wine/dlls/wined3d
2012-07-20 13:21:27 +02:00
..
arb_program_shader.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
ati_fragment_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
buffer.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
directx.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
drawprim.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
gl_compat.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader_sm1.c
shader_sm4.c
shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
state.c wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions. 2012-07-19 16:47:49 +02:00
stateblock.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
surface.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
swapchain.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
texture.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
view.c
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d_gl.h wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
wined3d_main.c wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
wined3d_private.h wined3d: Disable the X11 / GL lock. 2012-07-19 15:43:34 +02:00
wined3d.spec ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00