wine/dlls/d3dx8/d3dxbuffer.c
Raphael Junqueira e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00

87 lines
2.5 KiB
C

/*
* ID3DXBuffer implementation
*
* Copyright 2002 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wine/port.h"
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8.h"
#include "d3dx8core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* ID3DXBuffer IUnknown parts follow: */
HRESULT WINAPI ID3DXBufferImpl_QueryInterface(LPD3DXBUFFER iface, REFIID riid, LPVOID* ppobj) {
ICOM_THIS(ID3DXBufferImpl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_ID3DXBuffer)) {
ID3DXBufferImpl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI ID3DXBufferImpl_AddRef(LPD3DXBUFFER iface) {
ICOM_THIS(ID3DXBufferImpl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI ID3DXBufferImpl_Release(LPD3DXBUFFER iface) {
ICOM_THIS(ID3DXBufferImpl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
if (NULL != This->buffer) HeapFree(GetProcessHeap(), 0, This->buffer);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* ID3DXBuffer Interface follow: */
LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(LPD3DXBUFFER iface) {
ICOM_THIS(ID3DXBufferImpl,iface);
return This->buffer;
}
DWORD WINAPI ID3DXBufferImpl_GetBufferSize(LPD3DXBUFFER iface) {
ICOM_THIS(ID3DXBufferImpl,iface);
return This->bufferSize;
}
ICOM_VTABLE(ID3DXBuffer) D3DXBuffer_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
ID3DXBufferImpl_QueryInterface,
ID3DXBufferImpl_AddRef,
ID3DXBufferImpl_Release,
ID3DXBufferImpl_GetBufferPointer,
ID3DXBufferImpl_GetBufferSize
};