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Thu Aug 31 17:19:57 1995 Alexandre Julliard <julliard@sunsite.unc.edu> * [Configure] Added compile-time option for IPC. * [configure.in] Added command-line options for language, IPC and malloc debugging. * [controls/menu.c] WM_MENUSELECT was sometimes sent to the wrong window. * [debugger/break.c] For the 'next' command, only step over instruction that require it. This allows 'next' to do the right thing with jmp and ret instructions. * [ipc/*.c] [memory/atom.c] [memory/global.c] IPC can now be configured out at compile-time. * [loader/task.c] Bug fix in TASK_Reschedule() that could cause a task to be deleted twice. * [miscemu/dosmem.c] (New file) Partial emulation of the BIOS data segment. * [miscemu/instr.c] Trap attempts to access selector 0x40 and remap the access to segment __0040H. * [tools/build.c] Fixed bug in CallTo32_LargeStack() that caused problems when compiling Wine with the -fomit-frame-pointer option. * [windows/message.c] Fixed bug in hardware event handling that could cause some events to get ignored. Sat Aug 26 13:12:59 IST 1995 Michael Veksler <mveksler@vnet.ibm.com> * [ipc/README] [ipc/dde.tex] LaTeX documentation for the ipc and DDE stuff. Wed Aug 23 22:01:23 GMT 1995 Michael Veksler <mveksler@vnet.ibm.com> * [ipc/Imakefile] [ipc/wine_test_stub.c] Fixed IPC testing. Now it can be compiled with "make tests" Wed Aug 23 21:04:14 1995 Fons Botman <botman@wab-tis.rabobank.nl> * [if1632/kernel.spec] [include/windows.h] [misc/main.c] Added GetWinDebugInfo/SetWinDebugInfo stub for player.exe Sun Aug 20 13:49:42 1995 Marcus Meissner <msmeissn@faui01.informatik.uni-erlangen.de> * [miscemu/int21.c] Misc fix to int21,ah=40 (write) to match _lwrite(). AX=0x440A (check if handle is remote) added. * [multimedia/mmsystem.c] Moved mciSendString to mcistring.c. * [multimedia/mcistring.c] New file, string interface for MCI (not complete, not thoroughly tested). * [multimedia/audio.c] IOCTL prints errors; one paranoid check disabled. * [misc/file.c] Misc operator precedence fixes. * [if1632/gdi.spec] [objects/bitblt.c] Stub for FastWindowFrame (parameters not correct). Sat Aug 19 01:31:23 1995 Graham Menhennitt <gfm@werple.mira.net.au> * [loader/ne_image.c] Preliminary support for iterated segments. Sat Aug 19 00:43:04 1995 Andrew Taylor (andrew@riscan.com) * [windows/mapping.c] In function MAPPING_FixIsotropic(), VportExt[XY] is multiplied by the absolute value of (ydim / xdim) or (xdim / ydim). Thu Aug 15 23:00:16 Gregory Trubetskoy <grisha@mira.com> * [objects/oembitmap.c] Added some includes for Windows 95. * [include/sysmetrics.h] Added some sysmetrics for Windows 95. * [include/bitmaps/*95] New files: obm_close_95, obm_closed_95, obm_reduce_95, obm_reduced_95 obm_zoom_95, obm_zoomd_95 - these are some pixmaps for Windows 95. Thu Aug 10 12:00:00 1995 Jan Willamowius (jan@janhh.shnet.org) * [misc/shell.c] [rc/sysres*.rc] The caption of the ShellAbout dialog box is language specific and should be defined in the resources.
963 lines
37 KiB
TeX
963 lines
37 KiB
TeX
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%
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%% Written by Michael Veksler.
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%% May be freely redistributed as long as this header is unchanged.
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%% The file be modified as long as there will be appropriate comment
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%% containing the Author and a description.
