mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
1328 lines
46 KiB
C
1328 lines
46 KiB
C
/*
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* Copyright 2008 Luis Busquets
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* Copyright 2009 Matteo Bruni
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* Copyright 2011 Travis Athougies
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "objbase.h"
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#include "d3dcommon.h"
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#include "d3dcompiler.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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/* This function is not declared in the SDK headers yet */
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HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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UINT flags,
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ID3DBlob **shader, ID3DBlob **error_messages);
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LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("device %p\n", device);
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.PixelShaderVersion)
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{
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case D3DPS_VERSION(1, 1):
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return "ps_1_1";
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case D3DPS_VERSION(1, 2):
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return "ps_1_2";
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case D3DPS_VERSION(1, 3):
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return "ps_1_3";
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case D3DPS_VERSION(1, 4):
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return "ps_1_4";
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case D3DPS_VERSION(2, 0):
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if ((caps.PS20Caps.NumTemps>=22) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_a";
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}
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if ((caps.PS20Caps.NumTemps>=32) &&
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(caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
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{
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return "ps_2_b";
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}
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return "ps_2_0";
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case D3DPS_VERSION(3, 0):
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return "ps_3_0";
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}
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return NULL;
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}
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
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{
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const DWORD *ptr = byte_code;
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TRACE("byte_code %p\n", byte_code);
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if (!ptr) return 0;
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/* Look for the END token, skipping the VERSION token */
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while (*++ptr != D3DSIO_END)
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{
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/* Skip comments */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
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}
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}
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++ptr;
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/* Return the shader size in bytes */
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return (ptr - byte_code) * sizeof(*ptr);
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}
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DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
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{
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TRACE("byte_code %p\n", byte_code);
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return byte_code ? *byte_code : 0;
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}
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LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
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{
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D3DCAPS9 caps;
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TRACE("device %p\n", device);
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if (!device) return NULL;
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IDirect3DDevice9_GetDeviceCaps(device,&caps);
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switch (caps.VertexShaderVersion)
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{
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case D3DVS_VERSION(1, 1):
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return "vs_1_1";
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case D3DVS_VERSION(2, 0):
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if ((caps.VS20Caps.NumTemps>=13) &&
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(caps.VS20Caps.DynamicFlowControlDepth==24) &&
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(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
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{
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return "vs_2_a";
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}
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return "vs_2_0";
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case D3DVS_VERSION(3, 0):
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return "vs_3_0";
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}
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return NULL;
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}
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HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
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{
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CONST DWORD *ptr = byte_code;
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TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
