wine/dlls/wsnmp32/wsnmp32.c

72 lines
2.2 KiB
C

/*
* Copyright 2012 Stefan Leichter
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winsnmp.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(wsnmp32);
BOOL WINAPI DllMain( HINSTANCE hinst, DWORD reason, LPVOID reserved )
{
TRACE("%p, %u, %p\n", hinst, reason, reserved);
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls( hinst );
break;
}
return TRUE;
}
SNMPAPI_STATUS WINAPI SnmpCleanup( void )
{
FIXME( "\n" );
return SNMPAPI_SUCCESS;
}
SNMPAPI_STATUS WINAPI SnmpSetRetransmitMode( smiUINT32 retransmit_mode )
{
FIXME( "%u\n", retransmit_mode );
return SNMPAPI_SUCCESS;
}
SNMPAPI_STATUS WINAPI SnmpSetTranslateMode( smiUINT32 translate_mode )
{
FIXME( "%u\n", translate_mode );
return SNMPAPI_SUCCESS;
}
SNMPAPI_STATUS WINAPI SnmpStartup( smiLPUINT32 major, smiLPUINT32 minor, smiLPUINT32 level,
smiLPUINT32 translate_mode, smiLPUINT32 retransmit_mode )
{
FIXME( "%p, %p, %p, %p, %p\n", major, minor, level, translate_mode, retransmit_mode );
if (major) *major = 2;
if (minor) *minor = 0;
if (level) *level = SNMPAPI_V2_SUPPORT;
if (translate_mode) *translate_mode = SNMPAPI_UNTRANSLATED_V1;
if (retransmit_mode) *retransmit_mode = SNMPAPI_ON;
return SNMPAPI_SUCCESS;
}