wine/dlls/d3d9
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
..
tests d3d9: Skip gracefully if A16R16G16B16 is not supported. 2008-08-04 13:12:20 +02:00
basetexture.c
cubetexture.c
d3d9_main.c d3d9: Add an API documentation stub to make winapi_check happy. 2008-08-04 13:04:39 +02:00
d3d9_private.h
d3d9.spec
device.c d3d9: Remove unneeded local variable in IDirect3DDevice9Impl_SetFVF. 2008-08-18 17:15:57 +02:00
directx.c
indexbuffer.c
Makefile.in
pixelshader.c
query.c
resource.c
stateblock.c
surface.c
swapchain.c wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c