wine/dlls/d3d8
2009-03-23 12:41:08 +01:00
..
tests d3d8/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:08 +01:00
basetexture.c
cubetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
d3d8.spec
device.c d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader(). 2009-03-13 11:28:35 +01:00
directx.c d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
indexbuffer.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
Makefile.in
pixelshader.c d3d8: Remove unused code. 2008-12-16 12:51:40 +01:00
resource.c
stateblock.c
surface.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
swapchain.c
texture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
version.rc
vertexbuffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
volume.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
volumetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00