wine/dlls/wined3d
2009-12-15 11:43:56 +01:00
..
arb_program_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
baseshader.c
basetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
buffer.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
clipper.c
context.c wined3d: Properly invalidate the context's draw buffer in color_fill_fbo(). 2009-12-11 12:16:25 +01:00
cubetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
device.c wined3d: Let the context handle the draw buffer in stretch_rect_fbo(). 2009-12-14 12:04:05 +01:00
directx.c wined3d: Support more formats for display mode enumeration. 2009-12-10 11:54:55 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
pixelshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
query.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
stateblock.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
surface_base.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
surface.c wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch(). 2009-12-14 12:04:05 +01:00
swapchain_base.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain_gdi.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
swapchain.c wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
vertexshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
view.c
volume.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
volumetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
wined3d_private.h wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
wined3d.spec