mirror of
https://github.com/reactos/wine.git
synced 2024-12-05 18:27:13 +00:00
a76e6b11b0
But report a failed test if a mandatory function is missing from it.
141 lines
5.9 KiB
C
141 lines
5.9 KiB
C
/*
|
|
* Copyright (C) 2006 Henri Verbeet
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
#define COBJMACROS
|
|
#include <d3d8.h>
|
|
#include "wine/test.h"
|
|
|
|
static HWND create_window(void)
|
|
{
|
|
WNDCLASS wc = {0};
|
|
wc.lpfnWndProc = &DefWindowProc;
|
|
wc.lpszClassName = "d3d8_test_wc";
|
|
RegisterClass(&wc);
|
|
|
|
return CreateWindow("d3d8_test_wc", "d3d8_test",
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
|
|
{
|
|
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
|
|
IDirect3D8 *d3d8_ptr = 0;
|
|
IDirect3DDevice8 *device_ptr = 0;
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
D3DDISPLAYMODE d3ddm;
|
|
HRESULT hr;
|
|
|
|
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
|
|
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
|
|
if (!d3d8_create) return NULL;
|
|
|
|
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
|
|
ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
|
|
if (!d3d8_ptr) return NULL;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory(&present_parameters, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = create_window();
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
|
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
trace("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
|
|
return NULL;
|
|
}
|
|
|
|
return device_ptr;
|
|
}
|
|
|
|
static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
|
|
{
|
|
IDirect3DTexture8 *texture_ptr = 0;
|
|
IDirect3DSurface8 *surface_ptr = 0;
|
|
void *container_ptr;
|
|
HRESULT hr;
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
|
|
ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
|
|
"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
|
|
if (!texture_ptr || FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
|
|
ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
|
|
"Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
|
|
if (!surface_ptr || FAILED(hr)) goto cleanup;
|
|
|
|
/* These should work... */
|
|
container_ptr = (void *)0x1337c0d3;
|
|
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
|
|
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
|
|
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
|
|
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
|
|
|
|
container_ptr = (void *)0x1337c0d3;
|
|
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr);
|
|
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
|
|
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
|
|
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
|
|
|
|
container_ptr = (void *)0x1337c0d3;
|
|
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
|
|
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
|
|
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
|
|
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
|
|
|
|
container_ptr = (void *)0x1337c0d3;
|
|
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr);
|
|
ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
|
|
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
|
|
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
|
|
|
|
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
|
|
container_ptr = (void *)0x1337c0d3;
|
|
hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr);
|
|
ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
|
|
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
|
|
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
|
|
|
|
cleanup:
|
|
if (texture_ptr) IDirect3DTexture8_Release(texture_ptr);
|
|
if (surface_ptr) IDirect3DSurface8_Release(surface_ptr);
|
|
}
|
|
|
|
START_TEST(surface)
|
|
{
|
|
HMODULE d3d8_handle;
|
|
IDirect3DDevice8 *device_ptr;
|
|
|
|
d3d8_handle = LoadLibraryA("d3d8.dll");
|
|
if (!d3d8_handle)
|
|
{
|
|
skip("Could not load d3d8.dll\n");
|
|
return;
|
|
}
|
|
|
|
device_ptr = init_d3d8(d3d8_handle);
|
|
if (!device_ptr) return;
|
|
|
|
test_surface_get_container(device_ptr);
|
|
}
|