mirror of
https://github.com/reactos/wine.git
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7047 lines
247 KiB
C
7047 lines
247 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2009 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10_private.h"
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#include <float.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
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#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
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#define D3D10_FX10_TYPE_ROW_SHIFT 8
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#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
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#define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
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#define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
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#define D3D10_FX10_TYPE_CLASS_SHIFT 0
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#define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
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#define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
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static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
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static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
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static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
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static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
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static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
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static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl;
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static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl;
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static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl;
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static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl;
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static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl;
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static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
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static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
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static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl;
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static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl;
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
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/* null objects - needed for invalid calls */
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static struct d3d10_effect_technique null_technique = {{&d3d10_effect_technique_vtbl}};
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static struct d3d10_effect_pass null_pass = {{&d3d10_effect_pass_vtbl}};
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static struct d3d10_effect_type null_type = {{&d3d10_effect_type_vtbl}};
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static struct d3d10_effect_variable null_local_buffer = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_variable = {{&d3d10_effect_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_scalar_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_vector_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_matrix_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_string_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_shader_resource_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_render_target_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_depth_stencil_view_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_shader_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_blend_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_depth_stencil_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_rasterizer_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl},
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&null_local_buffer, &null_type};
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static struct d3d10_effect_variable null_sampler_variable = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl},
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&null_local_buffer, &null_type};
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/* anonymous_shader_type and anonymous_shader */
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static char anonymous_name[] = "$Anonymous";
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static char anonymous_vertexshader_name[] = "vertexshader";
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static char anonymous_pixelshader_name[] = "pixelshader";
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static char anonymous_geometryshader_name[] = "geometryshader";
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static struct d3d10_effect_type anonymous_vs_type = {{&d3d10_effect_type_vtbl},
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anonymous_vertexshader_name, D3D10_SVT_VERTEXSHADER, D3D10_SVC_OBJECT};
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static struct d3d10_effect_type anonymous_ps_type = {{&d3d10_effect_type_vtbl},
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anonymous_pixelshader_name, D3D10_SVT_PIXELSHADER, D3D10_SVC_OBJECT};
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static struct d3d10_effect_type anonymous_gs_type = {{&d3d10_effect_type_vtbl},
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anonymous_geometryshader_name, D3D10_SVT_GEOMETRYSHADER, D3D10_SVC_OBJECT};
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static struct d3d10_effect_variable anonymous_vs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
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&null_local_buffer, &anonymous_vs_type, anonymous_name};
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static struct d3d10_effect_variable anonymous_ps = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
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&null_local_buffer, &anonymous_ps_type, anonymous_name};
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static struct d3d10_effect_variable anonymous_gs = {{(const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl},
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&null_local_buffer, &anonymous_gs_type, anonymous_name};
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static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
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static inline struct d3d10_effect_variable *impl_from_ID3D10EffectVariable(ID3D10EffectVariable *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
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}
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struct d3d10_effect_state_property_info
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{
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UINT id;
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const char *name;
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D3D_SHADER_VARIABLE_TYPE type;
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UINT size;
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UINT count;
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D3D_SHADER_VARIABLE_TYPE container_type;
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LONG offset;
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};
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static const struct d3d10_effect_state_property_info property_info[] =
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{
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{0x0c, "RasterizerState.FillMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FillMode) },
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{0x0d, "RasterizerState.CullMode", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, CullMode) },
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{0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, FrontCounterClockwise) },
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{0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBias) },
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{0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthBiasClamp) },
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{0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, SlopeScaledDepthBias) },
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{0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, DepthClipEnable) },
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{0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, ScissorEnable) },
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{0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, MultisampleEnable) },
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{0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_RASTERIZER, FIELD_OFFSET(D3D10_RASTERIZER_DESC, AntialiasedLineEnable) },
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{0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthEnable) },
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{0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthWriteMask) },
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{0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, DepthFunc) },
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{0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilEnable) },
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{0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilReadMask) },
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{0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, StencilWriteMask) },
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{0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFailOp) },
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{0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilDepthFailOp)},
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{0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilPassOp) },
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{0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, FrontFace.StencilFunc) },
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{0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFailOp) },
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{0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilDepthFailOp) },
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{0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilPassOp) },
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{0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_DEPTHSTENCIL, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC, BackFace.StencilFunc) },
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{0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, AlphaToCoverageEnable) },
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{0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendEnable) },
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{0x26, "BlendState.SrcBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlend) },
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{0x27, "BlendState.DestBlend", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlend) },
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{0x28, "BlendState.BlendOp", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOp) },
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{0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, SrcBlendAlpha) },
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{0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, DestBlendAlpha) },
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{0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT, 1, 1, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, BlendOpAlpha) },
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{0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8, 1, 8, D3D10_SVT_BLEND, FIELD_OFFSET(D3D10_BLEND_DESC, RenderTargetWriteMask) },
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{0x2d, "SamplerState.Filter", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, Filter) },
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{0x2e, "SamplerState.AddressU", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressU) },
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{0x2f, "SamplerState.AddressV", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressV) },
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{0x30, "SamplerState.AddressW", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, AddressW) },
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{0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MipLODBias) },
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{0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxAnisotropy) },
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{0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, ComparisonFunc) },
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{0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT, 4, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, BorderColor) },
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{0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MinLOD) },
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{0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT, 1, 1, D3D10_SVT_SAMPLER, FIELD_OFFSET(D3D10_SAMPLER_DESC, MaxLOD) },
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};
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static const D3D10_RASTERIZER_DESC default_rasterizer_desc =
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{
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D3D10_FILL_SOLID,
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D3D10_CULL_BACK,
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FALSE,
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0,
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0.0f,
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0.0f,
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TRUE,
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FALSE,
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FALSE,
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FALSE,
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};
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static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc =
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{
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TRUE,
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D3D10_DEPTH_WRITE_MASK_ALL,
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D3D10_COMPARISON_LESS,
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FALSE,
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D3D10_DEFAULT_STENCIL_READ_MASK,
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D3D10_DEFAULT_STENCIL_WRITE_MASK,
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{D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS},
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{D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_STENCIL_OP_KEEP, D3D10_COMPARISON_ALWAYS},
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};
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static const D3D10_BLEND_DESC default_blend_desc =
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{
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FALSE,
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{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
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D3D10_BLEND_SRC_ALPHA,
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D3D10_BLEND_INV_SRC_ALPHA,
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D3D10_BLEND_OP_ADD,
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D3D10_BLEND_SRC_ALPHA,
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D3D10_BLEND_INV_SRC_ALPHA,
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D3D10_BLEND_OP_ADD,
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{0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf},
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};
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static const D3D10_SAMPLER_DESC default_sampler_desc =
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{
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D3D10_FILTER_MIN_MAG_MIP_POINT,
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D3D10_TEXTURE_ADDRESS_WRAP,
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D3D10_TEXTURE_ADDRESS_WRAP,
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D3D10_TEXTURE_ADDRESS_WRAP,
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0.0f,
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16,
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D3D10_COMPARISON_NEVER,
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{0.0f, 0.0f, 0.0f, 0.0f},
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0.0f,
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FLT_MAX,
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};
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struct d3d10_effect_state_storage_info
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{
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D3D_SHADER_VARIABLE_TYPE id;
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SIZE_T size;
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const void *default_state;
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};
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static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info[] =
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{
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{D3D10_SVT_RASTERIZER, sizeof(default_rasterizer_desc), &default_rasterizer_desc },
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{D3D10_SVT_DEPTHSTENCIL, sizeof(default_depth_stencil_desc), &default_depth_stencil_desc},
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{D3D10_SVT_BLEND, sizeof(default_blend_desc), &default_blend_desc },
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{D3D10_SVT_SAMPLER, sizeof(default_sampler_desc), &default_sampler_desc },
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};
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static BOOL copy_name(const char *ptr, char **name)
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{
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size_t name_len;
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if (!ptr) return TRUE;
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name_len = strlen(ptr) + 1;
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if (name_len == 1)
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{
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return TRUE;
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}
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*name = HeapAlloc(GetProcessHeap(), 0, name_len);
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if (!*name)
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{
|
|
ERR("Failed to allocate name memory.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy(*name, ptr, name_len);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static HRESULT shader_parse_signature(const char *data, DWORD data_size, struct d3d10_effect_shader_signature *s)
|
|
{
|
|
D3D10_SIGNATURE_PARAMETER_DESC *e;
|
|
const char *ptr = data;
|
|
unsigned int i;
|
|
DWORD count;
|
|
|
|
read_dword(&ptr, &count);
|
|
TRACE("%u elements\n", count);
|
|
|
|
skip_dword_unknown("shader signature", &ptr, 1);
|
|
|
|
e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
|
|
if (!e)
|
|
{
|
|
ERR("Failed to allocate signature memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
UINT name_offset;
|
|
UINT mask;
|
|
|
|
read_dword(&ptr, &name_offset);
|
|
e[i].SemanticName = data + name_offset;
|
|
read_dword(&ptr, &e[i].SemanticIndex);
|
|
read_dword(&ptr, &e[i].SystemValueType);
|
|
read_dword(&ptr, &e[i].ComponentType);
|
|
read_dword(&ptr, &e[i].Register);
|
|
read_dword(&ptr, &mask);
|
|
|
|
e[i].ReadWriteMask = mask >> 8;
|
|
e[i].Mask = mask & 0xff;
|
|
|
|
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
|
|
"type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
|
|
debugstr_a(e[i].SemanticName), e[i].SemanticIndex, e[i].SystemValueType,
|
|
e[i].ComponentType, e[i].Register, e[i].Mask, e[i].ReadWriteMask);
|
|
}
|
|
|
|
s->elements = e;
|
|
s->element_count = count;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static void shader_free_signature(struct d3d10_effect_shader_signature *s)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, s->signature);
|
|
HeapFree(GetProcessHeap(), 0, s->elements);
|
|
}
|
|
|
|
static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
|
|
{
|
|
struct d3d10_effect_shader_variable *s = ctx;
|
|
HRESULT hr;
|
|
|
|
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
|
|
|
|
TRACE("chunk size: %#x\n", data_size);
|
|
|
|
switch(tag)
|
|
{
|
|
case TAG_ISGN:
|
|
case TAG_OSGN:
|
|
{
|
|
/* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
|
|
UINT size = 44 + data_size;
|
|
struct d3d10_effect_shader_signature *sig;
|
|
char *ptr;
|
|
|
|
if (tag == TAG_ISGN) sig = &s->input_signature;
|
|
else sig = &s->output_signature;
|
|
|
|
sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
|
if (!sig->signature)
|
|
{
|
|
ERR("Failed to allocate input signature data\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
sig->signature_size = size;
|
|
|
|
ptr = sig->signature;
|
|
|
|
write_dword(&ptr, TAG_DXBC);
|
|
|
|
/* signature(?) */
|
|
write_dword_unknown(&ptr, 0);
|
|
write_dword_unknown(&ptr, 0);
|
|
write_dword_unknown(&ptr, 0);
|
|
write_dword_unknown(&ptr, 0);
|
|
|
|
/* seems to be always 1 */
|
|
write_dword_unknown(&ptr, 1);
|
|
|
|
/* DXBC size */
|
|
write_dword(&ptr, size);
|
|
|
|
/* chunk count */
|
|
write_dword(&ptr, 1);
|
|
|
|
/* chunk index */
|
|
write_dword(&ptr, (ptr - sig->signature) + 4);
|
|
|
|
/* chunk */
|
|
write_dword(&ptr, tag);
|
|
write_dword(&ptr, data_size);
|
|
memcpy(ptr, data, data_size);
|
|
|
|
hr = shader_parse_signature(ptr, data_size, sig);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to parse shader, hr %#x\n", hr);
|
|
shader_free_signature(sig);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
|
|
break;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_shader(ID3D10EffectVariable *variable, const char *data)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable(variable);
|
|
ID3D10Device *device = v->effect->device;
|
|
const char *ptr = data;
|
|
DWORD dxbc_size;
|
|
HRESULT hr;
|
|
|
|
if (v->effect->used_shader_current >= v->effect->used_shader_count)
|
|
{
|
|
WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v->effect->used_shader_current, v->effect->used_shader_count);
|
|
return E_FAIL;
|
|
}
|
|
|
|
v->effect->used_shaders[v->effect->used_shader_current] = v;
|
|
++v->effect->used_shader_current;
|
|
|
|
if (!ptr) return S_OK;
|
|
|
|
read_dword(&ptr, &dxbc_size);
|
|
TRACE("dxbc size: %#x\n", dxbc_size);
|
|
|
|
/* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
|
|
if (!dxbc_size) return S_OK;
|
|
|
|
switch (v->type->basetype)
|
|
{
|
|
case D3D10_SVT_VERTEXSHADER:
|
|
hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs);
|
|
if (FAILED(hr)) return hr;
|
|
break;
|
|
|
|
case D3D10_SVT_PIXELSHADER:
|
|
hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps);
|
|
if (FAILED(hr)) return hr;
|
|
break;
|
|
|
|
case D3D10_SVT_GEOMETRYSHADER:
|
|
hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &v->u.shader.shader.gs);
|
|
if (FAILED(hr)) return hr;
|
|
break;
|
|
|
|
default:
|
|
ERR("This should not happen!\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, &v->u.shader);
|
|
}
|
|
|
|
static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major)
|
|
{
|
|
switch (c)
|
|
{
|
|
case 1: return D3D10_SVC_SCALAR;
|
|
case 2: return D3D10_SVC_VECTOR;
|
|
case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS;
|
|
else return D3D10_SVC_MATRIX_ROWS;
|
|
default:
|
|
FIXME("Unknown variable class %#x.\n", c);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object)
|
|
{
|
|
if(is_object)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 1: return D3D10_SVT_STRING;
|
|
case 2: return D3D10_SVT_BLEND;
|
|
case 3: return D3D10_SVT_DEPTHSTENCIL;
|
|
case 4: return D3D10_SVT_RASTERIZER;
|
|
case 5: return D3D10_SVT_PIXELSHADER;
|
|
case 6: return D3D10_SVT_VERTEXSHADER;
|
|
case 7: return D3D10_SVT_GEOMETRYSHADER;
|
|
|
|
case 10: return D3D10_SVT_TEXTURE1D;
|
|
case 11: return D3D10_SVT_TEXTURE1DARRAY;
|
|
case 12: return D3D10_SVT_TEXTURE2D;
|
|
case 13: return D3D10_SVT_TEXTURE2DARRAY;
|
|
case 14: return D3D10_SVT_TEXTURE2DMS;
|
|
case 15: return D3D10_SVT_TEXTURE2DMSARRAY;
|
|
case 16: return D3D10_SVT_TEXTURE3D;
|
|
case 17: return D3D10_SVT_TEXTURECUBE;
|
|
|
|
case 19: return D3D10_SVT_RENDERTARGETVIEW;
|
|
case 20: return D3D10_SVT_DEPTHSTENCILVIEW;
|
|
case 21: return D3D10_SVT_SAMPLER;
|
|
case 22: return D3D10_SVT_BUFFER;
|
|
default:
|
|
FIXME("Unknown variable type %#x.\n", t);
|
|
return D3D10_SVT_VOID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (t)
|
|
{
|
|
case 1: return D3D10_SVT_FLOAT;
|
|
case 2: return D3D10_SVT_INT;
|
|
case 3: return D3D10_SVT_UINT;
|
|
case 4: return D3D10_SVT_BOOL;
|
|
default:
|
|
FIXME("Unknown variable type %#x.\n", t);
|
|
return D3D10_SVT_VOID;
|
|
}
|
|
}
|
|
}
|
|
|
|
static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
|
|
{
|
|
DWORD unknown0;
|
|
DWORD offset;
|
|
DWORD typeinfo;
|
|
unsigned int i;
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Type name at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &t->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Type name: %s.\n", debugstr_a(t->name));
|
|
|
|
read_dword(&ptr, &unknown0);
|
|
TRACE("Unknown 0: %u.\n", unknown0);
|
|
|
|
read_dword(&ptr, &t->element_count);
|
|
TRACE("Element count: %u.\n", t->element_count);
|
|
|
|
read_dword(&ptr, &t->size_unpacked);
|
|
TRACE("Unpacked size: %#x.\n", t->size_unpacked);
|
|
|
|
read_dword(&ptr, &t->stride);
|
|
TRACE("Stride: %#x.\n", t->stride);
|
|
|
|
read_dword(&ptr, &t->size_packed);
|
|
TRACE("Packed size %#x.\n", t->size_packed);
|
|
|
|
switch (unknown0)
|
|
{
|
|
case 1:
|
|
t->member_count = 0;
|
|
|
|
read_dword(&ptr, &typeinfo);
|
|
t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
|
|
t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
|
|
t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE);
|
|
t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
|
|
|
|
TRACE("Type description: %#x.\n", typeinfo);
|
|
TRACE("\tcolumns: %u.\n", t->column_count);
|
|
TRACE("\trows: %u.\n", t->row_count);
|
|
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
|
|
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
|
|
TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
|
|
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
|
|
break;
|
|
|
|
case 2:
|
|
TRACE("Type is an object.\n");
|
|
|
|
t->member_count = 0;
|
|
t->column_count = 0;
|
|
t->row_count = 0;
|
|
t->type_class = D3D10_SVC_OBJECT;
|
|
|
|
read_dword(&ptr, &typeinfo);
|
|
t->basetype = d3d10_variable_type(typeinfo, TRUE);
|
|
|
|
TRACE("Type description: %#x.\n", typeinfo);
|
|
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
|
|
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
|
|
break;
|
|
|
|
case 3:
|
|
TRACE("Type is a structure.\n");
|
|
|
|
read_dword(&ptr, &t->member_count);
|
|
TRACE("Member count: %u.\n", t->member_count);
|
|
|
|
t->column_count = 0;
|
|
t->row_count = 0;
|
|
t->basetype = 0;
|
|
t->type_class = D3D10_SVC_STRUCT;
|
|
|
|
t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
|
|
if (!t->members)
|
|
{
|
|
ERR("Failed to allocate members memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < t->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_type_member *typem = &t->members[i];
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Member name at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &typem->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Member name: %s.\n", debugstr_a(typem->name));
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Member semantic at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &typem->semantic))
|
|
{
|
|
ERR("Failed to copy semantic.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
|
|
|
|
read_dword(&ptr, &typem->buffer_offset);
|
|
TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
|
|
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Member type info at offset %#x.\n", offset);
|
|
|
|
typem->type = get_fx10_type(t->effect, data, offset);
|
|
if (!typem->type)
|
|
{
|
|
ERR("Failed to get variable type.\n");
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled case %#x.\n", unknown0);
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (t->element_count)
|
|
{
|
|
TRACE("Elementtype for type at offset: %#x\n", t->id);
|
|
|
|
/* allocate elementtype - we need only one, because all elements have the same type */
|
|
t->elementtype = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*t->elementtype));
|
|
if (!t->elementtype)
|
|
{
|
|
ERR("Failed to allocate members memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
/* create a copy of the original type with some minor changes */
|
|
t->elementtype->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
|
|
t->elementtype->effect = t->effect;
|
|
|
|
if (!copy_name(t->name, &t->elementtype->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("\tType name: %s.\n", debugstr_a(t->elementtype->name));
|
|
|
|
t->elementtype->element_count = 0;
|
|
TRACE("\tElement count: %u.\n", t->elementtype->element_count);
|
|
|
|
/*
|
|
* Not sure if this calculation is 100% correct, but a test
|
|
* shows that these values work.