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%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\documentstyle{article}
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\renewcommand{\thepage}{}
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\newcommand{\Wine}{Wine}
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\newcommand{\WINE}{{\em WINdows Emulator}}
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\newcommand{\DDE}{{\em Dynamic Data Exchange}}
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\newcommand{\windoz}{MS-Win\-dows}
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\newcommand{\fname}[1]{{\tt #1}}
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\newcommand{\libwine}{\fname{libwine.a}}
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\title{DDE\footnote{DDE is \DDE\ mechanism provided by \windoz.
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(Appendix~\protect\ref{sec:DDE}).
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}
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\ capability for \Wine\footnote{\Wine\ (\WINE) Runs \windoz\
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programs under UNIX\@. (Appendix~\protect\ref{sec:Wine}).
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}
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}
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\author{Michael Veksler 11678223}
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%%\date{Aug 6, 1995}
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\begin{document}
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\maketitle
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\vfill
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\abstract{\Wine{} provides an environment for running or compiling
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\windoz{} applications for UNIX clones (such as Linux).
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\Wine{} is not yet finished and lacks many basic important features.
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One of the missing features is DDE\@. DDE implementation
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(especially for \libwine) requires
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UNIX IPC\footnote{IPC - Inter-Process Communication}. This Project
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introduces the IPC mechanism into \Wine{}, thus allowing DDE to work
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between different \Wine{} processes.}
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\vfill
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{\LARGE
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\begin{itemize}
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\item[Instructor:] Avner Lottem
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\item[Done for:] Technion- Israel Institute of Technology,\\
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Electrical Engineering software lab$^{\mbox{\small\copyright}}$.
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\end{itemize}
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}
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\vfill
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\newpage
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\renewcommand{\thepage}{\roman{page}}
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\setcounter{page}{1}
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\begin{center}
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{\LARGE Table Of Contents}
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\end{center}
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\tableofcontents
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\newpage
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\renewcommand{\thepage}{\arabic{page}}
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\setcounter{page}{1}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%
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%% end of title
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%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Introduction}
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\subsection{The project}
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The purpose of the project is to add DDE capabilities into \Wine.
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The project enables \Wine{} DDE client-server applications communication.
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This involved messing around with:
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\begin{itemize}
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\item \windoz\ message mechanism.
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\item \windoz\ memory management.
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\item \windoz\ task management.
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\item UNIX messages among \Wine\ processes.
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\item Exchanging (sharing) UNIX memory.
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\end{itemize}
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\subsection{Problem description}
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DDE is essentially a communication protocol between \windoz\
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tasks. Implementing this protocol requires communication among
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\Wine{} processes and among tasks in one process (each \Wine{} process
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can contain several tasks). Since \Wine\ already provides
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communication among internal tasks, this project provides communication
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between \Wine\ processes.
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Different \Wine\ processes should be able to send \windoz\ messages
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and to pass \windoz\ memory handles. There also has to be a
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synchronization mechanism between the processes (\windoz\ applications
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make assumptions about task switching - and don't use semaphores, or
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any \windoz\ equivalent).
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Passing messages is a bit tricky. \windoz\ gives a feedback about the
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success of a message (fails if the window does not exist).
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In case of SendMessage (see Appendix~\ref{sec:WindozMsg}), the process
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will have to halt until the message has been processed.
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In case of PostMessage, things are simpler - only the existence of the
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recipient has to be checked.
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\windoz\ switches tasks only when certain system calls are used (such
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as delivering or polling messages). \windoz\ applications rely on this
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behavior. The problem arises when two applications run on different
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\Wine\ processes. Since UNIX preempts processes there is no guaranty
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that the UNIX task will occur at the correct place (in respect of the
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application).
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One one hand is the need for compatibility (no UNIX ``current''
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execution), and on the other hand is performance and stability.
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Another problem is passing handles between \Wine\ processes. \windoz\
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applications pass atoms\footnote{See appendix~\ref{sec:WhatAreAtoms}},
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memory handles and window handles. These handles have to be allocated
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globally (in shared memory) or translated on the fly.
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If a process dies from ``unnatural causes'' (e.g.\ kill $-9$). It will
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leave garbage in memory and other IPC handles will start floating
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around. There should be some way to collect this garbage.
