wine/dlls/d3d8
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
..
tests d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
cubetexture.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
d3d8_main.c
d3d8_private.h d3d8: Do some more verification on handles. 2009-06-16 13:36:48 +02:00
d3d8.spec
device.c d3d8: Add WINED3DFMT_W11V11U10 <=> D3DFMT_W11V11U10 conversion. 2009-06-19 13:52:42 +02:00
directx.c wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER. 2009-07-07 11:50:30 +02:00
indexbuffer.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
pixelshader.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
stateblock.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
surface.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
swapchain.c
texture.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
version.rc
vertexbuffer.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00