wine/dlls/wined3d
2006-04-04 20:00:41 +02:00
..
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c wined3d: Do not set the mipmap level count every time a texture is used. 2006-04-03 11:45:50 +02:00
cubetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
device.c wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
directx.c wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
drawprim.c wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader. 2006-03-30 21:55:15 +02:00
indexbuffer.c wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Makefile.in Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
pixelshader.c wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader. 2006-03-30 21:55:15 +02:00
query.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
resource.c wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
stateblock.c wined3d: Release the vertex declaration during stateblock cleanup. 2006-02-10 14:52:27 +01:00
surface.c wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
swapchain.c wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
texture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
utils.c wined3d: Add a couple more debugging output formats. 2006-04-04 12:08:40 +02:00
vertexbuffer.c wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
vertexdeclaration.c wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in 2006-03-22 21:40:21 +01:00
vertexshader.c wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader. 2006-03-30 21:55:15 +02:00
volume.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
volumetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
wined3d_main.c Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
wined3d_private.h wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. 2006-04-03 21:35:44 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00