|
|
*/
|
|
t->elementtype->size_unpacked = t->size_packed / t->element_count;
|
|
TRACE("\tUnpacked size: %#x.\n", t->elementtype->size_unpacked);
|
|
|
|
t->elementtype->stride = t->stride;
|
|
TRACE("\tStride: %#x.\n", t->elementtype->stride);
|
|
|
|
t->elementtype->size_packed = t->size_packed / t->element_count;
|
|
TRACE("\tPacked size: %#x.\n", t->elementtype->size_packed);
|
|
|
|
t->elementtype->member_count = t->member_count;
|
|
TRACE("\tMember count: %u.\n", t->elementtype->member_count);
|
|
|
|
t->elementtype->column_count = t->column_count;
|
|
TRACE("\tColumns: %u.\n", t->elementtype->column_count);
|
|
|
|
t->elementtype->row_count = t->row_count;
|
|
TRACE("\tRows: %u.\n", t->elementtype->row_count);
|
|
|
|
t->elementtype->basetype = t->basetype;
|
|
TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t->elementtype->basetype));
|
|
|
|
t->elementtype->type_class = t->type_class;
|
|
TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t->elementtype->type_class));
|
|
|
|
t->elementtype->members = t->members;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
|
|
{
|
|
struct d3d10_effect_type *type;
|
|
struct wine_rb_entry *entry;
|
|
HRESULT hr;
|
|
|
|
entry = wine_rb_get(&effect->types, &offset);
|
|
if (entry)
|
|
{
|
|
TRACE("Returning existing type.\n");
|
|
return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
|
|
}
|
|
|
|
type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
|
|
if (!type)
|
|
{
|
|
ERR("Failed to allocate type memory.\n");
|
|
return NULL;
|
|
}
|
|
|
|
type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
|
|
type->id = offset;
|
|
type->effect = effect;
|
|
hr = parse_fx10_type(type, data + offset, data);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to parse type info, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, type);
|
|
return NULL;
|
|
}
|
|
|
|
if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
|
|
{
|
|
ERR("Failed to insert type entry.\n");
|
|
HeapFree(GetProcessHeap(), 0, type);
|
|
return NULL;
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
static void set_variable_vtbl(struct d3d10_effect_variable *v)
|
|
{
|
|
const ID3D10EffectVariableVtbl **vtbl = &v->ID3D10EffectVariable_iface.lpVtbl;
|
|
|
|
switch (v->type->type_class)
|
|
{
|
|
case D3D10_SVC_SCALAR:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVC_VECTOR:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVC_MATRIX_ROWS:
|
|
case D3D10_SVC_MATRIX_COLUMNS:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVC_STRUCT:
|
|
*vtbl = &d3d10_effect_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVC_OBJECT:
|
|
switch(v->type->basetype)
|
|
{
|
|
case D3D10_SVT_STRING:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_TEXTURE1D:
|
|
case D3D10_SVT_TEXTURE1DARRAY:
|
|
case D3D10_SVT_TEXTURE2D:
|
|
case D3D10_SVT_TEXTURE2DARRAY:
|
|
case D3D10_SVT_TEXTURE2DMS:
|
|
case D3D10_SVT_TEXTURE2DMSARRAY:
|
|
case D3D10_SVT_TEXTURE3D:
|
|
case D3D10_SVT_TEXTURECUBE:
|
|
case D3D10_SVT_BUFFER: /* Either resource or constant buffer. */
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_RENDERTARGETVIEW:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_DEPTHSTENCILVIEW:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_DEPTHSTENCIL:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_VERTEXSHADER:
|
|
case D3D10_SVT_GEOMETRYSHADER:
|
|
case D3D10_SVT_PIXELSHADER:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_BLEND:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_RASTERIZER:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
|
|
break;
|
|
|
|
case D3D10_SVT_SAMPLER:
|
|
*vtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
|
|
*vtbl = &d3d10_effect_variable_vtbl;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
|
|
*vtbl = &d3d10_effect_variable_vtbl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
|
|
{
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
if (v->type->member_count)
|
|
{
|
|
v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
|
|
if (!v->members)
|
|
{
|
|
ERR("Failed to allocate members memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < v->type->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *var = &v->members[i];
|
|
struct d3d10_effect_type_member *typem = &v->type->members[i];
|
|
|
|
var->buffer = v->buffer;
|
|
var->effect = v->effect;
|
|
var->type = typem->type;
|
|
set_variable_vtbl(var);
|
|
|
|
if (!copy_name(typem->name, &var->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable name: %s.\n", debugstr_a(var->name));
|
|
|
|
if (!copy_name(typem->semantic, &var->semantic))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
|
|
|
|
var->buffer_offset = v->buffer_offset + typem->buffer_offset;
|
|
TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
|
|
|
|
hr = copy_variableinfo_from_type(var);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
}
|
|
|
|
if (v->type->element_count)
|
|
{
|
|
unsigned int bufferoffset = v->buffer_offset;
|
|
|
|
v->elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->element_count * sizeof(*v->elements));
|
|
if (!v->elements)
|
|
{
|
|
ERR("Failed to allocate elements memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < v->type->element_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *var = &v->elements[i];
|
|
|
|
var->buffer = v->buffer;
|
|
var->effect = v->effect;
|
|
var->type = v->type->elementtype;
|
|
set_variable_vtbl(var);
|
|
|
|
if (!copy_name(v->name, &var->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable name: %s.\n", debugstr_a(var->name));
|
|
|
|
if (!copy_name(v->semantic, &var->semantic))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
|
|
|
|
if (i != 0)
|
|
{
|
|
bufferoffset += v->type->stride;
|
|
}
|
|
var->buffer_offset = bufferoffset;
|
|
TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
|
|
|
|
hr = copy_variableinfo_from_type(var);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
|
|
{
|
|
DWORD offset;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Variable name at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &v->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable name: %s.\n", debugstr_a(v->name));
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Variable type info at offset %#x.\n", offset);
|
|
|
|
v->type = get_fx10_type(v->effect, data, offset);
|
|
if (!v->type)
|
|
{
|
|
ERR("Failed to get variable type.\n");
|
|
return E_FAIL;
|
|
}
|
|
set_variable_vtbl(v);
|
|
|
|
return copy_variableinfo_from_type(v);
|
|
}
|
|
|
|
static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
|
|
{
|
|
HRESULT hr;
|
|
|
|
hr = parse_fx10_variable_head(a, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
skip_dword_unknown("annotation", ptr, 1);
|
|
|
|
/* mark the variable as annotation */
|
|
a->flag = D3D10_EFFECT_VARIABLE_ANNOTATION;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s,
|
|
enum d3d10_effect_object_type otype)
|
|
{
|
|
struct d3d10_effect_variable *v = &s->shader;
|
|
struct d3d10_effect_type *t = &s->type;
|
|
const char *shader = NULL;
|
|
|
|
switch (otype)
|
|
{
|
|
case D3D10_EOT_VERTEXSHADER:
|
|
shader = "vertexshader";
|
|
t->basetype = D3D10_SVT_VERTEXSHADER;
|
|
break;
|
|
|
|
case D3D10_EOT_PIXELSHADER:
|
|
shader = "pixelshader";
|
|
t->basetype = D3D10_SVT_PIXELSHADER;
|
|
break;
|
|
|
|
case D3D10_EOT_GEOMETRYSHADER:
|
|
shader = "geometryshader";
|
|
t->basetype = D3D10_SVT_GEOMETRYSHADER;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled object type %#x.\n", otype);
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!copy_name(shader, &t->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Type name: %s.\n", debugstr_a(t->name));
|
|
|
|
t->type_class = D3D10_SVC_OBJECT;
|
|
|
|
t->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
|
|
|
|
v->type = t;
|
|
v->effect = e;
|
|
set_variable_vtbl(v);
|
|
|
|
if (!copy_name("$Anonymous", &v->name))
|
|
{
|
|
ERR("Failed to copy semantic.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable name: %s.\n", debugstr_a(v->name));
|
|
|
|
if (!copy_name(NULL, &v->semantic))
|
|
{
|
|
ERR("Failed to copy semantic.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static const struct d3d10_effect_state_property_info *get_property_info(UINT id)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof(property_info) / sizeof(*property_info); ++i)
|
|
{
|
|
if (property_info[i].id == id)
|
|
return &property_info[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER_VARIABLE_TYPE id)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof(d3d10_effect_state_storage_info) / sizeof(*d3d10_effect_state_storage_info); ++i)
|
|
{
|
|
if (d3d10_effect_state_storage_info[i].id == id)
|
|
return &d3d10_effect_state_storage_info[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, float *out_data, UINT idx)
|
|
{
|
|
switch (in_type)
|
|
{
|
|
case D3D10_SVT_FLOAT:
|
|
out_data[idx] = *(float *)&value;
|
|
return TRUE;
|
|
|
|
case D3D10_SVT_INT:
|
|
out_data[idx] = (INT)value;
|
|
return TRUE;
|
|
|
|
default:
|
|
FIXME("Unhandled in_type %#x.\n", in_type);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static BOOL read_int32_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT *out_data, UINT idx)
|
|
{
|
|
switch (in_type)
|
|
{
|
|
case D3D10_SVT_FLOAT:
|
|
out_data[idx] = *(float *)&value;
|
|
return TRUE;
|
|
|
|
case D3D10_SVT_INT:
|
|
case D3D10_SVT_UINT:
|
|
case D3D10_SVT_BOOL:
|
|
out_data[idx] = value;
|
|
return TRUE;
|
|
|
|
default:
|
|
FIXME("Unhandled in_type %#x.\n", in_type);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static BOOL read_int8_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT8 *out_data, UINT idx)
|
|
{
|
|
switch (in_type)
|
|
{
|
|
case D3D10_SVT_INT:
|
|
case D3D10_SVT_UINT:
|
|
out_data[idx] = value;
|
|
return TRUE;
|
|
|
|
default:
|
|
FIXME("Unhandled in_type %#x.\n", in_type);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static BOOL read_value_list(const char *ptr, D3D_SHADER_VARIABLE_TYPE out_type,
|
|
UINT out_base, UINT out_size, void *out_data)
|
|
{
|
|
D3D_SHADER_VARIABLE_TYPE in_type;
|
|
DWORD t, value;
|
|
DWORD count, i;
|
|
|
|
read_dword(&ptr, &count);
|
|
if (count != out_size)
|
|
return FALSE;
|
|
|
|
TRACE("%u values:\n", count);
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
UINT out_idx = out_base * out_size + i;
|
|
|
|
read_dword(&ptr, &t);
|
|
read_dword(&ptr, &value);
|
|
|
|
in_type = d3d10_variable_type(t, FALSE);
|
|
TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type), value);
|
|
|
|
switch (out_type)
|
|
{
|
|
case D3D10_SVT_FLOAT:
|
|
if (!read_float_value(value, in_type, out_data, out_idx))
|
|
return FALSE;
|
|
break;
|
|
|
|
case D3D10_SVT_INT:
|
|
case D3D10_SVT_UINT:
|
|
case D3D10_SVT_BOOL:
|
|
if (!read_int32_value(value, in_type, out_data, out_idx))
|
|
return FALSE;
|
|
break;
|
|
|
|
case D3D10_SVT_UINT8:
|
|
if (!read_int8_value(value, in_type, out_data, out_idx))
|
|
return FALSE;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled out_type %#x.\n", out_type);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL parse_fx10_state_group(const char **ptr, const char *data,
|
|
D3D_SHADER_VARIABLE_TYPE container_type, void *container)
|
|
{
|
|
const struct d3d10_effect_state_property_info *property_info;
|
|
UINT value_offset;
|
|
unsigned int i;
|
|
DWORD count;
|
|
UINT idx;
|
|
UINT id;
|
|
|
|
read_dword(ptr, &count);
|
|
TRACE("Property count: %#x.\n", count);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
read_dword(ptr, &id);
|
|
read_dword(ptr, &idx);
|
|
skip_dword_unknown("read property", ptr, 1);
|
|
read_dword(ptr, &value_offset);
|
|
|
|
if (!(property_info = get_property_info(id)))
|
|
{
|
|
FIXME("Failed to find property info for property %#x.\n", id);
|
|
return FALSE;
|
|
}
|
|
|
|
TRACE("Property %s[%#x] = value list @ offset %#x.\n",
|
|
property_info->name, idx, value_offset);
|
|
|
|
if (property_info->container_type != container_type)
|
|
{
|
|
ERR("Invalid container type %#x for property %#x.\n", container_type, id);
|
|
return FALSE;
|
|
}
|
|
|
|
if (idx >= property_info->count)
|
|
{
|
|
ERR("Invalid index %#x for property %#x.\n", idx, id);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!read_value_list(data + value_offset, property_info->type, idx,
|
|
property_info->size, (char *)container + property_info->offset))
|
|
{
|
|
ERR("Failed to read values for property %#x.\n", id);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
|
|
{
|
|
ID3D10EffectVariable *variable = &null_variable.ID3D10EffectVariable_iface;
|
|
const char *data_ptr = NULL;
|
|
DWORD offset;
|
|
enum d3d10_effect_object_operation operation;
|
|
HRESULT hr;
|
|
struct d3d10_effect *effect = o->pass->technique->effect;
|
|
ID3D10Effect *e = &effect->ID3D10Effect_iface;
|
|
DWORD tmp, variable_idx = 0;
|
|
|
|
read_dword(ptr, &o->type);
|
|
TRACE("Effect object is of type %#x.\n", o->type);
|
|
|
|
read_dword(ptr, &tmp);
|
|
TRACE("Effect object index %#x.\n", tmp);
|
|
|
|
read_dword(ptr, &operation);
|
|
TRACE("Effect object operation %#x.\n", operation);
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Effect object idx is at offset %#x.\n", offset);
|
|
|
|
switch(operation)
|
|
{
|
|
case D3D10_EOO_VALUE:
|
|
TRACE("Copy variable values\n");
|
|
|
|
switch (o->type)
|
|
{
|
|
case D3D10_EOT_VERTEXSHADER:
|
|
TRACE("Vertex shader\n");
|
|
variable = &anonymous_vs.ID3D10EffectVariable_iface;
|
|
break;
|
|
|
|
case D3D10_EOT_PIXELSHADER:
|
|
TRACE("Pixel shader\n");
|
|
variable = &anonymous_ps.ID3D10EffectVariable_iface;
|
|
break;
|
|
|
|
case D3D10_EOT_GEOMETRYSHADER:
|
|
TRACE("Geometry shader\n");
|
|
variable = &anonymous_gs.ID3D10EffectVariable_iface;
|
|
break;
|
|
|
|
case D3D10_EOT_STENCIL_REF:
|
|
if (!read_value_list(data + offset, D3D10_SVT_UINT, 0, 1, &o->pass->stencil_ref))
|
|
{
|
|
ERR("Failed to read stencil ref.\n");
|
|
return E_FAIL;
|
|
}
|
|
break;
|
|
|
|
case D3D10_EOT_SAMPLE_MASK:
|
|
if (!read_value_list(data + offset, D3D10_SVT_UINT, 0, 1, &o->pass->sample_mask))
|
|
{
|
|
FIXME("Failed to read sample mask.\n");
|
|
return E_FAIL;
|
|
}
|
|
break;
|
|
|
|
case D3D10_EOT_BLEND_FACTOR:
|
|
if (!read_value_list(data + offset, D3D10_SVT_FLOAT, 0, 4, &o->pass->blend_factor[0]))
|
|
{
|
|
FIXME("Failed to read blend factor.\n");
|
|
return E_FAIL;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled object type %#x\n", o->type);
|
|
return E_FAIL;
|
|
}
|
|
break;
|
|
|
|
case D3D10_EOO_PARSED_OBJECT:
|
|