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if (data) *data = NULL;
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if (size) *size = 0;
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if (!byte_code)
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return D3DERR_INVALIDCALL;
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while (*++ptr != D3DSIO_END)
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{
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/* Check if it is a comment */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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/* Check if this is the comment we are looking for */
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if (*(ptr + 1) == fourcc)
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{
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UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
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LPCVOID ctab_data = ptr + 2;
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if (size)
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*size = ctab_size;
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if (data)
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*data = ctab_data;
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TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
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return D3D_OK;
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}
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ptr += comment_size;
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}
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}
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return S_FALSE;
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}
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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/* Forward to d3dcompiler: the parameter types aren't really different,
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the actual data types are equivalent */
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HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
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(ID3DInclude *)include, flags, (ID3DBlob **)shader,
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(ID3DBlob **)error_messages);
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if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
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return hr;
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}
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/* D3DXInclude private implementation, used to implement
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D3DXAssembleShaderFromFile from D3DXAssembleShader */
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/* To be able to correctly resolve include search paths we have to store
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the pathname of each include file. We store the pathname pointer right
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before the file data. */
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static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
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D3DXINCLUDE_TYPE include_type,
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LPCSTR filename, LPCVOID parent_data,
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LPCVOID *data, UINT *bytes) {
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const char *p, *parent_name = "";
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char *pathname = NULL;
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char **buffer = NULL;
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HANDLE file;
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UINT size;
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if(parent_data != NULL)
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parent_name = *((const char **)parent_data - 1);
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TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
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if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
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else p = parent_name;
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pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
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if(!pathname)
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return HRESULT_FROM_WIN32(GetLastError());
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memcpy(pathname, parent_name, p - parent_name);
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strcpy(pathname + (p - parent_name), filename);
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file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
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if(file == INVALID_HANDLE_VALUE)
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goto error;
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TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
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size = GetFileSize(file, NULL);
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if(size == INVALID_FILE_SIZE)
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goto error;
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buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
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if(!buffer)
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goto error;
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*buffer = pathname;
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if(!ReadFile(file, buffer + 1, size, bytes, NULL))
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goto error;
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*data = buffer + 1;
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CloseHandle(file);
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return S_OK;
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error:
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CloseHandle(file);
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HeapFree(GetProcessHeap(), 0, pathname);
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HeapFree(GetProcessHeap(), 0, buffer);
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return HRESULT_FROM_WIN32(GetLastError());
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}
