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698 lines
40 KiB
C
698 lines
40 KiB
C
/*
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <d3dx9.h>
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#ifndef __WINE_D3DX9TEX_H
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#define __WINE_D3DX9TEX_H
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/**********************************************
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***************** Definitions ****************
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**********************************************/
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#define D3DX_FILTER_NONE 0x00000001
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#define D3DX_FILTER_POINT 0x00000002
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#define D3DX_FILTER_LINEAR 0x00000003
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#define D3DX_FILTER_TRIANGLE 0x00000004
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#define D3DX_FILTER_BOX 0x00000005
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#define D3DX_FILTER_MIRROR_U 0x00010000
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#define D3DX_FILTER_MIRROR_V 0x00020000
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#define D3DX_FILTER_MIRROR_W 0x00040000
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#define D3DX_FILTER_MIRROR 0x00070000
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#define D3DX_FILTER_DITHER 0x00080000
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#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000
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#define D3DX_FILTER_SRGB_IN 0x00200000
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#define D3DX_FILTER_SRGB_OUT 0x00400000
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#define D3DX_FILTER_SRGB 0x00600000
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#define D3DX_NORMALMAP_MIRROR_U 0x00010000
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#define D3DX_NORMALMAP_MIRROR_V 0x00020000
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#define D3DX_NORMALMAP_MIRROR 0x00030000
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#define D3DX_NORMALMAP_INVERTSIGN 0x00080000
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#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000
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#define D3DX_CHANNEL_RED 0x00000001
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#define D3DX_CHANNEL_BLUE 0x00000002
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#define D3DX_CHANNEL_GREEN 0x00000004
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#define D3DX_CHANNEL_ALPHA 0x00000008
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#define D3DX_CHANNEL_LUMINANCE 0x00000010
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/**********************************************
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**************** Typedefs ****************
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**********************************************/
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typedef enum _D3DXIMAGE_FILEFORMAT
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{
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D3DXIFF_BMP,
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D3DXIFF_JPG,
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D3DXIFF_TGA,
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D3DXIFF_PNG,
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D3DXIFF_DDS,
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D3DXIFF_PPM,
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D3DXIFF_DIB,
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D3DXIFF_FORCE_DWORD = 0x7fffffff
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} D3DXIMAGE_FILEFORMAT;
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typedef struct _D3DXIMAGE_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT MipLevels;
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D3DFORMAT Format;
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D3DRESOURCETYPE ResourceType;
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D3DXIMAGE_FILEFORMAT ImageFileFormat;
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} D3DXIMAGE_INFO;
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/**********************************************
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****************** Functions *****************
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**********************************************/
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/* Typedefs for callback functions */
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typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
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typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Image Information */
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HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info);
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HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info);
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#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
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HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info);
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HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info);
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#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
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HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info);
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/* Surface Loading/Saving */
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HRESULT WINAPI D3DXLoadSurfaceFromFileA( LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT *destrect,
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LPCSTR srcfile,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadSurfaceFromFileW( LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT *destrect,
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LPCWSTR srcfile,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile)
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HRESULT WINAPI D3DXLoadSurfaceFromResourceA( LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT *destrect,
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HMODULE srcmodule,
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LPCSTR resource,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadSurfaceFromResourceW( LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT *destrect,
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HMODULE srcmodule,
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LPCWSTR resource,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource)
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HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT*destrect,
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LPCVOID srcdata,
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UINT srcdatasize,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadSurfaceFromSurface( LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT *destrect,
