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455 lines
14 KiB
C
455 lines
14 KiB
C
/*
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* dlls/rsaenh/handle.c
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* Support code to manage HANDLE tables.
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*
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* Copyright 1998 Alexandre Julliard
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* Copyright 2002-2004 Mike McCormack for CodeWeavers
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* Copyright 2004 Michael Jung
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <string.h>
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "handle.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(handle);
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#define HANDLE2INDEX(h) ((h)-1)
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#define INDEX2HANDLE(i) ((i)+1)
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/******************************************************************************
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* init_handle_table
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*
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* Initializes the HANDLETABLE structure pointed to by lpTable
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*
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* PARAMS
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* lpTable [I] Pointer to the HANDLETABLE structure, which is to be initalized.
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*
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* NOTES
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* Note that alloc_handle_table calls init_handle_table on it's own, which
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* means that you only have to call init_handle_table, if you use a global
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* variable of type HANDLETABLE for your handle table. However, in this
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* case you have to call destroy_handle_table when you don't need the table
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* any more.
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*/
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void init_handle_table(HANDLETABLE *lpTable)
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{
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TRACE("(lpTable=%p)\n", lpTable);
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lpTable->paEntries = NULL;
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lpTable->iEntries = 0;
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lpTable->iFirstFree = 0;
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InitializeCriticalSection(&lpTable->mutex);
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}
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/******************************************************************************
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* destroy_handle_table
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*
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* Destroys the handle table.
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, which is to be destroyed.
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*
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* NOTES
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* Note that release_handle_table takes care of this.
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*/
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void destroy_handle_table(HANDLETABLE *lpTable)
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{
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TRACE("(lpTable=%p)\n", lpTable);
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HeapFree(GetProcessHeap(), 0, lpTable->paEntries);
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DeleteCriticalSection(&lpTable->mutex);
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}
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/******************************************************************************
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* is_valid_handle
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*
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* Tests if handle is valid given the specified handle table
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, with respect to which the handle's
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* validness is tested.
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* handle [I] The handle tested for validness.
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* dwType [I] A magic value that identifies the referenced object's type.
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*
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* RETURNS
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* non zero, if handle is valid.
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* zero, if handle is not valid.
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*/
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int is_valid_handle(HANDLETABLE *lpTable, unsigned int handle, DWORD dwType)
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{
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unsigned int index = HANDLE2INDEX(handle);
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int ret = 0;
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TRACE("(lpTable=%p, handle=%d)\n", lpTable, handle);
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EnterCriticalSection(&lpTable->mutex);
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/* We don't use zero handle values */
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if (!handle) goto exit;
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/* Check for index out of table bounds */
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if (index >= lpTable->iEntries) goto exit;
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/* Check if this handle is currently allocated */
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if (!lpTable->paEntries[index].pObject) goto exit;
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/* Check if this handle references an object of the correct type. */
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if (lpTable->paEntries[index].pObject->dwType != dwType) goto exit;
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ret = 1;
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exit:
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LeaveCriticalSection(&lpTable->mutex);
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return ret;
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}
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/******************************************************************************
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* alloc_handle_table
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*
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* Allocates a new handle table
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*
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* PARAMS
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* lplpTable [O] Pointer to the variable, to which the pointer to the newly
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* allocated handle table is written.
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* RETURNS
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* non zero, if successful
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* zero, if not successful (out of process heap memory)
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*
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* NOTES
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* If all you need is a single handle table, you may as well declare a global
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* variable of type HANDLETABLE and call init_handle_table on your own.
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*/
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int alloc_handle_table(HANDLETABLE **lplpTable)
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{
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TRACE("(lplpTable=%p)\n", lplpTable);
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*lplpTable = HeapAlloc(GetProcessHeap(), 0, sizeof(HANDLETABLE));
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if (*lplpTable)
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{
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init_handle_table(*lplpTable);
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return 1;
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}
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else
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return 0;
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}
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/******************************************************************************
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* release_handle_table
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*
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* Releases a handle table and frees the resources it used.
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, which is to be released.
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*
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* RETURNS
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* non zero, if successful
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* zero, if not successful
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*
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* NOTES
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* All valid handles still in the table are released also.