/* This is a local object, we've parsed in parse_fx10_local_object. */
|
|
TRACE("Variable name %s.\n", debugstr_a(data + offset));
|
|
|
|
variable = e->lpVtbl->GetVariableByName(e, data + offset);
|
|
break;
|
|
|
|
case D3D10_EOO_PARSED_OBJECT_INDEX:
|
|
/* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
|
|
data_ptr = data + offset;
|
|
read_dword(&data_ptr, &offset);
|
|
read_dword(&data_ptr, &variable_idx);
|
|
TRACE("Variable name %s[%u].\n", debugstr_a(data + offset), variable_idx);
|
|
|
|
variable = e->lpVtbl->GetVariableByName(e, data + offset);
|
|
break;
|
|
|
|
case D3D10_EOO_ANONYMOUS_SHADER:
|
|
TRACE("Anonymous shader\n");
|
|
|
|
/* check anonymous_shader_current for validity */
|
|
if (effect->anonymous_shader_current >= effect->anonymous_shader_count)
|
|
{
|
|
ERR("Anonymous shader count is wrong!\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
data_ptr = data + offset;
|
|
read_dword(&data_ptr, &offset);
|
|
TRACE("Effect object starts at offset %#x.\n", offset);
|
|
|
|
data_ptr = data + offset;
|
|
|
|
hr = parse_fx10_anonymous_shader(effect, &effect->anonymous_shaders[effect->anonymous_shader_current], o->type);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
variable = &effect->anonymous_shaders[effect->anonymous_shader_current].shader.ID3D10EffectVariable_iface;
|
|
++effect->anonymous_shader_current;
|
|
|
|
switch (o->type)
|
|
{
|
|
case D3D10_EOT_VERTEXSHADER:
|
|
case D3D10_EOT_PIXELSHADER:
|
|
case D3D10_EOT_GEOMETRYSHADER:
|
|
if (FAILED(hr = parse_shader(variable, data_ptr)))
|
|
return hr;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled object type %#x\n", o->type);
|
|
return E_FAIL;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled operation %#x.\n", operation);
|
|
return E_FAIL;
|
|
}
|
|
|
|
switch (o->type)
|
|
{
|
|
case D3D10_EOT_RASTERIZER_STATE:
|
|
{
|
|
ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable);
|
|
if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs)))
|
|
return hr;
|
|
break;
|
|
}
|
|
|
|
case D3D10_EOT_DEPTH_STENCIL_STATE:
|
|
{
|
|
ID3D10EffectDepthStencilVariable *dv = variable->lpVtbl->AsDepthStencil(variable);
|
|
if (FAILED(hr = dv->lpVtbl->GetDepthStencilState(dv, variable_idx, &o->object.ds)))
|
|
return hr;
|
|
break;
|
|
}
|
|
|
|
case D3D10_EOT_BLEND_STATE:
|
|
{
|
|
ID3D10EffectBlendVariable *bv = variable->lpVtbl->AsBlend(variable);
|
|
if (FAILED(hr = bv->lpVtbl->GetBlendState(bv, variable_idx, &o->object.bs)))
|
|
return hr;
|
|
break;
|
|
}
|
|
|
|
case D3D10_EOT_VERTEXSHADER:
|
|
{
|
|
ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
|
|
if (FAILED(hr = sv->lpVtbl->GetVertexShader(sv, variable_idx, &o->object.vs)))
|
|
return hr;
|
|
o->pass->vs.pShaderVariable = sv;
|
|
o->pass->vs.ShaderIndex = variable_idx;
|
|
break;
|
|
}
|
|
|
|
case D3D10_EOT_PIXELSHADER:
|
|
{
|
|
ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
|
|
if (FAILED(hr = sv->lpVtbl->GetPixelShader(sv, variable_idx, &o->object.ps)))
|
|
return hr;
|
|
o->pass->ps.pShaderVariable = sv;
|
|
o->pass->ps.ShaderIndex = variable_idx;
|
|
break;
|
|
}
|
|
|
|
case D3D10_EOT_GEOMETRYSHADER:
|
|
{
|
|
ID3D10EffectShaderVariable *sv = variable->lpVtbl->AsShader(variable);
|
|
if (FAILED(hr = sv->lpVtbl->GetGeometryShader(sv, variable_idx, &o->object.gs)))
|
|
return hr;
|
|
o->pass->gs.pShaderVariable = sv;
|
|
o->pass->gs.ShaderIndex = variable_idx;
|
|
break;
|
|
}
|
|
|
|
case D3D10_EOT_STENCIL_REF:
|
|
case D3D10_EOT_BLEND_FACTOR:
|
|
case D3D10_EOT_SAMPLE_MASK:
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled object type %#x.\n", o->type);
|
|
return E_FAIL;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
unsigned int i;
|
|
DWORD offset;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Pass name at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &p->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Pass name: %s.\n", debugstr_a(p->name));
|
|
|
|
read_dword(ptr, &p->object_count);
|
|
TRACE("Pass has %u effect objects.\n", p->object_count);
|
|
|
|
read_dword(ptr, &p->annotation_count);
|
|
TRACE("Pass has %u annotations.\n", p->annotation_count);
|
|
|
|
p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
|
|
if (!p->annotations)
|
|
{
|
|
ERR("Failed to allocate pass annotations memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < p->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &p->annotations[i];
|
|
|
|
a->effect = p->technique->effect;
|
|
a->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_annotation(a, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
|
|
if (!p->objects)
|
|
{
|
|
ERR("Failed to allocate effect objects memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
p->vs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
|
|
p->ps.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
|
|
p->gs.pShaderVariable = (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
|
|
|
|
for (i = 0; i < p->object_count; ++i)
|
|
{
|
|
struct d3d10_effect_object *o = &p->objects[i];
|
|
|
|
o->pass = p;
|
|
|
|
hr = parse_fx10_object(o, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
|
|
{
|
|
unsigned int i;
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Technique name at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &t->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Technique name: %s.\n", debugstr_a(t->name));
|
|
|
|
read_dword(ptr, &t->pass_count);
|
|
TRACE("Technique has %u passes\n", t->pass_count);
|
|
|
|
read_dword(ptr, &t->annotation_count);
|
|
TRACE("Technique has %u annotations.\n", t->annotation_count);
|
|
|
|
t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
|
|
if (!t->annotations)
|
|
{
|
|
ERR("Failed to allocate technique annotations memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < t->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &t->annotations[i];
|
|
|
|
a->effect = t->effect;
|
|
a->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_annotation(a, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
|
|
if (!t->passes)
|
|
{
|
|
ERR("Failed to allocate passes memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < t->pass_count; ++i)
|
|
{
|
|
struct d3d10_effect_pass *p = &t->passes[i];
|
|
|
|
p->ID3D10EffectPass_iface.lpVtbl = &d3d10_effect_pass_vtbl;
|
|
p->technique = t;
|
|
|
|
hr = parse_fx10_pass(p, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
|
|
{
|
|
DWORD offset;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
hr = parse_fx10_variable_head(v, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Variable semantic at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &v->semantic))
|
|
{
|
|
ERR("Failed to copy semantic.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
|
|
|
|
read_dword(ptr, &v->buffer_offset);
|
|
TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
|
|
|
|
skip_dword_unknown("variable", ptr, 1);
|
|
|
|
read_dword(ptr, &v->flag);
|
|
TRACE("Variable flag: %#x.\n", v->flag);
|
|
|
|
read_dword(ptr, &v->annotation_count);
|
|
TRACE("Variable has %u annotations.\n", v->annotation_count);
|
|
|
|
v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
|
|
if (!v->annotations)
|
|
{
|
|
ERR("Failed to allocate variable annotations memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < v->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &v->annotations[i];
|
|
|
|
a->effect = v->effect;
|
|
a->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_annotation(a, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT create_state_object(struct d3d10_effect_variable *v)
|
|
{
|
|
ID3D10Device *device = v->effect->device;
|
|
HRESULT hr;
|
|
|
|
switch (v->type->basetype)
|
|
{
|
|
case D3D10_SVT_DEPTHSTENCIL:
|
|
if (FAILED(hr = ID3D10Device_CreateDepthStencilState(device,
|
|
&v->u.state.desc.depth_stencil, &v->u.state.object.depth_stencil)))
|
|
return hr;
|
|
break;
|
|
|
|
case D3D10_SVT_BLEND:
|
|
if (FAILED(hr = ID3D10Device_CreateBlendState(device,
|
|
&v->u.state.desc.blend, &v->u.state.object.blend)))
|
|
return hr;
|
|
break;
|
|
|
|
case D3D10_SVT_RASTERIZER:
|
|
if (FAILED(hr = ID3D10Device_CreateRasterizerState(device,
|
|
&v->u.state.desc.rasterizer, &v->u.state.object.rasterizer)))
|
|
return hr;
|
|
break;
|
|
|
|
case D3D10_SVT_SAMPLER:
|
|
if (FAILED(hr = ID3D10Device_CreateSamplerState(device,
|
|
&v->u.state.desc.sampler, &v->u.state.object.sampler)))
|
|
return hr;
|
|
break;
|
|
|
|
default:
|
|
ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
|
|
return E_FAIL;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
|
|
{
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
DWORD offset;
|
|
|
|
hr = parse_fx10_variable_head(v, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Variable semantic at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &v->semantic))
|
|
{
|
|
ERR("Failed to copy semantic.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
|
|
|
|
skip_dword_unknown("local variable", ptr, 1);
|
|
|
|
switch (v->type->basetype)
|
|
{
|
|
case D3D10_SVT_TEXTURE1D:
|
|
case D3D10_SVT_TEXTURE1DARRAY:
|
|
case D3D10_SVT_TEXTURE2D:
|
|
case D3D10_SVT_TEXTURE2DARRAY:
|
|
case D3D10_SVT_TEXTURE2DMS:
|
|
case D3D10_SVT_TEXTURE2DMSARRAY:
|
|
case D3D10_SVT_TEXTURE3D:
|
|
case D3D10_SVT_TEXTURECUBE:
|
|
case D3D10_SVT_RENDERTARGETVIEW:
|
|
case D3D10_SVT_DEPTHSTENCILVIEW:
|
|
case D3D10_SVT_BUFFER:
|
|
TRACE("SVT could not have elements.\n");
|
|
break;
|
|
|
|
case D3D10_SVT_VERTEXSHADER:
|
|
case D3D10_SVT_PIXELSHADER:
|
|
case D3D10_SVT_GEOMETRYSHADER:
|
|
TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v->type->basetype));
|
|
for (i = 0; i < max(v->type->element_count, 1); ++i)
|
|
{
|
|
DWORD shader_offset;
|
|
struct d3d10_effect_variable *var;
|
|
|
|
if (!v->type->element_count)
|
|
{
|
|
var = v;
|
|
}
|
|
else
|
|
{
|
|
var = &v->elements[i];
|
|
}
|
|
|
|
read_dword(ptr, &shader_offset);
|
|
TRACE("Shader offset: %#x.\n", shader_offset);
|
|
|
|
hr = parse_shader(&var->ID3D10EffectVariable_iface, data + shader_offset);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
break;
|
|
|
|
case D3D10_SVT_DEPTHSTENCIL:
|
|
case D3D10_SVT_BLEND:
|
|
case D3D10_SVT_RASTERIZER:
|
|
case D3D10_SVT_SAMPLER:
|
|
{
|
|
const struct d3d10_effect_state_storage_info *storage_info;
|
|
unsigned int count = max(v->type->element_count, 1);
|
|
|
|
if (!(storage_info = get_storage_info(v->type->basetype)))
|
|
{
|
|
FIXME("Failed to get backing store info for type %s.\n",
|
|
debug_d3d10_shader_variable_type(v->type->basetype));
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (storage_info->size > sizeof(v->u.state.desc))
|
|
{
|
|
ERR("Invalid storage size %#lx.\n", storage_info->size);
|
|
return E_FAIL;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *var;
|
|
|
|
if (v->type->element_count)
|
|
var = &v->elements[i];
|
|
else
|
|
var = v;
|
|
|
|
memcpy(&var->u.state.desc, storage_info->default_state, storage_info->size);
|
|
if (!parse_fx10_state_group(ptr, data, var->type->basetype, &var->u.state.desc))
|
|
{
|
|
ERR("Failed to read property list.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (FAILED(hr = create_state_object(v)))
|
|
return hr;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
|
|
return E_FAIL;
|
|
}
|
|
|
|
read_dword(ptr, &v->annotation_count);
|
|
TRACE("Variable has %u annotations.\n", v->annotation_count);
|
|
|
|
v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
|
|
if (!v->annotations)
|
|
{
|
|
ERR("Failed to allocate variable annotations memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < v->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &v->annotations[i];
|
|
|
|
a->effect = v->effect;
|
|
a->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_annotation(a, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
|
|
{
|
|
unsigned int i;
|
|
DWORD offset;
|
|
D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
|
|
HRESULT hr;
|
|
unsigned int stride = 0;
|
|
|
|
/* Generate our own type, it isn't in the fx blob. */
|
|
l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
|
|
if (!l->type)
|
|
{
|
|
ERR("Failed to allocate local buffer type memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
l->type->ID3D10EffectType_iface.lpVtbl = &d3d10_effect_type_vtbl;
|
|
l->type->type_class = D3D10_SVC_OBJECT;
|
|
l->type->effect = l->effect;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Local buffer name at offset %#x.\n", offset);
|
|
|
|
if (!copy_name(data + offset, &l->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
|
|
|
|
read_dword(ptr, &l->data_size);
|
|
TRACE("Local buffer data size: %#x.\n", l->data_size);
|
|
|
|
read_dword(ptr, &d3d10_cbuffer_type);
|
|
TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
|
|
|
|
switch(d3d10_cbuffer_type)
|
|
{
|
|
case D3D10_CT_CBUFFER:
|
|
l->type->basetype = D3D10_SVT_CBUFFER;
|
|
if (!copy_name("cbuffer", &l->type->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
break;
|
|
|
|
case D3D10_CT_TBUFFER:
|
|
l->type->basetype = D3D10_SVT_TBUFFER;
|
|
if (!copy_name("tbuffer", &l->type->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
|
|
return E_FAIL;
|
|
}
|
|
|
|
read_dword(ptr, &l->type->member_count);
|
|
TRACE("Local buffer member count: %#x.\n", l->type->member_count);
|
|
|
|
skip_dword_unknown("local buffer", ptr, 1);
|
|
|
|
read_dword(ptr, &l->annotation_count);
|
|
TRACE("Local buffer has %u annotations.\n", l->annotation_count);
|
|
|
|
l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
|
|
if (!l->annotations)
|
|
{
|
|
ERR("Failed to allocate local buffer annotations memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < l->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &l->annotations[i];
|
|
|
|
a->effect = l->effect;
|
|
a->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_annotation(a, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
|
|
if (!l->members)
|
|
{
|
|
ERR("Failed to allocate members memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
|
|
if (!l->type->members)
|
|
{
|
|
ERR("Failed to allocate type members memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < l->type->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *v = &l->members[i];
|
|
struct d3d10_effect_type_member *typem = &l->type->members[i];
|
|
|
|
v->buffer = l;
|
|
v->effect = l->effect;
|
|
|
|
hr = parse_fx10_variable(v, ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
/*
|
|
* Copy the values from the variable type to the constant buffers type
|
|
* members structure, because it is our own generated type.