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LPDIRECT3DSURFACE9 srcsurface,
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CONST PALETTEENTRY *srcpalette,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey);
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HRESULT WINAPI D3DXLoadSurfaceFromMemory( LPDIRECT3DSURFACE9 destsurface,
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CONST PALETTEENTRY *destpalette,
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CONST RECT *destrect,
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LPCVOID srcmemory,
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D3DFORMAT srcformat,
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UINT srcpitch,
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CONST PALETTEENTRY *srcpalette,
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CONST RECT *srcrect,
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DWORD filter,
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D3DCOLOR colorkey);
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HRESULT WINAPI D3DXSaveSurfaceToFileA( LPCSTR destfile,
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D3DXIMAGE_FILEFORMAT destformat,
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LPDIRECT3DSURFACE9 srcsurface,
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CONST PALETTEENTRY *srcpalette,
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CONST RECT *srcrect);
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HRESULT WINAPI D3DXSaveSurfaceToFileW( LPCWSTR destfile,
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D3DXIMAGE_FILEFORMAT destformat,
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LPDIRECT3DSURFACE9 srcsurface,
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CONST PALETTEENTRY *srcpalette,
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CONST RECT *srcrect);
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#define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile)
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/* Volume Loading/Saving */
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HRESULT WINAPI D3DXLoadVolumeFromFileA( LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCSTR srcfile,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromFileW( LPDIRECT3DVOLUME9 destVolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCWSTR srcfile,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
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HRESULT WINAPI D3DXLoadVolumeFromResourceA( LPDIRECT3DVOLUME9 destVolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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HMODULE srcmodule,
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LPCSTR resource,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromResourceW( LPDIRECT3DVOLUME9 destVolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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HMODULE srcmodule,
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LPCWSTR resource,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
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HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCVOID srcdata,
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UINT srcdatasize,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromVolume( LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPDIRECT3DVOLUME9 srcvolume,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey);
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HRESULT WINAPI D3DXLoadVolumeFromMemory( LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCVOID srcmemory,
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D3DFORMAT srcformat,
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UINT srcrowpitch,
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UINT srcslicepitch,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey);
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HRESULT WINAPI D3DXSaveVolumeToFileA( LPCSTR destfile,
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D3DXIMAGE_FILEFORMAT destformat,
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LPDIRECT3DVOLUME9 srcvolume,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox);
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HRESULT WINAPI D3DXSaveVolumeToFileW( LPCWSTR destfile,
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D3DXIMAGE_FILEFORMAT destformat,
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LPDIRECT3DVOLUME9 srcvolume,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox);
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#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
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/* Texture, cube texture and volume texture creation */
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HRESULT WINAPI D3DXCheckTextureRequirements( LPDIRECT3DDEVICE9 device,
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UINT *width,
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UINT *height,
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UINT *miplevels,
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DWORD usage,
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D3DFORMAT *format,
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D3DPOOL pool);
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HRESULT WINAPI D3DXCheckCubeTextureRequirements( LPDIRECT3DDEVICE9 device,
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UINT *size,
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UINT *miplevels,
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DWORD usage,
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D3DFORMAT *format,
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D3DPOOL pool);
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HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
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UINT *width,
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UINT *height,
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UINT *depth,
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UINT *miplevels,
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DWORD usage,
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D3DFORMAT *format,
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D3DPOOL pool);
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HRESULT WINAPI D3DXCreateTexture( LPDIRECT3DDEVICE9 device,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DTEXTURE9 *texture);
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HRESULT WINAPI D3DXCreateCubeTexture( LPDIRECT3DDEVICE9 device,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
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UINT width,
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UINT height,
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UINT depth,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DVOLUMETEXTURE9 *volume);
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HRESULT WINAPI D3DXCreateTextureFromFileA( LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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LPDIRECT3DTEXTURE9 *texture);
