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4186 lines
118 KiB
C
4186 lines
118 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2001 TransGaming Technologies, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* Most thread locking is complete. There may be a few race
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* conditions still lurking.
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*
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* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
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* and a Turtle Beach Tropez+.
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*
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* TODO:
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* Implement DirectSoundCapture API
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* Implement SetCooperativeLevel properly (need to address focus issues)
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* Implement DirectSound3DBuffers (stubs in place)
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* Use hardware 3D support if available
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* Add critical section locking inside Release and AddRef methods
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* Handle static buffers - put those in hardware, non-static not in hardware
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* Hardware DuplicateSoundBuffer
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* Proper volume calculation, and setting volume in HEL primary buffer
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* Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/fcntl.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h> /* Insomnia - pow() function */
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "mmsystem.h"
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#include "mmddk.h"
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#include "wine/windef16.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsdriver.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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/* these are eligible for tuning... they must be high on slow machines... */
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/* some stuff may get more responsive with lower values though... */
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#define DS_EMULDRIVER 1 /* some games (Quake 2, UT) refuse to accept
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emulated dsound devices. set to 0 ! */
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#define DS_HEL_FRAGS 48 /* HEL only: number of waveOut fragments in primary buffer
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* (changing this won't help you) */
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#define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers
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* (keep this close or equal to DS_HEL_QUEUE for best results) */
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#define DS_HEL_QUEUE 5 /* HEL only: number of waveOut fragments ahead to queue to driver
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* (this will affect HEL sound reliability and latency) */
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#define DS_SND_QUEUE_MAX 28 /* max number of fragments to prebuffer */
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#define DS_SND_QUEUE_MIN 12 /* min number of fragments to prebuffer */
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/* Linux does not support better timing than 10ms */
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#define DS_TIME_RES 10 /* Resolution of multimedia timer */
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#define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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typedef struct IDirectSoundImpl IDirectSoundImpl;
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typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
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typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl;
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typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl;
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typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl;
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typedef struct IDirectSoundCaptureImpl IDirectSoundCaptureImpl;
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typedef struct IDirectSoundCaptureBufferImpl IDirectSoundCaptureBufferImpl;
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typedef struct IKsPropertySetImpl IKsPropertySetImpl;
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/*****************************************************************************
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* IDirectSound implementation structure
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*/
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struct IDirectSoundImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSound);
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DWORD ref;
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/* IDirectSoundImpl fields */
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PIDSDRIVER driver;
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DSDRIVERDESC drvdesc;
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DSDRIVERCAPS drvcaps;
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HWAVEOUT hwo;
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LPWAVEHDR pwave[DS_HEL_FRAGS];
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UINT timerID, pwplay, pwwrite, pwqueue, prebuf;
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DWORD fraglen;
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DWORD priolevel;
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int nrofbuffers;
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IDirectSoundBufferImpl** buffers;
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IDirectSoundBufferImpl* primary;
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IDirectSound3DListenerImpl* listener;
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WAVEFORMATEX wfx; /* current main waveformat */
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CRITICAL_SECTION lock;
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};
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/*****************************************************************************
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* IDirectSoundBuffer implementation structure
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*/
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struct IDirectSoundBufferImpl
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{
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/* FIXME: document */
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSoundBuffer);
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DWORD ref;
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/* IDirectSoundBufferImpl fields */
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PIDSDRIVERBUFFER hwbuf;
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WAVEFORMATEX wfx;
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LPBYTE buffer;
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IDirectSound3DBufferImpl* ds3db;
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DWORD playflags,state,leadin;
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DWORD playpos,startpos,writelead,buflen;
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DWORD nAvgBytesPerSec;
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DWORD freq;
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DSVOLUMEPAN volpan;
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IDirectSoundBufferImpl* parent; /* for duplicates */
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IDirectSoundImpl* dsound;
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DSBUFFERDESC dsbd;
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LPDSBPOSITIONNOTIFY notifies;
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int nrofnotifies;
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CRITICAL_SECTION lock;
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/* used for frequency conversion (PerfectPitch) */
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ULONG freqAdjust, freqAcc;
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/* used for intelligent (well, sort of) prebuffering */
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DWORD probably_valid_to;
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DWORD primary_mixpos, buf_mixpos;
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BOOL need_remix;
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};
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#define STATE_STOPPED 0
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#define STATE_STARTING 1
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#define STATE_PLAYING 2
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#define STATE_STOPPING 3
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/*****************************************************************************
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* IDirectSoundNotify implementation structure
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*/
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struct IDirectSoundNotifyImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSoundNotify);
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DWORD ref;
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/* IDirectSoundNotifyImpl fields */
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IDirectSoundBufferImpl* dsb;
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};
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/*****************************************************************************
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* IDirectSound3DListener implementation structure
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*/
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struct IDirectSound3DListenerImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSound3DListener);
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DWORD ref;
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/* IDirectSound3DListenerImpl fields */
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IDirectSoundBufferImpl* dsb;
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DS3DLISTENER ds3dl;
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CRITICAL_SECTION lock;
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};
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struct IKsPropertySetImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IKsPropertySet);
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DWORD ref;
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/* IKsPropertySetImpl fields */
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IDirectSound3DBufferImpl *ds3db; /* backptr, no ref */
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};
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/*****************************************************************************
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* IDirectSound3DBuffer implementation structure
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*/
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struct IDirectSound3DBufferImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSound3DBuffer);
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DWORD ref;
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/* IDirectSound3DBufferImpl fields */
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IDirectSoundBufferImpl* dsb;
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DS3DBUFFER ds3db;
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LPBYTE buffer;
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DWORD buflen;
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CRITICAL_SECTION lock;
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IKsPropertySetImpl* iks;
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};
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/*****************************************************************************
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* IDirectSoundCapture implementation structure
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*/
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struct IDirectSoundCaptureImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSoundCapture);
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DWORD ref;
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/* IDirectSoundCaptureImpl fields */
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CRITICAL_SECTION lock;
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};
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/*****************************************************************************
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* IDirectSoundCapture implementation structure
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*/
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struct IDirectSoundCaptureBufferImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD(IDirectSoundCaptureBuffer);
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DWORD ref;
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/* IDirectSoundCaptureBufferImpl fields */
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CRITICAL_SECTION lock;
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};
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/* #define USE_DSOUND3D 1 */
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#define DSOUND_FREQSHIFT (14)
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static IDirectSoundImpl* dsound = NULL;
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static IDirectSoundBufferImpl* primarybuf = NULL;
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static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
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static void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos);
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static void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq);
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static void DSOUND_PerformMix(void);
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static void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2);
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static HRESULT DSOUND_CreateDirectSoundCapture( LPVOID* ppobj );
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static HRESULT DSOUND_CreateDirectSoundCaptureBuffer( LPCDSCBUFFERDESC lpcDSCBufferDesc, LPVOID* ppobj );
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static ICOM_VTABLE(IDirectSoundCapture) dscvt;
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static ICOM_VTABLE(IDirectSoundCaptureBuffer) dscbvt;
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static HRESULT mmErr(UINT err)
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{
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switch(err) {
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case MMSYSERR_NOERROR:
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return DS_OK;
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case MMSYSERR_ALLOCATED:
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return DSERR_ALLOCATED;
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case MMSYSERR_INVALHANDLE:
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return DSERR_GENERIC; /* FIXME */
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case MMSYSERR_NODRIVER:
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return DSERR_NODRIVER;
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case MMSYSERR_NOMEM:
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return DSERR_OUTOFMEMORY;
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case MMSYSERR_INVALPARAM:
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return DSERR_INVALIDPARAM;
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default:
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FIXME("Unknown MMSYS error %d\n",err);
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return DSERR_GENERIC;
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}
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}
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/***************************************************************************
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* DirectSoundEnumerateA [DSOUND.2]
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*
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* Enumerate all DirectSound drivers installed in the system
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*
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* RETURNS
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* Success: DS_OK
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* Failure: DSERR_INVALIDPARAM
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*/
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HRESULT WINAPI DirectSoundEnumerateA(
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LPDSENUMCALLBACKA lpDSEnumCallback,
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LPVOID lpContext)
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{
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TRACE("lpDSEnumCallback = %p, lpContext = %p\n",
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lpDSEnumCallback, lpContext);
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#ifdef HAVE_OSS
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if (lpDSEnumCallback != NULL)
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lpDSEnumCallback(NULL,"WINE DirectSound",
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"sound",lpContext);
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#endif
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return DS_OK;
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}
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/***************************************************************************
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* DirectSoundEnumerateW [DSOUND.3]
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*
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* Enumerate all DirectSound drivers installed in the system
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*
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* RETURNS
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* Success: DS_OK
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* Failure: DSERR_INVALIDPARAM
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*/
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HRESULT WINAPI DirectSoundEnumerateW(
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LPDSENUMCALLBACKW lpDSEnumCallback,
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LPVOID lpContext )
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{
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FIXME("lpDSEnumCallback = %p, lpContext = %p: stub\n",
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lpDSEnumCallback, lpContext);
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return DS_OK;
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}
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static void _dump_DSBCAPS(DWORD xmask) {
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struct {
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DWORD mask;
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char *name;
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} flags[] = {
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#define FE(x) { x, #x },
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FE(DSBCAPS_PRIMARYBUFFER)
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FE(DSBCAPS_STATIC)
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FE(DSBCAPS_LOCHARDWARE)
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FE(DSBCAPS_LOCSOFTWARE)
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FE(DSBCAPS_CTRL3D)
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FE(DSBCAPS_CTRLFREQUENCY)
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FE(DSBCAPS_CTRLPAN)
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FE(DSBCAPS_CTRLVOLUME)
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FE(DSBCAPS_CTRLPOSITIONNOTIFY)
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FE(DSBCAPS_CTRLDEFAULT)
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FE(DSBCAPS_CTRLALL)
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FE(DSBCAPS_STICKYFOCUS)
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FE(DSBCAPS_GLOBALFOCUS)
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FE(DSBCAPS_GETCURRENTPOSITION2)
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FE(DSBCAPS_MUTE3DATMAXDISTANCE)
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#undef FE
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};
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int i;
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for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
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if ((flags[i].mask & xmask) == flags[i].mask)
