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wine
/
dlls
/
d3d9
History
Matteo Bruni
d690aaeeb6
d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
2014-11-04 21:15:59 +09:00
..
tests
d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
2014-11-04 21:15:59 +09:00
buffer.c
…
d3d9_main.c
…
d3d9_private.h
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
d3d9.spec
…
device.c
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
directx.c
…
Makefile.in
…
query.c
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
shader.c
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
stateblock.c
…
surface.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
swapchain.c
…
texture.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
version.rc
…
vertexdeclaration.c
…
volume.c
d3d9: Volumes are always part of a texture.
2014-08-15 17:04:10 +02:00