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wine
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wine
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dlls
/
d3dx9_36
/
tests
History
Rico Schüller
7cfdaedd3e
d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
2011-09-16 17:53:56 +02:00
..
asm.c
d3dx9_36/tests: Fix printing a NULL string.
2011-08-30 11:53:04 +02:00
bmp1x1.bmp
…
core.c
d3dx9: Add ID3DXBuffer test.
2011-04-04 13:43:15 +02:00
effect.c
d3dx9/tests: Add ID3DXEffect::Get/SetStateManager() test.
2011-05-11 18:02:27 +02:00
line.c
d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions.
2011-07-11 18:32:16 +02:00
Makefile.in
…
math.c
d3dx9_36: Use cross-platform versions of infinity and NaN.
2011-07-12 12:31:46 +02:00
mesh.c
d3dx9_36: Fixed memset of a -2 32bit value (Coverity).
2011-08-22 16:14:31 +02:00
res.vsh
…
resources.h
…
rsrc.rc
…
shader.c
d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
2011-09-16 17:53:56 +02:00
surface.c
…
texture.c
d3dx9_36: Make sure return values are used (LLVM/Clang).
2011-02-09 14:24:52 -06:00