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DPRINTF("%s ",flags[i].name);
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}
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/*******************************************************************************
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* IKsPropertySet
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*/
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/* IUnknown methods */
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#ifdef USE_DSOUND3D
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static HRESULT WINAPI IKsPropertySetImpl_QueryInterface(
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LPKSPROPERTYSET iface, REFIID riid, LPVOID *ppobj
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) {
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ICOM_THIS(IKsPropertySetImpl,iface);
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FIXME("(%p,%s,%p), stub!\n",This,debugstr_guid(riid),ppobj);
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return E_FAIL;
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}
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#endif
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#ifdef USE_DSOUND3D
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static ULONG WINAPI IKsPropertySetImpl_AddRef(LPKSPROPERTYSET iface) {
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ICOM_THIS(IKsPropertySetImpl,iface);
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This->ref++;
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return This->ref;
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}
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#endif
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#ifdef USE_DSOUND3D
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static ULONG WINAPI IKsPropertySetImpl_Release(LPKSPROPERTYSET iface) {
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ICOM_THIS(IKsPropertySetImpl,iface);
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This->ref--;
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return This->ref;
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}
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#endif
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#ifdef USE_DSOUND3D
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static HRESULT WINAPI IKsPropertySetImpl_Get(LPKSPROPERTYSET iface,
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REFGUID guidPropSet, ULONG dwPropID,
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LPVOID pInstanceData, ULONG cbInstanceData,
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LPVOID pPropData, ULONG cbPropData,
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PULONG pcbReturned
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) {
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ICOM_THIS(IKsPropertySetImpl,iface);
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FIXME("(%p,%s,%ld,%p,%ld,%p,%ld,%p), stub!\n",This,debugstr_guid(guidPropSet),dwPropID,pInstanceData,cbInstanceData,pPropData,cbPropData,pcbReturned);
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return E_PROP_ID_UNSUPPORTED;
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}
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#endif
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#ifdef USE_DSOUND3D
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static HRESULT WINAPI IKsPropertySetImpl_Set(LPKSPROPERTYSET iface,
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REFGUID guidPropSet, ULONG dwPropID,
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LPVOID pInstanceData, ULONG cbInstanceData,
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LPVOID pPropData, ULONG cbPropData
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) {
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ICOM_THIS(IKsPropertySetImpl,iface);
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FIXME("(%p,%s,%ld,%p,%ld,%p,%ld), stub!\n",This,debugstr_guid(guidPropSet),dwPropID,pInstanceData,cbInstanceData,pPropData,cbPropData);
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return E_PROP_ID_UNSUPPORTED;
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}
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#endif
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#ifdef USE_DSOUND3D
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static HRESULT WINAPI IKsPropertySetImpl_QuerySupport(LPKSPROPERTYSET iface,
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REFGUID guidPropSet, ULONG dwPropID, PULONG pTypeSupport
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) {
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ICOM_THIS(IKsPropertySetImpl,iface);
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FIXME("(%p,%s,%ld,%p), stub!\n",This,debugstr_guid(guidPropSet),dwPropID,pTypeSupport);
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return E_PROP_ID_UNSUPPORTED;
|
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}
|
||
#endif
|
||
|
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#ifdef USE_DSOUND3D
|
||
static ICOM_VTABLE(IKsPropertySet) iksvt = {
|
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
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IKsPropertySetImpl_QueryInterface,
|
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IKsPropertySetImpl_AddRef,
|
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IKsPropertySetImpl_Release,
|
||
IKsPropertySetImpl_Get,
|
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IKsPropertySetImpl_Set,
|
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IKsPropertySetImpl_QuerySupport
|
||
};
|
||
#endif
|
||
|
||
/*******************************************************************************
|
||
* IDirectSound3DBuffer
|
||
*/
|
||
|
||
/* IUnknown methods */
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
|
||
LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
|
||
{
|
||
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
||
|
||
if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
|
||
IDirectSound3DBuffer_AddRef(iface);
|
||
*ppobj = This->iks;
|
||
return S_OK;
|
||
}
|
||
|
||
FIXME("(%p,%s,%p), no such interface.\n",This,debugstr_guid(riid),ppobj);
|
||
return E_FAIL;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
|
||
{
|
||
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
||
This->ref++;
|
||
return This->ref;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
|
||
{
|
||
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
||
|
||
TRACE("(%p) ref was %ld\n", This, This->ref);
|
||
|
||
if(--This->ref)
|
||
return This->ref;
|
||
|
||
if (This->dsb)
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
|
||
|
||
DeleteCriticalSection(&This->lock);
|
||
|
||
HeapFree(GetProcessHeap(),0,This->buffer);
|
||
HeapFree(GetProcessHeap(),0,This);
|
||
|
||
return 0;
|
||
}
|
||
#endif
|
||
|
||
/* IDirectSound3DBuffer methods */
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPDS3DBUFFER lpDs3dBuffer)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPDWORD lpdwInsideConeAngle,
|
||
LPDWORD lpdwOutsideConeAngle)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPD3DVECTOR lpvConeOrientation)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPLONG lplConeOutsideVolume)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPD3DVALUE lpfMaxDistance)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPD3DVALUE lpfMinDistance)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPDWORD lpdwMode)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPD3DVECTOR lpvPosition)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPD3DVECTOR lpvVelocity)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LPCDS3DBUFFER lpcDs3dBuffer,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
DWORD dwInsideConeAngle,
|
||
DWORD dwOutsideConeAngle,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
LONG lConeOutsideVolume,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
D3DVALUE fMaxDistance,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
D3DVALUE fMinDistance,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
DWORD dwMode,
|
||
DWORD dwApply)
|
||
{
|
||
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
||
TRACE("mode = %lx\n", dwMode);
|
||
This->ds3db.dwMode = dwMode;
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
|
||
LPDIRECTSOUND3DBUFFER iface,
|
||
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
/* IUnknown methods */
|
||
IDirectSound3DBufferImpl_QueryInterface,
|
||
IDirectSound3DBufferImpl_AddRef,
|
||
IDirectSound3DBufferImpl_Release,
|
||
/* IDirectSound3DBuffer methods */
|
||
IDirectSound3DBufferImpl_GetAllParameters,
|
||
IDirectSound3DBufferImpl_GetConeAngles,
|
||
IDirectSound3DBufferImpl_GetConeOrientation,
|
||
IDirectSound3DBufferImpl_GetConeOutsideVolume,
|
||
IDirectSound3DBufferImpl_GetMaxDistance,
|
||
IDirectSound3DBufferImpl_GetMinDistance,
|
||
IDirectSound3DBufferImpl_GetMode,
|
||
IDirectSound3DBufferImpl_GetPosition,
|
||
IDirectSound3DBufferImpl_GetVelocity,
|
||
IDirectSound3DBufferImpl_SetAllParameters,
|
||
IDirectSound3DBufferImpl_SetConeAngles,
|
||
IDirectSound3DBufferImpl_SetConeOrientation,
|
||
IDirectSound3DBufferImpl_SetConeOutsideVolume,
|
||
IDirectSound3DBufferImpl_SetMaxDistance,
|
||
IDirectSound3DBufferImpl_SetMinDistance,
|
||
IDirectSound3DBufferImpl_SetMode,
|
||
IDirectSound3DBufferImpl_SetPosition,
|
||
IDirectSound3DBufferImpl_SetVelocity,
|
||
};
|
||
#endif
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static int DSOUND_Create3DBuffer(IDirectSoundBufferImpl* dsb)
|
||
{
|
||
DWORD i, temp, iSize, oSize, offset;
|
||
LPBYTE bIbuf, bObuf, bTbuf = NULL;
|
||
LPWORD wIbuf, wObuf, wTbuf = NULL;
|
||
|
||
/* Inside DirectX says it's stupid but allowed */
|
||
if (dsb->wfx.nChannels == 2) {
|
||
/* Convert to mono */
|
||
if (dsb->wfx.wBitsPerSample == 16) {
|
||
iSize = dsb->buflen / 4;
|
||
wTbuf = malloc(dsb->buflen / 2);
|
||
if (wTbuf == NULL)
|
||
return DSERR_OUTOFMEMORY;
|
||
for (i = 0; i < iSize; i++)
|
||
wTbuf[i] = (dsb->buffer[i * 2] + dsb->buffer[(i * 2) + 1]) / 2;
|
||
wIbuf = wTbuf;
|
||
} else {
|
||
iSize = dsb->buflen / 2;
|
||
bTbuf = malloc(dsb->buflen / 2);
|
||
if (bTbuf == NULL)
|
||
return DSERR_OUTOFMEMORY;
|
||
for (i = 0; i < iSize; i++)
|
||
bTbuf[i] = (dsb->buffer[i * 2] + dsb->buffer[(i * 2) + 1]) / 2;
|
||
bIbuf = bTbuf;
|
||
}
|
||
} else {
|
||
if (dsb->wfx.wBitsPerSample == 16) {
|
||
iSize = dsb->buflen / 2;
|
||
wIbuf = (LPWORD) dsb->buffer;
|
||
} else {
|
||
bIbuf = (LPBYTE) dsb->buffer;
|
||
iSize = dsb->buflen;
|
||
}
|
||
}
|
||
|
||
if (primarybuf->wfx.wBitsPerSample == 16) {
|
||
wObuf = (LPWORD) dsb->ds3db->buffer;
|
||
oSize = dsb->ds3db->buflen / 2;
|
||
} else {
|
||
bObuf = (LPBYTE) dsb->ds3db->buffer;
|
||
oSize = dsb->ds3db->buflen;
|
||
}
|
||
|
||
offset = primarybuf->wfx.nSamplesPerSec / 100; /* 10ms */
|
||
if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
|
||
for (i = 0; i < iSize; i++) {
|
||
temp = wIbuf[i];
|
||
if (i >= offset)
|
||
temp += wIbuf[i - offset] >> 9;
|
||
else
|
||
temp += wIbuf[i + iSize - offset] >> 9;
|
||
wObuf[i * 2] = temp;
|
||
wObuf[(i * 2) + 1] = temp;
|
||
}
|
||
else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
|
||
for (i = 0; i < iSize; i++) {
|
||
temp = bIbuf[i];
|
||
if (i >= offset)
|
||
temp += bIbuf[i - offset] >> 5;
|
||
else
|
||
temp += bIbuf[i + iSize - offset] >> 5;
|
||
bObuf[i * 2] = temp;
|
||
bObuf[(i * 2) + 1] = temp;
|
||
}
|
||
|
||
if (wTbuf)
|
||
free(wTbuf);
|
||
if (bTbuf)
|
||
free(bTbuf);
|
||
|
||
return DS_OK;
|
||
}
|
||
#endif
|
||
/*******************************************************************************
|
||
* IDirectSound3DListener
|
||
*/
|
||
|
||
/* IUnknown methods */
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
|
||
LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
|
||
{
|
||
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
||
|
||
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
||
return E_FAIL;
|
||
}
|
||
|
||
static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
|
||
{
|
||
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
||
This->ref++;
|
||
return This->ref;
|
||
}
|
||
|
||
static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
|
||
{
|
||
ULONG ulReturn;
|
||
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
||
|
||
TRACE("(%p) ref was %ld\n", This, This->ref);
|
||
|
||
ulReturn = --This->ref;
|
||
|
||
/* Free all resources */
|
||
if( ulReturn == 0 ) {
|
||
if(This->dsb)
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
|
||
DeleteCriticalSection(&This->lock);
|
||
HeapFree(GetProcessHeap(),0,This);
|
||
}
|
||
|
||
return ulReturn;
|
||
}
|
||
|
||
/* IDirectSound3DListener methods */
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPDS3DLISTENER lpDS3DL)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPD3DVALUE lpfDistanceFactor)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPD3DVALUE lpfDopplerFactor)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPD3DVECTOR lpvOrientFront,
|
||
LPD3DVECTOR lpvOrientTop)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPD3DVECTOR lpvPosition)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPD3DVALUE lpfRolloffFactor)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPD3DVECTOR lpvVelocity)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
LPCDS3DLISTENER lpcDS3DL,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
D3DVALUE fDistanceFactor,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
D3DVALUE fDopplerFactor,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
|
||
D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
D3DVALUE fRolloffFactor,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
|
||
LPDIRECTSOUND3DLISTENER iface,
|
||
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
||
DWORD dwApply)
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
|
||
LPDIRECTSOUND3DLISTENER iface)
|
||
|
||
{
|
||
FIXME("stub\n");
|
||
return DS_OK;
|
||
}
|
||
|
||
static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
/* IUnknown methods */
|
||
IDirectSound3DListenerImpl_QueryInterface,
|
||
IDirectSound3DListenerImpl_AddRef,
|
||
IDirectSound3DListenerImpl_Release,
|
||
/* IDirectSound3DListener methods */
|
||
IDirectSound3DListenerImpl_GetAllParameter,
|
||
IDirectSound3DListenerImpl_GetDistanceFactor,
|
||
IDirectSound3DListenerImpl_GetDopplerFactor,
|
||
IDirectSound3DListenerImpl_GetOrientation,
|
||
IDirectSound3DListenerImpl_GetPosition,
|
||
IDirectSound3DListenerImpl_GetRolloffFactor,
|
||
IDirectSound3DListenerImpl_GetVelocity,
|
||
IDirectSound3DListenerImpl_SetAllParameters,
|
||
IDirectSound3DListenerImpl_SetDistanceFactor,
|
||
IDirectSound3DListenerImpl_SetDopplerFactor,
|
||
IDirectSound3DListenerImpl_SetOrientation,
|
||
IDirectSound3DListenerImpl_SetPosition,
|
||
IDirectSound3DListenerImpl_SetRolloffFactor,
|
||
IDirectSound3DListenerImpl_SetVelocity,
|
||
IDirectSound3DListenerImpl_CommitDeferredSettings,
|
||
};
|
||
|
||
/*******************************************************************************
|
||
* IDirectSoundNotify
|
||
*/
|
||
static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
|
||
LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
|
||
) {
|
||
ICOM_THIS(IDirectSoundNotifyImpl,iface);
|
||
|
||
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
||
return E_FAIL;
|
||
}
|
||
|
||
static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
|
||
ICOM_THIS(IDirectSoundNotifyImpl,iface);
|
||
return ++(This->ref);
|
||
}
|
||
|
||
static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
|
||
ICOM_THIS(IDirectSoundNotifyImpl,iface);
|
||
|
||
TRACE("(%p) ref was %ld\n", This, This->ref);
|
||
|
||
This->ref--;
|
||
if (!This->ref) {
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
|
||
HeapFree(GetProcessHeap(),0,This);
|
||
return 0;
|
||
}
|
||
return This->ref;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
|
||
LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
|
||
) {
|
||
ICOM_THIS(IDirectSoundNotifyImpl,iface);
|
||
int i;
|
||
|
||
if (TRACE_ON(dsound)) {
|
||
TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
|
||
for (i=0;i<howmuch;i++)
|
||
TRACE("notify at %ld to 0x%08lx\n",
|
||
notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
|
||
}
|
||
This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
|
||
memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
|
||
notify,
|
||
howmuch*sizeof(DSBPOSITIONNOTIFY)
|
||
);
|
||
This->dsb->nrofnotifies+=howmuch;
|
||
|
||
return S_OK;
|
||
}
|
||
|
||
static ICOM_VTABLE(IDirectSoundNotify) dsnvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
IDirectSoundNotifyImpl_QueryInterface,
|
||
IDirectSoundNotifyImpl_AddRef,
|
||
IDirectSoundNotifyImpl_Release,
|
||
IDirectSoundNotifyImpl_SetNotificationPositions,
|
||
};
|
||
|
||
/*******************************************************************************
|
||
* IDirectSoundBuffer
|
||
*/
|
||
|
||
static void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
|
||
{
|
||
double temp;
|
||
|
||
/* the AmpFactors are expressed in 16.16 fixed point */
|
||
volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
|
||
/* FIXME: dwPan{Left|Right}AmpFactor */
|
||
|
||
/* FIXME: use calculated vol and pan ampfactors */
|
||
temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
|
||
volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
|
||
temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
|
||
volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
|
||
|
||
TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
|
||
}
|
||
|
||
static void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
DWORD sw;
|
||
|
||
sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
|
||
if ((dsb->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && dsb->hwbuf) {
|
||
DWORD fraglen;
|
||
/* let fragment size approximate the timer delay */
|
||
fraglen = (dsb->freq * DS_TIME_DEL / 1000) * sw;
|
||
/* reduce fragment size until an integer number of them fits in the buffer */
|
||
/* (FIXME: this may or may not be a good idea) */
|
||
while (dsb->buflen % fraglen) fraglen -= sw;
|
||
dsb->dsound->fraglen = fraglen;
|
||
TRACE("fraglen=%ld\n", dsb->dsound->fraglen);
|
||
}
|
||
/* calculate the 10ms write lead */
|
||
dsb->writelead = (dsb->freq / 100) * sw;
|
||
}
|
||
|
||
static HRESULT DSOUND_PrimaryOpen(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
HRESULT err = DS_OK;
|
||
|
||
/* are we using waveOut stuff? */
|
||
if (!dsb->hwbuf) {
|
||
LPBYTE newbuf;
|
||
DWORD buflen;
|
||
HRESULT merr = DS_OK;
|
||
/* Start in pause mode, to allow buffers to get filled */
|
||
waveOutPause(dsb->dsound->hwo);
|
||
if (dsb->state == STATE_PLAYING) dsb->state = STATE_STARTING;
|
||
else if (dsb->state == STATE_STOPPING) dsb->state = STATE_STOPPED;
|
||
/* use fragments of 10ms (1/100s) each (which should get us within
|
||
* the documented write cursor lead of 10-15ms) */
|
||
buflen = ((dsb->wfx.nAvgBytesPerSec / 100) & ~3) * DS_HEL_FRAGS;
|
||
TRACE("desired buflen=%ld, old buffer=%p\n", buflen, dsb->buffer);
|
||
/* reallocate emulated primary buffer */
|
||
newbuf = (LPBYTE)HeapReAlloc(GetProcessHeap(),0,dsb->buffer,buflen);
|
||
if (newbuf == NULL) {
|
||
ERR("failed to allocate primary buffer\n");
|
||
merr = DSERR_OUTOFMEMORY;
|
||
/* but the old buffer might still exists and must be re-prepared */
|
||
} else {
|
||
dsb->buffer = newbuf;
|
||
dsb->buflen = buflen;
|
||
}
|
||
if (dsb->buffer) {
|
||
unsigned c;
|
||
IDirectSoundImpl *ds = dsb->dsound;
|
||
|
||
ds->fraglen = dsb->buflen / DS_HEL_FRAGS;
|
||
|
||
/* prepare fragment headers */
|
||
for (c=0; c<DS_HEL_FRAGS; c++) {
|
||
ds->pwave[c]->lpData = dsb->buffer + c*ds->fraglen;
|
||
ds->pwave[c]->dwBufferLength = ds->fraglen;
|
||
ds->pwave[c]->dwUser = (DWORD)dsb;
|
||
ds->pwave[c]->dwFlags = 0;
|
||
ds->pwave[c]->dwLoops = 0;
|
||
err = mmErr(waveOutPrepareHeader(ds->hwo,ds->pwave[c],sizeof(WAVEHDR)));
|
||
if (err != DS_OK) {
|
||
while (c--)
|
||
waveOutUnprepareHeader(ds->hwo,ds->pwave[c],sizeof(WAVEHDR));
|
||
break;
|
||
}
|
||
}
|
||
|
||
ds->pwplay = 0;
|
||
ds->pwwrite = 0;
|
||
ds->pwqueue = 0;
|
||
memset(dsb->buffer, (dsb->wfx.wBitsPerSample == 16) ? 0 : 128, dsb->buflen);
|
||
TRACE("fraglen=%ld\n", ds->fraglen);
|
||
DSOUND_WaveQueue(dsb->dsound, (DWORD)-1);
|
||
}
|
||
if ((err == DS_OK) && (merr != DS_OK))
|
||
err = merr;
|
||
}
|
||
return err;
|
||
}
|
||
|
||
|
||
static void DSOUND_PrimaryClose(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
/* are we using waveOut stuff? */
|
||
if (!dsb->hwbuf) {
|
||
unsigned c;
|
||
IDirectSoundImpl *ds = dsb->dsound;
|
||
|
||
ds->pwqueue = (DWORD)-1; /* resetting queues */
|
||
waveOutReset(ds->hwo);
|
||
for (c=0; c<DS_HEL_FRAGS; c++)
|
||
waveOutUnprepareHeader(ds->hwo, ds->pwave[c], sizeof(WAVEHDR));
|
||
ds->pwqueue = 0;
|
||
}
|
||
}
|
||
|
||
static HRESULT DSOUND_PrimaryPlay(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
HRESULT err = DS_OK;
|
||
if (dsb->hwbuf)
|
||
err = IDsDriverBuffer_Play(dsb->hwbuf, 0, 0, DSBPLAY_LOOPING);
|
||
else
|
||
err = mmErr(waveOutRestart(dsb->dsound->hwo));
|
||
return err;
|
||
}
|
||
|
||
static HRESULT DSOUND_PrimaryStop(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
HRESULT err = DS_OK;
|
||
|
||
TRACE("\n");
|
||
|
||
if (dsb->hwbuf) {
|
||
err = IDsDriverBuffer_Stop(dsb->hwbuf);
|
||
if (err == DSERR_BUFFERLOST) {
|
||
/* Wine-only: the driver wants us to reopen the device */
|
||
/* FIXME: check for errors */
|
||
IDsDriverBuffer_Release(primarybuf->hwbuf);
|
||
