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277 lines
5.9 KiB
C
277 lines
5.9 KiB
C
/* Window-specific OpenGL functions implementation.
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Copyright (c) 1999 Lionel Ulmer
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*/
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#include <stdlib.h>
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#include "config.h"
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#include "debugtools.h"
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#include "gdi.h"
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#include "dc.h"
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#include "windef.h"
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#include "wine_gl.h"
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#include "x11drv.h"
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#include "wgl.h"
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#include "opengl_ext.h"
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DEFAULT_DEBUG_CHANNEL(opengl)
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HGLRC WINAPI wglCreateContext(HDC hdc) {
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DC * dc = DC_GetDCPtr( hdc );
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X11DRV_PDEVICE *physDev;
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XVisualInfo *vis;
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GLXContext ret;
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TRACE("(%08x)\n", hdc);
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if (dc == NULL) {
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ERR("Null DC !!!\n");
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return NULL;
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}
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physDev = (X11DRV_PDEVICE *)dc->physDev;
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/* First, get the visual for the choosen pixel format */
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vis = physDev->visuals[physDev->current_pf - 1];
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if (vis == NULL) {
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ERR("NULL visual !!!\n");
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/* Need to set errors here */
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return NULL;
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}
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ENTER_GL();
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ret = glXCreateContext(display, vis, NULL, True);
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LEAVE_GL();
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return (HGLRC) ret;
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}
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HGLRC WINAPI wglCreateLayerContext(HDC hdc,
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int iLayerPlane) {
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FIXME("(%08x,%d): stub !\n", hdc, iLayerPlane);
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return NULL;
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}
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BOOL WINAPI wglCopyContext(HGLRC hglrcSrc,
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HGLRC hglrcDst,
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UINT mask) {
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FIXME("(%p,%p,%d)\n", hglrcSrc, hglrcDst, mask);
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return FALSE;
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}
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BOOL WINAPI wglDeleteContext(HGLRC hglrc) {
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FIXME("(%p): stub !\n", hglrc);
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return FALSE;
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}
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BOOL WINAPI wglDescribeLayerPlane(HDC hdc,
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int iPixelFormat,
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int iLayerPlane,
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UINT nBytes,
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LPLAYERPLANEDESCRIPTOR plpd) {
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FIXME("(%08x,%d,%d,%d,%p)\n", hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
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return FALSE;
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}
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HGLRC WINAPI wglGetCurrentContext(void) {
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GLXContext ret;
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TRACE("()\n");
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ENTER_GL();
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ret = glXGetCurrentContext();
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LEAVE_GL();
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TRACE(" returning %p\n", ret);
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return ret;
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}
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HDC WINAPI wglGetCurrentDC(void) {
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GLXContext ret;
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ENTER_GL();
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ret = glXGetCurrentContext();
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LEAVE_GL();
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if (ret == NULL) {
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TRACE("() no current context -> returning NULL\n");
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return 0;
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} else {
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FIXME("()\n");
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return 0;
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}
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}
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int WINAPI wglGetLayerPaletteEntries(HDC hdc,
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int iLayerPlane,
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int iStart,
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int cEntries,
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const COLORREF *pcr) {
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FIXME("(): stub !\n");
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return 0;
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}
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static int compar(const void *elt_a, const void *elt_b) {
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return strcmp(((OpenGL_extension *) elt_a)->name,
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((OpenGL_extension *) elt_b)->name);
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}
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void* WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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void *local_func;
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static HMODULE hm = 0;
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TRACE("(%s)\n", lpszProc);
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if (hm == 0)
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hm = GetModuleHandleA("opengl32");
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/* First, look if it's not already defined in the 'standard' OpenGL functions */
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if ((local_func = GetProcAddress(hm, lpszProc)) != NULL) {
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TRACE("Found function in 'standard' OpenGL functions (%p)\n", local_func);
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return local_func;
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}
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/* After that, look at the extensions defined in the Linux OpenGL library */
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if ((local_func = glXGetProcAddressARB(lpszProc)) == NULL) {
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char buf[256];
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void *ret = NULL;
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/* Remove the 3 last letters (EXT, ARB, ...).
