mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
7a49e82dac
- store the result of the Interlocked functions and use only this.
248 lines
11 KiB
C
248 lines
11 KiB
C
/*
|
|
* IDirect3DVolumeTexture9 implementation
|
|
*
|
|
* Copyright 2002-2005 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
|
|
/* IDirect3DVolumeTexture9 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
|
|
IDirect3DVolumeTexture9Impl_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
|
|
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
|
|
}
|
|
|
|
D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture9 Interface follow: */
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
WINED3DVOLUME_DESC wined3ddesc;
|
|
UINT tmpInt = -1;
|
|
|
|
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
|
|
wined3ddesc.Format = &pDesc->Format;
|
|
wined3ddesc.Type = &pDesc->Type;
|
|
wined3ddesc.Usage = &pDesc->Usage;
|
|
wined3ddesc.Pool = &pDesc->Pool;
|
|
wined3ddesc.Size = &tmpInt;
|
|
wined3ddesc.Width = &pDesc->Width;
|
|
wined3ddesc.Height = &pDesc->Height;
|
|
wined3ddesc.Depth = &pDesc->Depth;
|
|
|
|
return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
IWineD3DVolume *myVolume = NULL;
|
|
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
|
|
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
|
|
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
|
|
IWineD3DVolumeTexture_Release(myVolume);
|
|
}
|
|
return hrc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
|
|
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
|
return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
|
|
}
|
|
|
|
|
|
IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
|
|
{
|
|
IDirect3DVolumeTexture9Impl_QueryInterface,
|
|
IDirect3DVolumeTexture9Impl_AddRef,
|
|
IDirect3DVolumeTexture9Impl_Release,
|
|
IDirect3DVolumeTexture9Impl_GetDevice,
|
|
IDirect3DVolumeTexture9Impl_SetPrivateData,
|
|
IDirect3DVolumeTexture9Impl_GetPrivateData,
|
|
IDirect3DVolumeTexture9Impl_FreePrivateData,
|
|
IDirect3DVolumeTexture9Impl_SetPriority,
|
|
IDirect3DVolumeTexture9Impl_GetPriority,
|
|
IDirect3DVolumeTexture9Impl_PreLoad,
|
|
IDirect3DVolumeTexture9Impl_GetType,
|
|
IDirect3DVolumeTexture9Impl_SetLOD,
|
|
IDirect3DVolumeTexture9Impl_GetLOD,
|
|
IDirect3DVolumeTexture9Impl_GetLevelCount,
|
|
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
|
|
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
|
|
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
|
|
IDirect3DVolumeTexture9Impl_GetLevelDesc,
|
|
IDirect3DVolumeTexture9Impl_GetVolumeLevel,
|
|
IDirect3DVolumeTexture9Impl_LockBox,
|
|
IDirect3DVolumeTexture9Impl_UnlockBox,
|
|
IDirect3DVolumeTexture9Impl_AddDirtyBox
|
|
};
|
|
|
|
|
|
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
|
|
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
|
|
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
|
|
D3DFORMAT Format, D3DPOOL Pool,
|
|
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
|
|
|
|
IDirect3DVolumeTexture9Impl *object;
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
|
|
if (NULL == object) {
|
|
FIXME("(%p) allocation of memory failed\n", This);
|
|
*ppVolumeTexture = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
|
|
object->ref = 1;
|
|
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
|
|
Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle,
|
|
(IUnknown *)object, D3D9CB_CreateVolume);
|
|
|
|
|
|
if (hrc != D3D_OK) {
|
|
/* free up object */
|
|
FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppVolumeTexture = NULL;
|
|
} else {
|
|
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
|
|
}
|
|
return hrc;
|
|
}
|