wine/dlls/wined3d/Makefile.in
Jason Green 0c59ca6448 wined3d: Add the bulk of the GLSL string generation functions.
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
- Move print_glsl_info() into glsl_shader.c
- Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
- Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
2006-06-09 13:47:55 +02:00

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Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = wined3d.dll
IMPORTLIB = libwined3d.$(IMPLIBEXT)
IMPORTS = user32 gdi32 advapi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
C_SRCS = \
baseshader.c \
basetexture.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
glsl_shader.c \
indexbuffer.c \
palette.c \
pixelshader.c \
query.c \
resource.c \
stateblock.c \
surface.c \
surface_gdi.c \
swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@
### Dependencies: