wine/dlls/ddraw
2009-09-29 16:06:47 +02:00
..
tests ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer. 2009-09-29 16:06:47 +02:00
clipper.c
ddraw_private.h wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
ddraw_thunks.c
ddraw.c ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer. 2009-09-29 16:06:47 +02:00
ddraw.spec
device.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
direct3d.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
executebuffer.c
gamma.c
light.c
main.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
Makefile.in
material.c
palette.c
parent.c
regsvr.c
surface_thunks.c
surface.c ddraw: The ddraw surface is now always the wined3d surface's parent. 2009-09-25 15:15:55 +02:00
texture.c
utils.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
version.rc
vertexbuffer.c
viewport.c