wine/dlls/wined3d
2011-10-19 12:24:36 +02:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c
clipper.c
context.c wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00
device.c wined3d: Make the present_parameters parameter to wined3d_device_reset() const. 2011-10-19 12:24:36 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
shader.c
state.c
stateblock.c
surface.c wined3d: Detach any attached overlays on surface cleanup. 2011-10-19 12:23:47 +02:00
swapchain.c wined3d: Fixed sizeof (Coverity). 2011-10-17 17:45:03 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Also restore the pixel format in context_restore_gl_context(). 2011-10-17 17:45:02 +02:00
wined3d.spec