mirror of
https://github.com/reactos/wine.git
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763 lines
27 KiB
Perl
Executable File
763 lines
27 KiB
Perl
Executable File
#!/usr/bin/perl -w
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use strict;
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# This script is called thus :
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#
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# make_opengl [opengl_version]
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#
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# - It needs the gl.spec and gl.tm files in the current directory.
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# These files are hosted in the OpenGL extension registry at
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# opengl.org:
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#
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# http://www.opengl.org/registry/api/gl.spec
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# http://www.opengl.org/registry/api/gl.tm
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#
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# If they are not found in the current directory the script will
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# attempt to download them from there.
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#
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# The files used to be hosted and maintained by SGI. You can still find
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# find them in the sample implementation CVS tree which is located at
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# CVS_ROOT/projects/ogl-sample/main/doc/registry/specs.
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# You can also find them on the web at the following URL :
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# http://oss.sgi.com/cgi-bin/cvsweb.cgi/projects/ogl-sample/main/doc/registry/specs/
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#
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# - opengl_version is the OpenGL version emulated by the library
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# (can be 1.0 to 1.5). The default is 1.1.
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#
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# This script generates the three following files :
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#
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# - opengl32.spec : the spec file giving all the exported functions
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# of the OpenGL32.DLL library. These functions are the one an
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# application can directly link to (and are all the functions
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# defined in the OpenGL core for the version defined by
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# 'opengl_version').
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#
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# - opengl_norm.c : this file contains the thunks for all OpenGL
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# functions that are defined in 'opengl32.spec'. The corresponding
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# functions NEED to be defined in Linux's libGL or the library
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# won't be able to be linked in.
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#
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# - opengl_ext.c : in this file are stored thunks for ALL possible
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# OpenGL extensions (at least, all the extensions that are defined
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# in the OpenGL extension registry). Contrary to 'opengl_norm.c',
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# you do not need to have these extensions in your libGL to have
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# OpenGL work (as they are resolved at run-time using
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# glXGetProcAddressARB).
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#
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# Copyright 2000 Lionel Ulmer
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#
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#
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# Files to generate
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#
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my $spec_file = "opengl32.spec";
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my $norm_file = "opengl_norm.c";
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my $ext_file = "opengl_ext.c";
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# Set to 0 for removing the ENTER / LEAVE GL calls
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my $gen_thread_safe = 1;
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# Prefix used for the local variables
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my $ext_prefix = "func_";
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# If set to 1, generate TRACEs for each OpenGL function
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my $gen_traces = 1;
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#
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# List of categories to put in the 'opengl_norm.c' file
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#
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my %cat_1_0 = ( "display-list" => 1,
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"drawing" => 1,
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"drawing-control" => 1,
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"feedback" => 1,
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"framebuf" => 1,
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"misc" => 1,
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"modeling" => 1,
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"pixel-op" => 1,
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"pixel-rw" => 1,
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"state-req" => 1,
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"xform" => 1,
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"VERSION_1_0" => 1,
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"VERSION_1_0_DEPRECATED" => 1 );
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my %cat_1_1 = ( %cat_1_0,
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"VERSION_1_1" => 1,
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"VERSION_1_1_DEPRECATED" => 1 );
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my %cat_1_2 = ( %cat_1_1,
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"VERSION_1_2" => 1,
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"VERSION_1_2_DEPRECATED" => 1 );
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my %cat_1_3 = ( %cat_1_2,
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"VERSION_1_3" => 1,
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"VERSION_1_3_DEPRECATED" => 1 );
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my %cat_1_4 = ( %cat_1_3,
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"VERSION_1_4" => 1,
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"VERSION_1_4_DEPRECATED" => 1 );
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my %cat_1_5 = ( %cat_1_4,
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"VERSION_1_5" => 1,
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"VERSION_1_5_DEPRECATED" => 1 );