|
|
*/
|
|
typem->type = v->type;
|
|
|
|
if (!copy_name(v->name, &typem->name))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable name: %s.\n", debugstr_a(typem->name));
|
|
|
|
if (!copy_name(v->semantic, &typem->semantic))
|
|
{
|
|
ERR("Failed to copy name.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
|
|
|
|
typem->buffer_offset = v->buffer_offset;
|
|
TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
|
|
|
|
l->type->size_packed += v->type->size_packed;
|
|
|
|
/*
|
|
* For the complete constantbuffer the size_unpacked = stride,
|
|
* the stride is calculated like this:
|
|
*
|
|
* 1) if the constant buffer variables are packed with packoffset
|
|
* - stride = the highest used constant
|
|
* - the complete stride has to be a multiple of 0x10
|
|
*
|
|
* 2) if the constant buffer variables are NOT packed with packoffset
|
|
* - sum of unpacked size for all variables which fit in a 0x10 part
|
|
* - if the size exceeds a 0x10 part, the rest of the old part is skipped
|
|
* and a new part is started
|
|
* - if the variable is a struct it is always used a new part
|
|
* - the complete stride has to be a multiple of 0x10
|
|
*
|
|
* e.g.:
|
|
* 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
|
|
* part 0x10 0x10 0x20 -> 0x40
|
|
*/
|
|
if (v->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
|
|
{
|
|
if ((v->type->size_unpacked + v->buffer_offset) > stride)
|
|
{
|
|
stride = v->type->size_unpacked + v->buffer_offset;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (v->type->type_class == D3D10_SVC_STRUCT)
|
|
{
|
|
stride = (stride + 0xf) & ~0xf;
|
|
}
|
|
|
|
if ( ((stride & 0xf) + v->type->size_unpacked) > 0x10)
|
|
{
|
|
stride = (stride + 0xf) & ~0xf;
|
|
}
|
|
|
|
stride += v->type->size_unpacked;
|
|
}
|
|
}
|
|
l->type->stride = l->type->size_unpacked = (stride + 0xf) & ~0xf;
|
|
|
|
TRACE("Constant buffer:\n");
|
|
TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
|
|
TRACE("\tElement count: %u.\n", l->type->element_count);
|
|
TRACE("\tMember count: %u.\n", l->type->member_count);
|
|
TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
|
|
TRACE("\tStride: %#x.\n", l->type->stride);
|
|
TRACE("\tPacked size %#x.\n", l->type->size_packed);
|
|
TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
|
|
TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
|
|
{
|
|
const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
|
|
const DWORD *id = key;
|
|
|
|
return *id - t->id;
|
|
}
|
|
|
|
static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
|
|
{
|
|
TRACE("effect type member %p.\n", typem);
|
|
|
|
/* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
|
|
HeapFree(GetProcessHeap(), 0, typem->semantic);
|
|
HeapFree(GetProcessHeap(), 0, typem->name);
|
|
}
|
|
|
|
static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
|
|
{
|
|
struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
|
|
|
|
TRACE("effect type %p.\n", t);
|
|
|
|
if (t->elementtype)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, t->elementtype->name);
|
|
HeapFree(GetProcessHeap(), 0, t->elementtype);
|
|
}
|
|
|
|
if (t->members)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < t->member_count; ++i)
|
|
{
|
|
d3d10_effect_type_member_destroy(&t->members[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, t->members);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, t->name);
|
|
HeapFree(GetProcessHeap(), 0, t);
|
|
}
|
|
|
|
static const struct wine_rb_functions d3d10_effect_type_rb_functions =
|
|
{
|
|
d3d10_rb_alloc,
|
|
d3d10_rb_realloc,
|
|
d3d10_rb_free,
|
|
d3d10_effect_type_compare,
|
|
};
|
|
|
|
static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data + e->index_offset;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
|
|
{
|
|
ERR("Failed to initialize type rbtree.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
|
|
if (!e->local_buffers)
|
|
{
|
|
ERR("Failed to allocate local buffer memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
|
|
if (!e->local_variables)
|
|
{
|
|
ERR("Failed to allocate local variable memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
|
|
if (!e->anonymous_shaders)
|
|
{
|
|
ERR("Failed to allocate anonymous shaders memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
e->used_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->used_shader_count * sizeof(*e->used_shaders));
|
|
if (!e->used_shaders)
|
|
{
|
|
ERR("Failed to allocate used shaders memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
|
|
if (!e->techniques)
|
|
{
|
|
ERR("Failed to allocate techniques memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < e->local_buffer_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *l = &e->local_buffers[i];
|
|
l->ID3D10EffectVariable_iface.lpVtbl = (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
|
|
l->effect = e;
|
|
l->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_local_buffer(l, &ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
for (i = 0; i < e->local_variable_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *v = &e->local_variables[i];
|
|
|
|
v->effect = e;
|
|
v->ID3D10EffectVariable_iface.lpVtbl = &d3d10_effect_variable_vtbl;
|
|
v->buffer = &null_local_buffer;
|
|
|
|
hr = parse_fx10_local_variable(v, &ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
for (i = 0; i < e->technique_count; ++i)
|
|
{
|
|
struct d3d10_effect_technique *t = &e->techniques[i];
|
|
|
|
t->ID3D10EffectTechnique_iface.lpVtbl = &d3d10_effect_technique_vtbl;
|
|
t->effect = e;
|
|
|
|
hr = parse_fx10_technique(t, &ptr, data);
|
|
if (FAILED(hr)) return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
|
|
{
|
|
const char *ptr = data;
|
|
DWORD unknown;
|
|
|
|
/* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
|
|
read_dword(&ptr, &e->version);
|
|
TRACE("Target: %#x\n", e->version);
|
|
|
|
read_dword(&ptr, &e->local_buffer_count);
|
|
TRACE("Local buffer count: %u.\n", e->local_buffer_count);
|
|
|
|
read_dword(&ptr, &e->variable_count);
|
|
TRACE("Variable count: %u\n", e->variable_count);
|
|
|
|
read_dword(&ptr, &e->local_variable_count);
|
|
TRACE("Object count: %u\n", e->local_variable_count);
|
|
|
|
read_dword(&ptr, &e->sharedbuffers_count);
|
|
TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
|
|
|
|
/* Number of variables in shared buffers? */
|
|
read_dword(&ptr, &unknown);
|
|
FIXME("Unknown 0: %u\n", unknown);
|
|
|
|
read_dword(&ptr, &e->sharedobjects_count);
|
|
TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
|
|
|
|
read_dword(&ptr, &e->technique_count);
|
|
TRACE("Technique count: %u\n", e->technique_count);
|
|
|
|
read_dword(&ptr, &e->index_offset);
|
|
TRACE("Index offset: %#x\n", e->index_offset);
|
|
|
|
read_dword(&ptr, &unknown);
|
|
FIXME("Unknown 1: %u\n", unknown);
|
|
|
|
read_dword(&ptr, &e->texture_count);
|
|
TRACE("Texture count: %u\n", e->texture_count);
|
|
|
|
read_dword(&ptr, &e->dephstencilstate_count);
|
|
TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
|
|
|
|
read_dword(&ptr, &e->blendstate_count);
|
|
TRACE("Blendstate count: %u\n", e->blendstate_count);
|
|
|
|
read_dword(&ptr, &e->rasterizerstate_count);
|
|
TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
|
|
|
|
read_dword(&ptr, &e->samplerstate_count);
|
|
TRACE("Samplerstate count: %u\n", e->samplerstate_count);
|
|
|
|
read_dword(&ptr, &e->rendertargetview_count);
|
|
TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
|
|
|
|
read_dword(&ptr, &e->depthstencilview_count);
|
|
TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
|
|
|
|
read_dword(&ptr, &e->used_shader_count);
|
|
TRACE("Used shader count: %u\n", e->used_shader_count);
|
|
|
|
read_dword(&ptr, &e->anonymous_shader_count);
|
|
TRACE("Anonymous shader count: %u\n", e->anonymous_shader_count);
|
|
|
|
return parse_fx10_body(e, ptr, data_size - (ptr - data));
|
|
}
|
|
|
|
static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
|
|
{
|
|
struct d3d10_effect *e = ctx;
|
|
|
|
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
|
|
|
|
TRACE("chunk size: %#x\n", data_size);
|
|
|
|
switch(tag)
|
|
{
|
|
case TAG_FX10:
|
|
return parse_fx10(e, data, data_size);
|
|
|
|
default:
|
|
FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
|
|
{
|
|
return parse_dxbc(data, data_size, fx10_chunk_handler, This);
|
|
}
|
|
|
|
static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
|
|
{
|
|
ID3D10Device *device = o->pass->technique->effect->device;
|
|
|
|
TRACE("effect object %p, type %#x.\n", o, o->type);
|
|
|
|
switch(o->type)
|
|
{
|
|
case D3D10_EOT_RASTERIZER_STATE:
|
|
ID3D10Device_RSSetState(device, o->object.rs);
|
|
return S_OK;
|
|
|
|
case D3D10_EOT_DEPTH_STENCIL_STATE:
|
|
ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref);
|
|
return S_OK;
|
|
|
|
case D3D10_EOT_BLEND_STATE:
|
|
ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask);
|
|
return S_OK;
|
|
|
|
case D3D10_EOT_VERTEXSHADER:
|
|
ID3D10Device_VSSetShader(device, o->object.vs);
|
|
return S_OK;
|
|
|
|
case D3D10_EOT_PIXELSHADER:
|
|
ID3D10Device_PSSetShader(device, o->object.ps);
|
|
return S_OK;
|
|
|
|
case D3D10_EOT_GEOMETRYSHADER:
|
|
ID3D10Device_GSSetShader(device, o->object.gs);
|
|
return S_OK;
|
|
|
|
case D3D10_EOT_STENCIL_REF:
|
|
case D3D10_EOT_BLEND_FACTOR:
|
|
case D3D10_EOT_SAMPLE_MASK:
|
|
return S_OK;
|
|
|
|
default:
|
|
FIXME("Unhandled effect object type %#x.\n", o->type);
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s,
|
|
D3D10_SHADER_VARIABLE_TYPE type)
|
|
{
|
|
shader_free_signature(&s->input_signature);
|
|
shader_free_signature(&s->output_signature);
|
|
|
|
switch (type)
|
|
{
|
|
case D3D10_SVT_VERTEXSHADER:
|
|
if (s->shader.vs)
|
|
ID3D10VertexShader_Release(s->shader.vs);
|
|
break;
|
|
|
|
case D3D10_SVT_PIXELSHADER:
|
|
if (s->shader.ps)
|
|
ID3D10PixelShader_Release(s->shader.ps);
|
|
break;
|
|
|
|
case D3D10_SVT_GEOMETRYSHADER:
|
|
if (s->shader.gs)
|
|
ID3D10GeometryShader_Release(s->shader.gs);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type));
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("variable %p.\n", v);
|
|
|
|
HeapFree(GetProcessHeap(), 0, v->name);
|
|
HeapFree(GetProcessHeap(), 0, v->semantic);
|
|
if (v->annotations)
|
|
{
|
|
for (i = 0; i < v->annotation_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&v->annotations[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, v->annotations);
|
|
}
|
|
|
|
if (v->members)
|
|
{
|
|
for (i = 0; i < v->type->member_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&v->members[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, v->members);
|
|
}
|
|
|
|
if (v->elements)
|
|
{
|
|
for (i = 0; i < v->type->element_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&v->elements[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, v->elements);
|
|
}
|
|
|
|
switch(v->type->basetype)
|
|
{
|
|
case D3D10_SVT_VERTEXSHADER:
|
|
case D3D10_SVT_PIXELSHADER:
|
|
case D3D10_SVT_GEOMETRYSHADER:
|
|
d3d10_effect_shader_variable_destroy(&v->u.shader, v->type->basetype);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
|
|
{
|
|
switch (o->type)
|
|
{
|
|
case D3D10_EOT_RASTERIZER_STATE:
|
|
if (o->object.rs)
|
|
ID3D10RasterizerState_Release(o->object.rs);
|
|
break;
|
|
|
|
case D3D10_EOT_DEPTH_STENCIL_STATE:
|
|
if (o->object.ds)
|
|
ID3D10DepthStencilState_Release(o->object.ds);
|
|
break;
|
|
|
|
case D3D10_EOT_BLEND_STATE:
|
|
if (o->object.bs)
|
|
ID3D10BlendState_Release(o->object.bs);
|
|
break;
|
|
|
|
case D3D10_EOT_VERTEXSHADER:
|
|
if (o->object.vs)
|
|
ID3D10VertexShader_Release(o->object.vs);
|
|
break;
|
|
|
|
case D3D10_EOT_PIXELSHADER:
|
|
if (o->object.ps)
|
|
ID3D10PixelShader_Release(o->object.ps);
|
|
break;
|
|
|
|
case D3D10_EOT_GEOMETRYSHADER:
|
|
if (o->object.gs)
|
|
ID3D10GeometryShader_Release(o->object.gs);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("pass %p\n", p);
|
|
|
|
HeapFree(GetProcessHeap(), 0, p->name);
|
|
|
|
if (p->objects)
|
|
{
|
|
for (i = 0; i < p->object_count; ++i)
|
|
{
|
|
d3d10_effect_object_destroy(&p->objects[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, p->objects);
|
|
}
|
|
|
|
if (p->annotations)
|
|
{
|
|
for (i = 0; i < p->annotation_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&p->annotations[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, p->annotations);
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("technique %p\n", t);
|
|
|
|
HeapFree(GetProcessHeap(), 0, t->name);
|
|
if (t->passes)
|
|
{
|
|
for (i = 0; i < t->pass_count; ++i)
|
|
{
|
|
d3d10_effect_pass_destroy(&t->passes[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, t->passes);
|
|
}
|
|
|
|
if (t->annotations)
|
|
{
|
|
for (i = 0; i < t->annotation_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&t->annotations[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, t->annotations);
|
|
}
|
|
}
|
|
|
|
static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("local buffer %p.\n", l);
|
|
|
|
HeapFree(GetProcessHeap(), 0, l->name);
|
|
if (l->members)
|
|
{
|
|
for (i = 0; i < l->type->member_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&l->members[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, l->members);
|
|
}
|
|
|
|
if (l->type->members)
|
|
{
|
|
for (i = 0; i < l->type->member_count; ++i)
|
|
{
|
|
/* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
|
|
HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
|
|
HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, l->type->members);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, l->type->name);
|
|
HeapFree(GetProcessHeap(), 0, l->type);
|
|
|
|
if (l->annotations)
|
|
{
|
|
for (i = 0; i < l->annotation_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&l->annotations[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, l->annotations);
|
|
}
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static inline struct d3d10_effect *impl_from_ID3D10Effect(ID3D10Effect *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10Effect_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10Effect)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IUnknown_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
ULONG refcount = InterlockedIncrement(&This->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u\n", This, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
ULONG refcount = InterlockedDecrement(&This->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
unsigned int i;
|
|
|
|
if (This->techniques)
|
|
{
|
|
for (i = 0; i < This->technique_count; ++i)
|
|
{
|
|
d3d10_effect_technique_destroy(&This->techniques[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->techniques);
|
|
}
|
|
|
|
if (This->local_variables)
|
|
{
|
|
for (i = 0; i < This->local_variable_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&This->local_variables[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->local_variables);
|
|
}
|
|
|
|
if (This->local_buffers)
|
|
{
|
|
for (i = 0; i < This->local_buffer_count; ++i)
|
|
{
|
|
d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->local_buffers);
|
|
}
|
|
|
|
if (This->anonymous_shaders)
|
|
{
|
|
for (i = 0; i < This->anonymous_shader_count; ++i)
|
|
{
|
|
d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
|
|
HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, This->used_shaders);
|
|
|
|
wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
|
|
|
|
ID3D10Device_Release(This->device);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
/* ID3D10Effect methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
|
|
TRACE("iface %p, device %p\n", iface, device);
|
|
|
|
ID3D10Device_AddRef(This->device);
|
|
*device = This->device;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
|
|
{
|
|
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
struct d3d10_effect_variable *l;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->local_buffer_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return (ID3D10EffectConstantBuffer *)&null_local_buffer;
|
|
}
|
|
|
|
l = &This->local_buffers[index];
|
|
|
|
TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
|
|
|
|
return (ID3D10EffectConstantBuffer *)l;
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
|
|
const char *name)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
for (i = 0; i < This->local_buffer_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *l = &This->local_buffers[i];
|
|
|
|
if (!strcmp(l->name, name))
|
|
{
|
|
TRACE("Returning buffer %p.\n", l);
|
|
return (ID3D10EffectConstantBuffer *)l;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return (ID3D10EffectConstantBuffer *)&null_local_buffer;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
for (i = 0; i < This->local_buffer_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *l = &This->local_buffers[i];
|
|
|
|
if (index < l->type->member_count)
|
|
{
|
|
struct d3d10_effect_variable *v = &l->members[index];
|
|
|
|
TRACE("Returning variable %p.\n", v);
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
index -= l->type->member_count;
|
|
}
|
|
|
|
if (index < This->local_variable_count)
|
|
{
|
|
struct d3d10_effect_variable *v = &This->local_variables[index];
|
|
|
|
TRACE("Returning variable %p.\n", v);
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
WARN("Invalid index specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface,
|
|
const char *name)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
if (!name)
|
|
{
|
|
WARN("Invalid name specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->local_buffer_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *l = &This->local_buffers[i];
|
|
unsigned int j;
|
|
|
|
for (j = 0; j < l->type->member_count; ++j)
|
|
{
|
|
struct d3d10_effect_variable *v = &l->members[j];
|
|
|
|
if (!strcmp(v->name, name))
|
|
{
|
|
TRACE("Returning variable %p.\n", v);
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < This->local_variable_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *v = &This->local_variables[i];
