mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 14:40:56 +00:00
5f395061ef
constants (the Mesa bug) and VRally use the 0..95 indexes so fix it - fix normalize for some HW VertexShader inputs - trying to fix the combination of NV_texture_combine_4 with texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for NV_texture_combine_4) - if shaders disabled declare to support 0 for MaxVertexShaderConst.
6 lines
158 B
Ruby
6 lines
158 B
Ruby
@ stdcall D3D8GetSWInfo()
|
|
@ stdcall DebugSetMute()
|
|
@ stdcall Direct3DCreate8(long)
|
|
@ stdcall ValidatePixelShader(ptr ptr)
|
|
@ stdcall ValidateVertexShader(ptr)
|