waveOutClose(dsb->dsound->hwo);
|
||
dsb->dsound->hwo = 0;
|
||
err = mmErr(waveOutOpen(&(dsb->dsound->hwo), dsb->dsound->drvdesc.dnDevNode,
|
||
&(primarybuf->wfx), (DWORD)DSOUND_callback, (DWORD)dsb->dsound,
|
||
CALLBACK_FUNCTION | WAVE_DIRECTSOUND));
|
||
if (err == DS_OK)
|
||
err = IDsDriver_CreateSoundBuffer(dsb->dsound->driver,&(dsb->wfx),dsb->dsbd.dwFlags,0,
|
||
&(dsb->buflen),&(dsb->buffer),
|
||
(LPVOID)&(dsb->hwbuf));
|
||
}
|
||
}
|
||
else
|
||
err = mmErr(waveOutPause(dsb->dsound->hwo));
|
||
return err;
|
||
}
|
||
|
||
/* This sets this format for the <em>Primary Buffer Only</em> */
|
||
/* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
|
||
LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX wfex
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
IDirectSoundBufferImpl** dsb;
|
||
HRESULT err = DS_OK;
|
||
int i;
|
||
|
||
/* Let's be pedantic! */
|
||
if ((wfex == NULL) ||
|
||
(wfex->wFormatTag != WAVE_FORMAT_PCM) ||
|
||
(wfex->nChannels < 1) || (wfex->nChannels > 2) ||
|
||
(wfex->nSamplesPerSec < 1) ||
|
||
(wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
|
||
((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
|
||
TRACE("failed pedantic check!\n");
|
||
return DSERR_INVALIDPARAM;
|
||
}
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->dsound->lock));
|
||
|
||
if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
|
||
dsb = dsound->buffers;
|
||
for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
|
||
/* **** */
|
||
EnterCriticalSection(&((*dsb)->lock));
|
||
|
||
(*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
|
||
wfex->nSamplesPerSec;
|
||
|
||
LeaveCriticalSection(&((*dsb)->lock));
|
||
/* **** */
|
||
}
|
||
}
|
||
|
||
memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
|
||
|
||
TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
|
||
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
|
||
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
|
||
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
|
||
wfex->wBitsPerSample, wfex->cbSize);
|
||
|
||
primarybuf->wfx.nAvgBytesPerSec =
|
||
This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
|
||
|
||
if (primarybuf->dsound->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMSETFORMAT) {
|
||
/* FIXME: check for errors */
|
||
DSOUND_PrimaryClose(primarybuf);
|
||
waveOutClose(This->dsound->hwo);
|
||
This->dsound->hwo = 0;
|
||
err = mmErr(waveOutOpen(&(This->dsound->hwo), This->dsound->drvdesc.dnDevNode,
|
||
&(primarybuf->wfx), (DWORD)DSOUND_callback, (DWORD)This->dsound,
|
||
CALLBACK_FUNCTION | WAVE_DIRECTSOUND));
|
||
if (err == DS_OK)
|
||
DSOUND_PrimaryOpen(primarybuf);
|
||
}
|
||
if (primarybuf->hwbuf) {
|
||
err = IDsDriverBuffer_SetFormat(primarybuf->hwbuf, &(primarybuf->wfx));
|
||
if (err == DSERR_BUFFERLOST) {
|
||
/* Wine-only: the driver wants us to recreate the HW buffer */
|
||
IDsDriverBuffer_Release(primarybuf->hwbuf);
|
||
err = IDsDriver_CreateSoundBuffer(primarybuf->dsound->driver,&(primarybuf->wfx),primarybuf->dsbd.dwFlags,0,
|
||
&(primarybuf->buflen),&(primarybuf->buffer),
|
||
(LPVOID)&(primarybuf->hwbuf));
|
||
if (primarybuf->state == STATE_PLAYING) primarybuf->state = STATE_STARTING;
|
||
else if (primarybuf->state == STATE_STOPPING) primarybuf->state = STATE_STOPPED;
|
||
}
|
||
/* FIXME: should we set err back to DS_OK in all cases ? */
|
||
}
|
||
DSOUND_RecalcFormat(primarybuf);
|
||
|
||
LeaveCriticalSection(&(This->dsound->lock));
|
||
/* **** */
|
||
|
||
return err;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
|
||
LPDIRECTSOUNDBUFFER iface,LONG vol
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
|
||
TRACE("(%p,%ld)\n",This,vol);
|
||
|
||
/* I'm not sure if we need this for primary buffer */
|
||
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
|
||
return DSERR_CONTROLUNAVAIL;
|
||
|
||
if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->lock));
|
||
|
||
This->volpan.lVolume = vol;
|
||
|
||
DSOUND_RecalcVolPan(&(This->volpan));
|
||
|
||
if (This->hwbuf) {
|
||
IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
|
||
}
|
||
else if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
|
||
#if 0 /* should we really do this? */
|
||
/* the DS volume ranges from 0 (max, 0dB attenuation) to -10000 (min, 100dB attenuation) */
|
||
/* the MM volume ranges from 0 to 0xffff in an unspecified logarithmic scale */
|
||
WORD cvol = 0xffff + vol*6 + vol/2;
|
||
DWORD vol = cvol | ((DWORD)cvol << 16)
|
||
waveOutSetVolume(This->dsound->hwo, vol);
|
||
#endif
|
||
}
|
||
|
||
LeaveCriticalSection(&(This->lock));
|
||
/* **** */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
|
||
LPDIRECTSOUNDBUFFER iface,LPLONG vol
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%p)\n",This,vol);
|
||
|
||
if (vol == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
*vol = This->volpan.lVolume;
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
|
||
LPDIRECTSOUNDBUFFER iface,DWORD freq
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%ld)\n",This,freq);
|
||
|
||
/* You cannot set the frequency of the primary buffer */
|
||
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
|
||
(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
|
||
return DSERR_CONTROLUNAVAIL;
|
||
|
||
if (!freq) freq = This->wfx.nSamplesPerSec;
|
||
|
||
if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->lock));
|
||
|
||
This->freq = freq;
|
||
This->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
|
||
This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
|
||
DSOUND_RecalcFormat(This);
|
||
|
||
LeaveCriticalSection(&(This->lock));
|
||
/* **** */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_Play(
|
||
LPDIRECTSOUNDBUFFER iface,DWORD reserved1,DWORD reserved2,DWORD flags
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%08lx,%08lx,%08lx)\n",
|
||
This,reserved1,reserved2,flags
|
||
);
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->lock));
|
||
|
||
This->playflags = flags;
|
||
if (This->state == STATE_STOPPED) {
|
||
This->leadin = TRUE;
|
||
This->startpos = This->buf_mixpos;
|
||
This->state = STATE_STARTING;
|
||
} else if (This->state == STATE_STOPPING)
|
||
This->state = STATE_PLAYING;
|
||
if (!(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && This->hwbuf) {
|
||
IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags);
|
||
This->state = STATE_PLAYING;
|
||
}
|
||
|
||
LeaveCriticalSection(&(This->lock));
|
||
/* **** */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER iface)
|
||
{
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p)\n",This);
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->lock));
|
||
|
||
if (This->state == STATE_PLAYING)
|
||
This->state = STATE_STOPPING;
|
||
else if (This->state == STATE_STARTING)
|
||
This->state = STATE_STOPPED;
|
||
if (!(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && This->hwbuf) {
|
||
IDsDriverBuffer_Stop(This->hwbuf);
|
||
This->state = STATE_STOPPED;
|
||
}
|
||
DSOUND_CheckEvent(This, 0);
|
||
|
||
LeaveCriticalSection(&(This->lock));
|
||
/* **** */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER iface) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
DWORD ref;
|
||
|
||
TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
|
||
|
||
ref = InterlockedIncrement(&(This->ref));
|
||
if (!ref) {
|
||
FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
|
||
}
|
||
return ref;
|
||
}
|
||
static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
int i;
|
||
DWORD ref;
|
||
|
||
TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
|
||
|
||
ref = InterlockedDecrement(&(This->ref));
|
||
if (ref) return ref;
|
||
|
||
EnterCriticalSection(&(This->dsound->lock));
|
||
for (i=0;i<This->dsound->nrofbuffers;i++)
|
||
if (This->dsound->buffers[i] == This)
|
||
break;
|
||
|
||
if (i < This->dsound->nrofbuffers) {
|
||
/* Put the last buffer of the list in the (now empty) position */
|
||
This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
|
||
This->dsound->nrofbuffers--;
|
||
This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*This->dsound->nrofbuffers);
|
||
TRACE("buffer count is now %d\n", This->dsound->nrofbuffers);
|
||
IDirectSound_Release((LPDIRECTSOUND)This->dsound);
|
||
}
|
||
LeaveCriticalSection(&(This->dsound->lock));
|
||
|
||
DeleteCriticalSection(&(This->lock));
|
||
if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
|
||
DSOUND_PrimaryClose(This);
|
||
if (This->hwbuf) {
|
||
IDsDriverBuffer_Release(This->hwbuf);
|
||
}
|
||
if (This->ds3db)
|
||
IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
|
||
if (This->parent)
|
||
/* this is a duplicate buffer */
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
|
||
else
|
||
/* this is a toplevel buffer */
|
||
HeapFree(GetProcessHeap(),0,This->buffer);
|
||
|
||
HeapFree(GetProcessHeap(),0,This);
|
||
|
||
if (This == primarybuf)
|
||
primarybuf = NULL;
|
||
|
||
return 0;
|
||
}
|
||
|
||
static DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
|
||
DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix)
|
||
{
|
||
DWORD bplay;
|
||
|
||
TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix);
|
||
TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount());
|
||
|
||
/* the actual primary play position (pplay) is always behind last mixed (pmix),
|
||
* unless the computer is too slow or something */
|
||
/* we need to know how far away we are from there */
|
||
#if 0 /* we'll never fill the primary entirely */
|
||
if (pmix == pplay) {
|
||
if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) {
|
||
/* wow, the software mixer is really doing well,
|
||
* seems the entire primary buffer is filled! */
|
||
pmix += primarybuf->buflen;
|
||
}
|
||
/* else: the primary buffer is not playing, so probably empty */
|
||
}
|
||
#endif
|
||
if (pmix < pplay) pmix += primarybuf->buflen; /* wraparound */
|
||
pmix -= pplay;
|
||
/* detect buffer underrun */
|
||
if (pwrite < pplay) pwrite += primarybuf->buflen; /* wraparound */
|
||
pwrite -= pplay;
|
||
if (pmix > (DS_SND_QUEUE_MAX * primarybuf->dsound->fraglen + pwrite + primarybuf->writelead)) {
|
||
WARN("detected an underrun: primary queue was %ld\n",pmix);
|
||
pmix = 0;
|
||
}
|
||
/* divide the offset by its sample size */
|
||
pmix /= primarybuf->wfx.nBlockAlign;
|
||
TRACE("primary back-samples=%ld\n",pmix);
|
||
/* adjust for our frequency */
|
||
pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
|
||
/* multiply by our own sample size */
|
||
pmix *= This->wfx.nBlockAlign;
|
||
TRACE("this back-offset=%ld\n", pmix);
|
||
/* subtract from our last mixed position */
|
||
bplay = bmix;
|
||
while (bplay < pmix) bplay += This->buflen; /* wraparound */
|
||
bplay -= pmix;
|
||
if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) {
|
||
/* seems we haven't started playing yet */
|
||
TRACE("this still in lead-in phase\n");
|
||
bplay = This->startpos;
|
||
}
|
||
/* return the result */
|
||
return bplay;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
|
||
LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
|
||
) {
|
||
HRESULT hres;
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%p,%p)\n",This,playpos,writepos);
|
||
if (This->hwbuf) {
|
||
hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos);
|
||
if (hres)
|
||
return hres;
|
||
}
|
||
else if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
|
||
if (playpos) {
|
||
MMTIME mtime;
|
||
mtime.wType = TIME_BYTES;
|
||
waveOutGetPosition(This->dsound->hwo, &mtime, sizeof(mtime));
|
||
mtime.u.cb = mtime.u.cb % This->buflen;
|
||
*playpos = mtime.u.cb;
|
||
}
|
||
if (writepos) {
|
||
/* the writepos should only be used by apps with WRITEPRIMARY priority,
|
||
* in which case our software mixer is disabled anyway */
|
||
*writepos = (This->dsound->pwplay + DS_HEL_MARGIN) * This->dsound->fraglen;
|
||
while (*writepos >= This->buflen)
|
||
*writepos -= This->buflen;
|
||
}
|
||
} else {
|
||
if (playpos && (This->state != STATE_PLAYING)) {
|
||
/* we haven't been merged into the primary buffer (yet) */
|
||
*playpos = This->buf_mixpos;
|
||
}
|
||
else if (playpos) {
|
||
DWORD pplay, pwrite, lplay, splay, pstate;
|
||
/* let's get this exact; first, recursively call GetPosition on the primary */
|
||
EnterCriticalSection(&(primarybuf->lock));
|
||
IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER)primarybuf, &pplay, &pwrite);
|
||
/* detect HEL mode underrun */
|
||
pstate = primarybuf->state;
|
||
if (!(primarybuf->hwbuf || primarybuf->dsound->pwqueue)) {
|
||
TRACE("detected an underrun\n");
|
||
/* pplay = ? */
|
||
if (pstate == STATE_PLAYING)
|
||
pstate = STATE_STARTING;
|
||
else if (pstate == STATE_STOPPING)
|
||
pstate = STATE_STOPPED;
|
||
}
|
||
/* get data for ourselves while we still have the lock */
|
||
pstate &= This->state;
|
||
lplay = This->primary_mixpos;
|
||
splay = This->buf_mixpos;
|
||
if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || primarybuf->hwbuf) {
|
||
/* calculate play position using this */
|
||
*playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay);
|
||
} else {
|
||
/* (unless the app isn't using GETCURRENTPOSITION2) */
|
||
/* don't know exactly how this should be handled...
|
||
* the docs says that play cursor is reported as directly
|
||
* behind write cursor, hmm... */
|
||
/* let's just do what might work for Half-Life */
|
||
DWORD wp;
|
||
wp = (This->dsound->pwplay + DS_HEL_MARGIN) * This->dsound->fraglen;
|
||
while (wp >= primarybuf->buflen)
|
||
wp -= primarybuf->buflen;
|
||
*playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay);
|
||
}
|
||
LeaveCriticalSection(&(primarybuf->lock));
|
||
}
|
||
if (writepos) *writepos = This->buf_mixpos;
|
||
}
|
||
if (writepos) {
|
||
if (This->state != STATE_STOPPED)
|
||
/* apply the documented 10ms lead to writepos */
|
||
*writepos += This->writelead;
|
||
while (*writepos >= This->buflen) *writepos -= This->buflen;
|
||
}
|
||
TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
|
||
LPDIRECTSOUNDBUFFER iface,LPDWORD status
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId());
|
||
|
||
if (status == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
*status = 0;
|
||
if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
|
||
*status |= DSBSTATUS_PLAYING;
|
||
if (This->playflags & DSBPLAY_LOOPING)
|
||
*status |= DSBSTATUS_LOOPING;
|
||
}
|
||
|
||
TRACE("status=%lx\n", *status);
|
||
return DS_OK;
|
||
}
|
||
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
|
||
LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
|
||
|
||
if (wfsize>sizeof(This->wfx))
|
||
wfsize = sizeof(This->wfx);
|
||
if (lpwf) { /* NULL is valid */
|
||
memcpy(lpwf,&(This->wfx),wfsize);
|
||
if (wfwritten)
|
||
*wfwritten = wfsize;
|
||
} else
|
||
if (wfwritten)
|
||
*wfwritten = sizeof(This->wfx);
|
||
else
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
|
||
LPDIRECTSOUNDBUFFER iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
DWORD capf;
|
||
|
||
TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n",
|
||
This,
|
||
writecursor,
|
||
writebytes,
|
||
lplpaudioptr1,
|
||
audiobytes1,
|
||
lplpaudioptr2,
|
||
audiobytes2,
|
||
flags,
|
||
GetTickCount()
|
||
);
|
||
|
||
if (flags & DSBLOCK_FROMWRITECURSOR) {
|
||
DWORD writepos;
|
||
/* GetCurrentPosition does too much magic to duplicate here */
|
||
IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos);
|
||
writecursor += writepos;
|
||
}
|
||
if (flags & DSBLOCK_ENTIREBUFFER)
|
||
writebytes = This->buflen;
|
||
if (writebytes > This->buflen)
|
||
writebytes = This->buflen;
|
||
|
||
assert(audiobytes1!=audiobytes2);
|
||
assert(lplpaudioptr1!=lplpaudioptr2);
|
||
|
||
if ((writebytes == This->buflen) &&
|
||
((This->state == STATE_STARTING) ||
|
||
(This->state == STATE_PLAYING)))
|
||
/* some games, like Half-Life, try to be clever (not) and
|
||
* keep one secondary buffer, and mix sounds into it itself,
|
||
* locking the entire buffer every time... so we can just forget
|
||
* about tracking the last-written-to-position... */
|
||
This->probably_valid_to = (DWORD)-1;
|
||
else
|
||
This->probably_valid_to = writecursor;
|
||
|
||
if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
|
||
capf = DSDDESC_DONTNEEDPRIMARYLOCK;
|
||
else
|
||
capf = DSDDESC_DONTNEEDSECONDARYLOCK;
|
||
if (!(This->dsound->drvdesc.dwFlags & capf) && This->hwbuf) {
|
||
IDsDriverBuffer_Lock(This->hwbuf,
|
||
lplpaudioptr1, audiobytes1,
|
||
lplpaudioptr2, audiobytes2,
|
||
writecursor, writebytes,
|
||
0);
|
||
}
|
||
else {
|
||
BOOL remix = FALSE;
|
||
if (writecursor+writebytes <= This->buflen) {
|
||
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
|
||
*audiobytes1 = writebytes;
|
||
if (lplpaudioptr2)
|
||
*(LPBYTE*)lplpaudioptr2 = NULL;
|
||
if (audiobytes2)
|
||
*audiobytes2 = 0;
|
||
TRACE("->%ld.0\n",writebytes);
|
||
} else {
|
||
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
|
||
*audiobytes1 = This->buflen-writecursor;
|
||
if (lplpaudioptr2)
|
||
*(LPBYTE*)lplpaudioptr2 = This->buffer;
|
||
if (audiobytes2)
|
||
*audiobytes2 = writebytes-(This->buflen-writecursor);
|
||
TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
|
||
}
|
||
/* if the segment between playpos and buf_mixpos is touched,
|
||
* we need to cancel some mixing */
|
||
if (This->buf_mixpos >= This->playpos) {
|
||
if (This->buf_mixpos > writecursor &&
|
||
This->playpos <= writecursor+writebytes)
|
||
remix = TRUE;
|
||
}
|
||
else {
|
||
if (This->buf_mixpos > writecursor ||
|
||
This->playpos <= writecursor+writebytes)
|
||
remix = TRUE;
|
||
}
|
||
if (remix) {
|
||
TRACE("locking prebuffered region, ouch\n");
|
||
DSOUND_MixCancelAt(This, writecursor);
|
||
}
|
||
}
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
|
||
LPDIRECTSOUNDBUFFER iface,DWORD newpos
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%ld)\n",This,newpos);
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->lock));
|
||
|
||
This->buf_mixpos = newpos;
|
||
if (This->hwbuf)
|
||
IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos);
|
||
|
||
LeaveCriticalSection(&(This->lock));
|
||
/* **** */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
|
||
LPDIRECTSOUNDBUFFER iface,LONG pan
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
|
||
TRACE("(%p,%ld)\n",This,pan);
|
||
|
||
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
/* You cannot set the pan of the primary buffer */
|
||
/* and you cannot use both pan and 3D controls */
|
||
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
|
||
(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
|
||
return DSERR_CONTROLUNAVAIL;
|
||
|
||
/* **** */
|
||
EnterCriticalSection(&(This->lock));
|
||
|
||
This->volpan.lPan = pan;
|
||
|
||
DSOUND_RecalcVolPan(&(This->volpan));
|
||
|
||
if (This->hwbuf) {
|
||
IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
|
||
}
|
||
|
||
LeaveCriticalSection(&(This->lock));
|
||
/* **** */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
|
||
LPDIRECTSOUNDBUFFER iface,LPLONG pan
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%p)\n",This,pan);
|
||
|
||
if (pan == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
*pan = This->volpan.lPan;
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
|
||
LPDIRECTSOUNDBUFFER iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
DWORD capf, probably_valid_to;
|
||
|
||
TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
|
||
|
||
#if 0
|
||
/* Preprocess 3D buffers... */
|
||
|
||
/* This is highly experimental and liable to break things */
|
||
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
|
||
DSOUND_Create3DBuffer(This);
|
||
#endif
|
||
|
||
if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
|
||
capf = DSDDESC_DONTNEEDPRIMARYLOCK;
|
||
else
|
||
capf = DSDDESC_DONTNEEDSECONDARYLOCK;
|
||
if (!(This->dsound->drvdesc.dwFlags & capf) && This->hwbuf) {
|
||
IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
|
||
}
|
||
|
||
if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2;
|
||
else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1;
|
||
while (probably_valid_to >= This->buflen)
|
||
probably_valid_to -= This->buflen;
|
||
if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
|
||
((This->state == STATE_STARTING) ||
|
||
(This->state == STATE_PLAYING)))
|
||
/* see IDirectSoundBufferImpl_Lock */
|
||
probably_valid_to = (DWORD)-1;
|
||
This->probably_valid_to = probably_valid_to;
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_Restore(
|
||
LPDIRECTSOUNDBUFFER iface
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
FIXME("(%p):stub\n",This);
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
|
||
LPDIRECTSOUNDBUFFER iface,LPDWORD freq
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p,%p)\n",This,freq);
|
||
|
||
if (freq == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
*freq = This->freq;
|
||
TRACE("-> %ld\n", *freq);
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
|
||
LPDIRECTSOUNDBUFFER iface,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
|
||
DPRINTF("Re-Init!!!\n");
|
||
return DSERR_ALREADYINITIALIZED;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
|
||
LPDIRECTSOUNDBUFFER iface,LPDSBCAPS caps
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
TRACE("(%p)->(%p)\n",This,caps);
|
||
|
||
if (caps == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
/* I think we should check this value, not set it. See */
|
||
/* Inside DirectX, p215. That should apply here, too. */
|
||
caps->dwSize = sizeof(*caps);
|
||
|
||
caps->dwFlags = This->dsbd.dwFlags;
|
||
if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
|
||
else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
|
||
|
||
caps->dwBufferBytes = This->buflen;
|
||
|
||
/* This value represents the speed of the "unlock" command.