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*/
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int release_handle_table(HANDLETABLE *lpTable)
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{
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TRACE("(lpTable=%p)\n", lpTable);
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release_all_handles(lpTable);
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destroy_handle_table(lpTable);
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return (int)HeapFree(GetProcessHeap(), 0, lpTable);
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}
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/******************************************************************************
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* grow_handle_table [Internal]
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*
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* Grows the number of entries in the given table by TABLE_SIZE_INCREMENT
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*
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* PARAMS
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* lpTable [I] Pointer to the table, which is to be grown
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*
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* RETURNS
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* non zero, if successful
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* zero, if not successful (out of memory on process heap)
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*
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* NOTES
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* This is a support function for alloc_handle. Do not call!
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*/
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static int grow_handle_table(HANDLETABLE *lpTable)
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{
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HANDLETABLEENTRY *newEntries;
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unsigned int i, newIEntries;
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newIEntries = lpTable->iEntries + TABLE_SIZE_INCREMENT;
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newEntries = HeapAlloc(GetProcessHeap(), 0, sizeof(HANDLETABLEENTRY)*newIEntries);
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if (!newEntries)
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return 0;
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if (lpTable->paEntries)
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{
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memcpy(newEntries, lpTable->paEntries, sizeof(HANDLETABLEENTRY)*lpTable->iEntries);
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HeapFree(GetProcessHeap(), 0, lpTable->paEntries);
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}
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for (i=lpTable->iEntries; i<newIEntries; i++)
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{
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newEntries[i].pObject = NULL;
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newEntries[i].iNextFree = i+1;
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}
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lpTable->paEntries = newEntries;
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lpTable->iEntries = newIEntries;
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return 1;
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}
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/******************************************************************************
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* alloc_handle
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*
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* Allocates a new handle to the specified object in a given handle table.
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, from which the new handle is
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* allocated.
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* lpObject [I] Pointer to the object, for which a handle shall be allocated.
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* lpHandle [O] Pointer to a handle variable, into which the handle value will
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* be stored. If not successful, this will be
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* INVALID_HANDLE_VALUE
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* RETURNS
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* non zero, if successful
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* zero, if not successful (no free handle)
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*/
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int alloc_handle(HANDLETABLE *lpTable, OBJECTHDR *lpObject, unsigned int *lpHandle)
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{
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int ret = 0;
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TRACE("(lpTable=%p, lpObject=%p, lpHandle=%p)\n", lpTable, lpObject, lpHandle);
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EnterCriticalSection(&lpTable->mutex);
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if (lpTable->iFirstFree >= lpTable->iEntries)
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if (!grow_handle_table(lpTable))
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{
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*lpHandle = (unsigned int)INVALID_HANDLE_VALUE;
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goto exit;
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}
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*lpHandle = INDEX2HANDLE(lpTable->iFirstFree);
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lpTable->paEntries[lpTable->iFirstFree].pObject = lpObject;
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lpTable->iFirstFree = lpTable->paEntries[lpTable->iFirstFree].iNextFree;
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InterlockedIncrement(&lpObject->refcount);
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ret = 1;
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exit:
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LeaveCriticalSection(&lpTable->mutex);
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return ret;
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}
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/******************************************************************************
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* release_handle
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*
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* Releases resources occupied by the specified handle in the given table.
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* The reference count of the handled object is decremented. If it becomes
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* zero and if the 'destructor' function pointer member is non NULL, the
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* destructor function will be called. Note that release_handle does not
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* release resources other than the handle itself. If this is wanted, do it
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* in the destructor function.
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, from which a handle is to be
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* released.
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* handle [I] The handle, which is to be released
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* dwType [I] Identifier for the type of the object, for which a handle is
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* to be released.
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*
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* RETURNS
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* non zero, if successful
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* zero, if not successful (invalid handle)
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*/
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int release_handle(HANDLETABLE *lpTable, unsigned int handle, DWORD dwType)
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{
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unsigned int index = HANDLE2INDEX(handle);
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OBJECTHDR *pObject;
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int ret = 0;
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TRACE("(lpTable=%p, hande=%d)\n", lpTable, handle);
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EnterCriticalSection(&lpTable->mutex);
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if (!is_valid_handle(lpTable, handle, dwType))
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goto exit;
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pObject = lpTable->paEntries[index].pObject;
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if (InterlockedDecrement(&pObject->refcount) == 0)
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{
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TRACE("destroying handle %d\n", handle);
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if (pObject->destructor)
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pObject->destructor(pObject);
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}
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lpTable->paEntries[index].pObject = NULL;
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lpTable->paEntries[index].iNextFree = lpTable->iFirstFree;
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lpTable->iFirstFree = index;
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ret = 1;
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exit:
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LeaveCriticalSection(&lpTable->mutex);
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return ret;
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}
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/******************************************************************************
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* release_all_handles
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*
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* Releases all valid handles in the given handle table and shrinks the table
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* to zero size.
