wine/dlls/wined3d
2010-10-08 15:26:33 +02:00
..
arb_program_shader.c wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
basetexture.c
buffer.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
clipper.c
context.c
cubetexture.c
device.c wined3d: Acquire / release the focus window during reset. 2010-10-06 14:42:08 +02:00
directx.c
drawprim.c wined3d: Pass a wined3d_state structure to remove_vbos(). 2010-10-01 13:46:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
palette.c
query.c
resource.c
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
shader.c wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
state.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface_base.c
surface_gdi.c
surface.c
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c
utils.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Recognize the SM4 imul opcode. 2010-10-08 15:26:33 +02:00
wined3d.spec