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\subsection{Solutions}
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\label{sec:ProjSolutions}
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\Wine\ uses Sys-V IPC mechanism (See
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Appendix~\ref{sec:SysV-IPC}). This allows sharing data and passing
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data between processes (The alternatives are not that good in that
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respect - see Appendix~\ref{DDE-Alternatives}).
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The shared data contains only essential information (performance or
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compatibility). The minimum is kept on shared memory in order to get
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maximum stability (\windoz\ is known as an unstable system, \Wine\
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should not imitate \windoz\ in this respect).
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Communications are done by Sys-V messages and UNIX signals (a signal
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wakes \Wine\ up and the message passes the data). Sys-V messages are
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used for carrying \windoz\ messages, as well as synchronization
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information. There are 3 types of messages: sent, posted and ack.
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Ack message is used for synchronization as well as for returning error
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codes (In case sending/posting messages fail). When a message is sent,
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the sending process will block until \Wine's {\em ack}{} message is
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received.
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Synchronization between \Wine\ processes is divided into 2 categories,
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in both cases the sender of a message waits for an ack message:
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\begin{enumerate}
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\item Sent messages - Wait until the recipient delivers ack message.
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(When the recipient finished message processing)
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\item Posted message - The recipient will send ack only during
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task switching instructions (like PostMessage, GetMessage, Yield,
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etc.). This way nothing will be done after PostMessage until it is
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safe.
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\end{enumerate}
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There is no real \Wine\ server. Every \Wine\ process has to handle
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it's end. This approach somehow resembles a distributed OS\@. This
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introduces some problems (Resources might not be freed in case of a
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crash). On the other hand this ``distributed OS'' approach simplifies
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installation and use, and improves performance.
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Atoms are stored on shared memory, so every two \Wine\ processes will
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be in sync in this respect (atom 5 will mean the same on both
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processes). Shared memory handles are stored on shared memory as
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well. Shared memory handles are not from the same range as local
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memory handles (\windoz\ requires an plication to declare about it's
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shared memory). Since local memory handles have different range they
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can be allocated locally (without any sync requirements - handle x may
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appear on 10 different \Wine\ processes and address different data).
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Window handles are allocated locally. This approach gives stability,
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but window handles are no longer unique (same handle may appear
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on different processes). This requires on the fly window handle
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translation. When an \windoz\ message is transfered, \Wine\ will
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translate any contained window handle. The sender translates the
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handle to a global (unique) handle, the receiver translates the global
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handle to the local window handle.
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Collecting the garbage of dead processes is done in two cases:
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\begin{enumerate}
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\item When setting up a new \Wine\ process: If no \Wine\ process is
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running and shared memory is floating around all the IPC stuff is
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deleted.
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\item When sending a message: If the recipient is dead it's IPC
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handles are deleted.
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\end{enumerate}
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\section{The software}
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\subsection{DDE project structure}
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Old \Wine\ functions call the new DDE functions whenever needed.
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(e.g.\ when sending a DDE message, the original SendMessage function calls
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DDE\_SendMessage). This approach minimizes changes to original \Wine{}
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code. The new code was written in C. The new capabilities where written
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as much as possible in OOP\footnote{OOP stands for Object Oriented
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Programming}{} style.
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Currently DDE uses Sys-V IPC mechanism, for it's operation.
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\paragraph{Major OOP objects and files:}
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\begin{table}[h]
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\begin{center}
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\leavevmode
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\begin{tabular}{|l|p{20em}|} \hline
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Object & Description \\ \hline
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shm\_block & shared memory block operations. \\
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shm\_main\_block & (derived from shm\_block.) Things all
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DDE applications need access to. \\
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shm\_fragment & Allocation of in-block fragments. \\
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shm\_semaph & Semaphore operations. \\
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dde\_proc & Process and DDE message handling. \\
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dde\_mem & Front end of DDE memory handling
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(Interface of DDE to outer world). \\
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dde\_atom & Handling global atoms. \\
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bit\_array & Array of bits. It has atomic
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operations, so bits can be used instead
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of semaphores. \\ \hline
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\end{tabular}
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\caption{Objects constructing the DDE extension.}
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\label{tab:ObjList}
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\end{center}
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\end{table}
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Table~\ref{tab:ObjList}{} lists the objects used in the DDE code.
