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wine
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wine
/
dlls
/
wined3d
History
Henri Verbeet
c24e48d937
wined3d: Filter window messages generated by switching to fullscreen and back.
2009-12-15 11:43:56 +01:00
..
arb_program_shader.c
…
ati_fragment_shader.c
…
baseshader.c
…
basetexture.c
…
buffer.c
…
clipper.c
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context.c
…
cubetexture.c
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device.c
wined3d: Let the context handle the draw buffer in stretch_rect_fbo().
2009-12-14 12:04:05 +01:00
directx.c
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drawprim.c
…
gl_compat.c
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glsl_shader.c
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Makefile.in
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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query.c
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resource.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
…
surface_base.c
…
surface_gdi.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
surface.c
wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch().
2009-12-14 12:04:05 +01:00
swapchain_base.c
…
swapchain_gdi.c
wined3d: Send window messages through the swapchain before sending them to the application.
2009-12-15 11:43:41 +01:00
swapchain.c
wined3d: Filter window messages generated by switching to fullscreen and back.
2009-12-15 11:43:56 +01:00
texture.c
…
utils.c
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version.rc
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vertexdeclaration.c
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vertexshader.c
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view.c
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volume.c
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volumetexture.c
…
wined3d_gl.h
…
wined3d_main.c
wined3d: Send window messages through the swapchain before sending them to the application.
2009-12-15 11:43:41 +01:00
wined3d_private.h
wined3d: Filter window messages generated by switching to fullscreen and back.
2009-12-15 11:43:56 +01:00
wined3d.spec
…