|
|
|
|
if (!strcmp(v->name, name))
|
|
{
|
|
TRACE("Returning variable %p.\n", v);
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
|
|
const char *semantic)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
|
|
|
|
if (!semantic)
|
|
{
|
|
WARN("Invalid semantic specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->local_buffer_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *l = &This->local_buffers[i];
|
|
unsigned int j;
|
|
|
|
for (j = 0; j < l->type->member_count; ++j)
|
|
{
|
|
struct d3d10_effect_variable *v = &l->members[j];
|
|
|
|
if (!strcmp(v->semantic, semantic))
|
|
{
|
|
TRACE("Returning variable %p.\n", v);
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < This->local_variable_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *v = &This->local_variables[i];
|
|
|
|
if (!strcmp(v->semantic, semantic))
|
|
{
|
|
TRACE("Returning variable %p.\n", v);
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid semantic specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
struct d3d10_effect_technique *t;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->technique_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_technique.ID3D10EffectTechnique_iface;
|
|
}
|
|
|
|
t = &This->techniques[index];
|
|
|
|
TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
|
|
|
|
return &t->ID3D10EffectTechnique_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
|
|
const char *name)
|
|
{
|
|
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
if (!name)
|
|
{
|
|
WARN("Invalid name specified\n");
|
|
return &null_technique.ID3D10EffectTechnique_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->technique_count; ++i)
|
|
{
|
|
struct d3d10_effect_technique *t = &This->techniques[i];
|
|
if (!strcmp(t->name, name))
|
|
{
|
|
TRACE("Returning technique %p\n", t);
|
|
return &t->ID3D10EffectTechnique_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_technique.ID3D10EffectTechnique_iface;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
const struct ID3D10EffectVtbl d3d10_effect_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_effect_QueryInterface,
|
|
d3d10_effect_AddRef,
|
|
d3d10_effect_Release,
|
|
/* ID3D10Effect methods */
|
|
d3d10_effect_IsValid,
|
|
d3d10_effect_IsPool,
|
|
d3d10_effect_GetDevice,
|
|
d3d10_effect_GetDesc,
|
|
d3d10_effect_GetConstantBufferByIndex,
|
|
d3d10_effect_GetConstantBufferByName,
|
|
d3d10_effect_GetVariableByIndex,
|
|
d3d10_effect_GetVariableByName,
|
|
d3d10_effect_GetVariableBySemantic,
|
|
d3d10_effect_GetTechniqueByIndex,
|
|
d3d10_effect_GetTechniqueByName,
|
|
d3d10_effect_Optimize,
|
|
d3d10_effect_IsOptimized,
|
|
};
|
|
|
|
/* ID3D10EffectTechnique methods */
|
|
|
|
static inline struct d3d10_effect_technique *impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d10_effect_technique, ID3D10EffectTechnique_iface);
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
|
|
{
|
|
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return This != &null_technique;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
|
|
D3D10_TECHNIQUE_DESC *desc)
|
|
{
|
|
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
if(This == &null_technique)
|
|
{
|
|
WARN("Null technique specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if(!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
desc->Name = This->name;
|
|
desc->Passes = This->pass_count;
|
|
desc->Annotations = This->annotation_count;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
|
|
ID3D10EffectTechnique *iface, UINT index)
|
|
{
|
|
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
|
|
struct d3d10_effect_variable *a;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->annotation_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
a = &This->annotations[index];
|
|
|
|
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
|
|
|
|
return &a->ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
|
|
ID3D10EffectTechnique *iface, const char *name)
|
|
{
|
|
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
for (i = 0; i < This->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &This->annotations[i];
|
|
if (!strcmp(a->name, name))
|
|
{
|
|
TRACE("Returning annotation %p\n", a);
|
|
return &a->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
|
|
struct d3d10_effect_pass *p;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->pass_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_pass.ID3D10EffectPass_iface;
|
|
}
|
|
|
|
p = &This->passes[index];
|
|
|
|
TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
|
|
|
|
return &p->ID3D10EffectPass_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
|
|
const char *name)
|
|
{
|
|
struct d3d10_effect_technique *This = impl_from_ID3D10EffectTechnique(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
/* Do not check for name==NULL, W7/DX10 crashes in that case. */
|
|
|
|
for (i = 0; i < This->pass_count; ++i)
|
|
{
|
|
struct d3d10_effect_pass *p = &This->passes[i];
|
|
if (!strcmp(p->name, name))
|
|
{
|
|
TRACE("Returning pass %p\n", p);
|
|
return &p->ID3D10EffectPass_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_pass.ID3D10EffectPass_iface;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
|
|
D3D10_STATE_BLOCK_MASK *mask)
|
|
{
|
|
FIXME("iface %p,mask %p stub!\n", iface, mask);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
|
|
{
|
|
/* ID3D10EffectTechnique methods */
|
|
d3d10_effect_technique_IsValid,
|
|
d3d10_effect_technique_GetDesc,
|
|
d3d10_effect_technique_GetAnnotationByIndex,
|
|
d3d10_effect_technique_GetAnnotationByName,
|
|
d3d10_effect_technique_GetPassByIndex,
|
|
d3d10_effect_technique_GetPassByName,
|
|
d3d10_effect_technique_ComputeStateBlockMask,
|
|
};
|
|
|
|
/* ID3D10EffectPass methods */
|
|
|
|
static inline struct d3d10_effect_pass *impl_from_ID3D10EffectPass(ID3D10EffectPass *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d10_effect_pass, ID3D10EffectPass_iface);
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return This != &null_pass;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_DESC *desc)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
struct d3d10_effect_shader_variable *s;
|
|
|
|
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
|
|
|
|
if(This == &null_pass)
|
|
{
|
|
WARN("Null pass specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if(!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
memset(desc, 0, sizeof(*desc));
|
|
desc->Name = This->name;
|
|
|
|
s = &impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)This->vs.pShaderVariable)->u.shader;
|
|
desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
|
|
desc->IAInputSignatureSize = s->input_signature.signature_size;
|
|
|
|
desc->StencilRef = This->stencil_ref;
|
|
desc->SampleMask = This->sample_mask;
|
|
memcpy(desc->BlendFactor, This->blend_factor, 4 * sizeof(float));
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_SHADER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
if (This == &null_pass)
|
|
{
|
|
WARN("Null pass specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->vs;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_SHADER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
if (This == &null_pass)
|
|
{
|
|
WARN("Null pass specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->gs;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
|
|
D3D10_PASS_SHADER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
if (This == &null_pass)
|
|
{
|
|
WARN("Null pass specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*desc = This->ps;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
struct d3d10_effect_variable *a;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->annotation_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
a = &This->annotations[index];
|
|
|
|
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
|
|
|
|
return &a->ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
|
|
const char *name)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
for (i = 0; i < This->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &This->annotations[i];
|
|
if (!strcmp(a->name, name))
|
|
{
|
|
TRACE("Returning annotation %p\n", a);
|
|
return &a->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
|
|
{
|
|
struct d3d10_effect_pass *This = impl_from_ID3D10EffectPass(iface);
|
|
HRESULT hr = S_OK;
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, flags %#x\n", iface, flags);
|
|
|
|
if (flags) FIXME("Ignoring flags (%#x)\n", flags);
|
|
|
|
for (i = 0; i < This->object_count; ++i)
|
|
{
|
|
hr = d3d10_effect_object_apply(&This->objects[i]);
|
|
if (FAILED(hr)) break;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
|
|
D3D10_STATE_BLOCK_MASK *mask)
|
|
{
|
|
FIXME("iface %p, mask %p stub!\n", iface, mask);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
|
|
{
|
|
/* ID3D10EffectPass methods */
|
|
d3d10_effect_pass_IsValid,
|
|
d3d10_effect_pass_GetDesc,
|
|
d3d10_effect_pass_GetVertexShaderDesc,
|
|
d3d10_effect_pass_GetGeometryShaderDesc,
|
|
d3d10_effect_pass_GetPixelShaderDesc,
|
|
d3d10_effect_pass_GetAnnotationByIndex,
|
|
d3d10_effect_pass_GetAnnotationByName,
|
|
d3d10_effect_pass_Apply,
|
|
d3d10_effect_pass_ComputeStateBlockMask,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return impl_from_ID3D10EffectVariable(iface) != &null_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return &This->type->ID3D10EffectType_iface;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
if (!iface->lpVtbl->IsValid(iface))
|
|
{
|
|
WARN("Null variable specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
/* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
|
|
memset(desc, 0, sizeof(*desc));
|
|
desc->Name = This->name;
|
|
desc->Semantic = This->semantic;
|
|
desc->Flags = This->flag;
|
|
desc->Annotations = This->annotation_count;
|
|
desc->BufferOffset = This->buffer_offset;
|
|
|
|
if (This->flag & D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
|
|
{
|
|
desc->ExplicitBindPoint = This->buffer_offset;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
|
|
ID3D10EffectVariable *iface, UINT index)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
struct d3d10_effect_variable *a;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->annotation_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
a = &This->annotations[index];
|
|
|
|
TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
|
|
|
|
return &a->ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
|
|
ID3D10EffectVariable *iface, const char *name)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
for (i = 0; i < This->annotation_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *a = &This->annotations[i];
|
|
if (!strcmp(a->name, name))
|
|
{
|
|
TRACE("Returning annotation %p\n", a);
|
|
return &a->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
|
|
ID3D10EffectVariable *iface, UINT index)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
struct d3d10_effect_variable *m;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->type->member_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
m = &This->members[index];
|
|
|
|
TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
|
|
|
|
return &m->ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
|
|
ID3D10EffectVariable *iface, const char *name)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
|
|
|
if (!name)
|
|
{
|
|
WARN("Invalid name specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->type->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *m = &This->members[i];
|
|
|
|
if (m->name)
|
|
{
|
|
if (!strcmp(m->name, name))
|
|
{
|
|
TRACE("Returning member %p\n", m);
|
|
return &m->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
|
|
ID3D10EffectVariable *iface, const char *semantic)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, semantic %s.\n", iface, debugstr_a(semantic));
|
|
|
|
if (!semantic)
|
|
{
|
|
WARN("Invalid semantic specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->type->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_variable *m = &This->members[i];
|
|
|
|
if (m->semantic)
|
|
{
|
|
if (!strcmp(m->semantic, semantic))
|
|
{
|
|
TRACE("Returning member %p\n", m);
|
|
return &m->ID3D10EffectVariable_iface;
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("Invalid semantic specified\n");
|
|
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
|
|
ID3D10EffectVariable *iface, UINT index)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
struct d3d10_effect_variable *v;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->type->element_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
v = &This->elements[index];
|
|
|
|
TRACE("Returning element %p, %s\n", v, debugstr_a(v->name));
|
|
|
|
return &v->ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (ID3D10EffectConstantBuffer *)This->buffer;
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
|
|
return (ID3D10EffectScalarVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectScalarVariable *)&null_scalar_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
|
|
return (ID3D10EffectVectorVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectVectorVariable *)&null_vector_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
|
|
return (ID3D10EffectMatrixVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectMatrixVariable *)&null_matrix_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl)
|
|
return (ID3D10EffectStringVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectStringVariable *)&null_string_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl)
|
|
return (ID3D10EffectShaderResourceVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectShaderResourceVariable *)&null_shader_resource_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
|
|
return (ID3D10EffectRenderTargetViewVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl)
|
|
return (ID3D10EffectDepthStencilViewVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectDepthStencilViewVariable *)&null_depth_stencil_view_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
|
|
return (ID3D10EffectConstantBuffer *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectConstantBuffer *)&null_local_buffer.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl)
|
|
return (ID3D10EffectShaderVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectShaderVariable *)&null_shader_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl)
|
|
return (ID3D10EffectBlendVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectBlendVariable *)&null_blend_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl)
|
|
return (ID3D10EffectDepthStencilVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectDepthStencilVariable *)&null_depth_stencil_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl)
|
|
return (ID3D10EffectRasterizerVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectRasterizerVariable *)&null_rasterizer_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
|
|
ID3D10EffectVariable *iface)
|
|
{
|
|
struct d3d10_effect_variable *This = impl_from_ID3D10EffectVariable(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
if (This->ID3D10EffectVariable_iface.lpVtbl == (const ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl)
|
|
return (ID3D10EffectSamplerVariable *)&This->ID3D10EffectVariable_iface;
|
|
|
|
return (ID3D10EffectSamplerVariable *)&null_sampler_variable.ID3D10EffectVariable_iface;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_variable_IsValid,
|
|
d3d10_effect_variable_GetType,
|
|
d3d10_effect_variable_GetDesc,
|
|
d3d10_effect_variable_GetAnnotationByIndex,
|
|
d3d10_effect_variable_GetAnnotationByName,
|
|
d3d10_effect_variable_GetMemberByIndex,
|
|
d3d10_effect_variable_GetMemberByName,
|
|
d3d10_effect_variable_GetMemberBySemantic,
|
|
d3d10_effect_variable_GetElement,
|
|
d3d10_effect_variable_GetParentConstantBuffer,
|
|
d3d10_effect_variable_AsScalar,
|
|
d3d10_effect_variable_AsVector,
|
|
d3d10_effect_variable_AsMatrix,
|
|
d3d10_effect_variable_AsString,
|
|
d3d10_effect_variable_AsShaderResource,
|
|
d3d10_effect_variable_AsRenderTargetView,
|
|
d3d10_effect_variable_AsDepthStencilView,
|
|
d3d10_effect_variable_AsConstantBuffer,
|
|
d3d10_effect_variable_AsShader,
|
|
d3d10_effect_variable_AsBlend,
|
|
d3d10_effect_variable_AsDepthStencil,
|
|
d3d10_effect_variable_AsRasterizer,
|
|
d3d10_effect_variable_AsSampler,
|
|
d3d10_effect_variable_SetRawValue,
|
|
d3d10_effect_variable_GetRawValue,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_local_buffer;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
|
|
ID3D10EffectConstantBuffer *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
|
|
ID3D10EffectConstantBuffer *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
|
|
ID3D10EffectConstantBuffer *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
|
|
ID3D10EffectConstantBuffer *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
|
|
ID3D10EffectConstantBuffer *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
|
|
ID3D10EffectConstantBuffer *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
|
|
ID3D10EffectConstantBuffer *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectConstantBuffer methods */
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
|
|
ID3D10Buffer *buffer)
|
|
{
|
|
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
|
|
ID3D10Buffer **buffer)
|
|
{
|
|
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
|
|
ID3D10ShaderResourceView *view)
|
|
{
|
|
FIXME("iface %p, view %p stub!\n", iface, view);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
|
|
ID3D10ShaderResourceView **view)
|
|
{
|
|
FIXME("iface %p, view %p stub!\n", iface, view);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_constant_buffer_IsValid,
|
|
d3d10_effect_constant_buffer_GetType,
|
|
d3d10_effect_constant_buffer_GetDesc,