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my %norm_categories = ();
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#
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# This hash table gives the conversion between OpenGL types and what
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# is used by the TRACE printfs
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#
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my %debug_conv =
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("GLbitfield" => "%d",
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"GLboolean" => "%d",
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"GLbyte" => "%d",
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"GLclampd" => "%f",
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"GLclampf" => "%f",
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"GLdouble" => "%f",
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"GLenum" => "%d",
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"GLfloat" => "%f",
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"GLint" => "%d",
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"GLshort" => "%d",
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"GLsizei" => "%d",
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"GLstring" => "%s",
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"GLubyte" => "%d",
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"GLuint" => "%d",
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"GLushort" => "%d",
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"GLhalfNV" => "%d",
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"GLintptrARB" => "%ld",
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"GLsizeiptrARB" => "%ld",
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"GLintptr" => "%ld",
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"GLsizeiptr" => "%ld",
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"GLhandleARB" => "%d",
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"GLcharARB" => "%c",
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"GLvoid" => "(void)",
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"_GLfuncptr" => "%p",
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"UINT64" => "%s,wine_dbgstr_longlong(%s)"
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);
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#
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# This hash table gives the conversion between OpenGL types and what
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# is used in the .spec file
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#
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my %arg_conv =
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("GLbitfield" => [ "long", 4 ],
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"GLboolean" => [ "long", 4 ],
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"GLbyte" => [ "long", 4 ],
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"GLclampd" => [ "double", 8 ],
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"GLclampf" => [ "long", 4 ],
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"GLdouble" => [ "double", 8 ],
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"GLenum" => [ "long", 4 ],
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"GLfloat" => [ "long", 4 ],
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"GLint" => [ "long", 4 ],
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"GLshort" => [ "long", 4 ],
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"GLsizei" => [ "long", 4 ],
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"GLstring" => [ "str", 4 ],
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"GLubyte" => [ "long", 4 ],
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"GLuint" => [ "long", 4 ],
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"GLushort" => [ "long", 4 ],
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"GLhalfNV" => [ "long", 4 ],
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"GLintptrARB" => [ "long", 4 ],
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"GLsizeiptrARB" => [ "long", 4 ],
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"GLhandleARB" => [ "long", 4 ],
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"GLcharARB" => [ "long", 4 ],
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"GLintptr" => [ "long", 4 ],
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"GLsizeiptr" => [ "long", 4 ],
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"GLvoid" => [ "void", 4 ],
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"_GLfuncptr" => [ "ptr", 4 ]);
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#
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# Used to convert some types
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#
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sub ConvertType($)
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{
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my ($type) = @_;
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my %hash = ( "GLstring" => "const GLubyte *",
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"GLintptrARB" => "INT_PTR",
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"GLsizeiptrARB" => "INT_PTR",
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"GLintptr" => "INT_PTR",
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"GLsizeiptr" => "INT_PTR",
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"GLhandleARB" => "unsigned int",
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"GLcharARB" => "char",
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"GLchar" => "char",
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"GLhalfNV" => "unsigned short" );
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foreach my $org (reverse sort keys %hash) {
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if ($type =~ /$org/) {
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my ($before, $after) = ($type =~ /^(.*)$org(.*)$/);
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return "$before$hash{$org}$after";
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}
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}
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return $type;
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}
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#
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# Used to convert some variable names
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#
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sub ConvertVarName($)
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{
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my ($type) = @_;
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my %hash = ( "near" => "nearParam",
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"far" => "farParam" );
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foreach my $org (keys %hash) {
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if ($type =~ /$org/) {
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my ($before, $after) = ($type =~ /^(.*)$org(.*)$/);
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return "$before$hash{$org}$after";
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}
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}
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return $type;
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}
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#
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# This functions generates the thunk for a given function.