|
||
As unlock is quite fast (it does not do anything), I put
|
||
4096 ko/s = 4 Mo / s */
|
||
/* FIXME: hwbuf speed */
|
||
caps->dwUnlockTransferRate = 4096;
|
||
caps->dwPlayCpuOverhead = 0;
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
|
||
LPDIRECTSOUNDBUFFER iface,REFIID riid,LPVOID *ppobj
|
||
) {
|
||
ICOM_THIS(IDirectSoundBufferImpl,iface);
|
||
|
||
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
||
|
||
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
|
||
IDirectSoundNotifyImpl *dsn;
|
||
|
||
dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
|
||
dsn->ref = 1;
|
||
dsn->dsb = This;
|
||
IDirectSoundBuffer_AddRef(iface);
|
||
ICOM_VTBL(dsn) = &dsnvt;
|
||
*ppobj = (LPVOID)dsn;
|
||
return S_OK;
|
||
}
|
||
|
||
#ifdef USE_DSOUND3D
|
||
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
|
||
IDirectSound3DBufferImpl *ds3db;
|
||
|
||
*ppobj = This->ds3db;
|
||
if (*ppobj) {
|
||
IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db);
|
||
return S_OK;
|
||
}
|
||
|
||
ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
|
||
0,sizeof(*ds3db));
|
||
ds3db->ref = 1;
|
||
ds3db->dsb = This;
|
||
ICOM_VTBL(ds3db) = &ds3dbvt;
|
||
InitializeCriticalSection(&ds3db->lock);
|
||
|
||
IDirectSoundBuffer_AddRef(iface);
|
||
|
||
ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
|
||
ds3db->ds3db.vPosition.u1.x = 0.0;
|
||
ds3db->ds3db.vPosition.u2.y = 0.0;
|
||
ds3db->ds3db.vPosition.u3.z = 0.0;
|
||
ds3db->ds3db.vVelocity.u1.x = 0.0;
|
||
ds3db->ds3db.vVelocity.u2.y = 0.0;
|
||
ds3db->ds3db.vVelocity.u3.z = 0.0;
|
||
ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
||
ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
||
ds3db->ds3db.vConeOrientation.u1.x = 0.0;
|
||
ds3db->ds3db.vConeOrientation.u2.y = 0.0;
|
||
ds3db->ds3db.vConeOrientation.u3.z = 0.0;
|
||
ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME; ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
|
||
ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
|
||
ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
|
||
ds3db->buflen = (This->buflen * primarybuf->wfx.nBlockAlign) /
|
||
This->wfx.nBlockAlign;
|
||
ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
|
||
if (ds3db->buffer == NULL) {
|
||
ds3db->buflen = 0;
|
||
ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
|
||
}
|
||
|
||
ds3db->iks = (IKsPropertySetImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*(ds3db->iks)));
|
||
ds3db->iks->ref = 1;
|
||
ds3db->iks->ds3db = ds3db;
|
||
ICOM_VTBL(ds3db->iks) = &iksvt;
|
||
|
||
return S_OK;
|
||
}
|
||
#else
|
||
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
|
||
FIXME("%s: I know about this GUID, but don't support it yet\n",
|
||
debugstr_guid( riid ));
|
||
*ppobj = NULL;
|
||
return E_FAIL;
|
||
}
|
||
#endif
|
||
|
||
#if USE_DSOUND3D
|
||
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
|
||
IDirectSound3DListenerImpl* dsl;
|
||
|
||
if (This->dsound->listener) {
|
||
*ppobj = This->dsound->listener;
|
||
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->dsound->listener);
|
||
return DS_OK;
|
||
}
|
||
|
||
dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsl));
|
||
dsl->ref = 1;
|
||
ICOM_VTBL(dsl) = &ds3dlvt;
|
||
*ppobj = (LPVOID)dsl;
|
||
|
||
dsl->ds3dl.dwSize = sizeof(DS3DLISTENER);
|
||
dsl->ds3dl.vPosition.u1.x = 0.0;
|
||
dsl->ds3dl.vPosition.u2.y = 0.0;
|
||
dsl->ds3dl.vPosition.u3.z = 0.0;
|
||
dsl->ds3dl.vVelocity.u1.x = 0.0;
|
||
dsl->ds3dl.vVelocity.u2.y = 0.0;
|
||
dsl->ds3dl.vVelocity.u3.z = 0.0;
|
||
dsl->ds3dl.vOrientFront.u1.x = 0.0;
|
||
dsl->ds3dl.vOrientFront.u2.y = 0.0;
|
||
dsl->ds3dl.vOrientFront.u3.z = 1.0;
|
||
dsl->ds3dl.vOrientTop.u1.x = 0.0;
|
||
dsl->ds3dl.vOrientTop.u2.y = 1.0;
|
||
dsl->ds3dl.vOrientTop.u3.z = 0.0;
|
||
dsl->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
|
||
dsl->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
|
||
|
||
InitializeCriticalSection(&dsl->lock);
|
||
|
||
dsl->dsb = This;
|
||
IDirectSoundBuffer_AddRef(iface);
|
||
|
||
This->dsound->listener = dsl;
|
||
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)dsl);
|
||
|
||
return S_OK;
|
||
}
|
||
#else
|
||
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
|
||
FIXME("%s: I know about this GUID, but don't support it yet\n",
|
||
debugstr_guid( riid ));
|
||
*ppobj = NULL;
|
||
return E_FAIL;
|
||
}
|
||
#endif
|
||
|
||
FIXME( "Unknown GUID %s\n", debugstr_guid( riid ) );
|
||
|
||
*ppobj = NULL;
|
||
|
||
return E_FAIL;
|
||
}
|
||
|
||
static ICOM_VTABLE(IDirectSoundBuffer) dsbvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
IDirectSoundBufferImpl_QueryInterface,
|
||
IDirectSoundBufferImpl_AddRef,
|
||
IDirectSoundBufferImpl_Release,
|
||
IDirectSoundBufferImpl_GetCaps,
|
||
IDirectSoundBufferImpl_GetCurrentPosition,
|
||
IDirectSoundBufferImpl_GetFormat,
|
||
IDirectSoundBufferImpl_GetVolume,
|
||
IDirectSoundBufferImpl_GetPan,
|
||
IDirectSoundBufferImpl_GetFrequency,
|
||
IDirectSoundBufferImpl_GetStatus,
|
||
IDirectSoundBufferImpl_Initialize,
|
||
IDirectSoundBufferImpl_Lock,
|
||
IDirectSoundBufferImpl_Play,
|
||
IDirectSoundBufferImpl_SetCurrentPosition,
|
||
IDirectSoundBufferImpl_SetFormat,
|
||
IDirectSoundBufferImpl_SetVolume,
|
||
IDirectSoundBufferImpl_SetPan,
|
||
IDirectSoundBufferImpl_SetFrequency,
|
||
IDirectSoundBufferImpl_Stop,
|
||
IDirectSoundBufferImpl_Unlock,
|
||
IDirectSoundBufferImpl_Restore
|
||
};
|
||
|
||
/*******************************************************************************
|
||
* IDirectSound
|
||
*/
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
|
||
LPDIRECTSOUND iface,HWND hwnd,DWORD level
|
||
) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
|
||
FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
|
||
|
||
This->priolevel = level;
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
|
||
LPDIRECTSOUND iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
|
||
) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
|
||
LPWAVEFORMATEX wfex;
|
||
HRESULT err = DS_OK;
|
||
|
||
TRACE("(%p,%p,%p,%p)\n",This,dsbd,ippdsb,lpunk);
|
||
|
||
if ((This == NULL) || (dsbd == NULL) || (ippdsb == NULL))
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
if (TRACE_ON(dsound)) {
|
||
TRACE("(structsize=%ld)\n",dsbd->dwSize);
|
||
TRACE("(flags=0x%08lx:\n",dsbd->dwFlags);
|
||
_dump_DSBCAPS(dsbd->dwFlags);
|
||
DPRINTF(")\n");
|
||
TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
|
||
TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
|
||
}
|
||
|
||
wfex = dsbd->lpwfxFormat;
|
||
|
||
if (wfex)
|
||
TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
|
||
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
|
||
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
|
||
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
|
||
wfex->wBitsPerSample, wfex->cbSize);
|
||
|
||
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
|
||
if (primarybuf) {
|
||
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
|
||
*ippdsb = primarybuf;
|
||
primarybuf->dsbd.dwFlags = dsbd->dwFlags;
|
||
return DS_OK;
|
||
} /* Else create primary buffer */
|
||
} else {
|
||
if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
|
||
ERR("invalid sound buffer size %ld\n", dsbd->dwBufferBytes);
|
||
return DSERR_INVALIDPARAM; /* FIXME: which error? */
|
||
}
|
||
}
|
||
|
||
*ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
|
||
if (*ippdsb == NULL)
|
||
return DSERR_OUTOFMEMORY;
|
||
ICOM_VTBL(*ippdsb) = &dsbvt;
|
||
(*ippdsb)->ref = 1;
|
||
(*ippdsb)->dsound = This;
|
||
(*ippdsb)->parent = NULL;
|
||
(*ippdsb)->buffer = NULL;
|
||
|
||
memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
|
||
if (dsbd->lpwfxFormat)
|
||
memcpy(&((*ippdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ippdsb)->wfx));
|
||
|
||
TRACE("Created buffer at %p\n", *ippdsb);
|
||
|
||
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
|
||
(*ippdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
|
||
(*ippdsb)->freq = dsound->wfx.nSamplesPerSec;
|
||
|
||
/* FIXME: verify that hardware capabilities (DSCAPS_PRIMARY flags) match */
|
||
|
||
if (This->driver) {
|
||
err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
|
||
&((*ippdsb)->buflen),&((*ippdsb)->buffer),
|
||
(LPVOID*)&((*ippdsb)->hwbuf));
|
||
}
|
||
if (err == DS_OK)
|
||
err = DSOUND_PrimaryOpen(*ippdsb);
|
||
} else {
|
||
DWORD capf = 0;
|
||
int use_hw;
|
||
|
||
(*ippdsb)->buflen = dsbd->dwBufferBytes;
|
||
(*ippdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
|
||
|
||
/* Check necessary hardware mixing capabilities */
|
||
if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
|
||
else capf |= DSCAPS_SECONDARYMONO;
|
||
if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
|
||
else capf |= DSCAPS_SECONDARY8BIT;
|
||
use_hw = (This->drvcaps.dwFlags & capf) == capf;
|
||
|
||
/* FIXME: check hardware sample rate mixing capabilities */
|
||
/* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
|
||
/* FIXME: check whether any hardware buffers are left */
|
||
/* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */
|
||
|
||
/* Allocate system memory if applicable */
|
||
if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
|
||
(*ippdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ippdsb)->buflen);
|
||
if ((*ippdsb)->buffer == NULL)
|
||
err = DSERR_OUTOFMEMORY;
|
||
}
|
||
|
||
/* Allocate the hardware buffer */
|
||
if (use_hw && (err == DS_OK)) {
|
||
err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
|
||
&((*ippdsb)->buflen),&((*ippdsb)->buffer),
|
||
(LPVOID*)&((*ippdsb)->hwbuf));
|
||
}
|
||
}
|
||
|
||
if (err != DS_OK) {
|
||
if ((*ippdsb)->buffer)
|
||
HeapFree(GetProcessHeap(),0,(*ippdsb)->buffer);
|
||
HeapFree(GetProcessHeap(),0,(*ippdsb));
|
||
*ippdsb = NULL;
|
||
return err;
|
||
}
|
||
/* calculate fragment size and write lead */
|
||
DSOUND_RecalcFormat(*ippdsb);
|
||
|
||
/* It's not necessary to initialize values to zero since */
|
||
/* we allocated this structure with HEAP_ZERO_MEMORY... */
|
||
(*ippdsb)->playpos = 0;
|
||
(*ippdsb)->buf_mixpos = 0;
|
||
(*ippdsb)->state = STATE_STOPPED;
|
||
DSOUND_RecalcVolPan(&((*ippdsb)->volpan));
|
||
|
||
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
|
||
(*ippdsb)->freqAdjust = ((*ippdsb)->freq << DSOUND_FREQSHIFT) /
|
||
primarybuf->wfx.nSamplesPerSec;
|
||
(*ippdsb)->nAvgBytesPerSec = (*ippdsb)->freq *
|
||
dsbd->lpwfxFormat->nBlockAlign;
|
||
}
|
||
|
||
EnterCriticalSection(&(This->lock));
|
||
/* register buffer */
|
||
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
|
||
IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
|
||
if (newbuffers) {
|
||
This->buffers = newbuffers;
|
||
This->buffers[This->nrofbuffers] = *ippdsb;
|
||
This->nrofbuffers++;
|
||
TRACE("buffer count is now %d\n", This->nrofbuffers);
|
||
} else {
|
||
ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
|
||
err = DSERR_OUTOFMEMORY;
|
||
}
|
||
}
|
||
LeaveCriticalSection(&(This->lock));
|
||
|
||
IDirectSound_AddRef(iface);
|
||
|
||
InitializeCriticalSection(&((*ippdsb)->lock));
|
||
|
||
if (err != DS_OK) {
|
||
/* oops... */
|
||
IDirectSoundBuffer_Release(*ppdsb);
|
||
*ippdsb = NULL;
|
||
return err;
|
||
}
|
||
|
||
#ifdef USE_DSOUND3D
|
||
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
|
||
IDirectSound3DBufferImpl *ds3db;
|
||
|
||
ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
|
||
0,sizeof(*ds3db));
|
||
ICOM_VTBL(ds3db) = &ds3dbvt;
|
||
ds3db->ref = 1;
|
||
(*ippdsb)->ds3db = ds3db;
|
||
|
||
ds3db->dsb = (*ippdsb);
|
||
IDirectSoundBufferImpl_AddRef((LPDIRECTSOUNDBUFFER)(*ippdsb));
|
||
|
||
InitializeCriticalSection(&ds3db->lock);
|
||
|
||
ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
|
||
ds3db->ds3db.vPosition.u1.x = 0.0;
|
||
ds3db->ds3db.vPosition.u2.y = 0.0;
|
||
ds3db->ds3db.vPosition.u3.z = 0.0;
|
||
ds3db->ds3db.vVelocity.u1.x = 0.0;
|
||
ds3db->ds3db.vVelocity.u2.y = 0.0;
|
||
ds3db->ds3db.vVelocity.u3.z = 0.0;
|
||
ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
||
ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
||
ds3db->ds3db.vConeOrientation.u1.x = 0.0;
|
||
ds3db->ds3db.vConeOrientation.u2.y = 0.0;
|
||
ds3db->ds3db.vConeOrientation.u3.z = 0.0;
|
||
ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
|
||
ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
|
||
ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
|
||
ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
|
||
ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
|
||
(*ippdsb)->wfx.nBlockAlign;
|
||
ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
|
||
if (ds3db->buffer == NULL) {
|
||
ds3db->buflen = 0;
|
||
ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
|
||
}
|
||
ds3db->iks = (IKsPropertySetImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*(ds3db->iks)));
|
||
ds3db->iks->ref = 1;
|
||
ds3db->iks->ds3db = ds3db;
|
||
ICOM_VTBL(ds3db->iks) = &iksvt;
|
||
|
||
}
|
||
#endif
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
|
||
LPDIRECTSOUND iface,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
|
||
) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
|
||
IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
|
||
TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
|
||
|
||
if (ipdsb->hwbuf) {
|
||
FIXME("need to duplicate hardware buffer\n");
|
||
}
|
||
|
||
*ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
|
||
|
||
IDirectSoundBuffer_AddRef(pdsb);
|
||
memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
|
||
(*ippdsb)->ref = 1;
|
||
