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https://github.com/reactos/wine.git
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129 lines
4.0 KiB
C
129 lines
4.0 KiB
C
/*
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* Copyright 2007 Vijay Kiran Kamuju
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* Copyright 2007 David ADAM
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DRMDEFS_H__
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#define __D3DRMDEFS_H__
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#include <stddef.h>
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#include <d3dtypes.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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typedef D3DVALUE D3DRMMATRIX4D[4][4];
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typedef struct _D3DRMQUATERNION {
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D3DVALUE s;
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D3DVECTOR v;
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} D3DRMQUATERNION, *LPD3DRMQUATERNION;
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typedef enum _D3DRMLIGHTTYPE {
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D3DRMLIGHT_AMBIENT,
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D3DRMLIGHT_POINT,
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D3DRMLIGHT_SPOT,
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D3DRMLIGHT_DIRECTIONAL,
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D3DRMLIGHT_PARALLELPOINT
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} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
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typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY;
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typedef enum _D3DRMTEXTUREQUALITY {
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D3DRMTEXTURE_NEAREST,
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D3DRMTEXTURE_LINEAR,
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D3DRMTEXTURE_MIPNEAREST,
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D3DRMTEXTURE_MIPLINEAR,
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D3DRMTEXTURE_LINEARMIPNEAREST,
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D3DRMTEXTURE_LINEARMIPLINEAR
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} D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY;
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typedef struct _D3DRMPALETTEENTRY {
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unsigned char red;
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unsigned char green;
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unsigned char blue;
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unsigned char flags;
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} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
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typedef struct _D3DRMIMAGE {
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int width;
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int height;
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int aspectx;
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int aspecty;
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int depth;
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int rgb;
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int bytes_per_line;
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void* buffer1;
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void* buffer2;
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unsigned long red_mask;
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unsigned long green_mask;
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unsigned long blue_mask;
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unsigned long alpha_mask;
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int palette_size;
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D3DRMPALETTEENTRY* palette;
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} D3DRMIMAGE, *LPD3DRMIMAGE;
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typedef enum _D3DRMWRAPTYPE {
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D3DRMWRAP_FLAT,
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D3DRMWRAP_CYLINDER,
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D3DRMWRAP_SPHERE,
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D3DRMWRAP_CHROME,
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D3DRMWRAP_SHEET,
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D3DRMWRAP_BOX
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} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
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typedef DWORD D3DRMLOADOPTIONS;
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typedef enum _D3DRMUSERVISUALREASON {
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D3DRMUSERVISUAL_CANSEE,
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D3DRMUSERVISUAL_RENDER
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} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
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void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
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LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
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#define D3DRMVectorNormalise D3DRMVectorNormalize
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D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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