|
|
d3d10_effect_constant_buffer_GetAnnotationByIndex,
|
|
d3d10_effect_constant_buffer_GetAnnotationByName,
|
|
d3d10_effect_constant_buffer_GetMemberByIndex,
|
|
d3d10_effect_constant_buffer_GetMemberByName,
|
|
d3d10_effect_constant_buffer_GetMemberBySemantic,
|
|
d3d10_effect_constant_buffer_GetElement,
|
|
d3d10_effect_constant_buffer_GetParentConstantBuffer,
|
|
d3d10_effect_constant_buffer_AsScalar,
|
|
d3d10_effect_constant_buffer_AsVector,
|
|
d3d10_effect_constant_buffer_AsMatrix,
|
|
d3d10_effect_constant_buffer_AsString,
|
|
d3d10_effect_constant_buffer_AsShaderResource,
|
|
d3d10_effect_constant_buffer_AsRenderTargetView,
|
|
d3d10_effect_constant_buffer_AsDepthStencilView,
|
|
d3d10_effect_constant_buffer_AsConstantBuffer,
|
|
d3d10_effect_constant_buffer_AsShader,
|
|
d3d10_effect_constant_buffer_AsBlend,
|
|
d3d10_effect_constant_buffer_AsDepthStencil,
|
|
d3d10_effect_constant_buffer_AsRasterizer,
|
|
d3d10_effect_constant_buffer_AsSampler,
|
|
d3d10_effect_constant_buffer_SetRawValue,
|
|
d3d10_effect_constant_buffer_GetRawValue,
|
|
/* ID3D10EffectConstantBuffer methods */
|
|
d3d10_effect_constant_buffer_SetConstantBuffer,
|
|
d3d10_effect_constant_buffer_GetConstantBuffer,
|
|
d3d10_effect_constant_buffer_SetTextureBuffer,
|
|
d3d10_effect_constant_buffer_GetTextureBuffer,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
|
|
ID3D10EffectScalarVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
|
|
ID3D10EffectScalarVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
|
|
ID3D10EffectScalarVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
|
|
ID3D10EffectScalarVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
|
|
ID3D10EffectScalarVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
|
|
ID3D10EffectScalarVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
|
|
ID3D10EffectScalarVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectScalarVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
|
|
float value)
|
|
{
|
|
FIXME("iface %p, value %.8e stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
|
|
float *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
|
|
float *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
|
|
float *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
|
|
int value)
|
|
{
|
|
FIXME("iface %p, value %d stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
|
|
int *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
|
|
int *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
|
|
int *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
|
|
BOOL value)
|
|
{
|
|
FIXME("iface %p, value %d stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
|
|
BOOL *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
|
|
BOOL *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
|
|
BOOL *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_scalar_variable_IsValid,
|
|
d3d10_effect_scalar_variable_GetType,
|
|
d3d10_effect_scalar_variable_GetDesc,
|
|
d3d10_effect_scalar_variable_GetAnnotationByIndex,
|
|
d3d10_effect_scalar_variable_GetAnnotationByName,
|
|
d3d10_effect_scalar_variable_GetMemberByIndex,
|
|
d3d10_effect_scalar_variable_GetMemberByName,
|
|
d3d10_effect_scalar_variable_GetMemberBySemantic,
|
|
d3d10_effect_scalar_variable_GetElement,
|
|
d3d10_effect_scalar_variable_GetParentConstantBuffer,
|
|
d3d10_effect_scalar_variable_AsScalar,
|
|
d3d10_effect_scalar_variable_AsVector,
|
|
d3d10_effect_scalar_variable_AsMatrix,
|
|
d3d10_effect_scalar_variable_AsString,
|
|
d3d10_effect_scalar_variable_AsShaderResource,
|
|
d3d10_effect_scalar_variable_AsRenderTargetView,
|
|
d3d10_effect_scalar_variable_AsDepthStencilView,
|
|
d3d10_effect_scalar_variable_AsConstantBuffer,
|
|
d3d10_effect_scalar_variable_AsShader,
|
|
d3d10_effect_scalar_variable_AsBlend,
|
|
d3d10_effect_scalar_variable_AsDepthStencil,
|
|
d3d10_effect_scalar_variable_AsRasterizer,
|
|
d3d10_effect_scalar_variable_AsSampler,
|
|
d3d10_effect_scalar_variable_SetRawValue,
|
|
d3d10_effect_scalar_variable_GetRawValue,
|
|
/* ID3D10EffectScalarVariable methods */
|
|
d3d10_effect_scalar_variable_SetFloat,
|
|
d3d10_effect_scalar_variable_GetFloat,
|
|
d3d10_effect_scalar_variable_SetFloatArray,
|
|
d3d10_effect_scalar_variable_GetFloatArray,
|
|
d3d10_effect_scalar_variable_SetInt,
|
|
d3d10_effect_scalar_variable_GetInt,
|
|
d3d10_effect_scalar_variable_SetIntArray,
|
|
d3d10_effect_scalar_variable_GetIntArray,
|
|
d3d10_effect_scalar_variable_SetBool,
|
|
d3d10_effect_scalar_variable_GetBool,
|
|
d3d10_effect_scalar_variable_SetBoolArray,
|
|
d3d10_effect_scalar_variable_GetBoolArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_vector_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
|
|
ID3D10EffectVectorVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
|
|
ID3D10EffectVectorVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
|
|
ID3D10EffectVectorVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
|
|
ID3D10EffectVectorVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
|
|
ID3D10EffectVectorVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
|
|
ID3D10EffectVectorVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
|
|
ID3D10EffectVectorVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectVectorVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
|
|
BOOL *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
|
|
int *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
|
|
float *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
|
|
BOOL *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
|
|
int *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
|
|
float *value)
|
|
{
|
|
FIXME("iface %p, value %p stub!\n", iface, value);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
|
|
BOOL *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
|
|
int *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
|
|
float *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
|
|
BOOL *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
|
|
int *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
|
|
float *values, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_vector_variable_IsValid,
|
|
d3d10_effect_vector_variable_GetType,
|
|
d3d10_effect_vector_variable_GetDesc,
|
|
d3d10_effect_vector_variable_GetAnnotationByIndex,
|
|
d3d10_effect_vector_variable_GetAnnotationByName,
|
|
d3d10_effect_vector_variable_GetMemberByIndex,
|
|
d3d10_effect_vector_variable_GetMemberByName,
|
|
d3d10_effect_vector_variable_GetMemberBySemantic,
|
|
d3d10_effect_vector_variable_GetElement,
|
|
d3d10_effect_vector_variable_GetParentConstantBuffer,
|
|
d3d10_effect_vector_variable_AsScalar,
|
|
d3d10_effect_vector_variable_AsVector,
|
|
d3d10_effect_vector_variable_AsMatrix,
|
|
d3d10_effect_vector_variable_AsString,
|
|
d3d10_effect_vector_variable_AsShaderResource,
|
|
d3d10_effect_vector_variable_AsRenderTargetView,
|
|
d3d10_effect_vector_variable_AsDepthStencilView,
|
|
d3d10_effect_vector_variable_AsConstantBuffer,
|
|
d3d10_effect_vector_variable_AsShader,
|
|
d3d10_effect_vector_variable_AsBlend,
|
|
d3d10_effect_vector_variable_AsDepthStencil,
|
|
d3d10_effect_vector_variable_AsRasterizer,
|
|
d3d10_effect_vector_variable_AsSampler,
|
|
d3d10_effect_vector_variable_SetRawValue,
|
|
d3d10_effect_vector_variable_GetRawValue,
|
|
/* ID3D10EffectVectorVariable methods */
|
|
d3d10_effect_vector_variable_SetBoolVector,
|
|
d3d10_effect_vector_variable_SetIntVector,
|
|
d3d10_effect_vector_variable_SetFloatVector,
|
|
d3d10_effect_vector_variable_GetBoolVector,
|
|
d3d10_effect_vector_variable_GetIntVector,
|
|
d3d10_effect_vector_variable_GetFloatVector,
|
|
d3d10_effect_vector_variable_SetBoolVectorArray,
|
|
d3d10_effect_vector_variable_SetIntVectorArray,
|
|
d3d10_effect_vector_variable_SetFloatVectorArray,
|
|
d3d10_effect_vector_variable_GetBoolVectorArray,
|
|
d3d10_effect_vector_variable_GetIntVectorArray,
|
|
d3d10_effect_vector_variable_GetFloatVectorArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
|
|
ID3D10EffectMatrixVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
|
|
ID3D10EffectMatrixVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
|
|
ID3D10EffectMatrixVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
|
|
ID3D10EffectMatrixVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
|
|
ID3D10EffectMatrixVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
|
|
ID3D10EffectMatrixVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
|
|
ID3D10EffectMatrixVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectMatrixVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
|
|
float *data)
|
|
{
|
|
FIXME("iface %p, data %p stub!\n", iface, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
|
|
float *data)
|
|
{
|
|
FIXME("iface %p, data %p stub!\n", iface, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
|
|
float *data, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
|
|
float *data, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
|
|
float *data)
|
|
{
|
|
FIXME("iface %p, data %p stub!\n", iface, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
|
|
float *data)
|
|
{
|
|
FIXME("iface %p, data %p stub!\n", iface, data);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
|
|
float *data, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
|
|
float *data, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_matrix_variable_IsValid,
|
|
d3d10_effect_matrix_variable_GetType,
|
|
d3d10_effect_matrix_variable_GetDesc,
|
|
d3d10_effect_matrix_variable_GetAnnotationByIndex,
|
|
d3d10_effect_matrix_variable_GetAnnotationByName,
|
|
d3d10_effect_matrix_variable_GetMemberByIndex,
|
|
d3d10_effect_matrix_variable_GetMemberByName,
|
|
d3d10_effect_matrix_variable_GetMemberBySemantic,
|
|
d3d10_effect_matrix_variable_GetElement,
|
|
d3d10_effect_matrix_variable_GetParentConstantBuffer,
|
|
d3d10_effect_matrix_variable_AsScalar,
|
|
d3d10_effect_matrix_variable_AsVector,
|
|
d3d10_effect_matrix_variable_AsMatrix,
|
|
d3d10_effect_matrix_variable_AsString,
|
|
d3d10_effect_matrix_variable_AsShaderResource,
|
|
d3d10_effect_matrix_variable_AsRenderTargetView,
|
|
d3d10_effect_matrix_variable_AsDepthStencilView,
|
|
d3d10_effect_matrix_variable_AsConstantBuffer,
|
|
d3d10_effect_matrix_variable_AsShader,
|
|
d3d10_effect_matrix_variable_AsBlend,
|
|
d3d10_effect_matrix_variable_AsDepthStencil,
|
|
d3d10_effect_matrix_variable_AsRasterizer,
|
|
d3d10_effect_matrix_variable_AsSampler,
|
|
d3d10_effect_matrix_variable_SetRawValue,
|
|
d3d10_effect_matrix_variable_GetRawValue,
|
|
/* ID3D10EffectMatrixVariable methods */
|
|
d3d10_effect_matrix_variable_SetMatrix,
|
|
d3d10_effect_matrix_variable_GetMatrix,
|
|
d3d10_effect_matrix_variable_SetMatrixArray,
|
|
d3d10_effect_matrix_variable_GetMatrixArray,
|
|
d3d10_effect_matrix_variable_SetMatrixTranspose,
|
|
d3d10_effect_matrix_variable_GetMatrixTranspose,
|
|
d3d10_effect_matrix_variable_SetMatrixTransposeArray,
|
|
d3d10_effect_matrix_variable_GetMatrixTransposeArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_string_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_string_variable_GetType(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByIndex(
|
|
ID3D10EffectStringVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetAnnotationByName(
|
|
ID3D10EffectStringVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByIndex(
|
|
ID3D10EffectStringVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberByName(
|
|
ID3D10EffectStringVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetMemberBySemantic(
|
|
ID3D10EffectStringVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_GetElement(
|
|
ID3D10EffectStringVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_GetParentConstantBuffer(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsScalar(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsVector(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsMatrix(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsString(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShaderResource(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRenderTargetView(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencilView(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_string_variable_AsConstantBuffer(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsShader(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsBlend(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsDepthStencil(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsRasterizer(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_string_variable_AsSampler(
|
|
ID3D10EffectStringVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectStringVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable *iface,
|
|
const char **str)
|
|
{
|
|
FIXME("iface %p, str %p stub!\n", iface, str);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable *iface,
|
|
const char **strs, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface, strs, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_string_variable_IsValid,
|
|
d3d10_effect_string_variable_GetType,
|
|
d3d10_effect_string_variable_GetDesc,
|
|
d3d10_effect_string_variable_GetAnnotationByIndex,
|
|
d3d10_effect_string_variable_GetAnnotationByName,
|
|
d3d10_effect_string_variable_GetMemberByIndex,
|
|
d3d10_effect_string_variable_GetMemberByName,
|
|
d3d10_effect_string_variable_GetMemberBySemantic,
|
|
d3d10_effect_string_variable_GetElement,
|
|
d3d10_effect_string_variable_GetParentConstantBuffer,
|
|
d3d10_effect_string_variable_AsScalar,
|
|
d3d10_effect_string_variable_AsVector,
|
|
d3d10_effect_string_variable_AsMatrix,
|
|
d3d10_effect_string_variable_AsString,
|
|
d3d10_effect_string_variable_AsShaderResource,
|
|
d3d10_effect_string_variable_AsRenderTargetView,
|
|
d3d10_effect_string_variable_AsDepthStencilView,
|
|
d3d10_effect_string_variable_AsConstantBuffer,
|
|
d3d10_effect_string_variable_AsShader,
|
|
d3d10_effect_string_variable_AsBlend,
|
|
d3d10_effect_string_variable_AsDepthStencil,
|
|
d3d10_effect_string_variable_AsRasterizer,
|
|
d3d10_effect_string_variable_AsSampler,
|
|
d3d10_effect_string_variable_SetRawValue,
|
|
d3d10_effect_string_variable_GetRawValue,
|
|
/* ID3D10EffectStringVariable methods */
|
|
d3d10_effect_string_variable_GetString,
|
|
d3d10_effect_string_variable_GetStringArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_shader_resource_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetType(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetDesc(
|
|
ID3D10EffectShaderResourceVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
|
|
ID3D10EffectShaderResourceVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetAnnotationByName(
|
|
ID3D10EffectShaderResourceVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByIndex(
|
|
ID3D10EffectShaderResourceVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberByName(
|
|
ID3D10EffectShaderResourceVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetMemberBySemantic(
|
|
ID3D10EffectShaderResourceVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetElement(
|
|
ID3D10EffectShaderResourceVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsScalar(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsVector(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsMatrix(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsString(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShaderResource(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRenderTargetView(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencilView(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsConstantBuffer(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsShader(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsBlend(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsDepthStencil(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsRasterizer(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_AsSampler(
|
|
ID3D10EffectShaderResourceVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetRawValue(
|
|
ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetRawValue(
|
|
ID3D10EffectShaderResourceVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectShaderResourceVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResource(
|
|
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView *resource)
|
|
{
|
|
FIXME("iface %p, resource %p stub!\n", iface, resource);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResource(
|
|
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resource)
|
|
{
|
|
FIXME("iface %p, resource %p stub!\n", iface, resource);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_SetResourceArray(
|
|
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_resource_variable_GetResourceArray(
|
|
ID3D10EffectShaderResourceVariable *iface, ID3D10ShaderResourceView **resources, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface, resources, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_shader_resource_variable_IsValid,
|
|
d3d10_effect_shader_resource_variable_GetType,
|
|
d3d10_effect_shader_resource_variable_GetDesc,
|
|
d3d10_effect_shader_resource_variable_GetAnnotationByIndex,
|
|
d3d10_effect_shader_resource_variable_GetAnnotationByName,
|
|
d3d10_effect_shader_resource_variable_GetMemberByIndex,
|
|
d3d10_effect_shader_resource_variable_GetMemberByName,
|
|
d3d10_effect_shader_resource_variable_GetMemberBySemantic,
|
|
d3d10_effect_shader_resource_variable_GetElement,
|
|
d3d10_effect_shader_resource_variable_GetParentConstantBuffer,
|
|
d3d10_effect_shader_resource_variable_AsScalar,
|
|
d3d10_effect_shader_resource_variable_AsVector,
|
|
d3d10_effect_shader_resource_variable_AsMatrix,
|
|
d3d10_effect_shader_resource_variable_AsString,
|
|
d3d10_effect_shader_resource_variable_AsShaderResource,
|
|
d3d10_effect_shader_resource_variable_AsRenderTargetView,
|
|