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I know that some extensions have more than 3 letters (MESA, NV,
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INTEL, ...), but this is only a stop-gap measure to fix buggy
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OpenGL drivers (moreover, it is only useful for old 1.0 apps
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that query the glBindTextureEXT extension).
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*/
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strncpy(buf, lpszProc, strlen(lpszProc) - 3);
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buf[strlen(lpszProc) - 3] = '\0';
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TRACE("Extension not found in the Linux OpenGL library, checking against libGL bug with %s..\n", buf);
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ret = GetProcAddress(hm, buf);
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if (ret != NULL) {
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TRACE("Found function in main OpenGL library (%p) !\n", ret);
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}
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return ret;
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} else {
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OpenGL_extension ext;
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OpenGL_extension *ret;
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ext.name = (char *) lpszProc;
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ret = (OpenGL_extension *) bsearch(&ext, extension_registry,
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extension_registry_size, sizeof(OpenGL_extension), compar);
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if (ret != NULL) {
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TRACE("Returning function (%p)\n", ret->func);
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*(ret->func_ptr) = local_func;
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return ret->func;
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} else {
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ERR("Extension defined in the OpenGL library but NOT in opengl_ext.c... Please report (lionel.ulmer@free.fr) !\n");
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return NULL;
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}
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}
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}
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BOOL WINAPI wglMakeCurrent(HDC hdc,
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HGLRC hglrc) {
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DC * dc = DC_GetDCPtr( hdc );
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X11DRV_PDEVICE *physDev;
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BOOL ret;
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TRACE("(%08x,%p)\n", hdc, hglrc);
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if (dc == NULL) {
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ERR("Null DC !!!\n");
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return FALSE;
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}
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physDev =(X11DRV_PDEVICE *)dc->physDev;
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ENTER_GL();
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ret = glXMakeCurrent(display, physDev->drawable, (GLXContext) hglrc);
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LEAVE_GL();
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return ret;
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}
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BOOL WINAPI wglRealizeLayerPalette(HDC hdc,
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int iLayerPlane,
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BOOL bRealize) {
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FIXME("()\n");
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return FALSE;
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}
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int WINAPI wglSetLayerPaletteEntries(HDC hdc,
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int iLayerPlane,
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int iStart,
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int cEntries,
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const COLORREF *pcr) {
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FIXME("(): stub !\n");
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return 0;
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}
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BOOL WINAPI wglShareLists(HGLRC hglrc1,
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HGLRC hglrc2) {
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FIXME("(): stub !\n");
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return FALSE;
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}
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BOOL WINAPI wglSwapLayerBuffers(HDC hdc,
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UINT fuPlanes) {
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FIXME("(): stub !\n");
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return FALSE;
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}
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BOOL WINAPI wglUseFontBitmaps(HDC hdc,
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DWORD first,
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DWORD count,
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DWORD listBase) {
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FIXME("(): stub !\n");
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return FALSE;
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}
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BOOL WINAPI wglUseFontOutlines(HDC hdc,
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DWORD first,
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DWORD count,
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DWORD listBase,
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FLOAT deviation,
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FLOAT extrusion,
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int format,
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LPGLYPHMETRICSFLOAT lpgmf) {
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FIXME("(): stub !\n");
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return FALSE;
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}
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/* This is for brain-dead applications that use OpenGL functions before even
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creating a rendering context.... */
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DECL_GLOBAL_CONSTRUCTOR(OpenGL_create_default_context) {
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int num;
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XVisualInfo template;
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XVisualInfo *vis;
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GLXContext cx;
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ENTER_GL();
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template.visualid = XVisualIDFromVisual(visual);
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vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
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cx=glXCreateContext(display, vis, 0, GL_TRUE);
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glXMakeCurrent(display, X11DRV_GetXRootWindow(), cx);
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LEAVE_GL();
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}
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