(*ippdsb)->state = STATE_STOPPED;
|
||
(*ippdsb)->playpos = 0;
|
||
(*ippdsb)->buf_mixpos = 0;
|
||
(*ippdsb)->dsound = This;
|
||
(*ippdsb)->parent = ipdsb;
|
||
memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
|
||
InitializeCriticalSection(&(*ippdsb)->lock);
|
||
/* register buffer */
|
||
EnterCriticalSection(&(This->lock));
|
||
{
|
||
IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
|
||
if (newbuffers) {
|
||
This->buffers = newbuffers;
|
||
This->buffers[This->nrofbuffers] = *ippdsb;
|
||
This->nrofbuffers++;
|
||
TRACE("buffer count is now %d\n", This->nrofbuffers);
|
||
} else {
|
||
ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
|
||
/* FIXME: release buffer */
|
||
}
|
||
}
|
||
LeaveCriticalSection(&(This->lock));
|
||
IDirectSound_AddRef(iface);
|
||
return DS_OK;
|
||
}
|
||
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND iface,LPDSCAPS caps) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
TRACE("(%p,%p)\n",This,caps);
|
||
TRACE("(flags=0x%08lx)\n",caps->dwFlags);
|
||
|
||
if (caps == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
/* We should check this value, not set it. See Inside DirectX, p215. */
|
||
caps->dwSize = sizeof(*caps);
|
||
|
||
caps->dwFlags = This->drvcaps.dwFlags;
|
||
|
||
/* FIXME: copy caps from This->drvcaps */
|
||
caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
|
||
caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
|
||
|
||
caps->dwPrimaryBuffers = 1;
|
||
|
||
caps->dwMaxHwMixingAllBuffers = 0;
|
||
caps->dwMaxHwMixingStaticBuffers = 0;
|
||
caps->dwMaxHwMixingStreamingBuffers = 0;
|
||
|
||
caps->dwFreeHwMixingAllBuffers = 0;
|
||
caps->dwFreeHwMixingStaticBuffers = 0;
|
||
caps->dwFreeHwMixingStreamingBuffers = 0;
|
||
|
||
caps->dwMaxHw3DAllBuffers = 0;
|
||
caps->dwMaxHw3DStaticBuffers = 0;
|
||
caps->dwMaxHw3DStreamingBuffers = 0;
|
||
|
||
caps->dwFreeHw3DAllBuffers = 0;
|
||
caps->dwFreeHw3DStaticBuffers = 0;
|
||
caps->dwFreeHw3DStreamingBuffers = 0;
|
||
|
||
caps->dwTotalHwMemBytes = 0;
|
||
|
||
caps->dwFreeHwMemBytes = 0;
|
||
|
||
caps->dwMaxContigFreeHwMemBytes = 0;
|
||
|
||
caps->dwUnlockTransferRateHwBuffers = 4096; /* But we have none... */
|
||
|
||
caps->dwPlayCpuOverheadSwBuffers = 1; /* 1% */
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND iface) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
return ++(This->ref);
|
||
}
|
||
|
||
static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
TRACE("(%p), ref was %ld\n",This,This->ref);
|
||
if (!--(This->ref)) {
|
||
UINT i;
|
||
|
||
timeKillEvent(This->timerID);
|
||
timeEndPeriod(DS_TIME_RES);
|
||
|
||
if (primarybuf)
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf);
|
||
|
||
if (This->buffers) {
|
||
for( i=0;i<This->nrofbuffers;i++)
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->buffers[i]);
|
||
}
|
||
|
||
if (This->primary)
|
||
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->primary);
|
||
|
||
DeleteCriticalSection(&This->lock);
|
||
if (This->driver) {
|
||
IDsDriver_Close(This->driver);
|
||
} else {
|
||
unsigned c;
|
||
for (c=0; c<DS_HEL_FRAGS; c++)
|
||
HeapFree(GetProcessHeap(),0,This->pwave[c]);
|
||
}
|
||
if (This->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN) {
|
||
waveOutClose(This->hwo);
|
||
}
|
||
if (This->driver)
|
||
IDsDriver_Release(This->driver);
|
||
|
||
HeapFree(GetProcessHeap(),0,This);
|
||
dsound = NULL;
|
||
return 0;
|
||
}
|
||
return This->ref;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
|
||
LPDIRECTSOUND iface,DWORD config
|
||
) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
FIXME("(%p,0x%08lx):stub\n",This,config);
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
|
||
LPDIRECTSOUND iface,REFIID riid,LPVOID *ppobj
|
||
) {
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
|
||
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
|
||
|
||
if (This->listener) {
|
||
*ppobj = This->listener;
|
||
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->listener);
|
||
return DS_OK;
|
||
}
|
||
|
||
This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
|
||
GetProcessHeap(), 0, sizeof(*(This->listener)));
|
||
This->listener->ref = 1;
|
||
ICOM_VTBL(This->listener) = &ds3dlvt;
|
||
*ppobj = (LPVOID)This->listener;
|
||
IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj);
|
||
|
||
This->listener->dsb = NULL;
|
||
|
||
This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
|
||
This->listener->ds3dl.vPosition.u1.x = 0.0;
|
||
This->listener->ds3dl.vPosition.u2.y = 0.0;
|
||
This->listener->ds3dl.vPosition.u3.z = 0.0;
|
||
This->listener->ds3dl.vVelocity.u1.x = 0.0;
|
||
This->listener->ds3dl.vVelocity.u2.y = 0.0;
|
||
This->listener->ds3dl.vVelocity.u3.z = 0.0;
|
||
This->listener->ds3dl.vOrientFront.u1.x = 0.0;
|
||
This->listener->ds3dl.vOrientFront.u2.y = 0.0;
|
||
This->listener->ds3dl.vOrientFront.u3.z = 1.0;
|
||
This->listener->ds3dl.vOrientTop.u1.x = 0.0;
|
||
This->listener->ds3dl.vOrientTop.u2.y = 1.0;
|
||
This->listener->ds3dl.vOrientTop.u3.z = 0.0;
|
||
This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
|
||
This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
|
||
This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
|
||
|
||
InitializeCriticalSection(&This->listener->lock);
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
FIXME("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
||
return E_FAIL;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_Compact(
|
||
LPDIRECTSOUND iface)
|
||
{
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
TRACE("(%p)\n", This);
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
|
||
LPDIRECTSOUND iface,
|
||
LPDWORD lpdwSpeakerConfig)
|
||
{
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
|
||
*lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI IDirectSoundImpl_Initialize(
|
||
LPDIRECTSOUND iface,
|
||
LPCGUID lpcGuid)
|
||
{
|
||
ICOM_THIS(IDirectSoundImpl,iface);
|
||
TRACE("(%p, %p)\n", This, lpcGuid);
|
||
return DS_OK;
|
||
}
|
||
|
||
static ICOM_VTABLE(IDirectSound) dsvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
IDirectSoundImpl_QueryInterface,
|
||
IDirectSoundImpl_AddRef,
|
||
IDirectSoundImpl_Release,
|
||
IDirectSoundImpl_CreateSoundBuffer,
|
||
IDirectSoundImpl_GetCaps,
|
||
IDirectSoundImpl_DuplicateSoundBuffer,
|
||
IDirectSoundImpl_SetCooperativeLevel,
|
||
IDirectSoundImpl_Compact,
|
||
IDirectSoundImpl_GetSpeakerConfig,
|
||
IDirectSoundImpl_SetSpeakerConfig,
|
||
IDirectSoundImpl_Initialize
|
||
};
|
||
|
||
|
||
static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
|
||
{
|
||
int i;
|
||
DWORD offset;
|
||
LPDSBPOSITIONNOTIFY event;
|
||
|
||
if (dsb->nrofnotifies == 0)
|
||
return;
|
||
|
||
TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
|
||
dsb, dsb->buflen, dsb->playpos, len);
|
||
for (i = 0; i < dsb->nrofnotifies ; i++) {
|
||
event = dsb->notifies + i;
|
||
offset = event->dwOffset;
|
||
TRACE("checking %d, position %ld, event = %d\n",
|
||
i, offset, event->hEventNotify);
|
||
/* DSBPN_OFFSETSTOP has to be the last element. So this is */
|
||
/* OK. [Inside DirectX, p274] */
|
||
/* */
|
||
/* This also means we can't sort the entries by offset, */
|
||
/* because DSBPN_OFFSETSTOP == -1 */
|
||
if (offset == DSBPN_OFFSETSTOP) {
|
||
if (dsb->state == STATE_STOPPED) {
|
||
SetEvent(event->hEventNotify);
|
||
TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
|
||
return;
|
||
} else
|
||
return;
|
||
}
|
||
if ((dsb->playpos + len) >= dsb->buflen) {
|
||
if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
|
||
(offset >= dsb->playpos)) {
|
||
TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
|
||
SetEvent(event->hEventNotify);
|
||
}
|
||
} else {
|
||
if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
|
||
TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
|
||
SetEvent(event->hEventNotify);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* WAV format info can be found at: */
|
||
/* */
|
||
/* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
|
||
/* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
|
||
/* */
|
||
/* Import points to remember: */
|
||
/* */
|
||
/* 8-bit WAV is unsigned */
|
||
/* 16-bit WAV is signed */
|
||
|
||
static inline INT16 cvtU8toS16(BYTE byte)
|
||
{
|
||
INT16 s = (byte - 128) << 8;
|
||
|
||
return s;
|
||
}
|
||
|
||
static inline BYTE cvtS16toU8(INT16 word)
|
||
{
|
||
BYTE b = (word + 32768) >> 8;
|
||
|
||
return b;
|
||
}
|
||
|
||
|
||
/* We should be able to optimize these two inline functions */
|
||
/* so that we aren't doing 8->16->8 conversions when it is */
|
||
/* not necessary. But this is still a WIP. Optimize later. */
|
||
static inline void get_fields(const IDirectSoundBufferImpl *dsb, BYTE *buf, INT *fl, INT *fr)
|
||
{
|
||
INT16 *bufs = (INT16 *) buf;
|
||
|
||
/* TRACE("(%p)\n", buf); */
|
||
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
|
||
*fl = cvtU8toS16(*buf);
|
||
*fr = cvtU8toS16(*(buf + 1));
|
||
return;
|
||
}
|
||
|
||
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
|
||
*fl = *bufs;
|
||
*fr = *(bufs + 1);
|
||
return;
|
||
}
|
||
|
||
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
|
||
*fl = cvtU8toS16(*buf);
|
||
*fr = *fl;
|
||
return;
|
||
}
|
||
|
||
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
|
||
*fl = *bufs;
|
||
*fr = *bufs;
|
||
return;
|
||
}
|
||
|
||
FIXME("get_fields found an unsupported configuration\n");
|
||
return;
|
||
}
|
||
|
||
static inline void set_fields(BYTE *buf, INT fl, INT fr)
|
||
{
|
||
INT16 *bufs = (INT16 *) buf;
|
||
|
||
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
|
||
*buf = cvtS16toU8(fl);
|
||
*(buf + 1) = cvtS16toU8(fr);
|
||
return;
|
||
}
|
||
|
||
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
|
||
*bufs = fl;
|
||
*(bufs + 1) = fr;
|
||
return;
|
||
}
|
||
|
||
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
|
||
*buf = cvtS16toU8((fl + fr) >> 1);
|
||
return;
|
||
}
|
||
|
||
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
|
||
*bufs = (fl + fr) >> 1;
|
||
return;
|
||
}
|
||
FIXME("set_fields found an unsupported configuration\n");
|
||
return;
|
||
}
|
||
|
||
/* Now with PerfectPitch (tm) technology */
|
||
static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
|
||
{
|
||
INT i, size, ipos, ilen, fieldL, fieldR;
|
||
BYTE *ibp, *obp;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = primarybuf->wfx.nBlockAlign;
|
||
|
||
ibp = dsb->buffer + dsb->buf_mixpos;
|
||
obp = buf;
|
||
|
||
TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
|
||
/* Check for the best case */
|
||
if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
|
||
(dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
|
||
(dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
|
||
DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
|
||
TRACE("(%p) Best case\n", dsb);
|
||
if (len <= bytesleft )
|
||
memcpy(obp, ibp, len);
|
||
else { /* wrap */
|
||
memcpy(obp, ibp, bytesleft );
|
||
memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
|
||
}
|
||
return len;
|
||
}
|
||
|
||
/* Check for same sample rate */
|
||
if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
|
||
TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
|
||
dsb->freq, primarybuf->wfx.nSamplesPerSec);
|
||
ilen = 0;
|
||
for (i = 0; i < len; i += oAdvance) {
|
||
get_fields(dsb, ibp, &fieldL, &fieldR);
|
||
ibp += iAdvance;
|
||
ilen += iAdvance;
|
||
set_fields(obp, fieldL, fieldR);
|
||
obp += oAdvance;
|
||
if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
|
||
ibp = dsb->buffer; /* wrap */
|
||
}
|
||
return (ilen);
|
||
}
|
||
|
||
/* Mix in different sample rates */
|
||
/* */
|
||
/* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
|
||
/* Patent Pending :-] */
|
||
|
||
/* Patent enhancements (c) 2000 Ove K<>ven,
|
||
* TransGaming Technologies Inc. */
|
||
|
||
FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
|
||
dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
|
||
|
||
size = len / oAdvance;
|
||
ilen = 0;
|
||
ipos = dsb->buf_mixpos;
|
||
for (i = 0; i < size; i++) {
|
||
get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
|
||
set_fields(obp, fieldL, fieldR);
|
||
obp += oAdvance;
|
||
|
||
dsb->freqAcc += dsb->freqAdjust;
|
||
if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
|
||
ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
|
||
dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
|
||
ipos += adv; ilen += adv;
|
||
while (ipos >= dsb->buflen)
|
||
ipos -= dsb->buflen;
|
||
}
|
||
}
|
||
return ilen;
|
||
}
|
||
|
||
static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
|
||
{
|
||
INT i, inc = primarybuf->wfx.wBitsPerSample >> 3;
|
||
BYTE *bpc = buf;
|
||
INT16 *bps = (INT16 *) buf;
|
||
|
||
TRACE("(%p) left = %lx, right = %lx\n", dsb,
|
||
dsb->volpan.dwTotalLeftAmpFactor, dsb->volpan.dwTotalRightAmpFactor);
|
||
if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
|
||
(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
|
||
!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
|
||
return; /* Nothing to do */
|
||
|
||
/* If we end up with some bozo coder using panning or 3D sound */
|
||
/* with a mono primary buffer, it could sound very weird using */
|
||
/* this method. Oh well, tough patooties. */
|
||
|
||
for (i = 0; i < len; i += inc) {
|
||
INT val;
|
||
|
||
switch (inc) {
|
||
|
||
case 1:
|
||
/* 8-bit WAV is unsigned, but we need to operate */
|
||
/* on signed data for this to work properly */
|
||
val = *bpc - 128;
|
||
val = ((val * (i & inc ? dsb->volpan.dwTotalRightAmpFactor : dsb->volpan.dwTotalLeftAmpFactor)) >> 16);
|
||
*bpc = val + 128;
|
||
bpc++;
|
||
break;
|
||
case 2:
|
||
/* 16-bit WAV is signed -- much better */
|
||
val = *bps;
|
||
val = ((val * ((i & inc) ? dsb->volpan.dwTotalRightAmpFactor : dsb->volpan.dwTotalLeftAmpFactor)) >> 16);
|
||
*bps = val;
|
||
bps++;
|
||
break;
|
||
default:
|
||
/* Very ugly! */
|
||
FIXME("MixerVol had a nasty error\n");
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef USE_DSOUND3D
|
||
static void DSOUND_Mixer3D(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
|
||
{
|
||
BYTE *ibp, *obp;
|
||
DWORD buflen, buf_mixpos;
|
||
|
||
buflen = dsb->ds3db->buflen;
|
||
buf_mixpos = (dsb->buf_mixpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
|
||
ibp = dsb->ds3db->buffer + buf_mixpos;
|
||
obp = buf;
|
||
|
||
if (buf_mixpos > buflen) {
|
||
FIXME("Major breakage\n");
|
||
return;
|
||
}
|
||
|
||
if (len <= (buf_mixpos + buflen))
|
||
memcpy(obp, ibp, len);
|
||
else { /* wrap */
|
||
memcpy(obp, ibp, buflen - buf_mixpos);
|
||
memcpy(obp + (buflen - buf_mixpos),
|
||
dsb->buffer,
|
||
len - (buflen - buf_mixpos));
|
||
}
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
static void *tmp_buffer;
|
||
static size_t tmp_buffer_len = 0;
|
||
|
||
static void *DSOUND_tmpbuffer(size_t len)
|
||
{
|
||
if (len>tmp_buffer_len) {
|
||
void *new_buffer = realloc(tmp_buffer, len);
|
||
if (new_buffer) {
|
||
tmp_buffer = new_buffer;
|
||
tmp_buffer_len = len;
|
||
}
|
||
return new_buffer;
|
||
}
|
||
return tmp_buffer;
|
||
}
|
||
|
||
static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
|
||
{
|
||
INT i, len, ilen, temp, field;
|
||
INT advance = primarybuf->wfx.wBitsPerSample >> 3;
|
||
BYTE *buf, *ibuf, *obuf;
|
||
INT16 *ibufs, *obufs;
|
||
|
||
len = fraglen;
|
||
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||
temp = MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buflen,
|
||
dsb->nAvgBytesPerSec) -
|
||
MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
|
||
dsb->nAvgBytesPerSec);
|
||
len = (len > temp) ? temp : len;
|
||
}
|
||
len &= ~3; /* 4 byte alignment */
|
||
|
||
if (len == 0) {
|
||
/* This should only happen if we aren't looping and temp < 4 */
|
||
|
||
/* We skip the remainder, so check for possible events */
|
||
DSOUND_CheckEvent(dsb, dsb->buflen - dsb->buf_mixpos);
|
||
/* Stop */
|
||
dsb->state = STATE_STOPPED;
|
||
dsb->playpos = 0;
|
||
dsb->buf_mixpos = 0;
|
||
dsb->leadin = FALSE;
|
||
/* Check for DSBPN_OFFSETSTOP */
|
||
DSOUND_CheckEvent(dsb, 0);
|
||
return 0;
|
||
}
|
||
|
||
/* Been seeing segfaults in malloc() for some reason... */
|
||
TRACE("allocating buffer (size = %d)\n", len);
|
||
if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
|
||
return 0;
|
||
|
||
TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
|
||
|
||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
|
||
DSOUND_MixerVol(dsb, ibuf, len);
|
||
|
||
obuf = primarybuf->buffer + writepos;
|
||
for (i = 0; i < len; i += advance) {
|
||
obufs = (INT16 *) obuf;
|
||
ibufs = (INT16 *) ibuf;
|
||
if (primarybuf->wfx.wBitsPerSample == 8) {
|
||
/* 8-bit WAV is unsigned */
|
||
field = (*ibuf - 128);
|
||
field += (*obuf - 128);
|
||
field = field > 127 ? 127 : field;
|
||
field = field < -128 ? -128 : field;
|
||
*obuf = field + 128;
|
||
} else {
|
||
/* 16-bit WAV is signed */
|
||
field = *ibufs;
|
||
field += *obufs;
|
||
field = field > 32767 ? 32767 : field;
|
||
field = field < -32768 ? -32768 : field;
|
||
*obufs = field;
|
||
}
|
||
ibuf += advance;
|
||
obuf += advance;
|
||
if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
|
||
obuf = primarybuf->buffer;
|
||
}
|
||
/* free(buf); */
|
||
|
||
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
|
||
DSOUND_CheckEvent(dsb, ilen);
|
||
|
||
if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
|
||
/* HACK... leadin should be reset when the PLAY position reaches the startpos,
|
||
* not the MIX position... but if the sound buffer is bigger than our prebuffering
|
||
* (which must be the case for the streaming buffers that need this hack anyway)
|
||
* plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
|
||
dsb->leadin = FALSE;
|
||
}
|
||
|
||
dsb->buf_mixpos += ilen;
|
||
|
||
if (dsb->buf_mixpos >= dsb->buflen) {
|
||
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||
dsb->state = STATE_STOPPED;
|
||
dsb->playpos = 0;
|
||
dsb->buf_mixpos = 0;
|
||
dsb->leadin = FALSE;
|
||
DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
|
||
} else {
|
||
/* wrap */
|
||
while (dsb->buf_mixpos >= dsb->buflen)
|
||
dsb->buf_mixpos -= dsb->buflen;
|
||
if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
|
||
dsb->leadin = FALSE; /* HACK: see above */
|
||
}
|
||
}
|
||
|
||
return len;
|
||
}
|
||
|
||
static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
|
||
{
|
||
INT i, ilen, field;
|
||
INT advance = primarybuf->wfx.wBitsPerSample >> 3;
|
||
BYTE *buf, *ibuf, *obuf;
|
||
INT16 *ibufs, *obufs;
|
||
|
||
len &= ~3; /* 4 byte alignment */
|
||
|
||
TRACE("allocating buffer (size = %ld)\n", len);
|
||
if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
|
||
return;
|
||
|
||
TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
|
||
|
||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
|
||
DSOUND_MixerVol(dsb, ibuf, len);
|
||
|
||
/* subtract instead of add, to phase out premixed data */
|
||
obuf = primarybuf->buffer + writepos;
|
||
for (i = 0; i < len; i += advance) {
|
||
obufs = (INT16 *) obuf;
|
||
ibufs = (INT16 *) ibuf;
|
||
if (primarybuf->wfx.wBitsPerSample == 8) {
|
||
/* 8-bit WAV is unsigned */
|
||
field = (*ibuf - 128);
|
||
field -= (*obuf - 128);
|
||
field = field > 127 ? 127 : field;
|
||
field = field < -128 ? -128 : field;
|
||
*obuf = field + 128;
|
||
} else {
|
||
/* 16-bit WAV is signed */
|
||
field = *ibufs;
|
||
field -= *obufs;
|
||
field = field > 32767 ? 32767 : field;
|
||
field = field < -32768 ? -32768 : field;
|
||
*obufs = field;
|
||
}
|
||
ibuf += advance;
|
||
obuf += advance;
|
||
if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
|
||
obuf = primarybuf->buffer;
|
||
}
|
||
/* free(buf); */
|
||
}
|
||
|
||
static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
|
||
{
|
||
DWORD size, flen, len, npos, nlen;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = primarybuf->wfx.nBlockAlign;
|
||
/* determine amount of premixed data to cancel */
|
||
DWORD primary_done =
|
||
((dsb->primary_mixpos < writepos) ? primarybuf->buflen : 0) +
|
||
dsb->primary_mixpos - writepos;
|
||
|
||
TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
|
||
|
||
/* backtrack the mix position */
|
||
size = primary_done / oAdvance;
|
||
flen = size * dsb->freqAdjust;
|
||
len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
|
||
flen &= (1<<DSOUND_FREQSHIFT)-1;
|
||
while (dsb->freqAcc < flen) {
|
||
len += iAdvance;
|
||
dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
|
||
}
|
||
len %= dsb->buflen;
|
||
npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - len;
|
||
if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
|
||
/* stop backtracking at startpos */
|
||
npos = dsb->startpos;
|
||
len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - npos;
|
||
flen = dsb->freqAcc;
|
||
nlen = len / dsb->wfx.nBlockAlign;
|
||
nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
|
||
nlen *= primarybuf->wfx.nBlockAlign;
|
||
writepos =
|
||
((dsb->primary_mixpos < nlen) ? primarybuf->buflen : 0) +
|
||
dsb->primary_mixpos - nlen;
|
||
}
|
||
|
||
dsb->freqAcc -= flen;
|
||
dsb->buf_mixpos = npos;
|
||
dsb->primary_mixpos = writepos;
|
||
|
||
TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
|
||
dsb->buf_mixpos, dsb->primary_mixpos, len);
|
||
|
||
if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
|
||
}
|
||
|
||
static void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
|
||
{
|
||
#if 0
|
||
DWORD i, size, flen, len, npos, nlen;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = primarybuf->wfx.nBlockAlign;
|
||
/* determine amount of premixed data to cancel */
|
||
DWORD buf_done =
|
||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - buf_writepos;
|
||
#endif
|
||
|
||
WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
|
||
/* since this is not implemented yet, just cancel *ALL* prebuffering for now
|
||
* (which is faster anyway when there's one a single secondary buffer) */
|
||
primarybuf->need_remix = TRUE;
|
||
}
|
||
|
||
static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
|
||
{
|
||
DWORD len, slen;
|
||
/* determine this buffer's write position */
|
||
DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & primarybuf->state, writepos,
|
||
writepos, dsb->primary_mixpos, dsb->buf_mixpos);
|
||
/* determine how much already-mixed data exists */
|
||
DWORD buf_done =
|
||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - buf_writepos;
|
||
DWORD primary_done =
|
||
((dsb->primary_mixpos < writepos) ? primarybuf->buflen : 0) +
|
||
dsb->primary_mixpos - writepos;
|
||
DWORD adv_done =
|
||
((primarybuf->buf_mixpos < writepos) ? primarybuf->buflen : 0) +
|
||
primarybuf->buf_mixpos - writepos;
|
||
int still_behind;
|
||
|
||
TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
|
||
TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
|
||
TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
|
||
mixlen);
|
||
TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
|
||
|
||
/* save write position for non-GETCURRENTPOSITION2... */
|
||
dsb->playpos = buf_writepos;
|
||
|
||
/* check whether CalcPlayPosition detected a mixing underrun */
|
||
if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
|
||
/* it did, but did we have more to play? */
|
||
if ((dsb->playflags & DSBPLAY_LOOPING) ||
|
||
(dsb->buf_mixpos < dsb->buflen)) {
|
||
/* yes, have to recover */
|
||
ERR("underrun on sound buffer %p\n", dsb);
|
||
TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
|
||
}
|
||
dsb->primary_mixpos = writepos;
|
||
primary_done = 0;
|
||
}
|
||
/* determine how far ahead we should mix */
|
||
if (((dsb->playflags & DSBPLAY_LOOPING) ||
|
||
(dsb->leadin && (dsb->probably_valid_to != 0))) &&
|
||
!(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
|
||
/* if this is a streaming buffer, it typically means that
|
||
* we should defer mixing past probably_valid_to as long
|
||
* as we can, to avoid unnecessary remixing */
|
||
/* the heavy-looking calculations shouldn't be that bad,
|
||
* as any game isn't likely to be have more than 1 or 2
|
||
* streaming buffers in use at any time anyway... */
|
||
DWORD probably_valid_left =
|
||
(dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
|
||
((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->probably_valid_to - buf_writepos;
|
||
/* check for leadin condition */
|
||
if ((probably_valid_left == 0) &&
|
||
(dsb->probably_valid_to == dsb->startpos) &&
|
||
dsb->leadin)
|
||
probably_valid_left = dsb->buflen;
|
||
TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
|
||
dsb->probably_valid_to, probably_valid_left);
|
||
/* check whether the app's time is already up */
|
||
if (probably_valid_left < dsb->writelead) {
|
||
WARN("probably_valid_to now within writelead, possible streaming underrun\n");
|
||
/* once we pass the point of no return,
|
||
* no reason to hold back anymore */
|
||
dsb->probably_valid_to = (DWORD)-1;
|
||
/* we just have to go ahead and mix what we have,
|
||
* there's no telling what the app is thinking anyway */
|
||
} else {
|
||
/* adjust for our frequency and our sample size */
|
||
probably_valid_left = MulDiv(probably_valid_left,
|
||
1 << DSOUND_FREQSHIFT,
|
||
dsb->wfx.nBlockAlign * dsb->freqAdjust) *
|
||
primarybuf->wfx.nBlockAlign;
|
||
/* check whether to clip mix_len */
|
||
if (probably_valid_left < mixlen) {
|
||
TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
|
||
mixlen = probably_valid_left;
|
||
}
|
||
}
|
||
}
|
||
/* cut mixlen with what's already been mixed */
|
||
if (mixlen < primary_done) {
|
||
/* huh? and still CalcPlayPosition didn't
|
||
* detect an underrun? */
|
||
FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
|
||
return 0;
|
||
}
|
||
len = mixlen - primary_done;
|
||
TRACE("remaining mixlen=%ld\n", len);
|
||
|
||
if (len < primarybuf->dsound->fraglen) {
|
||
/* smaller than a fragment, wait until it gets larger
|
||
* before we take the mixing overhead */
|
||
TRACE("mixlen not worth it, deferring mixing\n");
|
||
return 0;
|
||
}
|
||
|
||
/* ok, we know how much to mix, let's go */
|
||
still_behind = (adv_done > primary_done);
|
||
while (len) {
|
||
slen = primarybuf->buflen - dsb->primary_mixpos;
|
||
if (slen > len) slen = len;
|
||
slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
|
||
|
||
if ((dsb->primary_mixpos < primarybuf->buf_mixpos) &&
|
||
(dsb->primary_mixpos + slen >= primarybuf->buf_mixpos))
|
||
still_behind = FALSE;
|
||
|
||
dsb->primary_mixpos += slen; len -= slen;
|
||
while (dsb->primary_mixpos >= primarybuf->buflen)
|
||
dsb->primary_mixpos -= primarybuf->buflen;
|
||
|
||
if ((dsb->state == STATE_STOPPED) || !slen) break;
|
||
}
|
||
TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, primarybuf->buf_mixpos);
|
||
TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
|
||
/* return how far we think the primary buffer can
|
||
* advance its underrun detector...*/
|
||
if (still_behind) return 0;
|
||
if ((mixlen - len) < primary_done) return 0;
|
||
slen = ((dsb->primary_mixpos < primarybuf->buf_mixpos) ?
|
||
primarybuf->buflen : 0) + dsb->primary_mixpos -
|
||
primarybuf->buf_mixpos;
|
||
if (slen > mixlen) {
|
||
/* the primary_done and still_behind checks above should have worked */
|
||
FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
|
||
slen = 0;
|
||
}
|
||
return slen;
|
||
}
|
||
|
||
static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
|
||
{
|
||
INT i, len, maxlen = 0;
|
||
IDirectSoundBufferImpl *dsb;
|
||
|
||
TRACE("(%ld,%ld,%ld)\n", playpos, writepos, mixlen);
|
||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||
dsb = dsound->buffers[i];
|
||
|
||
if (!dsb || !(ICOM_VTBL(dsb)))
|
||
continue;
|
||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||
TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
|
||
EnterCriticalSection(&(dsb->lock));
|
||
if (dsb->state == STATE_STOPPING) {
|
||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||
dsb->state = STATE_STOPPED;
|
||
} else {
|
||
if ((dsb->state == STATE_STARTING) || recover)
|
||
dsb->primary_mixpos = writepos;
|
||
len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
|
||
if (dsb->state == STATE_STARTING)
|
||
dsb->state = STATE_PLAYING;
|
||
maxlen = (len > maxlen) ? len : maxlen;
|
||
}
|
||
LeaveCriticalSection(&(dsb->lock));
|
||
}
|
||
}
|
||
|
||
return maxlen;
|
||
}
|
||
|
||
static void DSOUND_MixReset(DWORD writepos)
|
||
{
|
||
INT i;
|
||
IDirectSoundBufferImpl *dsb;
|
||
int nfiller;
|
||
|
||
TRACE("(%ld)\n", writepos);
|
||
|
||
/* the sound of silence */
|
||
nfiller = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
|
||
|
||
/* reset all buffer mix positions */
|
||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||
dsb = dsound->buffers[i];
|
||
|
||
if (!dsb || !(ICOM_VTBL(dsb)))
|
||
continue;
|
||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||
TRACE("Resetting %p\n", dsb);
|
||
EnterCriticalSection(&(dsb->lock));
|
||
if (dsb->state == STATE_STOPPING) {
|
||
dsb->state = STATE_STOPPED;
|
||
}
|
||
else if (dsb->state == STATE_STARTING) {
|
||
/* nothing */
|
||
} else {
|
||
DSOUND_MixCancel(dsb, writepos, FALSE);
|
||
}
|
||
LeaveCriticalSection(&(dsb->lock));
|
||
}
|
||
}
|
||
|
||
/* wipe out premixed data */
|
||
if (primarybuf->buf_mixpos < writepos) {
|
||
memset(primarybuf->buffer + writepos, nfiller, primarybuf->buflen - writepos);
|
||
memset(primarybuf->buffer, nfiller, primarybuf->buf_mixpos);
|
||
} else {
|
||
memset(primarybuf->buffer + writepos, nfiller, primarybuf->buf_mixpos - writepos);
|
||
}
|
||
|
||
/* reset primary mix position */
|
||
primarybuf->buf_mixpos = writepos;
|
||
}
|
||
|
||
static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
|
||
{
|
||
if (primarybuf->need_remix) {
|
||
DSOUND_MixReset(writepos);
|
||
primarybuf->need_remix = FALSE;
|
||
/* maximize Half-Life performance */
|
||
dsound->prebuf = DS_SND_QUEUE_MIN;
|
||
} else {
|
||
/* if (dsound->prebuf < DS_SND_QUEUE_MAX) dsound->prebuf++; */
|
||
}
|
||
TRACE("premix adjust: %d\n", dsound->prebuf);
|
||
}
|
||
|
||
static void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
|
||
{
|
||
if (mixq + dsound->pwqueue > DS_HEL_QUEUE) mixq = DS_HEL_QUEUE - dsound->pwqueue;
|
||
TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
|
||
for (; mixq; mixq--) {
|
||
waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
|
||
dsound->pwwrite++;
|
||
if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
|
||
dsound->pwqueue++;
|
||
}
|
||
}
|
||
|
||
/* #define SYNC_CALLBACK */
|
||
|
||
static void DSOUND_PerformMix(void)
|
||
{
|
||
int nfiller;
|
||
BOOL forced;
|
||
HRESULT hres;
|
||
|
||
EnterCriticalSection(&(dsound->lock));
|
||
|
||
if (!primarybuf || !primarybuf->ref) {
|
||
/* seems the primary buffer is currently being released */
|
||
LeaveCriticalSection(&(dsound->lock));
|
||
return;
|
||
}
|
||
|
||
/* the sound of silence */
|
||
nfiller = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
|
||
|
||
/* whether the primary is forced to play even without secondary buffers */
|
||
forced = ((primarybuf->state == STATE_PLAYING) || (primarybuf->state == STATE_STARTING));
|
||
|
||
TRACE("entering at %ld\n", GetTickCount());
|
||
if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
|
||
BOOL paused = ((primarybuf->state == STATE_STOPPED) || (primarybuf->state == STATE_STARTING));
|
||
/* FIXME: document variables */
|
||
DWORD playpos, writepos, inq, maxq, frag;
|
||
if (primarybuf->hwbuf) {
|
||
hres = IDsDriverBuffer_GetPosition(primarybuf->hwbuf, &playpos, &writepos);
|
||
if (hres) {
|
||
LeaveCriticalSection(&(dsound->lock));
|
||
return;
|
||
}
|
||
/* Well, we *could* do Just-In-Time mixing using the writepos,
|
||
* but that's a little bit ambitious and unnecessary... */
|
||
/* rather add our safety margin to the writepos, if we're playing */
|
||
if (!paused) {
|
||
writepos += primarybuf->writelead;
|
||
while (writepos >= primarybuf->buflen)
|
||
writepos -= primarybuf->buflen;
|
||
} else writepos = playpos;
|
||
}
|
||
else {
|
||
playpos = dsound->pwplay * dsound->fraglen;
|
||
writepos = playpos;
|
||
if (!paused) {
|
||
writepos += DS_HEL_MARGIN * dsound->fraglen;
|
||
while (writepos >= primarybuf->buflen)
|
||
writepos -= primarybuf->buflen;
|
||
}
|
||
}
|
||
TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
|
||
playpos,writepos,primarybuf->playpos,primarybuf->buf_mixpos);
|
||
/* wipe out just-played sound data */
|
||
if (playpos < primarybuf->playpos) {
|
||
memset(primarybuf->buffer + primarybuf->playpos, nfiller, primarybuf->buflen - primarybuf->playpos);
|
||
memset(primarybuf->buffer, nfiller, playpos);
|
||
} else {
|
||
memset(primarybuf->buffer + primarybuf->playpos, nfiller, playpos - primarybuf->playpos);
|
||
}
|
||
primarybuf->playpos = playpos;
|
||
|
||
EnterCriticalSection(&(primarybuf->lock));
|
||
|
||
/* reset mixing if necessary */
|
||
DSOUND_CheckReset(dsound, writepos);
|
||
|
||
/* check how much prebuffering is left */
|
||
inq = primarybuf->buf_mixpos;
|
||
if (inq < writepos)
|
||
inq += primarybuf->buflen;
|
||
inq -= writepos;
|
||
|
||
/* find the maximum we can prebuffer */
|
||
if (!paused) {
|
||
maxq = playpos;
|
||
if (maxq < writepos)
|
||
maxq += primarybuf->buflen;
|
||
maxq -= writepos;
|
||
} else maxq = primarybuf->buflen;
|
||
|
||
/* clip maxq to dsound->prebuf */
|
||
frag = dsound->prebuf * dsound->fraglen;
|
||
if (maxq > frag) maxq = frag;
|
||
|
||
/* check for consistency */
|
||
if (inq > maxq) {
|
||
/* the playback position must have passed our last
|
||
* mixed position, i.e. it's an underrun, or we have
|
||
* nothing more to play */
|
||
TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
|
||
inq = 0;
|
||
/* stop the playback now, to allow buffers to refill */
|
||
if (primarybuf->state == STATE_PLAYING) {
|
||
primarybuf->state = STATE_STARTING;
|
||
}
|
||
else if (primarybuf->state == STATE_STOPPING) {
|
||
primarybuf->state = STATE_STOPPED;
|
||
}
|
||
else {
|
||
/* how can we have an underrun if we aren't playing? */
|
||
WARN("unexpected primary state (%ld)\n", primarybuf->state);
|
||
}
|
||
#ifdef SYNC_CALLBACK
|
||
/* DSOUND_callback may need this lock */
|
||
LeaveCriticalSection(&(primarybuf->lock));
|
||
#endif
|
||
DSOUND_PrimaryStop(primarybuf);
|
||
#ifdef SYNC_CALLBACK
|
||
EnterCriticalSection(&(primarybuf->lock));
|
||
#endif
|
||
if (primarybuf->hwbuf) {
|
||
/* the Stop is supposed to reset play position to beginning of buffer */
|
||
/* unfortunately, OSS is not able to do so, so get current pointer */
|
||
hres = IDsDriverBuffer_GetPosition(primarybuf->hwbuf, &playpos, NULL);
|
||
if (hres) {
|
||
LeaveCriticalSection(&(dsound->lock));
|
||
LeaveCriticalSection(&(primarybuf->lock));
|
||
return;
|
||
}
|
||
} else {
|
||
playpos = dsound->pwplay * dsound->fraglen;
|
||
}
|
||
writepos = playpos;
|
||
primarybuf->playpos = playpos;
|
||
primarybuf->buf_mixpos = writepos;
|
||
inq = 0;
|
||
maxq = primarybuf->buflen;
|
||
if (maxq > frag) maxq = frag;
|
||
memset(primarybuf->buffer, nfiller, primarybuf->buflen);
|
||
paused = TRUE;
|
||
}
|
||
|
||
/* do the mixing */
|
||
frag = DSOUND_MixToPrimary(playpos, writepos, maxq, paused);
|
||
if (forced) frag = maxq - inq;
|
||
primarybuf->buf_mixpos += frag;
|
||
while (primarybuf->buf_mixpos >= primarybuf->buflen)
|
||
primarybuf->buf_mixpos -= primarybuf->buflen;
|
||
|
||
if (frag) {
|
||
/* buffers have been filled, restart playback */
|
||
if (primarybuf->state == STATE_STARTING) {
|
||
primarybuf->state = STATE_PLAYING;
|
||
}
|
||
else if (primarybuf->state == STATE_STOPPED) {
|
||
/* the primarybuf is supposed to play if there's something to play
|
||
* even if it is reported as stopped, so don't let this confuse you */
|
||
primarybuf->state = STATE_STOPPING;
|
||
}
|
||
LeaveCriticalSection(&(primarybuf->lock));
|
||
if (paused) {
|
||
DSOUND_PrimaryPlay(primarybuf);
|
||
TRACE("starting playback\n");
|
||
}
|
||
}
|
||
else
|
||
LeaveCriticalSection(&(primarybuf->lock));
|
||
} else {
|
||
/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
|
||
if (primarybuf->state == STATE_STARTING) {
|
||
DSOUND_PrimaryPlay(primarybuf);
|
||
primarybuf->state = STATE_PLAYING;
|
||
}
|
||
else if (primarybuf->state == STATE_STOPPING) {
|
||
DSOUND_PrimaryStop(primarybuf);
|
||
primarybuf->state = STATE_STOPPED;
|
||
}
|
||
}
|
||
TRACE("completed processing at %ld\n", GetTickCount());
|
||
LeaveCriticalSection(&(dsound->lock));
|
||
}
|
||
|
||
static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||
{
|
||
if (!dsound || !primarybuf) {
|
||
ERR("dsound died without killing us?\n");
|
||
timeKillEvent(timerID);
|
||
timeEndPeriod(DS_TIME_RES);
|
||
return;
|
||
}
|
||
|
||
TRACE("entered\n");
|
||
DSOUND_PerformMix();
|
||
}
|
||
|
||
static void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||
{
|
||
IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
|
||
TRACE("entering at %ld, msg=%08x\n", GetTickCount(), msg);
|
||
if (msg == MM_WOM_DONE) {
|
||
DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
|
||
if (This->pwqueue == (DWORD)-1) {
|
||
TRACE("completed due to reset\n");
|
||
return;
|
||
}
|
||
/* it could be a bad idea to enter critical section here... if there's lock contention,
|
||
* the resulting scheduling delays might obstruct the winmm player thread */
|
||
#ifdef SYNC_CALLBACK
|
||
EnterCriticalSection(&(primarybuf->lock));
|
||
#endif
|
||
/* retrieve current values */
|
||
fraglen = dsound->fraglen;
|
||
buflen = primarybuf->buflen;
|
||
pwplay = dsound->pwplay;
|
||
playpos = pwplay * fraglen;
|
||
mixpos = primarybuf->buf_mixpos;
|
||
/* check remaining mixed data */
|
||
inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
|
||
mixq = inq / fraglen;
|
||
if ((inq - (mixq * fraglen)) > 0) mixq++;
|
||
/* complete the playing buffer */
|
||
TRACE("done playing primary pos=%ld\n", playpos);
|
||
pwplay++;
|
||
if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
|
||
/* write new values */
|
||
dsound->pwplay = pwplay;
|
||
dsound->pwqueue--;
|
||
/* queue new buffer if we have data for it */
|
||
if (inq>1) DSOUND_WaveQueue(This, inq-1);
|
||
#ifdef SYNC_CALLBACK
|
||
LeaveCriticalSection(&(primarybuf->lock));
|
||
#endif
|
||
}
|
||
TRACE("completed\n");
|
||
}
|
||
|
||
/*******************************************************************************
|
||
* DirectSoundCreate (DSOUND.1)
|
||
*/
|
||
HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
|
||
{
|
||
IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
|
||
PIDSDRIVER drv = NULL;
|
||
WAVEOUTCAPSA wcaps;
|
||
unsigned wod, wodn;
|
||
HRESULT err = DS_OK;
|
||
|
||
if (lpGUID)
|
||
TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
|
||
else
|
||
TRACE("DirectSoundCreate (%p)\n", ippDS);
|
||
|
||
if (ippDS == NULL)
|
||
return DSERR_INVALIDPARAM;
|
||
|
||
if (primarybuf) {
|
||
IDirectSound_AddRef((LPDIRECTSOUND)dsound);
|
||
*ippDS = dsound;
|
||
return DS_OK;
|
||
}
|
||
|
||
/* Enumerate WINMM audio devices and find the one we want */
|
||
wodn = waveOutGetNumDevs();
|
||
if (!wodn) return DSERR_NODRIVER;
|
||
|
||
/* FIXME: How do we find the GUID of an audio device? */
|
||
wod = 0; /* start at the first audio device */
|
||
|
||
/* Get output device caps */
|
||
waveOutGetDevCapsA(wod, &wcaps, sizeof(wcaps));
|
||
/* DRV_QUERYDSOUNDIFACE is a "Wine extension" to get the DSound interface */
|
||
waveOutMessage(wod, DRV_QUERYDSOUNDIFACE, (DWORD)&drv, 0);
|
||
|
||
/* Allocate memory */
|
||
*ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundImpl));
|
||
if (*ippDS == NULL)
|
||
return DSERR_OUTOFMEMORY;
|
||
|
||
ICOM_VTBL(*ippDS) = &dsvt;
|
||
(*ippDS)->ref = 1;
|
||
|
||
(*ippDS)->driver = drv;
|
||
(*ippDS)->fraglen = 0;
|
||
(*ippDS)->priolevel = DSSCL_NORMAL;
|
||
(*ippDS)->nrofbuffers = 0;
|
||
(*ippDS)->buffers = NULL;
|
||
(*ippDS)->primary = NULL;
|
||
(*ippDS)->listener = NULL;
|
||
|
||
(*ippDS)->prebuf = DS_SND_QUEUE_MAX;
|
||
|
||
/* Get driver description */
|
||
if (drv) {
|
||
IDsDriver_GetDriverDesc(drv,&((*ippDS)->drvdesc));
|
||
} else {
|
||
/* if no DirectSound interface available, use WINMM API instead */
|
||
(*ippDS)->drvdesc.dwFlags = DSDDESC_DOMMSYSTEMOPEN | DSDDESC_DOMMSYSTEMSETFORMAT;
|
||
(*ippDS)->drvdesc.dnDevNode = wod; /* FIXME? */
|
||
}
|
||
|
||
/* Set default wave format (may need it for waveOutOpen) */
|
||
(*ippDS)->wfx.wFormatTag = WAVE_FORMAT_PCM;
|
||
(*ippDS)->wfx.nChannels = 2;
|
||
(*ippDS)->wfx.nSamplesPerSec = 22050;
|
||
(*ippDS)->wfx.nAvgBytesPerSec = 44100;
|
||
(*ippDS)->wfx.nBlockAlign = 2;
|
||
(*ippDS)->wfx.wBitsPerSample = 8;
|
||
|
||
/* If the driver requests being opened through MMSYSTEM
|
||
* (which is recommended by the DDK), it is supposed to happen
|
||
* before the DirectSound interface is opened */
|
||
if ((*ippDS)->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN)
|
||
{
|
||
/* FIXME: is this right? */
|
||
|
||
(*ippDS)->drvdesc.dnDevNode = 0;
|
||
err = DSERR_ALLOCATED;
|
||
|
||
/* if this device is busy try the next one */
|
||
while((err == DSERR_ALLOCATED) &&
|
||
((*ippDS)->drvdesc.dnDevNode < wodn))
|
||
{
|
||
err = mmErr(waveOutOpen(&((*ippDS)->hwo),
|
||
(*ippDS)->drvdesc.dnDevNode, &((*ippDS)->wfx),
|
||
(DWORD)DSOUND_callback, (DWORD)(*ippDS),
|
||
CALLBACK_FUNCTION | WAVE_DIRECTSOUND));
|
||
(*ippDS)->drvdesc.dnDevNode++; /* next wave device */
|
||
}
|
||
|
||
(*ippDS)->drvdesc.dnDevNode--; /* take away last increment */
|
||
|
||
}
|
||
|
||
if (drv && (err == DS_OK))
|
||
err = IDsDriver_Open(drv);
|
||
|
||
/* FIXME: do we want to handle a temporarily busy device? */
|
||
if (err != DS_OK) {
|
||
HeapFree(GetProcessHeap(),0,*ippDS);
|
||
*ippDS = NULL;
|
||
return err;
|
||
}
|
||
|
||
/* the driver is now open, so it's now allowed to call GetCaps */
|
||
if (drv) {
|
||
IDsDriver_GetCaps(drv,&((*ippDS)->drvcaps));
|
||
} else {
|
||
unsigned c;
|
||
|
||
/* FIXME: look at wcaps */
|
||
(*ippDS)->drvcaps.dwFlags =
|
||
DSCAPS_PRIMARY16BIT | DSCAPS_PRIMARYSTEREO;
