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reactos
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wine
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wine
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dlls
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d3d9
/
tests
History
Matteo Bruni
f69f2aa347
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
2012-01-24 11:55:47 +01:00
..
buffer.c
…
d3d9ex.c
d3d9/tests: Add a test for texture creation from system memory.
2011-12-02 11:51:19 +01:00
device.c
d3d: Fixed a couple of warnings for 64bit targets.
2011-12-12 10:53:49 +01:00
Makefile.in
…
query.c
…
shader.c
wined3d: Refuse to create a shader unsupported by the backend.
2011-10-26 12:41:35 +02:00
stateblock.c
…
surface.c
d3d9/tests: Convert a file to utf-8.
2012-01-03 12:37:20 +01:00
texture.c
…
vertexdeclaration.c
…
visual.c
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
2012-01-24 11:55:47 +01:00
volume.c
…