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static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
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HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
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HeapFree(GetProcessHeap(), 0, (char **)data - 1);
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return S_OK;
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}
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static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
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d3dincludefromfile_open,
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d3dincludefromfile_close
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};
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struct D3DXIncludeImpl {
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ID3DXInclude ID3DXInclude_iface;
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};
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HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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LPWSTR filename_w = NULL;
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DWORD len;
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HRESULT ret;
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if (!filename) return D3DXERR_INVALIDDATA;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filename_w) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return ret;
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}
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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void *buffer;
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DWORD len;
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HRESULT hr;
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struct D3DXIncludeImpl includefromfile;
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if(FAILED(map_view_of_file(filename, &buffer, &len)))
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return D3DXERR_INVALIDDATA;
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if(!include)
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{
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includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
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include = &includefromfile.ID3DXInclude_iface;
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}
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hr = D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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UnmapViewOfFile(buffer);
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return hr;
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages)
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{
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HRSRC res;
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LPCSTR buffer;
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DWORD len;
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if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
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return D3DXERR_INVALIDDATA;
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if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
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return D3DXERR_INVALIDDATA;
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
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UINT srcDataLen,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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LPCSTR pFunctionName,
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LPCSTR pProfile,
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DWORD Flags,
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LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs,
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LPD3DXCONSTANTTABLE * ppConstantTable)
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{
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HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
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(D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
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pFunctionName, pProfile, Flags, 0,
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(ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
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if(SUCCEEDED(hr) && ppConstantTable)
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return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
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ppConstantTable);
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return hr;
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}
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HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR entrypoint,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table)
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{
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LPWSTR filename_w = NULL;
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DWORD len;
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HRESULT ret;
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if (!filename) return D3DXERR_INVALIDDATA;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
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if (!filename_w) return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
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entrypoint, profile, flags,
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shader, error_messages, constant_table);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return ret;
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}
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HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR entrypoint,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table)
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{
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void *buffer;
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DWORD len, filename_len;
|
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HRESULT hr;
|
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struct D3DXIncludeImpl includefromfile;
|
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char *filename_a;