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The following rules apply to objects:
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\begin{itemize}
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\item Object names that begin with {\em dde\_$\cdots$}{} are the front
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end. These objects are working directly with the rest of
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\Wine. Objects that start with {\em shm\_$\cdots$}{} are the back
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end. These objects provide services for the rest of the
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implementation.
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\item The objects are stored in file with the same name as the object.
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(e.g.\ dde\_mem is stored in dde\_mem.c and dde\_mem.h).
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\item For each object there is a test file (that partially tests it).
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The name of this file is object's name with the word ``test''
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(e.g.\ dde\_mem object has dde\_mem\_test.c).
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\item dde.h file has declarations used by dde\_proc and external DDE
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users.
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\end{itemize}
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\subsection{Major algorithms}
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\paragraph{Delivering messages:}
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\label{sec:DeliveringMessages}
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\windoz\ messages are passed using Sys-V IPC messages. Processing
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starts with SendMessage() or PostMessage() \windoz\ system
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functions:
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\begin{enumerate}
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\item SendMessage and PostMessage call the DDE functions (same names
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prefixed with DDE\_). If the DDE functions pass, don't go any
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further. If it fails try to process the message in the
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conventional way.
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\item The DDE message functions call DDE\_DoMessage, which is
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the main DDE message processing function. From now on there is no
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difference between sending and posting messages (from initiator's
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point of view).
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\item If the message is not a DDE message or the recipient is not
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remote, fail and return to original message functions.
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\item Bring the message to a format suitable for IPC delivery. The
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format includes:
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\begin{itemize}
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\item message type (sent or posted).
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\item Sender window handle (translated to global window id.)
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\item Other message ingredients (msg, lParam).
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\end{itemize}
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\item Deliver the message to every recipients using
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DDE\_DoOneMessage. There might be many recipients in case of a
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broadcast (when the ``recipient'' window is -1).
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\item DDE\_DoOneMessage delivers the message and waits for response.
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Fail if timeout is reached.
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\end{enumerate}
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\paragraph{Receiving messages:}
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Messages from other \Wine\ processes are received. Processing start
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from DDE\_GetRemoteMessage():
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\begin{enumerate}
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\item DDE\_GetRemoteMessage is called whenever wine is going to wait
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or receive X-windows message. If wine is sleeping (waiting for X),
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it will waken by a SIGUSR2 signal. In this case the handler will
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siglongjmp() out of the select() function.
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\item If no remote message is pending in the message queue - exit.
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(Sys-V message queue holds the remote messages until they are
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read).
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\item If the message is broadcasted, goto stage~\ref{BroadcastAlgo}.
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\item Translate the global window handle of the recipient to local
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handle.
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\item Do this if the message was sent. Send the message to the
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recipient window. Reply with ack to the sender. (Reply with the
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return code of the SendMessage function). {\em \bf Return}\ with
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positive return value.
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\item Post the message.
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\item If PostMessage fails - send failing ack message.
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\item If PostMessage passes, add the message data into a FIFO\@. This
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FIFO contains all messages that have to be acknowledged (who's
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sender is waiting for ack). Whenever internal task switch occurs,
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a item from this FIFO is popped out and an ack message is sent.
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\item \label{BroadcastAlgo} Iterate through the local windows and
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deliver the message to every one of them.
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\item Send a positive ack message.
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\end{enumerate}
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\paragraph{Allocating memory:}
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Shared memory allocation is divided into two categories: internal wine
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and \windoz\ application. The memory used by \windoz\ applications is
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allocated in two phases - allocate internal wine, and then prepare all
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the stuff needed by \windoz.
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The internal allocation (DDE\_malloc):
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\begin{enumerate}
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\item Try to allocate big enough memory fragment in allocated shared
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memory.
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\item If fragment could not be allocated, allocate a new shared
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memory block. Allocate the memory fragment.
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\item Allocate a shared memory handle (call the dde\_alloc\_handle()
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function). The allocated handle is from a range used only by
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shared memory handles. This allocation function is used only for
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shared DDE memory.
