wine/dlls/wined3d
2014-08-04 14:23:52 +02:00
..
arb_program_shader.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
ati_fragment_shader.c
buffer.c wined3d: Make the "desc" parameter to wined3d_buffer_create() const. 2014-08-04 14:23:40 +02:00
context.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
cs.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
device.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
directx.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
drawprim.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
gl_compat.c
glsl_shader.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c
resource.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
sampler.c
shader_sm1.c
shader_sm4.c
shader.c
state.c wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface. 2014-08-04 14:23:49 +02:00
stateblock.c
surface.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
swapchain.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
texture.c wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
utils.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Remove wined3d_volume_set/get_priority. 2014-07-16 16:09:56 +02:00
wined3d_gl.h wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
wined3d_main.c
wined3d_private.h wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
wined3d.spec d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00