wine/dlls/ddraw
2001-04-18 17:40:43 +00:00
..
d3ddevice Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> 2001-01-04 22:44:55 +00:00
dclipper Add <string.h> to files that needed it. 2001-01-26 20:43:40 +00:00
ddraw Implemented DirectDraw's Hardware Abstraction Layer (HAL) interface. 2001-04-17 17:48:19 +00:00
direct3d Removed the 'fn' prefix (i.e. ICOM_FN). 2001-01-04 22:59:48 +00:00
dpalette Implemented DirectDraw's Hardware Abstraction Layer (HAL) interface. 2001-04-17 17:48:19 +00:00
dsurface Fix DGA so it works properly again. 2001-04-18 17:40:43 +00:00
.cvsignore Add version resource to ddraw.dll, versioned to DirectX 7.0. 2001-04-16 19:04:41 +00:00
convert.c Add <string.h> to files that needed it. 2001-01-26 20:43:40 +00:00
d3d_private.h Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> 2001-01-04 22:44:55 +00:00
d3dcommon.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
d3dexecutebuffer.c Use the DUMMYUNIONNAME macros so that the headers can be used in 2000-12-03 03:16:05 +00:00
d3dlight.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
d3dmaterial.c Removed the 'fn' prefix (i.e. ICOM_FN). 2001-01-04 22:59:48 +00:00
d3dtexture.c Warning fixes. 2001-03-21 20:31:26 +00:00
d3dviewport.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
ddcomimpl.h Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> 2001-01-04 22:44:55 +00:00
ddraw_private.h Added ddraw HAL and gamma ramp stuff to implementation structures. 2001-04-16 19:06:13 +00:00
ddraw.spec Add version resource to ddraw.dll, versioned to DirectX 7.0. 2001-04-16 19:04:41 +00:00
helper.c Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> 2001-01-04 22:44:55 +00:00
main.c Implemented DirectDraw's Hardware Abstraction Layer (HAL) interface. 2001-04-17 17:48:19 +00:00
Makefile.in Implemented DirectDraw's Hardware Abstraction Layer (HAL) interface. 2001-04-17 17:48:19 +00:00
mesa_private.h Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> 2001-01-04 22:44:55 +00:00
mesa.c Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
struct_convert.c - correct DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1 confusion 2001-02-14 00:28:02 +00:00
version.rc Add version resource to ddraw.dll, versioned to DirectX 7.0. 2001-04-16 19:04:41 +00:00