wine/dlls/dplayx/dpclassfactory.c
2000-04-29 14:26:13 +00:00

123 lines
3.3 KiB
C

#include "wine/obj_base.h"
#include "winerror.h"
#include "debugtools.h"
#include "dpinit.h"
DEFAULT_DEBUG_CHANNEL(dplay)
/*******************************************************************************
* DirectPlayLobby ClassFactory
*/
typedef struct
{
/* IUnknown fields */
ICOM_VFIELD(IClassFactory);
DWORD ref;
} IClassFactoryImpl;
static HRESULT WINAPI
DP_and_DPL_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI
DP_and_DPL_AddRef(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI DP_and_DPL_Release(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
/* static class (reference starts @ 1), won't ever be freed */
return --(This->ref);
}
/* Not the most efficient implementation, but it's simple */
static HRESULT WINAPI DP_and_DPL_CreateInstance(
LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IClassFactoryImpl,iface);
TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
/* FIXME: reuse already created DP/DPL object if present? */
if ( directPlayLobby_QueryInterface( riid, ppobj ) == S_OK )
{
return S_OK;
}
else if ( directPlay_QueryInterface( riid, ppobj ) == S_OK )
{
return S_OK;
}
return E_NOINTERFACE;
}
static HRESULT WINAPI DP_and_DPL_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%d),stub!\n",This,dolock);
return S_OK;
}
static ICOM_VTABLE(IClassFactory) DP_and_DPL_Vtbl = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
DP_and_DPL_QueryInterface,
DP_and_DPL_AddRef,
DP_and_DPL_Release,
DP_and_DPL_CreateInstance,
DP_and_DPL_LockServer
};
static IClassFactoryImpl DP_and_DPL_CF = {&DP_and_DPL_Vtbl, 1 };
/*******************************************************************************
* DPLAYX_DllGetClassObject [DPLAYX.?]
* Retrieves DP or DPL class object from a DLL object
*
* NOTES
* Docs say returns STDAPI
*
* PARAMS
* rclsid [I] CLSID for the class object
* riid [I] Reference to identifier of interface for class object
* ppv [O] Address of variable to receive interface pointer for riid
*
* RETURNS
* Success: S_OK
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
* E_UNEXPECTED
*/
DWORD WINAPI DPLAYX_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
{
TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if ( IsEqualCLSID( riid, &IID_IClassFactory ) )
{
*ppv = (LPVOID)&DP_and_DPL_CF;
IClassFactory_AddRef( (IClassFactory*)*ppv );
return S_OK;
}
ERR("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
return CLASS_E_CLASSNOTAVAILABLE;
}
/***********************************************************************
* DllCanUnloadNow (DPLAYX.@)
*/
HRESULT WINAPI DPLAYX_DllCanUnloadNow(void)
{
FIXME("(void): stub\n");
return S_FALSE;
}