.. |
tests
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wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
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2009-04-24 11:51:27 +02:00 |
cubetexture.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
d3d8_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
d3d8_private.h
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d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-27 13:23:36 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
device.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
directx.c
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d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-27 13:23:36 +02:00 |
indexbuffer.c
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
Makefile.in
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
pixelshader.c
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
stateblock.c
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
surface.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
swapchain.c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
texture.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
vertexdeclaration.c
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wined3d: Unify vertex and texture formats.
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2009-03-27 15:51:25 +01:00 |
vertexshader.c
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
volume.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
volumetexture.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |