wine/dlls/ddraw
2014-11-27 13:27:13 +01:00
..
tests wined3d: Vertex fog uses the absolute eye position z. 2014-11-27 13:27:13 +01:00
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw_classes.idl makefiles: Add makedep pragmas for registration idl files. 2013-11-05 20:38:18 +01:00
ddraw_private.h ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init(). 2014-09-29 10:37:25 +02:00
ddraw.c ddraw: Restore the registry display mode. 2014-11-20 22:31:39 +09:00
ddraw.spec
device.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
executebuffer.c ddraw: Cleanup d3d_execute_buffer_QueryInterface(). 2014-04-29 13:36:09 +02:00
light.c ddraw: Get rid of dump_light(). 2013-01-14 11:01:46 +01:00
main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
material.c ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
surface.c wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
utils.c ddraw: Cleanup DDRAW_dump_pixelformat(). 2014-05-02 13:45:21 +02:00
version.rc
vertexbuffer.c wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source(). 2014-09-18 13:06:32 +02:00
viewport.c ddraw: Only output a warning when clearing a viewport without background material. 2014-04-30 09:34:05 +02:00