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c579fa6213
flag that they are mostly stubs.
197 lines
7.9 KiB
C
197 lines
7.9 KiB
C
/*
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* IDirect3D9 implementation
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3D9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
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{
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D9)) {
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IDirect3D9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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IWineD3D_Release(This->WineD3D);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D9 Interface follow: */
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HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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}
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UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_GetAdapterCount(This->WineD3D);
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}
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HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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/* dx8 and dx9 have different structures to be filled in, with incompatible
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layouts so pass in pointers to the places to be filled via an internal
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structure */
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adapter_id.Driver = pIdentifier->Driver;
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adapter_id.Description = pIdentifier->Description;
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adapter_id.DeviceName = pIdentifier->DeviceName;
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adapter_id.DriverVersion = &pIdentifier->DriverVersion;
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adapter_id.VendorId = &pIdentifier->VendorId;
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adapter_id.DeviceId = &pIdentifier->DeviceId;
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adapter_id.SubSysId = &pIdentifier->SubSysId;
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adapter_id.Revision = &pIdentifier->Revision;
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adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
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adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
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return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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}
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UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
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}
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HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, pMode);
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}
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HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
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}
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HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
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BackBufferFormat, Windowed);
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}
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HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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Usage, RType, CheckFormat);
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}
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HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
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Windowed, MultiSampleType, pQualityLevels);
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}
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HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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RenderTargetFormat, DepthStencilFormat);
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}
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HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
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TargetFormat);
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}
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HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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FIXME("(%p): stub\n", This);
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return D3D_OK;
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}
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HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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}
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HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice9** ppReturnedDeviceInterface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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IDirect3D9Vtbl Direct3D9_Vtbl =
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{
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IDirect3D9Impl_QueryInterface,
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IDirect3D9Impl_AddRef,
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IDirect3D9Impl_Release,
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IDirect3D9Impl_RegisterSoftwareDevice,
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IDirect3D9Impl_GetAdapterCount,
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IDirect3D9Impl_GetAdapterIdentifier,
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IDirect3D9Impl_GetAdapterModeCount,
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IDirect3D9Impl_EnumAdapterModes,
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IDirect3D9Impl_GetAdapterDisplayMode,
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IDirect3D9Impl_CheckDeviceType,
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IDirect3D9Impl_CheckDeviceFormat,
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IDirect3D9Impl_CheckDeviceMultiSampleType,
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IDirect3D9Impl_CheckDepthStencilMatch,
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IDirect3D9Impl_CheckDeviceFormatConversion,
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IDirect3D9Impl_GetDeviceCaps,
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IDirect3D9Impl_GetAdapterMonitor,
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IDirect3D9Impl_CreateDevice
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};
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