|
||
if (DS_EMULDRIVER)
|
||
(*ippDS)->drvcaps.dwFlags |= DSCAPS_EMULDRIVER;
|
||
|
||
/* Allocate memory for HEL buffer headers */
|
||
for (c=0; c<DS_HEL_FRAGS; c++) {
|
||
(*ippDS)->pwave[c] = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(WAVEHDR));
|
||
if (!(*ippDS)->pwave[c]) {
|
||
/* Argh, out of memory */
|
||
while (c--) {
|
||
HeapFree(GetProcessHeap(),0,(*ippDS)->pwave[c]);
|
||
waveOutClose((*ippDS)->hwo);
|
||
HeapFree(GetProcessHeap(),0,*ippDS);
|
||
*ippDS = NULL;
|
||
return DSERR_OUTOFMEMORY;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
InitializeCriticalSection(&((*ippDS)->lock));
|
||
|
||
if (!dsound) {
|
||
dsound = (*ippDS);
|
||
if (primarybuf == NULL) {
|
||
DSBUFFERDESC dsbd;
|
||
HRESULT hr;
|
||
|
||
dsbd.dwSize = sizeof(DSBUFFERDESC);
|
||
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
||
dsbd.dwBufferBytes = 0;
|
||
dsbd.lpwfxFormat = &(dsound->wfx);
|
||
hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
|
||
if (hr != DS_OK)
|
||
return hr;
|
||
|
||
/* dsound->primary is NULL - don't need to Release */
|
||
dsound->primary = primarybuf;
|
||
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
|
||
}
|
||
timeBeginPeriod(DS_TIME_RES);
|
||
dsound->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
|
||
(DWORD)dsound, TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
|
||
}
|
||
return DS_OK;
|
||
}
|
||
|
||
/***************************************************************************
|
||
* DirectSoundCaptureCreate [DSOUND.6]
|
||
*
|
||
* Create and initialize a DirectSoundCapture interface
|
||
*
|
||
* RETURNS
|
||
* Success: DS_OK
|
||
* Failure: DSERR_NOAGGREGATION, DSERR_ALLOCATED, DSERR_INVALIDPARAM,
|
||
* DSERR_OUTOFMEMORY
|
||
*/
|
||
HRESULT WINAPI DirectSoundCaptureCreate(
|
||
LPCGUID lpcGUID,
|
||
LPDIRECTSOUNDCAPTURE* lplpDSC,
|
||
LPUNKNOWN pUnkOuter )
|
||
{
|
||
TRACE("(%s,%p,%p)\n", debugstr_guid(lpcGUID), lplpDSC, pUnkOuter);
|
||
|
||
if( pUnkOuter ) {
|
||
return DSERR_NOAGGREGATION;
|
||
}
|
||
|
||
/* Default device? */
|
||
if ( !lpcGUID ) {
|
||
return DSOUND_CreateDirectSoundCapture( (LPVOID*)lplpDSC );
|
||
}
|
||
|
||
FIXME( "Unknown GUID %s\n", debugstr_guid(lpcGUID) );
|
||
*lplpDSC = NULL;
|
||
|
||
return DSERR_OUTOFMEMORY;
|
||
}
|
||
|
||
/***************************************************************************
|
||
* DirectSoundCaptureEnumerateA [DSOUND.7]
|
||
*
|
||
* Enumerate all DirectSound drivers installed in the system
|
||
*
|
||
* RETURNS
|
||
* Success: DS_OK
|
||
* Failure: DSERR_INVALIDPARAM
|
||
*/
|
||
HRESULT WINAPI DirectSoundCaptureEnumerateA(
|
||
LPDSENUMCALLBACKA lpDSEnumCallback,
|
||
LPVOID lpContext)
|
||
{
|
||
TRACE("(%p,%p)\n", lpDSEnumCallback, lpContext );
|
||
|
||
if ( lpDSEnumCallback )
|
||
lpDSEnumCallback(NULL,"WINE Primary Sound Capture Driver",
|
||
"SoundCap",lpContext);
|
||
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
/***************************************************************************
|
||
* DirectSoundCaptureEnumerateW [DSOUND.8]
|
||
*
|
||
* Enumerate all DirectSound drivers installed in the system
|
||
*
|
||
* RETURNS
|
||
* Success: DS_OK
|
||
* Failure: DSERR_INVALIDPARAM
|
||
*/
|
||
HRESULT WINAPI DirectSoundCaptureEnumerateW(
|
||
LPDSENUMCALLBACKW lpDSEnumCallback,
|
||
LPVOID lpContext)
|
||
{
|
||
FIXME("(%p,%p):stub\n", lpDSEnumCallback, lpContext );
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT
|
||
DSOUND_CreateDirectSoundCapture( LPVOID* ppobj )
|
||
{
|
||
*ppobj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectSoundCaptureImpl ) );
|
||
|
||
if ( *ppobj == NULL ) {
|
||
return DSERR_OUTOFMEMORY;
|
||
}
|
||
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureImpl,*ppobj);
|
||
|
||
This->ref = 1;
|
||
ICOM_VTBL(This) = &dscvt;
|
||
|
||
InitializeCriticalSection( &This->lock );
|
||
}
|
||
|
||
return S_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureImpl_QueryInterface(
|
||
LPDIRECTSOUNDCAPTURE iface,
|
||
REFIID riid,
|
||
LPVOID* ppobj )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureImpl,iface);
|
||
|
||
FIXME( "(%p)->(%s,%p): stub\n", This, debugstr_guid(riid), ppobj );
|
||
|
||
return E_FAIL;
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
IDirectSoundCaptureImpl_AddRef( LPDIRECTSOUNDCAPTURE iface )
|
||
{
|
||
ULONG uRef;
|
||
ICOM_THIS(IDirectSoundCaptureImpl,iface);
|
||
|
||
EnterCriticalSection( &This->lock );
|
||
|
||
TRACE( "(%p) was 0x%08lx\n", This, This->ref );
|
||
uRef = ++(This->ref);
|
||
|
||
LeaveCriticalSection( &This->lock );
|
||
|
||
return uRef;
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
IDirectSoundCaptureImpl_Release( LPDIRECTSOUNDCAPTURE iface )
|
||
{
|
||
ULONG uRef;
|
||
ICOM_THIS(IDirectSoundCaptureImpl,iface);
|
||
|
||
EnterCriticalSection( &This->lock );
|
||
|
||
TRACE( "(%p) was 0x%08lx\n", This, This->ref );
|
||
uRef = --(This->ref);
|
||
|
||
LeaveCriticalSection( &This->lock );
|
||
|
||
if ( uRef == 0 ) {
|
||
DeleteCriticalSection( &This->lock );
|
||
HeapFree( GetProcessHeap(), 0, This );
|
||
}
|
||
|
||
return uRef;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureImpl_CreateCaptureBuffer(
|
||
LPDIRECTSOUNDCAPTURE iface,
|
||
LPCDSCBUFFERDESC lpcDSCBufferDesc,
|
||
LPDIRECTSOUNDCAPTUREBUFFER* lplpDSCaptureBuffer,
|
||
LPUNKNOWN pUnk )
|
||
{
|
||
HRESULT hr;
|
||
ICOM_THIS(IDirectSoundCaptureImpl,iface);
|
||
|
||
TRACE( "(%p)->(%p,%p,%p)\n", This, lpcDSCBufferDesc, lplpDSCaptureBuffer, pUnk );
|
||
|
||
if ( pUnk ) {
|
||
return DSERR_INVALIDPARAM;
|
||
}
|
||
|
||
hr = DSOUND_CreateDirectSoundCaptureBuffer( lpcDSCBufferDesc, (LPVOID*)lplpDSCaptureBuffer );
|
||
|
||
return hr;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureImpl_GetCaps(
|
||
LPDIRECTSOUNDCAPTURE iface,
|
||
LPDSCCAPS lpDSCCaps )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p): stub\n", This, lpDSCCaps );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureImpl_Initialize(
|
||
LPDIRECTSOUNDCAPTURE iface,
|
||
LPCGUID lpcGUID )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p): stub\n", This, lpcGUID );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
|
||
static ICOM_VTABLE(IDirectSoundCapture) dscvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
/* IUnknown methods */
|
||
IDirectSoundCaptureImpl_QueryInterface,
|
||
IDirectSoundCaptureImpl_AddRef,
|
||
IDirectSoundCaptureImpl_Release,
|
||
|
||
/* IDirectSoundCapture methods */
|
||
IDirectSoundCaptureImpl_CreateCaptureBuffer,
|
||
IDirectSoundCaptureImpl_GetCaps,
|
||
IDirectSoundCaptureImpl_Initialize
|
||
};
|
||
|
||
static HRESULT
|
||
DSOUND_CreateDirectSoundCaptureBuffer( LPCDSCBUFFERDESC lpcDSCBufferDesc, LPVOID* ppobj )
|
||
{
|
||
|
||
FIXME( "(%p,%p): ignoring lpcDSCBufferDesc\n", lpcDSCBufferDesc, ppobj );
|
||
|
||
*ppobj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectSoundCaptureBufferImpl ) );
|
||
|
||
if ( *ppobj == NULL ) {
|
||
return DSERR_OUTOFMEMORY;
|
||
}
|
||
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,*ppobj);
|
||
|
||
This->ref = 1;
|
||
ICOM_VTBL(This) = &dscbvt;
|
||
|
||
InitializeCriticalSection( &This->lock );
|
||
}
|
||
|
||
return S_OK;
|
||
}
|
||
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_QueryInterface(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
REFIID riid,
|
||
LPVOID* ppobj )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%s,%p): stub\n", This, debugstr_guid(riid), ppobj );
|
||
|
||
return E_FAIL;
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
IDirectSoundCaptureBufferImpl_AddRef( LPDIRECTSOUNDCAPTUREBUFFER iface )
|
||
{
|
||
ULONG uRef;
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
EnterCriticalSection( &This->lock );
|
||
|
||
TRACE( "(%p) was 0x%08lx\n", This, This->ref );
|
||
uRef = ++(This->ref);
|
||
|
||
LeaveCriticalSection( &This->lock );
|
||
|
||
return uRef;
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
IDirectSoundCaptureBufferImpl_Release( LPDIRECTSOUNDCAPTUREBUFFER iface )
|
||
{
|
||
ULONG uRef;
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
EnterCriticalSection( &This->lock );
|
||
|
||
TRACE( "(%p) was 0x%08lx\n", This, This->ref );
|
||
uRef = --(This->ref);
|
||
|
||
LeaveCriticalSection( &This->lock );
|
||
|
||
if ( uRef == 0 ) {
|
||
DeleteCriticalSection( &This->lock );
|
||
HeapFree( GetProcessHeap(), 0, This );
|
||
}
|
||
|
||
return uRef;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_GetCaps(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
LPDSCBCAPS lpDSCBCaps )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p): stub\n", This, lpDSCBCaps );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_GetCurrentPosition(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
LPDWORD lpdwCapturePosition,
|
||
LPDWORD lpdwReadPosition )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p,%p): stub\n", This, lpdwCapturePosition, lpdwReadPosition );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_GetFormat(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
LPWAVEFORMATEX lpwfxFormat,
|
||
DWORD dwSizeAllocated,
|
||
LPDWORD lpdwSizeWritten )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p,0x%08lx,%p): stub\n", This, lpwfxFormat, dwSizeAllocated, lpdwSizeWritten );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_GetStatus(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
LPDWORD lpdwStatus )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p): stub\n", This, lpdwStatus );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_Initialize(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
LPDIRECTSOUNDCAPTURE lpDSC,
|
||
LPCDSCBUFFERDESC lpcDSCBDesc )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p,%p): stub\n", This, lpDSC, lpcDSCBDesc );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_Lock(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
DWORD dwReadCusor,
|
||
DWORD dwReadBytes,
|
||
LPVOID* lplpvAudioPtr1,
|
||
LPDWORD lpdwAudioBytes1,
|
||
LPVOID* lplpvAudioPtr2,
|
||
LPDWORD lpdwAudioBytes2,
|
||
DWORD dwFlags )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%08lu,%08lu,%p,%p,%p,%p,0x%08lx): stub\n", This, dwReadCusor, dwReadBytes, lplpvAudioPtr1, lpdwAudioBytes1, lplpvAudioPtr2, lpdwAudioBytes2, dwFlags );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_Start(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
DWORD dwFlags )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(0x%08lx): stub\n", This, dwFlags );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_Stop( LPDIRECTSOUNDCAPTUREBUFFER iface )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p): stub\n", This );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
static HRESULT WINAPI
|
||
IDirectSoundCaptureBufferImpl_Unlock(
|
||
LPDIRECTSOUNDCAPTUREBUFFER iface,
|
||
LPVOID lpvAudioPtr1,
|
||
DWORD dwAudioBytes1,
|
||
LPVOID lpvAudioPtr2,
|
||
DWORD dwAudioBytes2 )
|
||
{
|
||
ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
|
||
|
||
FIXME( "(%p)->(%p,%08lu,%p,%08lu): stub\n", This, lpvAudioPtr1, dwAudioBytes1, lpvAudioPtr2, dwAudioBytes2 );
|
||
|
||
return DS_OK;
|
||
}
|
||
|
||
|
||
static ICOM_VTABLE(IDirectSoundCaptureBuffer) dscbvt =
|
||
{
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
/* IUnknown methods */
|
||
IDirectSoundCaptureBufferImpl_QueryInterface,
|
||
IDirectSoundCaptureBufferImpl_AddRef,
|
||
IDirectSoundCaptureBufferImpl_Release,
|
||
|
||
/* IDirectSoundCaptureBuffer methods */
|
||
IDirectSoundCaptureBufferImpl_GetCaps,
|
||
IDirectSoundCaptureBufferImpl_GetCurrentPosition,
|
||
IDirectSoundCaptureBufferImpl_GetFormat,
|
||
IDirectSoundCaptureBufferImpl_GetStatus,
|
||
IDirectSoundCaptureBufferImpl_Initialize,
|
||
IDirectSoundCaptureBufferImpl_Lock,
|
||
IDirectSoundCaptureBufferImpl_Start,
|
||
IDirectSoundCaptureBufferImpl_Stop,
|
||
IDirectSoundCaptureBufferImpl_Unlock
|
||
};
|
||
|
||
/*******************************************************************************
|
||
* DirectSound ClassFactory
|
||
*/
|
||
typedef struct
|
||
{
|
||
/* IUnknown fields */
|
||
ICOM_VFIELD(IClassFactory);
|
||
DWORD ref;
|
||
} IClassFactoryImpl;
|
||
|
||
static HRESULT WINAPI
|
||
DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
|
||
ICOM_THIS(IClassFactoryImpl,iface);
|
||
|
||
FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
|
||
return E_NOINTERFACE;
|
||
}
|
||
|
||
static ULONG WINAPI
|
||
DSCF_AddRef(LPCLASSFACTORY iface) {
|
||
ICOM_THIS(IClassFactoryImpl,iface);
|
||
return ++(This->ref);
|
||
}
|
||
|
||
static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
|
||
ICOM_THIS(IClassFactoryImpl,iface);
|
||
/* static class, won't be freed */
|
||
return --(This->ref);
|
||
}
|
||
|
||
static HRESULT WINAPI DSCF_CreateInstance(
|
||
LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
|
||
) {
|
||
ICOM_THIS(IClassFactoryImpl,iface);
|
||
|
||
TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
|
||
if ( IsEqualGUID( &IID_IDirectSound, riid ) ) {
|
||
/* FIXME: reuse already created dsound if present? */
|
||
return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
|
||
}
|
||
return E_NOINTERFACE;
|
||
}
|
||
|
||
static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
|
||
ICOM_THIS(IClassFactoryImpl,iface);
|
||
FIXME("(%p)->(%d),stub!\n",This,dolock);
|
||
return S_OK;
|
||
}
|
||
|
||
static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
|
||
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
||
DSCF_QueryInterface,
|
||
DSCF_AddRef,
|
||
DSCF_Release,
|
||
DSCF_CreateInstance,
|
||
DSCF_LockServer
|
||
};
|
||
static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
|
||
|
||
/*******************************************************************************
|
||
* DllGetClassObject [DSOUND.5]
|
||
* Retrieves class object from a DLL object
|
||
*
|
||
* NOTES
|
||
* Docs say returns STDAPI
|
||
*
|
||
* PARAMS
|
||
* rclsid [I] CLSID for the class object
|
||
* riid [I] Reference to identifier of interface for class object
|
||
* ppv [O] Address of variable to receive interface pointer for riid
|
||
*
|
||
* RETURNS
|
||
* Success: S_OK
|
||
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
|
||
* E_UNEXPECTED
|
||
*/
|
||
DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
|
||
{
|
||
TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
|
||
if ( IsEqualCLSID( &IID_IClassFactory, riid ) ) {
|
||
*ppv = (LPVOID)&DSOUND_CF;
|
||
IClassFactory_AddRef((IClassFactory*)*ppv);
|
||
return S_OK;
|
||
}
|
||
|
||
FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
|
||
return CLASS_E_CLASSNOTAVAILABLE;
|
||
}
|
||
|
||
|
||
/*******************************************************************************
|
||
* DllCanUnloadNow [DSOUND.4] Determines whether the DLL is in use.
|
||
*
|
||
* RETURNS
|
||
* Success: S_OK
|
||
* Failure: S_FALSE
|
||
*/
|
||
DWORD WINAPI DSOUND_DllCanUnloadNow(void)
|
||
{
|
||
FIXME("(void): stub\n");
|
||
return S_FALSE;
|
||
}
|