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|
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if (FAILED(map_view_of_file(filename, &buffer, &len)))
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return D3DXERR_INVALIDDATA;
|
|
|
|
if (!include)
|
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{
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includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
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include = &includefromfile.ID3DXInclude_iface;
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}
|
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|
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filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
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filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
|
|
if (!filename_a)
|
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{
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UnmapViewOfFile(buffer);
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return E_OUTOFMEMORY;
|
|
}
|
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WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
|
|
|
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hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
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(ID3DInclude *)include, entrypoint, profile, flags, 0,
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(ID3DBlob **)shader, (ID3DBlob **)error_messages);
|
|
|
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if (SUCCEEDED(hr) && constant_table)
|
|
hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
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constant_table);
|
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|
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HeapFree(GetProcessHeap(), 0, filename_a);
|
|
UnmapViewOfFile(buffer);
|
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return hr;
|
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}
|
|
|
|
HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
|
|
LPCSTR resource,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPCSTR entrypoint,
|
|
LPCSTR profile,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
HRSRC res;
|
|
LPCSTR buffer;
|
|
DWORD len;
|
|
|
|
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
|
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return D3DXERR_INVALIDDATA;
|
|
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
|
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flags, shader, error_messages, constant_table);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
|
|
LPCWSTR resource,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPCSTR entrypoint,
|
|
LPCSTR profile,
|
|
DWORD flags,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
HRSRC res;
|
|
LPCSTR buffer;
|
|
DWORD len;
|
|
|
|
if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
|
|
return D3DXERR_INVALIDDATA;
|
|
return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
|
|
flags, shader, error_messages, constant_table);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
|
|
UINT data_len,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
TRACE("Forward to D3DPreprocess\n");
|
|
return D3DPreprocess(data, data_len, NULL,
|
|
(const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
|
|
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
WCHAR *filename_w = NULL;
|
|
DWORD len;
|
|
HRESULT ret;
|
|
|
|
if (!filename) return D3DXERR_INVALIDDATA;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
|
|
filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
|
|
if (!filename_w) return E_OUTOFMEMORY;
|
|
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
|
|
|
|
ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
|
|
|
|
HeapFree(GetProcessHeap(), 0, filename_w);
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
void *buffer;
|
|
DWORD len;
|
|
HRESULT hr;
|
|
struct D3DXIncludeImpl includefromfile;
|
|
|
|
if (FAILED(map_view_of_file(filename, &buffer, &len)))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
if (!include)
|
|
{
|
|
includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
|
|
include = &includefromfile.ID3DXInclude_iface;
|
|
}
|
|
|
|
hr = D3DPreprocess(buffer, len, NULL,
|
|
(const D3D_SHADER_MACRO *)defines,
|
|
(ID3DInclude *) include,
|
|
(ID3DBlob **)shader, (ID3DBlob **)error_messages);
|
|
|
|
UnmapViewOfFile(buffer);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
|
|
LPCSTR resource,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
HRSRC res;
|
|
const char *buffer;
|
|
DWORD len;
|
|
|
|
if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
|
|
return D3DXERR_INVALIDDATA;
|
|
return D3DXPreprocessShader(buffer, len, defines, include,
|
|
shader, error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
|
|
LPCWSTR resource,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPD3DXBUFFER* shader,
|
|
LPD3DXBUFFER* error_messages)
|
|
{
|
|
HRSRC res;
|
|
const char *buffer;
|
|
DWORD len;
|
|
|
|
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
|
|
return D3DXERR_INVALIDDATA;
|
|
if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
|
|
return D3DXERR_INVALIDDATA;
|
|
return D3DXPreprocessShader(buffer, len, defines, include,
|
|
shader, error_messages);
|
|
|
|
}
|
|
|
|
typedef struct ctab_constant {
|
|
D3DXCONSTANT_DESC desc;
|
|
struct ctab_constant *members;
|
|
} ctab_constant;
|
|
|
|
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
|
|
|
|
struct ID3DXConstantTableImpl {
|
|
ID3DXConstantTable ID3DXConstantTable_iface;
|
|
LONG ref;
|
|
char *ctab;
|
|
DWORD size;
|
|
D3DXCONSTANTTABLE_DESC desc;
|
|
ctab_constant *constants;
|
|
};
|
|
|
|
static void free_constant_table(struct ID3DXConstantTableImpl *table)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, table->constants);
|
|
HeapFree(GetProcessHeap(), 0, table->ctab);
|
|
}
|
|
|
|
static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
|
|
}
|
|
|
|
static inline int is_vertex_shader(DWORD version)
|
|
{
|
|
return (version & 0xFFFF0000) == 0xFFFE0000;
|
|
}
|
|
|
|
static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
|
|
{
|
|
if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER)
|
|
FIXME("Don't know how to calculate Bytes for constants of type %d\n",
|
|
desc->RegisterSet);
|
|
|
|
return 4 * desc->Elements * desc->Rows * desc->Columns;
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
|
|
{
|
|
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXBuffer) ||