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\item Write the handle in the data structure. Also write the
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relative location of this handle (Pointer location is useless since
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it differs from one \Wine\ process to another).
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This information is written in the main shared memory block.
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\end{enumerate}
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When a fragment is allocated, it is removed from the list of free
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memory.
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Allocation for \windoz\ applications (this is done in GlobalAlloc):
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\begin{enumerate}
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\item Do the internal allocation (instead of malloc in the local
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allocation).
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\item Everything else is the same as with local memory. A segment is
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allocated for the new memory, and it's data is kept in the data
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structure.
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\end{enumerate}
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\paragraph{Atoms:}
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Atoms have pretty simple algorithms operating on them. Since atoms are
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supposed to give a unique number for each string - atoms are
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implemented as hash tables. The id of the atom is the entry in the
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hash table. The disadvantage of this approach is that there is a limit
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on the number of atoms, the big advantages are simplicity and
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speed.
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Since implementing a hash tables is strait forward, I will not
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discuss it in depth. This hash table has two hash functions - primary
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and secondary. When searching for an item (for deletion, addition, or
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a seek) the following steps are taken:
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\begin{enumerate}
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\item The primary hash function returns the first entry.
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\item \label{AtomHashLoop}
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If the entry is empty or no unchecked entries {\bf \em fail}.
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\item If the entry is correct, {\bf \em success!!!}.
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\item Add the result of secondary hash function to the item index.
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\item Goto step~\ref{AtomHashLoop}.
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\end{enumerate}
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\subsection{Major data structures}
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There are two kinds of data structure, local and shared. The local
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data structures are strait forward and will not be discussed in
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detail.
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The shared data structures have four level hierarchy. Each level
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depend on the other and can not exist without it. Most structures have
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much less than four levels.
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\paragraph{Level one data structure - the main block:}
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This data structure is part of the shm\_main\_block object. It
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contains essential information needed by all \Wine\ processes. :
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\begin{enumerate}
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\item Semaphore identifier used for locking the data structure.
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\item A table containing information about \Wine\ processes.
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\item Relative pointers to atoms.
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\item A table containing window information.
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\item Tables with global memory handles.
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\end{enumerate}
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The first level is allocated and initialized when \Wine\ calls a DDE
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function the first time. DDE functions are: global memory allocation,
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global atoms or DDE messages.
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The first level data structure contains the second level data
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structure.
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\paragraph{Atom element (level two):}
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Each element is allocated dynamically (the size of the string is
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unknown). The allocation is gained from the shm\_fragment object (each
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atom is an instance of that object). Each atom contains:
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\begin{enumerate}
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\item Count of links. Each allocation of the atom establishes a new
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link and each deallocation deletes one link (until all links are
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removed).
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\item The string of the atom. The string ends with a null character.
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\end{enumerate}
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\paragraph{Wine processes data (level two):}
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(part of the dde\_proc object) :
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\begin{enumerate}
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\item pid (\Wine\ process id).
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\item Message queue id.
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\item Semaphore used for locking process's data structure.
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\item Sys-V shared memory id of the first block in the chain of
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process's blocks.
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\end{enumerate}
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\paragraph{Window information (level two):}
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This is part of the dde\_proc object. The index of array entry
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specifies the window handle. Each entry contains:
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\begin{enumerate}
|
|
\item The process index of the \Wine\ process running this window.
|
|
\item The local window handle of this window (remember that each DDE
|
|
window has different global and local handles).
|
|
\end{enumerate}
|
|
|
|
|
|
\paragraph{Global memory handles (Level two):}
|
|
(part of bit\_array and dde\_mem objects):
|
|
\begin{enumerate}
|
|
\item A bit array contains '1' in every entry that refers to
|
|
used global memory handle.
|
|
\item Array of handles contains handle data. Each entry refers
|
|
to a global memory handle (The index is a function of the
|
|
handle). The data includes: 1) Sys-V shared memory handles 2)
|
|
offset into the memory block.