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#
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sub GenerateThunk($$$$$)
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{
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my ($func_ref, $comment, $prefix, $thread_safe, $local_var) = @_;
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my $ret = "";
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my $call_arg = "";
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my $trace_call_arg = "";
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my $trace_arg = "";
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return "" if $func_ref->[0] eq "glGetString";
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return "" if $func_ref->[0] eq "glGetIntegerv";
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return "" if $func_ref->[0] eq "glFinish";
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return "" if $func_ref->[0] eq "glFlush";
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# If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-)
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# Patrik says: Well I would be even happier if a (OPENGL32.@) was added as well. Done. :-)
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if ($comment eq 1) {
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$ret = "$ret/***********************************************************************\n";
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$ret = "$ret * $func_ref->[0] (OPENGL32.\@)\n";
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$ret = "$ret */\n";
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}
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$ret = $ret . ConvertType($func_ref->[1]) . " WINAPI wine_$func_ref->[0]( ";
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for (my $i = 0; $i < @{$func_ref->[2]}; $i++) {
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## Quick debug code :-)
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## print $func_ref->[2]->[$i]->[1] . "\n";
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my $type = $func_ref->[2]->[$i]->[0];
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my $name = ConvertVarName($func_ref->[2]->[$i]->[1]);
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$ret .= ConvertType($type) . " $name";
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$call_arg .= $name;
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if ($type =~ /\*/) {
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$trace_arg .= "%p";
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$trace_call_arg .= $name;
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} else {
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if ($debug_conv{$type} =~ /(.*),(.*)/)
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{
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$trace_arg .= $1;
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$trace_call_arg .= sprintf $2, $name;
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}
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else
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{
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$trace_arg .= $debug_conv{$type};
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$trace_call_arg .= $name;
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}
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}
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if ($i+1 < @{$func_ref->[2]}) {
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$ret .= ", ";
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$call_arg .= ", ";
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$trace_call_arg .= ", ";
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$trace_arg .= ", ";
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} else {
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$ret .= " ";
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$call_arg .= " ";
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$trace_call_arg .= " ";
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}
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}
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$ret .= 'void ' if (!@{$func_ref->[2]});
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$ret = "$ret) {\n";
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if ($func_ref->[1] ne "void") {
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$ret = "$ret " . ConvertType($func_ref->[1]) . " ret_value;\n";
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}
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$ret .= $local_var;
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if ($gen_traces) {
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$ret = "$ret TRACE(\"($trace_arg)\\n\"";
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if ($trace_arg ne "") {
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$ret .= ", $trace_call_arg";
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}
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$ret = "$ret);\n";
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}
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if ($thread_safe) {
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$ret = "$ret ENTER_GL();\n";
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}
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$ret = "$ret ";
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if ($func_ref->[1] ne "void") {
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$ret = $ret . "ret_value = ";
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}
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$ret = "$ret$prefix$func_ref->[0]( $call_arg);\n";
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if ($thread_safe) {
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$ret = "$ret LEAVE_GL();\n";
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}
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if ($func_ref->[1] ne "void") {
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$ret = "$ret return ret_value;\n"
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}
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$ret = "$ret}\n";
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# Return this string....
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return $ret;
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}
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#
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# Extract and checks the number of arguments
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#
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if (@ARGV > 1) {
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my $name0=$0;
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$name0=~s%^.*/%%;
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die "Usage: $name0 [version]\n";
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}
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my $version = $ARGV[0] || "1.1";
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if ($version eq "1.0") {
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%norm_categories = %cat_1_0;
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} elsif ($version eq "1.1") {
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%norm_categories = %cat_1_1;
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} elsif ($version eq "1.2") {
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%norm_categories = %cat_1_2;
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} elsif ($version eq "1.3") {
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%norm_categories = %cat_1_3;
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} elsif ($version eq "1.4") {
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%norm_categories = %cat_1_4;
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} elsif ($version eq "1.5") {
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%norm_categories = %cat_1_5;
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} else {
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die "Incorrect OpenGL version.\n";
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}
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#
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# Fetch the registry files
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#
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-f "gl.spec" || system "wget http://www.opengl.org/registry/api/gl.spec" || die "cannot download gl.spec";
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-f "gl.tm" || system "wget http://www.opengl.org/registry/api/gl.tm" || die "cannot download gl.tm";
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#
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# Open the registry files
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#
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open(TYPES, "gl.tm") || die "Could not open gl.tm";
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open(REGISTRY, "gl.spec") || die "Could not open gl.spec";
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#
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# First, create a mapping between the pseudo types used in the spec file
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# and OpenGL types using the 'gl.tm' file.
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#
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my %pseudo_to_opengl = ();
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while (my $line = <TYPES>) {
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if ($line !~ /\w*\#/) {
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my ($pseudo, $opengl) = ($line =~ /(\w*),\*,\*,\s*(.*),\*,\*/);
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$pseudo_to_opengl{$pseudo} = $opengl;
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}
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}
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# This is to override the 'void' -> '*' bogus conversion
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$pseudo_to_opengl{"void"} = "void";
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$pseudo_to_opengl{"sync"} = "GLvoid*";
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$pseudo_to_opengl{"Int64"} = "INT64";
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$pseudo_to_opengl{"UInt64"} = "UINT64";
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$pseudo_to_opengl{"Int64EXT"} = "INT64";
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$pseudo_to_opengl{"UInt64EXT"} = "UINT64";
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#
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# Then, create the list of all OpenGL functions using the 'gl.spec'
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# file. This will create two hash-tables, one with all the function
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# whose category matches the one listed in '@norm_categories', the other
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# with all other functions.