d3d10_effect_shader_resource_variable_AsDepthStencilView,
|
|
d3d10_effect_shader_resource_variable_AsConstantBuffer,
|
|
d3d10_effect_shader_resource_variable_AsShader,
|
|
d3d10_effect_shader_resource_variable_AsBlend,
|
|
d3d10_effect_shader_resource_variable_AsDepthStencil,
|
|
d3d10_effect_shader_resource_variable_AsRasterizer,
|
|
d3d10_effect_shader_resource_variable_AsSampler,
|
|
d3d10_effect_shader_resource_variable_SetRawValue,
|
|
d3d10_effect_shader_resource_variable_GetRawValue,
|
|
/* ID3D10EffectShaderResourceVariable methods */
|
|
d3d10_effect_shader_resource_variable_SetResource,
|
|
d3d10_effect_shader_resource_variable_GetResource,
|
|
d3d10_effect_shader_resource_variable_SetResourceArray,
|
|
d3d10_effect_shader_resource_variable_GetResourceArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_IsValid(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_render_target_view_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetType(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetDesc(
|
|
ID3D10EffectRenderTargetViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
|
|
ID3D10EffectRenderTargetViewVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetAnnotationByName(
|
|
ID3D10EffectRenderTargetViewVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByIndex(
|
|
ID3D10EffectRenderTargetViewVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberByName(
|
|
ID3D10EffectRenderTargetViewVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetMemberBySemantic(
|
|
ID3D10EffectRenderTargetViewVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetElement(
|
|
ID3D10EffectRenderTargetViewVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsScalar(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsVector(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsMatrix(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsString(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShaderResource(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRenderTargetView(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencilView(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsConstantBuffer(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsShader(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsBlend(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsDepthStencil(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsRasterizer(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_AsSampler(
|
|
ID3D10EffectRenderTargetViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRawValue(
|
|
ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRawValue(
|
|
ID3D10EffectRenderTargetViewVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectRenderTargetViewVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTarget(
|
|
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView *view)
|
|
{
|
|
FIXME("iface %p, view %p stub!\n", iface, view);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTarget(
|
|
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **view)
|
|
{
|
|
FIXME("iface %p, view %p stub!\n", iface, view);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_SetRenderTargetArray(
|
|
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_render_target_view_variable_GetRenderTargetArray(
|
|
ID3D10EffectRenderTargetViewVariable *iface, ID3D10RenderTargetView **views, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_render_target_view_variable_IsValid,
|
|
d3d10_effect_render_target_view_variable_GetType,
|
|
d3d10_effect_render_target_view_variable_GetDesc,
|
|
d3d10_effect_render_target_view_variable_GetAnnotationByIndex,
|
|
d3d10_effect_render_target_view_variable_GetAnnotationByName,
|
|
d3d10_effect_render_target_view_variable_GetMemberByIndex,
|
|
d3d10_effect_render_target_view_variable_GetMemberByName,
|
|
d3d10_effect_render_target_view_variable_GetMemberBySemantic,
|
|
d3d10_effect_render_target_view_variable_GetElement,
|
|
d3d10_effect_render_target_view_variable_GetParentConstantBuffer,
|
|
d3d10_effect_render_target_view_variable_AsScalar,
|
|
d3d10_effect_render_target_view_variable_AsVector,
|
|
d3d10_effect_render_target_view_variable_AsMatrix,
|
|
d3d10_effect_render_target_view_variable_AsString,
|
|
d3d10_effect_render_target_view_variable_AsShaderResource,
|
|
d3d10_effect_render_target_view_variable_AsRenderTargetView,
|
|
d3d10_effect_render_target_view_variable_AsDepthStencilView,
|
|
d3d10_effect_render_target_view_variable_AsConstantBuffer,
|
|
d3d10_effect_render_target_view_variable_AsShader,
|
|
d3d10_effect_render_target_view_variable_AsBlend,
|
|
d3d10_effect_render_target_view_variable_AsDepthStencil,
|
|
d3d10_effect_render_target_view_variable_AsRasterizer,
|
|
d3d10_effect_render_target_view_variable_AsSampler,
|
|
d3d10_effect_render_target_view_variable_SetRawValue,
|
|
d3d10_effect_render_target_view_variable_GetRawValue,
|
|
/* ID3D10EffectRenderTargetViewVariable methods */
|
|
d3d10_effect_render_target_view_variable_SetRenderTarget,
|
|
d3d10_effect_render_target_view_variable_GetRenderTarget,
|
|
d3d10_effect_render_target_view_variable_SetRenderTargetArray,
|
|
d3d10_effect_render_target_view_variable_GetRenderTargetArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_IsValid(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_depth_stencil_view_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetType(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDesc(
|
|
ID3D10EffectDepthStencilViewVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
|
|
ID3D10EffectDepthStencilViewVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
|
|
ID3D10EffectDepthStencilViewVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
|
|
ID3D10EffectDepthStencilViewVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberByName(
|
|
ID3D10EffectDepthStencilViewVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
|
|
ID3D10EffectDepthStencilViewVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetElement(
|
|
ID3D10EffectDepthStencilViewVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsScalar(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsVector(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsMatrix(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsString(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShaderResource(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsShader(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsBlend(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsRasterizer(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_AsSampler(
|
|
ID3D10EffectDepthStencilViewVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetRawValue(
|
|
ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetRawValue(
|
|
ID3D10EffectDepthStencilViewVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectDepthStencilViewVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
|
|
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView *view)
|
|
{
|
|
FIXME("iface %p, view %p stub!\n", iface, view);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
|
|
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **view)
|
|
{
|
|
FIXME("iface %p, view %p stub!\n", iface, view);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
|
|
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
|
|
ID3D10EffectDepthStencilViewVariable *iface, ID3D10DepthStencilView **views, UINT offset, UINT count)
|
|
{
|
|
FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface, views, offset, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_depth_stencil_view_variable_IsValid,
|
|
d3d10_effect_depth_stencil_view_variable_GetType,
|
|
d3d10_effect_depth_stencil_view_variable_GetDesc,
|
|
d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex,
|
|
d3d10_effect_depth_stencil_view_variable_GetAnnotationByName,
|
|
d3d10_effect_depth_stencil_view_variable_GetMemberByIndex,
|
|
d3d10_effect_depth_stencil_view_variable_GetMemberByName,
|
|
d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic,
|
|
d3d10_effect_depth_stencil_view_variable_GetElement,
|
|
d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer,
|
|
d3d10_effect_depth_stencil_view_variable_AsScalar,
|
|
d3d10_effect_depth_stencil_view_variable_AsVector,
|
|
d3d10_effect_depth_stencil_view_variable_AsMatrix,
|
|
d3d10_effect_depth_stencil_view_variable_AsString,
|
|
d3d10_effect_depth_stencil_view_variable_AsShaderResource,
|
|
d3d10_effect_depth_stencil_view_variable_AsRenderTargetView,
|
|
d3d10_effect_depth_stencil_view_variable_AsDepthStencilView,
|
|
d3d10_effect_depth_stencil_view_variable_AsConstantBuffer,
|
|
d3d10_effect_depth_stencil_view_variable_AsShader,
|
|
d3d10_effect_depth_stencil_view_variable_AsBlend,
|
|
d3d10_effect_depth_stencil_view_variable_AsDepthStencil,
|
|
d3d10_effect_depth_stencil_view_variable_AsRasterizer,
|
|
d3d10_effect_depth_stencil_view_variable_AsSampler,
|
|
d3d10_effect_depth_stencil_view_variable_SetRawValue,
|
|
d3d10_effect_depth_stencil_view_variable_GetRawValue,
|
|
/* ID3D10EffectDepthStencilViewVariable methods */
|
|
d3d10_effect_depth_stencil_view_variable_SetDepthStencil,
|
|
d3d10_effect_depth_stencil_view_variable_GetDepthStencil,
|
|
d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray,
|
|
d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_shader_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetType(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByIndex(
|
|
ID3D10EffectShaderVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetAnnotationByName(
|
|
ID3D10EffectShaderVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByIndex(
|
|
ID3D10EffectShaderVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberByName(
|
|
ID3D10EffectShaderVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetMemberBySemantic(
|
|
ID3D10EffectShaderVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetElement(
|
|
ID3D10EffectShaderVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_GetParentConstantBuffer(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsScalar(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsVector(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsMatrix(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsString(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShaderResource(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRenderTargetView(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencilView(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsConstantBuffer(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsShader(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsBlend(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsDepthStencil(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsRasterizer(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_shader_variable_AsSampler(
|
|
ID3D10EffectShaderVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_SetRawValue(
|
|
ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetRawValue(
|
|
ID3D10EffectShaderVariable *iface, void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectShaderVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetShaderDesc(
|
|
ID3D10EffectShaderVariable *iface, UINT index, D3D10_EFFECT_SHADER_DESC *desc)
|
|
{
|
|
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetVertexShader(
|
|
ID3D10EffectShaderVariable *iface, UINT index, ID3D10VertexShader **shader)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_VERTEXSHADER)
|
|
{
|
|
WARN("Shader is not a vertex shader.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*shader = v->u.shader.shader.vs))
|
|
ID3D10VertexShader_AddRef(*shader);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader(
|
|
ID3D10EffectShaderVariable *iface, UINT index, ID3D10GeometryShader **shader)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_GEOMETRYSHADER)
|
|
{
|
|
WARN("Shader is not a geometry shader.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*shader = v->u.shader.shader.gs))
|
|
ID3D10GeometryShader_AddRef(*shader);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader(
|
|
ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, shader %p.\n", iface, index, shader);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_PIXELSHADER)
|
|
{
|
|
WARN("Shader is not a pixel shader.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*shader = v->u.shader.shader.ps))
|
|
ID3D10PixelShader_AddRef(*shader);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(
|
|
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
|
|
D3D10_SIGNATURE_PARAMETER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
|
|
struct d3d10_effect_shader_variable *s;
|
|
D3D10_SIGNATURE_PARAMETER_DESC *d;
|
|
|
|
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
|
|
iface, shader_index, element_index, desc);
|
|
|
|
if (!iface->lpVtbl->IsValid(iface))
|
|
{
|
|
WARN("Null variable specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
/* Check shader_index, this crashes on W7/DX10 */
|
|
if (shader_index >= This->effect->used_shader_count)
|
|
{
|
|
WARN("This should crash on W7/DX10!\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
s = &This->effect->used_shaders[shader_index]->u.shader;
|
|
if (!s->input_signature.signature)
|
|
{
|
|
WARN("No shader signature\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Check desc for NULL, this crashes on W7/DX10 */
|
|
if (!desc)
|
|
{
|
|
WARN("This should crash on W7/DX10!\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (element_index >= s->input_signature.element_count)
|
|
{
|
|
WARN("Invalid element index specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
d = &s->input_signature.elements[element_index];
|
|
desc->SemanticName = d->SemanticName;
|
|
desc->SemanticIndex = d->SemanticIndex;
|
|
desc->SystemValueType = d->SystemValueType;
|
|
desc->ComponentType = d->ComponentType;
|
|
desc->Register = d->Register;
|
|
desc->ReadWriteMask = d->ReadWriteMask;
|
|
desc->Mask = d->Mask;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
|
|
ID3D10EffectShaderVariable *iface, UINT shader_index, UINT element_index,
|
|
D3D10_SIGNATURE_PARAMETER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
|
|
struct d3d10_effect_shader_variable *s;
|
|
D3D10_SIGNATURE_PARAMETER_DESC *d;
|
|
|
|
TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
|
|
iface, shader_index, element_index, desc);
|
|
|
|
if (!iface->lpVtbl->IsValid(iface))
|
|
{
|
|
WARN("Null variable specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
/* Check shader_index, this crashes on W7/DX10 */
|
|
if (shader_index >= This->effect->used_shader_count)
|
|
{
|
|
WARN("This should crash on W7/DX10!\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
s = &This->effect->used_shaders[shader_index]->u.shader;
|
|
if (!s->output_signature.signature)
|
|
{
|
|
WARN("No shader signature\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Check desc for NULL, this crashes on W7/DX10 */
|
|
if (!desc)
|
|
{
|
|
WARN("This should crash on W7/DX10!\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (element_index >= s->output_signature.element_count)
|
|
{
|
|
WARN("Invalid element index specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
d = &s->output_signature.elements[element_index];
|
|
desc->SemanticName = d->SemanticName;
|
|
desc->SemanticIndex = d->SemanticIndex;
|
|
desc->SystemValueType = d->SystemValueType;
|
|
desc->ComponentType = d->ComponentType;
|
|
desc->Register = d->Register;
|
|
desc->ReadWriteMask = d->ReadWriteMask;
|
|
desc->Mask = d->Mask;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_shader_variable_IsValid,
|
|
d3d10_effect_shader_variable_GetType,
|
|
d3d10_effect_shader_variable_GetDesc,
|
|
d3d10_effect_shader_variable_GetAnnotationByIndex,
|
|
d3d10_effect_shader_variable_GetAnnotationByName,
|
|
d3d10_effect_shader_variable_GetMemberByIndex,
|
|
d3d10_effect_shader_variable_GetMemberByName,
|
|
d3d10_effect_shader_variable_GetMemberBySemantic,
|
|
d3d10_effect_shader_variable_GetElement,
|
|
d3d10_effect_shader_variable_GetParentConstantBuffer,
|
|
d3d10_effect_shader_variable_AsScalar,
|
|
d3d10_effect_shader_variable_AsVector,
|
|
d3d10_effect_shader_variable_AsMatrix,
|
|
d3d10_effect_shader_variable_AsString,
|
|
d3d10_effect_shader_variable_AsShaderResource,
|
|
d3d10_effect_shader_variable_AsRenderTargetView,
|
|
d3d10_effect_shader_variable_AsDepthStencilView,
|
|
d3d10_effect_shader_variable_AsConstantBuffer,
|
|
d3d10_effect_shader_variable_AsShader,
|
|
d3d10_effect_shader_variable_AsBlend,
|
|
d3d10_effect_shader_variable_AsDepthStencil,
|
|
d3d10_effect_shader_variable_AsRasterizer,
|
|
d3d10_effect_shader_variable_AsSampler,
|
|
d3d10_effect_shader_variable_SetRawValue,
|
|
d3d10_effect_shader_variable_GetRawValue,
|
|
/* ID3D10EffectShaderVariable methods */
|
|
d3d10_effect_shader_variable_GetShaderDesc,
|
|
d3d10_effect_shader_variable_GetVertexShader,
|
|
d3d10_effect_shader_variable_GetGeometryShader,
|
|
d3d10_effect_shader_variable_GetPixelShader,
|
|
d3d10_effect_shader_variable_GetInputSignatureElementDesc,
|
|
d3d10_effect_shader_variable_GetOutputSignatureElementDesc,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_blend_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex(
|
|
ID3D10EffectBlendVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName(
|
|
ID3D10EffectBlendVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex(
|
|
ID3D10EffectBlendVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName(
|
|
ID3D10EffectBlendVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic(
|
|
ID3D10EffectBlendVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement(
|
|
ID3D10EffectBlendVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler(
|
|
ID3D10EffectBlendVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectBlendVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface,
|
|
