mirror of
https://github.com/reactos/wine.git
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214 lines
9.3 KiB
C
214 lines
9.3 KiB
C
/*
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* IDirect3DVolumeTexture8 implementation
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*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3DVolumeTexture8 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
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|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
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}
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void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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}
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D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
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}
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/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
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DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
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}
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DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
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}
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/* IDirect3DVolumeTexture8 Interface follow: */
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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WINED3DVOLUME_DESC wined3ddesc;
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UINT tmpInt = -1;
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TRACE("(%p) Relay\n", This);
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/* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
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wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
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wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
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wined3ddesc.Usage = &pDesc->Usage;
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wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
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wined3ddesc.Size = &tmpInt;
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wined3ddesc.Width = &pDesc->Width;
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wined3ddesc.Height = &pDesc->Height;
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wined3ddesc.Depth = &pDesc->Depth;
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return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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HRESULT hrc = D3D_OK;
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IWineD3DVolume *myVolume = NULL;
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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if (hrc == D3D_OK && NULL != ppVolumeLevel) {
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IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
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IWineD3DVolumeTexture_Release(myVolume);
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}
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return hrc;
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
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return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
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return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
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}
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HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
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}
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const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
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{
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/* IUnknown */
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IDirect3DVolumeTexture8Impl_QueryInterface,
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IDirect3DVolumeTexture8Impl_AddRef,
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IDirect3DVolumeTexture8Impl_Release,
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/* IDirect3DResource8 */
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IDirect3DVolumeTexture8Impl_GetDevice,
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IDirect3DVolumeTexture8Impl_SetPrivateData,
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IDirect3DVolumeTexture8Impl_GetPrivateData,
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IDirect3DVolumeTexture8Impl_FreePrivateData,
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IDirect3DVolumeTexture8Impl_SetPriority,
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IDirect3DVolumeTexture8Impl_GetPriority,
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IDirect3DVolumeTexture8Impl_PreLoad,
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IDirect3DVolumeTexture8Impl_GetType,
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/* IDirect3DBaseTexture8 */
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IDirect3DVolumeTexture8Impl_SetLOD,
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IDirect3DVolumeTexture8Impl_GetLOD,
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IDirect3DVolumeTexture8Impl_GetLevelCount,
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/* IDirect3DVolumeTexture8 */
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IDirect3DVolumeTexture8Impl_GetLevelDesc,
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IDirect3DVolumeTexture8Impl_GetVolumeLevel,
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IDirect3DVolumeTexture8Impl_LockBox,
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IDirect3DVolumeTexture8Impl_UnlockBox,
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IDirect3DVolumeTexture8Impl_AddDirtyBox
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};
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