wine/dlls/wined3d
2005-02-10 19:19:35 +00:00
..
.cvsignore
basetexture.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
cubetexture.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
device.c Check that pstream is not null. 2005-02-08 12:10:57 +00:00
directx.c Assorted spelling fixes. 2005-02-10 19:19:35 +00:00
drawprim.c - a very basic blending support on fast drawing path (to have better 2005-01-26 21:06:19 +00:00
indexbuffer.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
Makefile.in Begin support of VertexDeclaration on wined3d using d3d8 code base 2005-01-19 19:34:49 +00:00
resource.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
stateblock.c Use only stored result of Interlocked* in AddRef/Release. 2005-01-12 19:50:22 +00:00
surface.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
texture.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
utils.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
vertexbuffer.c Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
vertexdeclaration.c - convert D3D8 VertexDecl to D3D9 format (D3DVERTEXELEMENT9 vector) 2005-01-28 11:30:13 +00:00
vertexshader.c Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00
volume.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
volumetexture.c - Add texture support for all the texture types for d3d9->wined3d. 2005-01-17 13:44:57 +00:00
wined3d_main.c - Implement SetStreamSource 2004-11-23 13:52:46 +00:00
wined3d_private.h - VertexDeclaration device APIs 2005-01-26 20:54:00 +00:00
wined3d.spec Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00