UINT index, ID3D10BlendState **blend_state)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, blend_state %p.\n", iface, index, blend_state);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
else if (index)
|
|
return E_FAIL;
|
|
|
|
if (v->type->basetype != D3D10_SVT_BLEND)
|
|
{
|
|
WARN("Variable is not a blend state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*blend_state = v->u.state.object.blend))
|
|
ID3D10BlendState_AddRef(*blend_state);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface,
|
|
UINT index, D3D10_BLEND_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_BLEND)
|
|
{
|
|
WARN("Variable is not a blend state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
*desc = v->u.state.desc.blend;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_blend_variable_IsValid,
|
|
d3d10_effect_blend_variable_GetType,
|
|
d3d10_effect_blend_variable_GetDesc,
|
|
d3d10_effect_blend_variable_GetAnnotationByIndex,
|
|
d3d10_effect_blend_variable_GetAnnotationByName,
|
|
d3d10_effect_blend_variable_GetMemberByIndex,
|
|
d3d10_effect_blend_variable_GetMemberByName,
|
|
d3d10_effect_blend_variable_GetMemberBySemantic,
|
|
d3d10_effect_blend_variable_GetElement,
|
|
d3d10_effect_blend_variable_GetParentConstantBuffer,
|
|
d3d10_effect_blend_variable_AsScalar,
|
|
d3d10_effect_blend_variable_AsVector,
|
|
d3d10_effect_blend_variable_AsMatrix,
|
|
d3d10_effect_blend_variable_AsString,
|
|
d3d10_effect_blend_variable_AsShaderResource,
|
|
d3d10_effect_blend_variable_AsRenderTargetView,
|
|
d3d10_effect_blend_variable_AsDepthStencilView,
|
|
d3d10_effect_blend_variable_AsConstantBuffer,
|
|
d3d10_effect_blend_variable_AsShader,
|
|
d3d10_effect_blend_variable_AsBlend,
|
|
d3d10_effect_blend_variable_AsDepthStencil,
|
|
d3d10_effect_blend_variable_AsRasterizer,
|
|
d3d10_effect_blend_variable_AsSampler,
|
|
d3d10_effect_blend_variable_SetRawValue,
|
|
d3d10_effect_blend_variable_GetRawValue,
|
|
/* ID3D10EffectBlendVariable methods */
|
|
d3d10_effect_blend_variable_GetBlendState,
|
|
d3d10_effect_blend_variable_GetBackingStore,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
|
|
ID3D10EffectDepthStencilVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
|
|
ID3D10EffectDepthStencilVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
|
|
ID3D10EffectDepthStencilVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
|
|
ID3D10EffectDepthStencilVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
|
|
ID3D10EffectDepthStencilVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
|
|
ID3D10EffectDepthStencilVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
|
|
ID3D10EffectDepthStencilVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectDepthStencilVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
|
|
UINT index, ID3D10DepthStencilState **depth_stencil_state)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface, index, depth_stencil_state);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
else if (index)
|
|
return E_FAIL;
|
|
|
|
if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
|
|
{
|
|
WARN("Variable is not a depth stencil state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*depth_stencil_state = v->u.state.object.depth_stencil))
|
|
ID3D10DepthStencilState_AddRef(*depth_stencil_state);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
|
|
UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
|
|
{
|
|
WARN("Variable is not a depth stencil state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
*desc = v->u.state.desc.depth_stencil;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_depth_stencil_variable_IsValid,
|
|
d3d10_effect_depth_stencil_variable_GetType,
|
|
d3d10_effect_depth_stencil_variable_GetDesc,
|
|
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
|
|
d3d10_effect_depth_stencil_variable_GetAnnotationByName,
|
|
d3d10_effect_depth_stencil_variable_GetMemberByIndex,
|
|
d3d10_effect_depth_stencil_variable_GetMemberByName,
|
|
d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
|
|
d3d10_effect_depth_stencil_variable_GetElement,
|
|
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
|
|
d3d10_effect_depth_stencil_variable_AsScalar,
|
|
d3d10_effect_depth_stencil_variable_AsVector,
|
|
d3d10_effect_depth_stencil_variable_AsMatrix,
|
|
d3d10_effect_depth_stencil_variable_AsString,
|
|
d3d10_effect_depth_stencil_variable_AsShaderResource,
|
|
d3d10_effect_depth_stencil_variable_AsRenderTargetView,
|
|
d3d10_effect_depth_stencil_variable_AsDepthStencilView,
|
|
d3d10_effect_depth_stencil_variable_AsConstantBuffer,
|
|
d3d10_effect_depth_stencil_variable_AsShader,
|
|
d3d10_effect_depth_stencil_variable_AsBlend,
|
|
d3d10_effect_depth_stencil_variable_AsDepthStencil,
|
|
d3d10_effect_depth_stencil_variable_AsRasterizer,
|
|
d3d10_effect_depth_stencil_variable_AsSampler,
|
|
d3d10_effect_depth_stencil_variable_SetRawValue,
|
|
d3d10_effect_depth_stencil_variable_GetRawValue,
|
|
/* ID3D10EffectDepthStencilVariable methods */
|
|
d3d10_effect_depth_stencil_variable_GetDepthStencilState,
|
|
d3d10_effect_depth_stencil_variable_GetBackingStore,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_rasterizer_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetType(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
|
|
ID3D10EffectRasterizerVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetAnnotationByName(
|
|
ID3D10EffectRasterizerVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByIndex(
|
|
ID3D10EffectRasterizerVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberByName(
|
|
ID3D10EffectRasterizerVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetMemberBySemantic(
|
|
ID3D10EffectRasterizerVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetElement(
|
|
ID3D10EffectRasterizerVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsScalar(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsVector(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsMatrix(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsString(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShaderResource(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRenderTargetView(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencilView(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsConstantBuffer(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsShader(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsBlend(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsDepthStencil(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsRasterizer(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_AsSampler(
|
|
ID3D10EffectRasterizerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectRasterizerVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable *iface,
|
|
UINT index, ID3D10RasterizerState **rasterizer_state)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, rasterizer_state %p.\n", iface, index, rasterizer_state);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
else if (index)
|
|
return E_FAIL;
|
|
|
|
if (v->type->basetype != D3D10_SVT_RASTERIZER)
|
|
{
|
|
WARN("Variable is not a rasterizer state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*rasterizer_state = v->u.state.object.rasterizer))
|
|
ID3D10RasterizerState_AddRef(*rasterizer_state);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable *iface,
|
|
UINT index, D3D10_RASTERIZER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_RASTERIZER)
|
|
{
|
|
WARN("Variable is not a rasterizer state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
*desc = v->u.state.desc.rasterizer;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_rasterizer_variable_IsValid,
|
|
d3d10_effect_rasterizer_variable_GetType,
|
|
d3d10_effect_rasterizer_variable_GetDesc,
|
|
d3d10_effect_rasterizer_variable_GetAnnotationByIndex,
|
|
d3d10_effect_rasterizer_variable_GetAnnotationByName,
|
|
d3d10_effect_rasterizer_variable_GetMemberByIndex,
|
|
d3d10_effect_rasterizer_variable_GetMemberByName,
|
|
d3d10_effect_rasterizer_variable_GetMemberBySemantic,
|
|
d3d10_effect_rasterizer_variable_GetElement,
|
|
d3d10_effect_rasterizer_variable_GetParentConstantBuffer,
|
|
d3d10_effect_rasterizer_variable_AsScalar,
|
|
d3d10_effect_rasterizer_variable_AsVector,
|
|
d3d10_effect_rasterizer_variable_AsMatrix,
|
|
d3d10_effect_rasterizer_variable_AsString,
|
|
d3d10_effect_rasterizer_variable_AsShaderResource,
|
|
d3d10_effect_rasterizer_variable_AsRenderTargetView,
|
|
d3d10_effect_rasterizer_variable_AsDepthStencilView,
|
|
d3d10_effect_rasterizer_variable_AsConstantBuffer,
|
|
d3d10_effect_rasterizer_variable_AsShader,
|
|
d3d10_effect_rasterizer_variable_AsBlend,
|
|
d3d10_effect_rasterizer_variable_AsDepthStencil,
|
|
d3d10_effect_rasterizer_variable_AsRasterizer,
|
|
d3d10_effect_rasterizer_variable_AsSampler,
|
|
d3d10_effect_rasterizer_variable_SetRawValue,
|
|
d3d10_effect_rasterizer_variable_GetRawValue,
|
|
/* ID3D10EffectRasterizerVariable methods */
|
|
d3d10_effect_rasterizer_variable_GetRasterizerState,
|
|
d3d10_effect_rasterizer_variable_GetBackingStore,
|
|
};
|
|
|
|
/* ID3D10EffectVariable methods */
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return (struct d3d10_effect_variable *)iface != &null_sampler_variable;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetType(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable *iface,
|
|
D3D10_EFFECT_VARIABLE_DESC *desc)
|
|
{
|
|
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByIndex(
|
|
ID3D10EffectSamplerVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetAnnotationByName(
|
|
ID3D10EffectSamplerVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByIndex(
|
|
ID3D10EffectSamplerVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberByName(
|
|
ID3D10EffectSamplerVariable *iface, const char *name)
|
|
{
|
|
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetMemberBySemantic(
|
|
ID3D10EffectSamplerVariable *iface, const char *semantic)
|
|
{
|
|
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
|
|
}
|
|
|
|
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetElement(
|
|
ID3D10EffectSamplerVariable *iface, UINT index)
|
|
{
|
|
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetParentConstantBuffer(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsScalar(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsVector(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsMatrix(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsString(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShaderResource(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRenderTargetView(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencilView(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsConstantBuffer(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsShader(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsBlend(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsDepthStencil(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsRasterizer(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_sampler_variable_AsSampler(
|
|
ID3D10EffectSamplerVariable *iface)
|
|
{
|
|
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable *iface,
|
|
void *data, UINT offset, UINT count)
|
|
{
|
|
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
|
|
}
|
|
|
|
/* ID3D10EffectSamplerVariable methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
|
|
UINT index, ID3D10SamplerState **sampler)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, sampler %p.\n", iface, index, sampler);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
else if (index)
|
|
return E_FAIL;
|
|
|
|
if (v->type->basetype != D3D10_SVT_SAMPLER)
|
|
{
|
|
WARN("Variable is not a sampler state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if ((*sampler = v->u.state.object.sampler))
|
|
ID3D10SamplerState_AddRef(*sampler);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,
|
|
UINT index, D3D10_SAMPLER_DESC *desc)
|
|
{
|
|
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
|
|
|
|
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
|
|
|
|
if (v->type->element_count)
|
|
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
|
|
|
|
if (v->type->basetype != D3D10_SVT_SAMPLER)
|
|
{
|
|
WARN("Variable is not a sampler state.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
*desc = v->u.state.desc.sampler;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl =
|
|
{
|
|
/* ID3D10EffectVariable methods */
|
|
d3d10_effect_sampler_variable_IsValid,
|
|
d3d10_effect_sampler_variable_GetType,
|
|
d3d10_effect_sampler_variable_GetDesc,
|
|
d3d10_effect_sampler_variable_GetAnnotationByIndex,
|
|
d3d10_effect_sampler_variable_GetAnnotationByName,
|
|
d3d10_effect_sampler_variable_GetMemberByIndex,
|
|
d3d10_effect_sampler_variable_GetMemberByName,
|
|
d3d10_effect_sampler_variable_GetMemberBySemantic,
|
|
d3d10_effect_sampler_variable_GetElement,
|
|
d3d10_effect_sampler_variable_GetParentConstantBuffer,
|
|
d3d10_effect_sampler_variable_AsScalar,
|
|
d3d10_effect_sampler_variable_AsVector,
|
|
d3d10_effect_sampler_variable_AsMatrix,
|
|
d3d10_effect_sampler_variable_AsString,
|
|
d3d10_effect_sampler_variable_AsShaderResource,
|
|
d3d10_effect_sampler_variable_AsRenderTargetView,
|
|
d3d10_effect_sampler_variable_AsDepthStencilView,
|
|
d3d10_effect_sampler_variable_AsConstantBuffer,
|
|
d3d10_effect_sampler_variable_AsShader,
|
|
d3d10_effect_sampler_variable_AsBlend,
|
|
d3d10_effect_sampler_variable_AsDepthStencil,
|
|
d3d10_effect_sampler_variable_AsRasterizer,
|
|
d3d10_effect_sampler_variable_AsSampler,
|
|
d3d10_effect_sampler_variable_SetRawValue,
|
|
d3d10_effect_sampler_variable_GetRawValue,
|
|
/* ID3D10EffectSamplerVariable methods */
|
|
d3d10_effect_sampler_variable_GetSampler,
|
|
d3d10_effect_sampler_variable_GetBackingStore,
|
|
};
|
|
|
|
/* ID3D10EffectType methods */
|
|
|
|
static inline struct d3d10_effect_type *impl_from_ID3D10EffectType(ID3D10EffectType *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d10_effect_type, ID3D10EffectType_iface);
|
|
}
|
|
|
|
static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
|
|
TRACE("iface %p\n", iface);
|
|
|
|
return This != &null_type;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
|
|
TRACE("iface %p, desc %p\n", iface, desc);
|
|
|
|
if (This == &null_type)
|
|
{
|
|
WARN("Null type specified\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!desc)
|
|
{
|
|
WARN("Invalid argument specified\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
desc->TypeName = This->name;
|
|
desc->Class = This->type_class;
|
|
desc->Type = This->basetype;
|
|
desc->Elements = This->element_count;
|
|
desc->Members = This->member_count;
|
|
desc->Rows = This->row_count;
|
|
desc->Columns = This->column_count;
|
|
desc->PackedSize = This->size_packed;
|
|
desc->UnpackedSize = This->size_unpacked;
|
|
desc->Stride = This->stride;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
|
|
UINT index)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
struct d3d10_effect_type *t;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->member_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return &null_type.ID3D10EffectType_iface;
|
|
}
|
|
|
|
t = (&This->members[index])->type;
|
|
|
|
TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
|
|
|
|
return &t->ID3D10EffectType_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
|
|
const char *name)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
|
|
|
|
if (!name)
|
|
{
|
|
WARN("Invalid name specified\n");
|
|
return &null_type.ID3D10EffectType_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_type_member *typem = &This->members[i];
|
|
|
|
if (typem->name)
|
|
{
|
|
if (!strcmp(typem->name, name))
|
|
{
|
|
TRACE("Returning type %p.\n", typem->type);
|
|
return &typem->type->ID3D10EffectType_iface;
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("Invalid name specified\n");
|
|
|
|
return &null_type.ID3D10EffectType_iface;
|
|
}
|
|
|
|
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
|
|
const char *semantic)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
unsigned int i;
|
|
|
|
TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
|
|
|
|
if (!semantic)
|
|
{
|
|
WARN("Invalid semantic specified\n");
|
|
return &null_type.ID3D10EffectType_iface;
|
|
}
|
|
|
|
for (i = 0; i < This->member_count; ++i)
|
|
{
|
|
struct d3d10_effect_type_member *typem = &This->members[i];
|
|
|
|
if (typem->semantic)
|
|
{
|
|
if (!strcmp(typem->semantic, semantic))
|
|
{
|
|
TRACE("Returning type %p.\n", typem->type);
|
|
return &typem->type->ID3D10EffectType_iface;
|
|
}
|
|
}
|
|
}
|
|
|
|
WARN("Invalid semantic specified\n");
|
|
|
|
return &null_type.ID3D10EffectType_iface;
|
|
}
|
|
|
|
static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
struct d3d10_effect_type_member *typem;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->member_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return NULL;
|
|
}
|
|
|
|
typem = &This->members[index];
|
|
|
|
TRACE("Returning name %s\n", debugstr_a(typem->name));
|
|
|
|
return typem->name;
|
|
}
|
|
|
|
static const char * STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
|
|
{
|
|
struct d3d10_effect_type *This = impl_from_ID3D10EffectType(iface);
|
|
struct d3d10_effect_type_member *typem;
|
|
|
|
TRACE("iface %p, index %u\n", iface, index);
|
|
|
|
if (index >= This->member_count)
|
|
{
|
|
WARN("Invalid index specified\n");
|
|
return NULL;
|
|
}
|
|
|
|
typem = &This->members[index];
|
|
|
|
TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
|
|
|
|
return typem->semantic;
|
|
}
|
|
|
|
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
|
|
{
|
|
/* ID3D10EffectType */
|
|
d3d10_effect_type_IsValid,
|
|
d3d10_effect_type_GetDesc,
|
|
d3d10_effect_type_GetMemberTypeByIndex,
|
|
d3d10_effect_type_GetMemberTypeByName,
|
|
d3d10_effect_type_GetMemberTypeBySemantic,
|
|
d3d10_effect_type_GetMemberName,
|
|
d3d10_effect_type_GetMemberSemantic,
|
|
};
|