mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
216 lines
9.5 KiB
C
216 lines
9.5 KiB
C
/*
|
|
* IDirect3DCubeTexture8 implementation
|
|
*
|
|
* Copyright 2005 Oliver Stieber
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
/* IDirect3DCubeTexture8 IUnknown parts follow: */
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
|
|
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
|
|
IUnknown_Release(This->parentDevice);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n" , This);
|
|
return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
|
|
}
|
|
|
|
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
|
|
}
|
|
|
|
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
|
|
}
|
|
|
|
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
|
|
}
|
|
|
|
/* IDirect3DCubeTexture8 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
WINED3DSURFACE_DESC wined3ddesc;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
|
|
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
|
|
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
|
|
wined3ddesc.Usage = &pDesc->Usage;
|
|
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
|
|
wined3ddesc.Size = &pDesc->Size;
|
|
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
|
|
wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */
|
|
wined3ddesc.Width = &pDesc->Width;
|
|
wined3ddesc.Height = &pDesc->Height;
|
|
|
|
return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
IWineD3DSurface *mySurface = NULL;
|
|
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
|
|
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
|
|
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
|
|
IWineD3DCubeTexture_Release(mySurface);
|
|
}
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
|
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
|
TRACE("(%p) Relay\n", This);
|
|
return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
|
|
}
|
|
|
|
|
|
const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DCubeTexture8Impl_QueryInterface,
|
|
IDirect3DCubeTexture8Impl_AddRef,
|
|
IDirect3DCubeTexture8Impl_Release,
|
|
/* IDirect3DResource8 */
|
|
IDirect3DCubeTexture8Impl_GetDevice,
|
|
IDirect3DCubeTexture8Impl_SetPrivateData,
|
|
IDirect3DCubeTexture8Impl_GetPrivateData,
|
|
IDirect3DCubeTexture8Impl_FreePrivateData,
|
|
IDirect3DCubeTexture8Impl_SetPriority,
|
|
IDirect3DCubeTexture8Impl_GetPriority,
|
|
IDirect3DCubeTexture8Impl_PreLoad,
|
|
IDirect3DCubeTexture8Impl_GetType,
|
|
/* IDirect3DBaseTexture8 */
|
|
IDirect3DCubeTexture8Impl_SetLOD,
|
|
IDirect3DCubeTexture8Impl_GetLOD,
|
|
IDirect3DCubeTexture8Impl_GetLevelCount,
|
|
/* IDirect3DCubeTexture8 */
|
|
IDirect3DCubeTexture8Impl_GetLevelDesc,
|
|
IDirect3DCubeTexture8Impl_GetCubeMapSurface,
|
|
IDirect3DCubeTexture8Impl_LockRect,
|
|
IDirect3DCubeTexture8Impl_UnlockRect,
|
|
IDirect3DCubeTexture8Impl_AddDirtyRect
|
|
};
|