|
|
\end{enumerate}
|
|
|
|
\paragraph{Block allocation data structure (Level three):}
|
|
This data structure a part of the shm\_block object. It is local to
|
|
each shared memory block, so every memory block has it's own data
|
|
structure. The shared memory blocks are organized in chains grouped by
|
|
processes (each DDE process has one and only one chain):
|
|
\begin{enumerate}
|
|
\item The id of the next shared memory block in the chain.
|
|
\item The size of the block.
|
|
\item Number of free bytes in the block.
|
|
\item The index of the owner process.
|
|
\item The first item in the free list (a linked list of free items).
|
|
\end{enumerate}
|
|
|
|
|
|
\paragraph{Fragment allocation (Level four):}
|
|
This data is a part of the shm\_fragment object. It is a part of the shared
|
|
memory allocation mechanism. Every fragment is a part of shared memory
|
|
block. Each fragments contain:
|
|
\begin{enumerate}
|
|
\item The size of the fragment (for allocating and freeing this
|
|
fragment).
|
|
\item A union that contains one of:
|
|
\begin{itemize}
|
|
\item data - if it is allocated.
|
|
\item offset of the next free fragment (if it is a member of the
|
|
free list).
|
|
\end{itemize}
|
|
\end{enumerate}
|
|
|
|
|
|
\paragraph{Local reference to global memory:}
|
|
Global memory blocks are referenced from local memory. This is used
|
|
for storing pointers that refer to the memory block. It contains:
|
|
\begin{enumerate}
|
|
\item next item in the list.
|
|
\item shared memory block id.
|
|
\item Owner process.
|
|
\item Pointer to the data.
|
|
\end{enumerate}
|
|
|
|
\paragraph{Local mirroring of global handles:}
|
|
Global handles require local segments handles (when they are locked).
|
|
These segments have to be deleted when the handle is freed.
|
|
There is a minimal mirroring of handles in the original tables of
|
|
wine, this information is stored the way local handles have always
|
|
been stored.
|
|
|
|
\subsection{Interface and IO}
|
|
The DDE section of wine has several interfaces to different entities:
|
|
\begin{enumerate}
|
|
\item User debug information.
|
|
\item Interface between several \Wine\ processes.
|
|
\item Interface to the `old' code of \Wine.
|
|
\end{enumerate}
|
|
|
|
|
|
\paragraph{User debug information:}
|
|
The debug information is written according to \Wine's
|
|
conventions. This means that dprintf\_$\cdots$ macros are used to
|
|
print the debug information. (These macros allow runtime or compile time
|
|
disabling of a any sort of debug information).
|
|
|
|
In some cases the dprintf\_$\cdots$ macros are not powerful enough. In
|
|
those cases the following construct is used instead:
|
|
\begin{verbatim}
|
|
if (debugging_dde) {
|
|
/* print whatever is needed for dde debugging */
|
|
}
|
|
\end{verbatim}
|
|
|
|
|
|
\paragraph{Interface between \Wine\ processes:}
|
|
The interface between processes includes:
|
|
\begin{itemize}
|
|
\item Message delivery (see Section~\ref{sec:DeliveringMessages}).
|
|
\item Sharing \windoz\ constructs (atoms, memory, window
|
|
handles).
|
|
\item Synchronization among different \Wine\ processes so it will
|
|
appear to a \windoz\ as if there is only one process.
|
|
\end{itemize}
|
|
|
|
\paragraph{Interface to the rest of \Wine:}
|
|
Most of the interface has been minimized to an additional few lines in
|
|
the original functions. The hook for DDE are in the following
|
|
locations:
|
|
\begin{itemize}
|
|
\item Global atoms functions - these are called directly from
|
|
\windoz\ applications.
|
|
\item Message delivery - a hook calls the DDE functions from the
|
|
original message delivery functions.
|
|
\item Initialization - Every PeekMessage() call a DDE function to
|
|
check if the current window has DDE management (by sending
|
|
a dummy WM\_DDE\_INITIATE message).
|
|
\item Waiting on messages - The original code for waiting on X
|
|
messages was enhanced to wait on DDE messages as well. This
|
|
includes aborting sleeps when SIGUSR2 signal is sent. The actual
|
|
test for DDE messages is done in the DDE code.