|
|
IsEqualGUID(riid, &IID_ID3DXConstantTable))
|
|
{
|
|
ID3DXConstantTable_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("Interface %s not found.\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
|
|
|
|
if (!ref)
|
|
{
|
|
free_constant_table(This);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*** ID3DXBuffer methods ***/
|
|
static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->()\n", This);
|
|
|
|
return This->ctab;
|
|
}
|
|
|
|
static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->()\n", This);
|
|
|
|
return This->size;
|
|
}
|
|
|
|
/*** ID3DXConstantTable methods ***/
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", This, desc);
|
|
|
|
if (!desc)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
memcpy(desc, &This->desc, sizeof(This->desc));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
|
|
D3DXCONSTANT_DESC *desc, UINT *count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
ctab_constant *constant_info;
|
|
|
|
TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
|
|
|
|
if (!constant)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* Applications can pass the name of the constant in place of the handle */
|
|
if (!((UINT_PTR)constant >> 16))
|
|
constant_info = &This->constants[(UINT_PTR)constant - 1];
|
|
else
|
|
{
|
|
D3DXHANDLE c = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
|
|
if (!c)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
constant_info = &This->constants[(UINT_PTR)c - 1];
|
|
}
|
|
|
|
if (desc)
|
|
*desc = constant_info->desc;
|
|
if (count)
|
|
*count = 1;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
D3DXCONSTANT_DESC desc;
|
|
UINT count = 1;
|
|
HRESULT res;
|
|
|
|
TRACE("(%p)->(%p)\n", This, constant);
|
|
|
|
res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
|
|
if (FAILED(res))
|
|
return (UINT)-1;
|
|
|
|
if (desc.RegisterSet != D3DXRS_SAMPLER)
|
|
return (UINT)-1;
|
|
|
|
return desc.RegisterIndex;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %d)\n", This, constant, index);
|
|
|
|
if (constant)
|
|
{
|
|
FIXME("Only top level constants supported\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (index >= This->desc.Constants)
|
|
return NULL;
|
|
|
|
return (D3DXHANDLE)(DWORD_PTR)(index + 1);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
UINT i;
|
|
|
|
TRACE("(%p)->(%p, %s)\n", This, constant, name);
|
|
|
|
if (!name)
|
|
return NULL;
|
|
|
|
if (constant)
|
|
{
|
|
FIXME("Only top level constants supported\n");
|
|
return NULL;
|
|
}
|
|
|
|
for (i = 0; i < This->desc.Constants; i++)
|
|
if (!strcmp(This->constants[i].desc.Name, name))
|
|
return (D3DXHANDLE)(DWORD_PTR)(i + 1);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, const void *data,
|
|
UINT count, D3DXPARAMETER_TYPE type)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
D3DXCONSTANT_DESC desc;
|
|
HRESULT hr;
|
|
UINT i, desc_count = 1;
|
|
float row[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
|
|
if (FAILED(hr))
|
|
{
|
|
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
switch (desc.RegisterSet)
|
|
{
|
|
case D3DXRS_FLOAT4:
|
|
for (i = 0; i < count && i < desc.RegisterCount; i++)
|
|
{
|
|
/* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */
|
|
switch(type)
|
|
{
|
|
case D3DXPT_FLOAT:
|
|
row[0] = ((float *)data)[i];
|
|
break;
|
|
case D3DXPT_INT:
|
|
row[0] = (float)((int *)data)[i];
|
|
break;
|
|
default:
|
|
FIXME("Unhandled type passed to set_float_array\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
if (is_vertex_shader(This->desc.Version))
|
|
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, row, 1);
|
|
else
|
|
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, row, 1);
|
|
}
|
|
break;
|
|
default:
|
|
FIXME("Handle other register sets\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, device);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, LPCVOID data, UINT bytes)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, BOOL b)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST BOOL* b, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, n);
|
|
|
|
return ID3DXConstantTable_SetIntArray(iface, device, constant, &n, 1);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST INT* n, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, n, count);
|
|
|
|
return set_float_array(iface, device, constant, n, count, D3DXPT_INT);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, FLOAT f)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f);
|
|
|
|
return ID3DXConstantTable_SetFloatArray(iface, device, constant, &f, 1);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count);
|
|
|
|
return set_float_array(iface, device, constant, f, count, D3DXPT_FLOAT);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector);
|
|
|
|
return ID3DXConstantTable_SetVectorArray(iface, device, constant, vector, 1);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
D3DXCONSTANT_DESC desc;
|
|
HRESULT hr;
|
|
UINT desc_count = 1;
|
|
|
|
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count);
|
|
|
|
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
|
|
if (FAILED(hr))
|
|
{
|
|
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
switch (desc.RegisterSet)
|
|
{
|
|
case D3DXRS_FLOAT4:
|
|
if (is_vertex_shader(This->desc.Version))
|
|
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex, (float *)vector,
|
|
min(desc.RegisterCount, count));
|
|
else
|
|
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex, (float *)vector,
|
|
min(desc.RegisterCount, count));
|
|
break;
|
|
default:
|
|
FIXME("Handle other register sets\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
|
|
|
|
return ID3DXConstantTable_SetMatrixArray(iface, device, constant, matrix, 1);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
D3DXCONSTANT_DESC desc;
|
|
HRESULT hr;
|
|
UINT i, desc_count = 1;
|
|
D3DXMATRIX temp;
|
|
|
|
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
|
|
|
|
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
|
|
if (FAILED(hr))
|
|
{
|
|
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
switch (desc.RegisterSet)
|
|
{
|
|
case D3DXRS_FLOAT4:
|
|
/* i * 4 + 3 is the last register we set. The conditional makes sure that we don't access
|
|
registers we're not supposed to */
|
|
for (i = 0; i < count && i * 4 + 3 < desc.RegisterCount; i++)
|
|
{
|
|
if (desc.Class == D3DXPC_MATRIX_ROWS)
|
|
temp = matrix[i];
|
|
else
|
|
D3DXMatrixTranspose(&temp, &matrix[i]);
|
|
|
|
if (is_vertex_shader(This->desc.Version))
|
|
