wine/dlls/wined3d
2007-08-30 11:57:18 +02:00
..
arb_program_shader.c wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
baseshader.c
basetexture.c wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
clipper.c
context.c wined3d: Ask for enough RGB bits for pbuffers. 2007-08-29 11:58:28 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: CreateAdditionalSwapChain bugfix. 2007-08-29 11:58:22 +02:00
directx.c wined3d: Fix a hdc check in InitAdapters. 2007-08-29 12:25:25 +02:00
drawprim.c wined3d: Tidy up the vbo removal from the strided data. 2007-08-30 11:57:18 +02:00
glsl_shader.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
Makefile.in wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
palette.c
pixelshader.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c
state.c wined3d: Use 0/0/0 as normal if no normal is supplied. 2007-08-30 11:57:18 +02:00
stateblock.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
surface.c wined3d: Accept rendering to sublevels with backbuffer orm. 2007-08-30 11:57:18 +02:00
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d_main.c wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
wined3d_private_types.h
wined3d_private.h wined3d: Some texture transform fixes. 2007-08-27 18:28:43 +02:00
wined3d.spec