|
|
\end{itemize}
|
|
|
|
\subsection{Major functions and their role}
|
|
\paragraph{Message delivery functions:}
|
|
\begin{itemize}
|
|
\item DDE\_SendMessage and DDE\_PostMessage - hooks used by original
|
|
\Wine's SendMessage and PostMessage. They return true if the
|
|
message could be successfully sent to a remote \Wine\ process.
|
|
Only in this case SendMessage and PostMessage stop further
|
|
processing.
|
|
\item DDE\_DoMessage - Try to post or send a message to another
|
|
\Wine\ process. This function can do broadcasting as well as
|
|
sending. (A message is `broadcasted' if it is delivered to every
|
|
window on the system).
|
|
\item DDE\_DoOneMessage - Deliver a message to a given wine
|
|
{\bf process}.
|
|
\item dde\_proc\_send\_ack - Send ack message to \Wine\
|
|
process. The input window handle is used for detecting the
|
|
process.
|
|
\item get\_ack - wait for ack or timeout.
|
|
\end{itemize}
|
|
|
|
\paragraph{Memory allocation functions:}
|
|
\begin{itemize}
|
|
\item DDE\_malloc - Allocate a shared memory fragment. This function
|
|
also allocates global memory handle.
|
|
\item DDE\_GlobalFree - Free a shared memory fragment according to
|
|
it's handle. And free the handle.
|
|
\item DDE\_SyncHandle - synchronize the global handles mirrored
|
|
locally. Delete any outdated handles, or remap reallocated
|
|
handles.
|
|
\item DDE\_mem\_init - initialize or attach the main shared memory
|
|
block, and relevant local data structures.
|
|
\item shm\_delete\_all - delete all IPC stuff related to this
|
|
process. Kill the main memory block if appropriate.
|
|
\end{itemize}
|
|
|
|
|
|
\section{Software testing}
|
|
The testing of this module was a substantial part of the
|
|
development. Testing revealed bugs just as they where created.
|
|
|
|
\subsection{Testing methods utilized}
|
|
\label{sec:TestMethod}
|
|
Two major testing methods where used:
|
|
\begin{enumerate}
|
|
\item Running DDE \windoz\ applications. The applications used are
|
|
DDE demonstration applications. This applications seem to show
|
|
precisely what DDE is all about. The applications used where:
|
|
ddepop1.exe (server), showpop1.exe (client). These
|
|
applications come with \windoz\ programming manual by Charles
|
|
Petzold \cite{bib:WinManual}.
|
|
\item Running standalone DDE objects linked with a test
|
|
object. Every object was tested this way. Some objects had to be
|
|
linked with a stub that emulated \Wine's functions. The stub is
|
|
pretty poor with dde\_mem object since this object requires hard
|
|
to emulate functionalities (things like allocating a segment).
|
|
|
|
For some objects the coverage seems to be perfect (100\%). For
|
|
some object the coverage is poor. The objects with massive stub
|
|
usage suffer from this (especially dde\_mem).
|
|
\end{enumerate}
|
|
|
|
\subsection{input for testing}
|
|
Most of the testing described in section~\ref{sec:TestMethod} has no
|
|
input. Most of the testing knowledge is in the test objects
|
|
themselves. There are two exceptions to this rule:
|
|
\begin{enumerate}
|
|
\item The \windoz\ applications described in
|
|
section~\ref{sec:TestMethod} - which are essentially an input to
|
|
the software. These applications can't be distributed since it
|
|
will be a \copyright{} violation.
|
|
\item A trace file which is used for comparing test's output with
|
|
the expected trace result. This trace file is used for
|
|
shm\_fragment validation. This file is implementation Dependants
|
|
and should be updated whenever the object is rewritten. When
|
|
updating the trace, it should be inspected manually before it is
|
|
released.
