wine/dlls/wined3d
Henri Verbeet bae1ec98ca wined3d: Don't use drawStridedFast() for drawing pretransformed vertices.
This was exposed by adding EXT_vertex_array_bgra support, previously we would
almost never hit this because color data being present would already prevent
us from using drawStridedFast(). Thanks to Stefan for spotting this.
2009-01-23 13:12:58 +01:00
..
arb_program_shader.c wined3d: Get rid of last_was_foggy_shader & friends. 2009-01-20 12:45:40 +01:00
ati_fragment_shader.c
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c
directx.c wined3d: Detect Radeon Xpress Series, report PCI ID of Radeon Xpress 200M. 2009-01-21 10:24:44 +01:00
drawprim.c wined3d: Take EXT_vertex_array_bgra into account in send_attribute() and loadNumberedArrays(). 2009-01-23 13:12:47 +01:00
gl_compat.c
glsl_shader.c wined3d: Don't single-allocate new gl shaders. 2009-01-20 12:45:09 +01:00
indexbuffer.c
Makefile.in
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Get rid of is_compiled in the pixel shader. 2009-01-20 12:55:17 +01:00
query.c
resource.c
state.c wined3d: Don't use drawStridedFast() for drawing pretransformed vertices. 2009-01-23 13:12:58 +01:00
stateblock.c
surface_base.c
surface_gdi.c
surface.c
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c
utils.c wined3d: Get rid of last_was_foggy_shader & friends. 2009-01-20 12:45:40 +01:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d_gl.h wined3d: Detect Radeon Xpress Series, report PCI ID of Radeon Xpress 200M. 2009-01-21 10:24:44 +01:00
wined3d_main.c
wined3d_private_types.h
wined3d_private.h wined3d: Get rid of last_was_foggy_shader & friends. 2009-01-20 12:45:40 +01:00
wined3d.spec