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
|
|
else
|
|
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
|
|
}
|
|
break;
|
|
default:
|
|
FIXME("Handle other register sets\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
|
|
D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXConstantTableImpl_QueryInterface,
|
|
ID3DXConstantTableImpl_AddRef,
|
|
ID3DXConstantTableImpl_Release,
|
|
/*** ID3DXBuffer methods ***/
|
|
ID3DXConstantTableImpl_GetBufferPointer,
|
|
ID3DXConstantTableImpl_GetBufferSize,
|
|
/*** ID3DXConstantTable methods ***/
|
|
ID3DXConstantTableImpl_GetDesc,
|
|
ID3DXConstantTableImpl_GetConstantDesc,
|
|
ID3DXConstantTableImpl_GetSamplerIndex,
|
|
ID3DXConstantTableImpl_GetConstant,
|
|
ID3DXConstantTableImpl_GetConstantByName,
|
|
ID3DXConstantTableImpl_GetConstantElement,
|
|
ID3DXConstantTableImpl_SetDefaults,
|
|
ID3DXConstantTableImpl_SetValue,
|
|
ID3DXConstantTableImpl_SetBool,
|
|
ID3DXConstantTableImpl_SetBoolArray,
|
|
ID3DXConstantTableImpl_SetInt,
|
|
ID3DXConstantTableImpl_SetIntArray,
|
|
ID3DXConstantTableImpl_SetFloat,
|
|
ID3DXConstantTableImpl_SetFloatArray,
|
|
ID3DXConstantTableImpl_SetVector,
|
|
ID3DXConstantTableImpl_SetVectorArray,
|
|
ID3DXConstantTableImpl_SetMatrix,
|
|
ID3DXConstantTableImpl_SetMatrixArray,
|
|
ID3DXConstantTableImpl_SetMatrixPointerArray,
|
|
ID3DXConstantTableImpl_SetMatrixTranspose,
|
|
ID3DXConstantTableImpl_SetMatrixTransposeArray,
|
|
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
|
|
};
|
|
|
|
static HRESULT parse_ctab_constant_type(const D3DXSHADER_TYPEINFO *type, ctab_constant *constant)
|
|
{
|
|
constant->desc.Class = type->Class;
|
|
constant->desc.Type = type->Type;
|
|
constant->desc.Rows = type->Rows;
|
|
constant->desc.Columns = type->Columns;
|
|
constant->desc.Elements = type->Elements;
|
|
constant->desc.StructMembers = type->StructMembers;
|
|
constant->desc.Bytes = calc_bytes(&constant->desc);
|
|
|
|
TRACE("class = %d, type = %d, rows = %d, columns = %d, elements = %d, struct_members = %d\n",
|
|
constant->desc.Class, constant->desc.Type, constant->desc.Rows,
|
|
constant->desc.Columns, constant->desc.Elements, constant->desc.StructMembers);
|
|
|
|
if ((constant->desc.Class == D3DXPC_STRUCT) && constant->desc.StructMembers)
|
|
{
|
|
FIXME("Struct not supported yet\n");
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
|
|
DWORD flags,
|
|
LPD3DXCONSTANTTABLE *constant_table)
|
|
{
|
|
struct ID3DXConstantTableImpl *object = NULL;
|
|
HRESULT hr;
|
|
LPCVOID data;
|
|
UINT size;
|
|
const D3DXSHADER_CONSTANTTABLE* ctab_header;
|
|
D3DXSHADER_CONSTANTINFO* constant_info;
|
|
DWORD i;
|
|
|
|
TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
|
|
|
|
if (!byte_code || !constant_table)
|
|
{
|
|
WARN("Invalid argument specified.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("CTAB not found.\n");
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
|
|
{
|
|
WARN("Invalid CTAB size.\n");
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
|
|
if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
|
|
{
|
|
WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
|
|
object->ref = 1;
|
|
|
|
object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!object->ctab)
|
|
{
|
|
ERR("Out of memory\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
object->size = size;
|
|
memcpy(object->ctab, data, object->size);
|
|
|
|
object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
|
|
object->desc.Version = ctab_header->Version;
|
|
object->desc.Constants = ctab_header->Constants;
|
|
TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
|
|
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
|
|
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
|
|
|
|
if (object->desc.Constants > 65535)
|
|
{
|
|
FIXME("Too many constants (%u)\n", object->desc.Constants);
|
|
hr = E_NOTIMPL;
|
|
goto error;
|
|
}
|
|
|
|
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(*object->constants) * object->desc.Constants);
|
|
if (!object->constants)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto error;
|
|
}
|
|
|
|
constant_info = (LPD3DXSHADER_CONSTANTINFO)(object->ctab + ctab_header->ConstantInfo);
|
|
for (i = 0; i < ctab_header->Constants; i++)
|
|
{
|
|
TRACE("name = %s\n", object->ctab + constant_info[i].Name);
|
|
object->constants[i].desc.Name = object->ctab + constant_info[i].Name;
|
|
object->constants[i].desc.RegisterSet = constant_info[i].RegisterSet;
|
|
object->constants[i].desc.RegisterIndex = constant_info[i].RegisterIndex;
|
|
object->constants[i].desc.RegisterCount = constant_info[i].RegisterCount;
|
|
object->constants[i].desc.DefaultValue = object->ctab + constant_info[i].DefaultValue;
|
|
|
|
hr = parse_ctab_constant_type((LPD3DXSHADER_TYPEINFO)(object->ctab + constant_info[i].TypeInfo),
|
|
&object->constants[i]);
|
|
if (hr != D3D_OK)
|
|
goto error;
|
|
}
|
|
|
|
*constant_table = &object->ID3DXConstantTable_iface;
|
|
|
|
return D3D_OK;
|
|
|
|
error:
|
|
|
|
free_constant_table(object);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
|
|
LPD3DXCONSTANTTABLE* constant_table)
|
|
{
|
|
TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
|
|
|
|
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count)
|
|
{
|
|
HRESULT hr;
|
|
UINT i, sampler_count = 0;
|
|
UINT size;
|
|
LPCSTR data;
|
|
const D3DXSHADER_CONSTANTTABLE *ctab_header;
|
|
const D3DXSHADER_CONSTANTINFO *constant_info;
|
|
|
|
TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
|
|
|
|
if (count) *count = 0;
|
|
|
|
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
|
|
if (hr != D3D_OK) return D3D_OK;
|
|
|
|
if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) return D3D_OK;
|
|
|
|
ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
|
|
if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
|
|
|
|
constant_info = (D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
|
|
for (i = 0; i < ctab_header->Constants; i++)
|
|
{
|
|
const D3DXSHADER_TYPEINFO *type;
|
|
|
|
TRACE("name = %s\n", data + constant_info[i].Name);
|
|
|
|
type = (D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
|
|
|
|
if (type->Type == D3DXPT_SAMPLER
|
|
|| type->Type == D3DXPT_SAMPLER1D
|
|
|| type->Type == D3DXPT_SAMPLER2D
|
|
|| type->Type == D3DXPT_SAMPLER3D
|
|
|| type->Type == D3DXPT_SAMPLERCUBE)
|
|
{
|
|
if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
|
|
|
|
++sampler_count;
|
|
}
|
|
}
|
|
|
|
TRACE("Found %u samplers\n", sampler_count);
|
|
|
|
if (count) *count = sampler_count;
|
|
|
|
return D3D_OK;
|
|
}
|