wine/dlls/d3d9
2010-10-15 16:19:54 +02:00
..
tests d3d9/tests: Fix test failure for IDirect3D9::CreateDevice in test_set_stream_source. 2010-10-07 17:42:13 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
d3d9_main.c d3d9: Quiet a few noisy fixme's. 2009-11-09 20:00:29 +01:00
d3d9_private.h d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
d3d9.spec
device.c wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
directx.c d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
query.c wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
shader.c d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
stateblock.c wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
surface.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00