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HRESULT WINAPI D3DXCreateTextureFromFileW( LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileA( LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileW( LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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LPDIRECT3DCUBETEXTURE9 *cube);
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#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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LPDIRECT3DVOLUMETEXTURE9 *volume);
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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LPDIRECT3DVOLUMETEXTURE9 *volume);
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#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
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HRESULT WINAPI D3DXCreateTextureFromResourceA( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR resource,
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LPDIRECT3DTEXTURE9 *texture);
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HRESULT WINAPI D3DXCreateTextureFromResourceW( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR resource,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceA( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR resource,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceW( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR resource,
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LPDIRECT3DCUBETEXTURE9 *cube);
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#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR resource,
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LPDIRECT3DVOLUMETEXTURE9 *volume);
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR resource,
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LPDIRECT3DVOLUMETEXTURE9 *volume);
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#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
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HRESULT WINAPI D3DXCreateTextureFromFileExA( LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DTEXTURE9 *texture);
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HRESULT WINAPI D3DXCreateTextureFromFileExW( LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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UINT width,
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UINT height,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExA( LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExW( LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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UINT width,
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UINT height,
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UINT depth,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DVOLUMETEXTURE9 *volume);
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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UINT width,
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UINT height,
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UINT depth,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
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|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DVOLUMETEXTURE9 *volume);
|
|
#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
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|
|
|
HRESULT WINAPI D3DXCreateTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCSTR resource,
|
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UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture);
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|
|
HRESULT WINAPI D3DXCreateTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCWSTR resource,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture);
|
|
#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
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|
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCSTR resource,
|
|
UINT size,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DCUBETEXTURE9 *cube);
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCWSTR resource,
|
|
UINT size,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DCUBETEXTURE9 *cube);
|
|
#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCSTR resource,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DVOLUMETEXTURE9 *volume);
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
|
|
HMODULE srcmodule,
|
|
LPCWSTR resource,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DVOLUMETEXTURE9 *volume);
|
|
#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
LPDIRECT3DTEXTURE9* texture);
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
LPDIRECT3DCUBETEXTURE9* cube);
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
LPDIRECT3DVOLUMETEXTURE9 *volume);
|
|
|
|
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
UINT width,
|
|
UINT height,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DTEXTURE9 *texture);
|
|
|
|
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
UINT size,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DCUBETEXTURE9 *cube);
|
|
|
|
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatasize,
|
|
UINT width,
|
|
UINT height,
|
|
UINT depth,
|
|
UINT miplevels,
|
|
DWORD usage,
|
|
D3DFORMAT format,
|
|
D3DPOOL pool,
|
|
DWORD filter,
|
|
DWORD mipfilter,
|
|
D3DCOLOR colorkey,
|
|
D3DXIMAGE_INFO *srcinfo,
|
|
PALETTEENTRY *palette,
|
|
LPDIRECT3DVOLUMETEXTURE9 *volume);
|
|
|
|
HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR destfile,
|
|
D3DXIMAGE_FILEFORMAT destformat,
|
|
LPDIRECT3DBASETEXTURE9 srctexture,
|
|
CONST PALETTEENTRY *srcpalette);
|
|
HRESULT WINAPI D3DXSaveTextureToFileW(LPCWSTR destfile,
|
|
D3DXIMAGE_FILEFORMAT destformat,
|
|
LPDIRECT3DBASETEXTURE9 srctexture,
|
|
CONST PALETTEENTRY *srcpalette);
|
|
#define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile)
|
|
|
|
|
|
/* Other functions */
|
|
HRESULT WINAPI D3DXFilterTexture( LPDIRECT3DBASETEXTURE9 texture,
|
|
CONST PALETTEENTRY *palette,
|
|
UINT srclevel,
|
|
DWORD filter);
|
|
#define D3DXFilterCubeTexture D3DXFilterTexture
|
|
#define D3DXFilterVolumeTexture D3DXFilterTexture
|
|
|
|
HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture,
|
|
LPD3DXFILL2D function,
|
|
LPVOID data);
|
|
|
|
HRESULT WINAPI D3DXFillCubeTexture( LPDIRECT3DCUBETEXTURE9 cube,
|
|
LPD3DXFILL3D function,
|
|
LPVOID data);
|
|
|
|
HRESULT WINAPI D3DXFillVolumeTexture( LPDIRECT3DVOLUMETEXTURE9 volume,
|
|
LPD3DXFILL3D function,
|
|
LPVOID data);
|
|
|
|
HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture,
|
|
CONST DWORD *function,
|
|
CONST D3DXVECTOR4 *constants,
|
|
UINT numconstants);
|
|
|
|
HRESULT WINAPI D3DXFillCubeTextureTX( LPDIRECT3DCUBETEXTURE9 cube,
|
|
CONST DWORD *function,
|
|
CONST D3DXVECTOR4 *constants,
|
|
UINT numconstants);
|
|
|
|
HRESULT WINAPI D3DXFillVolumeTextureTX(LPDIRECT3DVOLUMETEXTURE9 volume,
|
|
CONST DWORD *function,
|
|
CONST D3DXVECTOR4 *constants,
|
|
UINT numconstants);
|
|
|
|
HRESULT WINAPI D3DXComputeNormalMap( LPDIRECT3DTEXTURE9 texture,
|
|
LPDIRECT3DTEXTURE9 srctexture,
|
|
CONST PALETTEENTRY *srcpalette,
|
|
DWORD flags,
|
|
DWORD channel,
|
|
FLOAT amplitude);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __WINE_D3DX9TEX_H */
|