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506 lines
16 KiB
C
506 lines
16 KiB
C
/*
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* Skin Info operations specific to D3DX9.
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*
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* Copyright (C) 2011 Dylan Smith
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct bone
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{
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char *name;
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D3DXMATRIX transform;
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DWORD num_influences;
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DWORD *vertices;
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FLOAT *weights;
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};
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typedef struct ID3DXSkinInfoImpl
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{
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ID3DXSkinInfo ID3DXSkinInfo_iface;
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LONG ref;
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DWORD fvf;
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D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
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DWORD num_vertices;
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DWORD num_bones;
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struct bone *bones;
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} ID3DXSkinInfoImpl;
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static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
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{
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return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface);
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj)
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{
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TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
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{
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IUnknown_AddRef(iface);
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*ppobj = iface;
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return D3D_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface)
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{
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struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u\n", This, ref);
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return ref;
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}
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static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
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{
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struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u\n", This, ref);
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if (ref == 0) {
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int i;
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for (i = 0; i < This->num_bones; i++) {
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HeapFree(GetProcessHeap(), 0, This->bones[i].name);
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HeapFree(GetProcessHeap(), 0, This->bones[i].vertices);
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HeapFree(GetProcessHeap(), 0, This->bones[i].weights);
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}
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HeapFree(GetProcessHeap(), 0, This->bones);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, CONST DWORD *vertices, CONST FLOAT *weights)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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struct bone *bone;
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DWORD *new_vertices = NULL;
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FLOAT *new_weights = NULL;
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TRACE("(%p, %u, %u, %p, %p)\n", This, bone_num, num_influences, vertices, weights);
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if (bone_num >= This->num_bones || !vertices || !weights)
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return D3DERR_INVALIDCALL;
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if (num_influences) {
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new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
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if (!new_vertices)
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return E_OUTOFMEMORY;
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new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
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if (!new_weights) {
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HeapFree(GetProcessHeap(), 0, new_vertices);
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return E_OUTOFMEMORY;
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}
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memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
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memcpy(new_weights, weights, num_influences * sizeof(*weights));
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}
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bone = &This->bones[bone_num];
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bone->num_influences = num_influences;
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HeapFree(GetProcessHeap(), 0, bone->vertices);
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HeapFree(GetProcessHeap(), 0, bone->weights);
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bone->vertices = new_vertices;
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bone->weights = new_weights;
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight);
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return E_NOTIMPL;
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}
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static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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TRACE("(%p, %u)\n", This, bone_num);
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if (bone_num >= This->num_bones)
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return 0;
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return This->bones[bone_num].num_influences;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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struct bone *bone;
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TRACE("(%p, %u, %p, %p)\n", This, bone_num, vertices, weights);
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if (bone_num >= This->num_bones || !vertices)
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return D3DERR_INVALIDCALL;
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bone = &This->bones[bone_num];
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if (!bone->num_influences)
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return D3D_OK;
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memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
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if (weights)
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memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num,
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DWORD influence_num, float *weight, DWORD *vertex_num)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p): stub\n", This, max_vertex_influences);
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return E_NOTIMPL;
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}
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static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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TRACE("(%p)\n", This);
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return This->num_bones;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num,
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DWORD vertex_num, DWORD *influence_index)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
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struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %g): stub\n", This, min_influence);
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return E_NOTIMPL;
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}
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static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p): stub\n", This);
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return 0.0f;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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char *new_name;
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size_t size;
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TRACE("(%p, %u, %s)\n", This, bone_num, debugstr_a(name));
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if (bone_num >= This->num_bones || !name)
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return D3DERR_INVALIDCALL;
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size = strlen(name) + 1;
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new_name = HeapAlloc(GetProcessHeap(), 0, size);
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if (!new_name)
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return E_OUTOFMEMORY;
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memcpy(new_name, name, size);
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HeapFree(GetProcessHeap(), 0, This->bones[bone_num].name);
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This->bones[bone_num].name = new_name;
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return D3D_OK;
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}
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static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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TRACE("(%p, %u)\n", This, bone_num);
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if (bone_num >= This->num_bones)
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return NULL;
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return This->bones[bone_num].name;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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TRACE("(%p, %u, %p)\n", This, bone_num, bone_transform);
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if (bone_num >= This->num_bones || !bone_transform)
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return D3DERR_INVALIDCALL;
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This->bones[bone_num].transform = *bone_transform;
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return D3D_OK;
