wine/dlls/ddraw
2003-01-23 21:32:35 +00:00
..
d3ddevice Implement vertex and pixel fog. 2003-01-23 01:21:50 +00:00
dclipper Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
ddraw Update the 'DIRECTDRAW7' flag according to the interface initialized. 2003-01-13 18:30:47 +00:00
direct3d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface Change RECT to use LONG to match win32 standard headers and fix format 2003-01-08 21:09:25 +00:00
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
convert.c Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
d3d_private.h Make D3D1..3 lights code rely on D3D7. 2003-01-20 23:24:05 +00:00
d3dcommon.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
d3dexecutebuffer.c Added -Wpointer-arith gcc flag, and fixed the resulting warnings. 2003-01-23 21:32:35 +00:00
d3dlight.c Make D3D1..3 lights code rely on D3D7. 2003-01-20 23:24:05 +00:00
d3dmaterial.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
d3dtexture.c - rewrote a little bit the state magagement to remove the RenderState 2003-01-07 23:08:31 +00:00
d3dvertexbuffer.c - hack for one case of the ProcessVertices case 2003-01-03 21:07:22 +00:00
d3dviewport.c Make D3D1..3 lights code rely on D3D7. 2003-01-20 23:24:05 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw_private.h Added 'blt' and 'bltfast' override functions. 2003-01-02 19:51:25 +00:00
ddraw.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
helper.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
main.c Update the 'DIRECTDRAW7' flag according to the interface initialized. 2003-01-13 18:30:47 +00:00
Makefile.in - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
mesa_private.h - rewrote a little bit the state magagement to remove the RenderState 2003-01-07 23:08:31 +00:00
mesa.c Implement vertex and pixel fog. 2003-01-23 01:21:50 +00:00
struct_convert.c Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
version.rc Fixed version info. 2002-06-13 23:49:01 +00:00