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#
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# An element of the hash table is a reference to an array with these
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# elements :
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#
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# - function name
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#
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# - return type
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#
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# - reference to an array giving the list of arguments (an empty array
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# for a 'void' function).
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#
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# The list of arguments is itself an array of reference to arrays. Each
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# of these arrays represents the argument type and the argument name.
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#
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# An example :
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#
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# void glBitmap( GLsizei width, GLsizei height,
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# GLfloat xorig, GLfloat yorig,
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# GLfloat xmove, GLfloat ymove,
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# const GLubyte *bitmap );
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#
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# Would give something like that :
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#
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# [ "glBitmap",
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# "void",
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# [ [ "GLsizei", "width" ],
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# [ "GLsizei", "height" ],
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# [ "GLfloat", "xorig" ],
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# [ "GLfloat", "yorig" ],
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# [ "GLfloat", "xmove" ],
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# [ "GLfloat", "ymove" ],
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# [ "GLubyte *", "bitmap"] ] ];
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#
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my %norm_functions = ();
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#
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# This stores various extensions NOT part of the GL extension registry but still
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# implemented by most OpenGL libraries out there...
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#
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my %ext_functions =
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( "glDeleteBufferRegion" => [ "glDeleteBufferRegion", "void", [ [ "GLenum", "region" ] ], "glDeleteBufferRegion", "GL_KTX_buffer_region" ],
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"glReadBufferRegion" => [ "glReadBufferRegion", "void", [ [ "GLenum", "region" ],
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[ "GLint", "x" ],
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[ "GLint", "y" ],
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[ "GLsizei", "width" ],
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[ "GLsizei", "height" ] ], "glReadBufferRegion", "GL_KTX_buffer_region" ],
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"glDrawBufferRegion" => [ "glDrawBufferRegion", "void", [ [ "GLenum", "region" ],
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[ "GLint", "x" ],
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[ "GLint", "y" ],
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[ "GLsizei", "width" ],
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[ "GLsizei", "height" ],
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[ "GLint", "xDest" ],
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[ "GLint", "yDest" ] ], "glDrawBufferRegion", "GL_KTX_buffer_region" ],
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"glBufferRegionEnabled" => [ "glBufferRegionEnabled", "GLuint", [ ], "glBufferRegionEnabled", "GL_KTX_buffer_region" ],
