wine/dlls/wined3d
Stefan Dösinger 58719f60d5 wined3d: Introduce wined3d_texture_check_block_align().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Change calls of GetDC() to GetDCEx() with DCX_CACHE so the HDC is not shared with other threads. 2016-02-16 23:26:31 +09:00
cs.c
device.c
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Add shader limits for SM5. 2016-02-18 01:17:26 +09:00
state.c
stateblock.c
surface.c wined3d: Introduce wined3d_texture_check_block_align(). 2016-02-18 21:05:49 +09:00
swapchain.c wined3d: Change calls of GetDC() to GetDCEx() with DCX_CACHE so the HDC is not shared with other threads. 2016-02-16 23:26:31 +09:00
texture.c wined3d: Introduce wined3d_texture_check_block_align(). 2016-02-18 21:05:49 +09:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Introduce wined3d_texture_check_block_align(). 2016-02-18 21:05:49 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce wined3d_texture_check_block_align(). 2016-02-18 21:05:49 +09:00
wined3d.spec wined3d: Introduce wined3d_texture_get_sub_resource_parent(). 2016-02-17 13:05:57 +09:00