mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 04:39:45 +00:00
300 lines
11 KiB
C
300 lines
11 KiB
C
/*
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* IDirect3DVolumeTexture8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DVolumeTexture8 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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EnterCriticalSection(&d3d8_cs);
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IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
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LeaveCriticalSection(&d3d8_cs);
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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IWineD3DDevice *wined3d_device;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
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if (SUCCEEDED(hr))
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{
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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D3DRESOURCETYPE type;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return type;
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}
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/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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/* IDirect3DVolumeTexture8 Interface follow: */
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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WINED3DVOLUME_DESC wined3ddesc;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
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LeaveCriticalSection(&d3d8_cs);
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if (SUCCEEDED(hr))
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{
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pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
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pDesc->Type = wined3ddesc.Type;
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pDesc->Usage = wined3ddesc.Usage;
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pDesc->Pool = wined3ddesc.Pool;
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pDesc->Size = wined3ddesc.Size;
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pDesc->Width = wined3ddesc.Width;
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pDesc->Height = wined3ddesc.Height;
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pDesc->Depth = wined3ddesc.Depth;
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}
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DVolume *myVolume = NULL;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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if (hrc == D3D_OK && NULL != ppVolumeLevel) {
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IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
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IWineD3DVolumeTexture_Release(myVolume);
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}
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LeaveCriticalSection(&d3d8_cs);
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return hrc;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
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{
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/* IUnknown */
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IDirect3DVolumeTexture8Impl_QueryInterface,
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IDirect3DVolumeTexture8Impl_AddRef,
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IDirect3DVolumeTexture8Impl_Release,
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/* IDirect3DResource8 */
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IDirect3DVolumeTexture8Impl_GetDevice,
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IDirect3DVolumeTexture8Impl_SetPrivateData,
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IDirect3DVolumeTexture8Impl_GetPrivateData,
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IDirect3DVolumeTexture8Impl_FreePrivateData,
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IDirect3DVolumeTexture8Impl_SetPriority,
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IDirect3DVolumeTexture8Impl_GetPriority,
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IDirect3DVolumeTexture8Impl_PreLoad,
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IDirect3DVolumeTexture8Impl_GetType,
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/* IDirect3DBaseTexture8 */
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IDirect3DVolumeTexture8Impl_SetLOD,
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IDirect3DVolumeTexture8Impl_GetLOD,
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IDirect3DVolumeTexture8Impl_GetLevelCount,
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/* IDirect3DVolumeTexture8 */
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IDirect3DVolumeTexture8Impl_GetLevelDesc,
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IDirect3DVolumeTexture8Impl_GetVolumeLevel,
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IDirect3DVolumeTexture8Impl_LockBox,
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IDirect3DVolumeTexture8Impl_UnlockBox,
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IDirect3DVolumeTexture8Impl_AddDirtyBox
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};
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