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"glNewBufferRegion" => [ "glNewBufferRegion", "GLuint", [ [ "GLenum", "type" ] ], "glNewBufferRegion", "GL_KTX_buffer_region" ],
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"glMTexCoord2fSGIS" => [ "glMTexCoord2fSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat", "s" ],
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[ "GLfloat", "t" ] ], "glMTexCoord2fSGIS", "GL_SGIS_multitexture" ],
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"glMTexCoord2fvSGIS" => [ "glMTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat *", "v" ] ], "glMTexCoord2fvSGIS", "GL_SGIS_multitexture" ],
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"glMultiTexCoord1dSGIS" => [ "glMultiTexCoord1dSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble", "s" ] ], "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture" ],
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"glMultiTexCoord1dvSGIS" => [ "glMultiTexCoord1dvSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLdouble *", "v" ] ], "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture" ],
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"glMultiTexCoord1fSGIS" => [ "glMultiTexCoord1fSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLfloat", "s" ] ], "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture" ],
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"glMultiTexCoord1fvSGIS" => [ "glMultiTexCoord1fvSGIS", "void", [ [ "GLenum", "target" ],
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[ "const GLfloat *", "v" ] ], "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture" ],
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"glMultiTexCoord1iSGIS" => [ "glMultiTexCoord1iSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint", "s" ] ], "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture" ],
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"glMultiTexCoord1ivSGIS" => [ "glMultiTexCoord1ivSGIS", "void", [ [ "GLenum", "target" ],
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[ "GLint *", "v" ] ], "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord1sSGIS" => [ "glMultiTexCoord1sSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ] ], "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord1svSGIS" => [ "glMultiTexCoord1svSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2dSGIS" => [ "glMultiTexCoord2dSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s"],
|
|
[ "GLdouble", "t" ] ], "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2dvSGIS" => [ "glMultiTexCoord2dvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2fSGIS" => [ "glMultiTexCoord2fSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ] ], "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2fvSGIS" => [ "glMultiTexCoord2fvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2iSGIS" => [ "glMultiTexCoord2iSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ] ], "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2ivSGIS" => [ "glMultiTexCoord2ivSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2sSGIS" => [ "glMultiTexCoord2sSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ] ], "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord2svSGIS" => [ "glMultiTexCoord2svSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3dSGIS" => [ "glMultiTexCoord3dSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s" ],
|
|
[ "GLdouble", "t" ],
|
|
[ "GLdouble", "r" ] ], "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3dvSGIS" => [ "glMultiTexCoord3dvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3fSGIS" => [ "glMultiTexCoord3fSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ],
|
|
[ "GLfloat", "r" ] ], "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3fvSGIS" => [ "glMultiTexCoord3fvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3iSGIS" => [ "glMultiTexCoord3iSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ],
|
|
[ "GLint", "r" ] ], "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3ivSGIS" => [ "glMultiTexCoord3ivSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3sSGIS" => [ "glMultiTexCoord3sSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ],
|
|
[ "GLshort", "r" ] ], "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord3svSGIS" => [ "glMultiTexCoord3svSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4dSGIS" => [ "glMultiTexCoord4dSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s" ],
|
|
[ "GLdouble", "t" ],
|
|
[ "GLdouble", "r" ],
