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arb_program_shader.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
ati_fragment_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
buffer.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
context.c
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winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function.
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2012-06-28 13:13:01 +02:00 |
device.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
directx.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
drawprim.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
gl_compat.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
glsl_shader.c
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wined3d: Get rid of the d3d_caps debug channel.
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2012-06-22 16:14:26 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
palette.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
query.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
resource.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
state.c
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wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
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2012-07-19 16:47:49 +02:00 |
stateblock.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
surface.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
swapchain.c
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
texture.c
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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
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2012-07-11 09:57:07 -05:00 |
utils.c
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
view.c
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volume.c
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wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18 17:48:56 +02:00 |
wined3d_gl.h
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
wined3d_main.c
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wined3d: Enable "AlwaysOffscreen" by default.
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2012-07-19 15:43:59 +02:00 |
wined3d_private.h
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wined3d: Disable the X11 / GL lock.
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2012-07-19 15:43:34 +02:00 |
wined3d.spec
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ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
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2012-07-19 15:43:11 +02:00 |