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wine
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wine
/
dlls
/
wined3d
History
Henri Verbeet
00a4011425
wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap().
2012-03-27 11:39:26 +02:00
..
arb_program_shader.c
wined3d: Clamp fog coordinate in the ARB backend too.
2012-03-09 17:26:01 +01:00
ati_fragment_shader.c
…
buffer.c
…
context.c
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device.c
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directx.c
wined3d: Drop an Apple hack.
2012-03-27 11:39:13 +02:00
drawprim.c
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gl_compat.c
…
glsl_shader.c
wined3d: Clamp fog coordinate in the vertex shader.
2012-03-09 17:25:57 +01:00
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader_sm1.c
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shader_sm4.c
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shader.c
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state.c
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stateblock.c
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surface.c
wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap().
2012-03-27 11:39:26 +02:00
swapchain.c
wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present().
2012-03-27 11:39:19 +02:00
texture.c
…
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d.spec
…