|
|
[ "GLdouble", "q" ] ], "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4dvSGIS" => [ "glMultiTexCoord4dvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4fSGIS" => [ "glMultiTexCoord4fSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ],
|
|
[ "GLfloat", "r" ],
|
|
[ "GLfloat", "q" ] ], "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4fvSGIS" => [ "glMultiTexCoord4fvSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4iSGIS" => [ "glMultiTexCoord4iSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ],
|
|
[ "GLint", "r" ],
|
|
[ "GLint", "q" ] ], "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4ivSGIS" => [ "glMultiTexCoord4ivSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4sSGIS" => [ "glMultiTexCoord4sSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ],
|
|
[ "GLshort", "r" ],
|
|
[ "GLshort", "q" ] ], "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoord4svSGIS" => [ "glMultiTexCoord4svSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture" ],
|
|
"glMultiTexCoordPointerSGIS" => [ "glMultiTexCoordPointerSGIS", "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "size" ],
|
|
[ "GLenum", "type" ],
|
|
[ "GLsizei", "stride" ],
|
|
[ "GLvoid *", "pointer" ] ], "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture" ],
|
|
"glSelectTextureSGIS" => [ "glSelectTextureSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureSGIS", "GL_SGIS_multitexture" ],
|
|
"glSelectTextureCoordSetSGIS" => [ "glSelectTextureCoordSetSGIS", "void", [ [ "GLenum", "target" ] ], "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture" ],
|
|
"glDeleteObjectBufferATI" => [ "glDeleteObjectBufferATI", "void", [ [ "GLuint", "buffer" ] ], "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object" ]
|
|
);
|
|
|
|
my @arg_names;
|
|
my %arg_types;
|
|
while (my $line = <REGISTRY>) {
|
|
if ($line =~ /^\w*\(.*\)/) {
|
|
# Get the function name (NOTE: the 'gl' prefix needs to be added later)
|
|
my ($funcname, $args) = ($line =~ /^(\w*)\((.*)\)/);
|
|
# and the argument names
|
|
@arg_names = split /\s*,\s*/, $args;
|
|
|
|
# After get :
|
|
# - the return type
|
|
# - category (the extension the function is part of)
|
|
# - the argument types
|
|
# - the category the function belongs
|
|
%arg_types = ();
|
|
my $category = "";
|
|
my $ret_type = "";
|
|
while (1) {
|
|
$line = <REGISTRY>;
|
|
unless (defined($line)) {
|
|
last;
|
|
} elsif ($line =~ /^\s*$/) {
|
|
if (($category eq "") || ($ret_type eq "")) {
|
|
die "Missing 'category' line in function $funcname.\n";
|
|
}
|
|
last;
|
|
} elsif ($line =~ /\t*return\t*(\w*)/) {
|
|
($ret_type) = ($line =~ /\t*return\s*(\w*)/);
|
|
$ret_type = $pseudo_to_opengl{$ret_type};
|
|
unless (defined($ret_type)) {
|
|
die "Unsupported return type in function $funcname\n";
|
|
}
|
|
} elsif ($line =~ /^\t*category/) {
|
|
($category) = ($line =~ /^\t*category\s*([\w-]*)/);
|
|
} elsif ($line =~ /^\t*param/) {
|
|
my ($name, $base_type, $ext) = ($line =~ /\t*param\s*(\w*)\s*(\w*) (.*)/);
|
|
my $ptr = 0;
|
|
unless (defined($name)) {
|
|
chomp $line;
|
|
die "Broken spec file line $line in function $funcname\n";
|
|
}
|
|
|
|
if ($ext =~ /array/) {
|
|
# This is a pointer
|
|
$ptr = 1;
|
|
} elsif ($ext =~ /reference/) {
|
|
# This is a pointer
|
|
$ptr = 1;
|
|
} elsif ($ext =~ /value/) {
|
|
# And this a 'normal' value
|
|
$ptr = 0;
|
|
} else {
|
|
chomp $line;
|
|
die "Unsupported type : $line in function $funcname\n";
|
|
}
|
|
# Get the 'real' type and append a '*' in case of a pointer
|
|
my $type = $pseudo_to_opengl{$base_type};
|
|
unless (defined($type)) {
|
|
chomp $line;
|
|
die "Unsupported return type in function $funcname for type $base_type (line $line)\n";
|
|
}
|
|
if ($ptr) {
|
|
$type = "$type*";
|
|
}
|
|
|
|
$arg_types{$name} = $type;
|
|
}
|
|
}
|
|
|
|
# Now, build the argument reference
|
|
my $arg_ref = [ ];
|
|
for (my $i = 0; $i < @arg_names; $i++) {
|
|
unless (defined($arg_types{$arg_names[$i]})) {
|
|
print "@arg_names\n";
|
|
foreach (sort keys %arg_types) {
|
|
print "$_ => $arg_types{$_}\n";
|
|
}
|
|
die "Undefined type for $arg_names[$i] in function $funcname\n";
|
|
}
|
|
|
|
push @$arg_ref, [ $arg_types{$arg_names[$i]}, $arg_names[$i] ];
|
|
}
|
|
my $func_ref = [ "gl$funcname",
|
|
$ret_type,
|
|
$arg_ref,
|
|
"gl$funcname",
|
|
"GL_$category" ];
|
|
|
|
# Now, put in one or the other hash table
|
|
if ($norm_categories{$category}) {
|
|
$norm_functions{"gl$funcname"} = $func_ref;
|
|
} else {
|
|
$ext_functions{"gl$funcname"} = $func_ref;