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}
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static LPD3DXMATRIX WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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TRACE("(%p, %u)\n", This, bone_num);
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if (bone_num >= This->num_bones)
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return NULL;
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return &This->bones[bone_num].transform;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p): stub\n", This, skin_info);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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HRESULT hr;
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D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
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TRACE("(%p, %x)\n", This, fvf);
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hr = D3DXDeclaratorFromFVF(fvf, declaration);
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if (FAILED(hr)) return hr;
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return iface->lpVtbl->SetDeclaration(iface, declaration);
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, CONST D3DVERTEXELEMENT9 *declaration)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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HRESULT hr;
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int count;
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TRACE("(%p, %p)\n", This, declaration);
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if (!declaration)
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return D3DERR_INVALIDCALL;
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for (count = 0; declaration[count].Stream != 0xff; count++) {
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if (declaration[count].Stream != 0) {
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WARN("Invalid vertex element %u; contains non-zero stream %u\n",
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count, declaration[count].Stream);
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return D3DERR_INVALIDCALL;
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}
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}
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count++;
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memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration));
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hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf);
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if (FAILED(hr))
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This->fvf = 0;
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return D3D_OK;
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}
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static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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TRACE("(%p)\n", This);
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return This->fvf;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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UINT count = 0;
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TRACE("(%p)\n", This);
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while (This->vertex_declaration[count++].Stream != 0xff);
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memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0]));
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, CONST D3DXMATRIX *bone_transforms,
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CONST D3DXMATRIX *bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p, %p, %p, %p): stub\n", This, bone_transforms, bone_inv_transpose_transforms, vertices_src, vertices_dest);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
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DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
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ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
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This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
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max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
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DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
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ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
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{
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ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
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FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
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This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
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max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
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return E_NOTIMPL;
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}
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static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl =
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{
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/* IUnknown methods */
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ID3DXSkinInfoImpl_QueryInterface,
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ID3DXSkinInfoImpl_AddRef,
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ID3DXSkinInfoImpl_Release,
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/* ID3DXSkinInfo */
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ID3DXSkinInfoImpl_SetBoneInfluence,
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ID3DXSkinInfoImpl_SetBoneVertexInfluence,
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ID3DXSkinInfoImpl_GetNumBoneInfluences,
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ID3DXSkinInfoImpl_GetBoneInfluence,
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ID3DXSkinInfoImpl_GetBoneVertexInfluence,
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ID3DXSkinInfoImpl_GetMaxVertexInfluences,
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ID3DXSkinInfoImpl_GetNumBones,
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ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex,
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ID3DXSkinInfoImpl_GetMaxFaceInfluences,
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ID3DXSkinInfoImpl_SetMinBoneInfluence,
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ID3DXSkinInfoImpl_GetMinBoneInfluence,
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ID3DXSkinInfoImpl_SetBoneName,
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ID3DXSkinInfoImpl_GetBoneName,
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ID3DXSkinInfoImpl_SetBoneOffsetMatrix,
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ID3DXSkinInfoImpl_GetBoneOffsetMatrix,
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ID3DXSkinInfoImpl_Clone,
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ID3DXSkinInfoImpl_Remap,
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ID3DXSkinInfoImpl_SetFVF,
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ID3DXSkinInfoImpl_SetDeclaration,
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ID3DXSkinInfoImpl_GetFVF,
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ID3DXSkinInfoImpl_GetDeclaration,
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ID3DXSkinInfoImpl_UpdateSkinnedMesh,
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ID3DXSkinInfoImpl_ConvertToBlendedMesh,
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ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
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};
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HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
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|
DWORD num_bones, ID3DXSkinInfo **skin_info)
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|
{
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HRESULT hr;
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ID3DXSkinInfoImpl *object = NULL;
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static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
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TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info);
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if (!skin_info || !declaration)
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return D3DERR_INVALIDCALL;
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|
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object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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|
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object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl;
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object->ref = 1;
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object->num_vertices = num_vertices;
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object->num_bones = num_bones;
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object->vertex_declaration[0] = empty_declaration;
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object->fvf = 0;
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|
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object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
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|
if (!object->bones) {
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|
hr = E_OUTOFMEMORY;
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|
goto error;
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|
}
|
|
|
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hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
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|
if (FAILED(hr)) goto error;
|
|
|
|
*skin_info = &object->ID3DXSkinInfo_iface;
|
|
|
|
return D3D_OK;
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error:
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|
HeapFree(GetProcessHeap(), 0, object->bones);
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|
HeapFree(GetProcessHeap(), 0, object);
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|
return hr;
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|
}
|
|
|
|
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
|
|
{
|
|
HRESULT hr;
|
|
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
|
|
|
|
TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
|
|
|
|
hr = D3DXDeclaratorFromFVF(fvf, declaration);
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|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
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|
}
|