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*
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* PARAMS
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* lpTable [I] The table of which all valid handles shall be released.
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*/
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void release_all_handles(HANDLETABLE *lpTable)
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{
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unsigned int i;
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TRACE("(lpTable=%p)\n", lpTable);
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EnterCriticalSection(&lpTable->mutex);
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for (i=0; i<lpTable->iEntries; i++)
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if (lpTable->paEntries[i].pObject)
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release_handle(lpTable, lpTable->paEntries[i].pObject->dwType, INDEX2HANDLE(i));
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LeaveCriticalSection(&lpTable->mutex);
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}
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/******************************************************************************
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* lookup_handle
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*
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* Returns the object identified by the handle in the given handle table
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, in which the handle is looked up.
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* handle [I] The handle, which is to be looked up
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* lplpObject [O] Pointer to the variable, into which the pointer to the
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* object looked up is copied.
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* RETURNS
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* non zero, if successful
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* zero, if not successful (invalid handle)
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*/
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int lookup_handle(HANDLETABLE *lpTable, unsigned int handle, DWORD dwType, OBJECTHDR **lplpObject)
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{
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int ret = 0;
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TRACE("(lpTable=%p, handle=%d, lplpObject=%p)\n", lpTable, handle, lplpObject);
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EnterCriticalSection(&lpTable->mutex);
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if (!is_valid_handle(lpTable, handle, dwType))
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{
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*lplpObject = NULL;
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goto exit;
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}
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*lplpObject = lpTable->paEntries[HANDLE2INDEX(handle)].pObject;
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ret = 1;
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exit:
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LeaveCriticalSection(&lpTable->mutex);
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return ret;
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}
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/******************************************************************************
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* copy_handle
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*
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* Copies a handle. Increments the reference count of the object referenced
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* by the handle.
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, which holds the handle to be copied.
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* handle [I] The handle to be copied.
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* copy [O] Pointer to a handle variable, where the copied handle is put.
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*
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* RETURNS
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* non zero, if successful
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* zero, if not successful (invalid handle or out of memory)
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*/
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int copy_handle(HANDLETABLE *lpTable, unsigned int handle, DWORD dwType, unsigned int *copy)
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{
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OBJECTHDR *pObject;
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int ret;
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TRACE("(lpTable=%p, handle=%d, copy=%p)\n", lpTable, handle, copy);
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EnterCriticalSection(&lpTable->mutex);
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if (!lookup_handle(lpTable, handle, dwType, &pObject))
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{
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*copy = (unsigned int)INVALID_HANDLE_VALUE;
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LeaveCriticalSection(&lpTable->mutex);
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return 0;
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}
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ret = alloc_handle(lpTable, pObject, copy);
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LeaveCriticalSection(&lpTable->mutex);
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return ret;
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}
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/******************************************************************************
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* new_object
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*
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* Allocates a new object of size cbSize on the current process's heap.
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* Initializes the object header using the destructor and dwType params.
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* Allocates a handle to the object in the handle table pointed to by lpTable.
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* Returns a pointer to the created object in ppObject.
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* Returns a handle to the created object.
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*
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* PARAMS
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* lpTable [I] Pointer to the handle table, from which a handle is to be
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* allocated.
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* cbSize [I] Size of the object to be allocated in bytes.
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* dwType [I] Object type; will be copied to the object header.
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* destructor [I] Function pointer to a destructor function. Will be called
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* once the object's reference count gets zero.
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* ppObject [O] Pointer to a pointer variable, where a pointer to the newly
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* created object will be stored. You may set this to NULL.
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*
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* RETURNS
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* INVALID_HANDLE_VALUE, if something went wrong.
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* a handle to the new object, if successful.
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*/
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unsigned int new_object(HANDLETABLE *lpTable, size_t cbSize, DWORD dwType, DESTRUCTOR destructor,
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OBJECTHDR **ppObject)
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{
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OBJECTHDR *pObject;
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unsigned int hObject;
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if (ppObject)
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*ppObject = NULL;
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pObject = HeapAlloc(GetProcessHeap(), 0, cbSize);
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if (!pObject)
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return (unsigned int)INVALID_HANDLE_VALUE;
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pObject->dwType = dwType;
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pObject->refcount = 0;
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pObject->destructor = destructor;
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if (!alloc_handle(lpTable, pObject, &hObject))
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HeapFree(GetProcessHeap(), 0, pObject);
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else
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if (ppObject)
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*ppObject = pObject;
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return hObject;
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}
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