|
|
}
|
|
}
|
|
}
|
|
|
|
#
|
|
# Clean up the input files
|
|
#
|
|
close(TYPES);
|
|
close(REGISTRY);
|
|
|
|
#
|
|
# Now, generate the output files. First, the spec file.
|
|
#
|
|
open(SPEC, ">$spec_file");
|
|
|
|
foreach (sort keys %norm_functions) {
|
|
my $func_name = $norm_functions{$_}->[0];
|
|
print SPEC "@ stdcall $func_name( ";
|
|
for (my $i = 0; $i < @{$norm_functions{$_}->[2]}; $i++) {
|
|
my $type = $norm_functions{$_}->[2]->[$i]->[0];
|
|
if ($type =~ /\*/) {
|
|
print SPEC "ptr ";
|
|
} elsif (defined($arg_conv{$type})) {
|
|
print SPEC "$@$arg_conv{$type}[0] ";
|
|
} else {
|
|
die "No conversion for GL type $type...\n";
|
|
}
|
|
}
|
|
print SPEC ") wine_$func_name\n";
|
|
}
|
|
|
|
print SPEC "@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
|
|
@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
|
|
@ stdcall wglCreateContext(long) gdi32.wglCreateContext
|
|
@ stdcall wglCreateLayerContext(long long)
|
|
@ stdcall wglDeleteContext(long) gdi32.wglDeleteContext
|
|
@ stdcall wglDescribeLayerPlane(long long long long ptr)
|
|
@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
|
|
@ stdcall wglGetCurrentContext() gdi32.wglGetCurrentContext
|
|
@ stdcall wglGetCurrentDC() gdi32.wglGetCurrentDC
|
|
@ stub wglGetDefaultProcAddress
|
|
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
|
|
@ stdcall wglGetProcAddress(str)
|
|
@ stdcall wglMakeCurrent(long long) gdi32.wglMakeCurrent
|
|
@ stdcall wglRealizeLayerPalette(long long long)
|
|
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
|
|
@ stdcall wglShareLists(long long) gdi32.wglShareLists
|
|
@ stdcall wglSwapBuffers(long)
|
|
@ stdcall wglSwapLayerBuffers(long long)
|
|
@ stdcall wglUseFontBitmapsA(long long long long) gdi32.wglUseFontBitmapsA
|
|
@ stdcall wglUseFontBitmapsW(long long long long) gdi32.wglUseFontBitmapsW
|
|
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
|
|
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
|
|
";
|
|
|
|
close(SPEC);
|
|
|
|
#
|
|
# After the spec file, the opengl_norm.c file
|
|
#
|
|
open(NORM, ">$norm_file");
|
|
print NORM "
|
|
/* Auto-generated file... Do not edit ! */
|
|
|
|
#include \"config.h\"
|
|
#include \"opengl_ext.h\"
|
|
#include \"wine/debug.h\"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
|
|
";
|
|
foreach (sort keys %norm_functions) {
|
|
my $string = GenerateThunk($norm_functions{$_}, 1, "", $gen_thread_safe, "");
|
|
|
|
print NORM "\n$string" if $string;
|
|
}
|
|
close(NORM);
|
|
|
|
#
|
|
# Finally, more complex, the opengl_ext.c file
|
|
#
|
|
open(EXT, ">$ext_file");
|
|
print EXT "
|
|
/* Auto-generated file... Do not edit ! */
|
|
|
|
#include \"config.h\"
|
|
#include \"opengl_ext.h\"
|
|
#include \"wine/debug.h\"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
|
|
|
|
";
|
|
|
|
# The thunks themselves....
|
|
my $count = keys %ext_functions;
|
|
print EXT "enum extensions\n{\n";
|
|
foreach (sort keys %ext_functions) {
|
|
my $func_ref = $ext_functions{$_};
|
|
print EXT " EXT_$func_ref->[0],\n";
|
|
}
|
|
print EXT " NB_EXTENSIONS\n};\n\n";
|
|
print EXT "const int extension_registry_size = NB_EXTENSIONS;\n";
|
|
print EXT "void *extension_funcs[NB_EXTENSIONS];\n";
|
|
print EXT "\n/* The thunks themselves....*/";
|
|
foreach (sort keys %ext_functions) {
|
|
my $func_ref = $ext_functions{$_};
|
|
my $local_var = " " . ConvertType($func_ref->[1]) . " (*$ext_prefix$func_ref->[0])( ";
|
|
for (my $i = 0; $i < @{$func_ref->[2]}; $i++) {
|
|
my $type = ConvertType($func_ref->[2]->[$i]->[0]);
|
|
$local_var .= "$type";
|
|
if ($i+1 < @{$func_ref->[2]}) {
|
|
$local_var .= ", ";
|
|
} else {
|
|
$local_var .= " ";
|
|
}
|
|
}
|
|
$local_var .= 'void ' if (!@{$func_ref->[2]});
|
|
$local_var .= ") = extension_funcs[EXT_$func_ref->[0]];\n";
|
|
print EXT "\nstatic ", GenerateThunk($ext_functions{$_}, 0, $ext_prefix, $gen_thread_safe, $local_var);
|
|
}
|
|
|
|
# Then the table giving the string <-> function correspondence */
|
|
print EXT "\n\n/* The table giving the correspondence between names and functions */\n";
|
|
print EXT "const OpenGL_extension extension_registry[NB_EXTENSIONS] = {\n";
|
|
my $i = 0;
|
|
foreach (sort keys %ext_functions) {
|
|
my $func_ref = $ext_functions{$_};
|
|
if ($func_ref->[0] eq $func_ref->[3])
|
|
{
|
|
print EXT " { \"$func_ref->[0]\", \"$func_ref->[4]\", wine_$func_ref->[0] }";
|
|
}
|
|
if ($i != $count-1) {
|
|
print EXT ",";
|
|
}
|
|
$i++;
|
|
print EXT "\n";
|
|
}
|
|
print EXT "};\n";
|
|
|
|
close(EXT);
|