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wine
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wine
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dlls
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d3d8
History
Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
..
tests
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
buffer.c
d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource.
2011-06-17 11:02:43 +02:00
cubetexture.c
d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:32 +02:00
d3d8_main.c
…
d3d8_private.h
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
d3d8.spec
…
device.c
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
2011-06-17 15:37:38 +02:00
directx.c
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
2011-06-06 21:49:19 +02:00
Makefile.in
…
shader.c
…
surface.c
…
swapchain.c
…
texture.c
d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:36 +02:00
version.rc
…
vertexdeclaration.c
…
volume.c
…
volumetexture.c
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00