|
|
\end{enumerate}
|
|
|
|
\subsection{usage instructions}
|
|
|
|
\paragraph{Running the DDE applications:}
|
|
To test the DDE applications one must run:
|
|
\begin{verbatim}
|
|
prompt> wine /full-path/ddepop1.exe > /dev/null &
|
|
\end{verbatim}
|
|
Wait for the server window to pop up (A tiny window should appear at
|
|
the lower left corner of your screen). Then activate the client by
|
|
typing:
|
|
\begin{verbatim}
|
|
prompt> wine /full-path/showpop1.exe > /dev/null
|
|
\end{verbatim}
|
|
The server updates ``USA population'' data every 5 seconds. The client
|
|
asks for a hot link (i.e.\ it sends a WM\_DDE\_ADVISE on every
|
|
item). From that point on the server updates the client of any
|
|
population change.
|
|
|
|
|
|
\paragraph{Running the object tests:}
|
|
The {\em run\_tests}{} script is provided to automate the object
|
|
tests. Every object test is run and the script checks for results. At
|
|
the end the script prints a nice summary table.
|
|
|
|
Invoking tests outside the {\em run\_tests}{} script is not as simple
|
|
as it may look. Every test has differently looking output.
|
|
\begin{itemize}
|
|
\item dde\_atom\_test - The executable is run. It passes if no
|
|
errors are printed at the bottom.
|
|
\item dde\_mem\_test - The same as for dde\_atom\_test.
|
|
\item shm\_semaph\_test - The same as for dde\_atom\_test.
|
|
\item bit\_array\_test - The same as for dde\_atom\_test.
|
|
\item shm\_fragment\_test - After the executable is run, the output
|
|
has to be compared with TEST\_FRAGMENT.std
|
|
\item dde\_proc\_test - This actually runs as a client and as a
|
|
server. To activate the server one should write:
|
|
\begin{verbatim}
|
|
prompt> dde_proc_test 1 > server.log
|
|
\end{verbatim}
|
|
Then the client has to be activated within five seconds by
|
|
writing:
|
|
\begin{verbatim}
|
|
prompt> dde_proc_test > client.log
|
|
\end{verbatim}
|
|
The log files should contain:
|
|
\begin{description}
|
|
\item[server.log:] Should contain traces of received
|
|
WM\_DDE\_INITIATE message, and ack sent for it. (Pretty much
|
|
the same what {\em run\_tests}{} does).
|
|
\item[client.log:] Should contain traces of sending
|
|
WM\_DDE\_INITIATE and then receiving an ack message.
|
|
\end{description}
|
|
No `timeout' traces should be present in the log files.
|
|
|
|
\end{itemize}
|
|
|
|
|
|
\section{Summary}
|
|
\subsection{Software limitations}
|
|
\begin{itemize}
|
|
\item Only most fundamental memory management functions where
|
|
written. This means that the following functions will not work:
|
|
\begin{itemize}
|
|
\item GlobalReAlloc
|
|
\item GlobalSize - two line fix.
|
|
\item GlobalFlags - two line fix.
|
|
\item LockSegment - two line fix.
|
|
\item UnlockSegment - two line fix.
|
|
\item GlobalFreeAll - will not free DDE memory.
|
|
\item GlobalPageLock - two line fix.
|
|
\item GlobalPageUnlock - two line fix.
|
|
\item GlobalFix - two line fix.
|
|
\item GlobalUnfix - two line fix.
|
|
\end{itemize}
|
|
\item Non DDE messages to remote windows will not work. This is
|
|
currently only a sanity check, it may be removed in the future.
|
|
\item Message sending has a timeout limit. This is incompatible with
|
|
\windoz. This limit increases stability of a singe \Wine\ process.
|
|
\item Synchronization mechanism between wine processes is not
|
|
perfect. It was not proved theoretically. I never saw it fail.
|
|
\end{itemize}
|
|
|
|
\subsection{Concluding Remarks}
|
|
This extension to \Wine{} enables further development of \windoz\ IPC
|
|
support. Things like OLE can be extended using these features -
|
|
although some modifications might be inevitable.
|
|
|
|
The most important contribution of this project is the support for
|
|
\libwine{}. Any \windoz\ application compiled under UNIX and linked to
|
|
\libwine{} will need the IPC mechanism provided by this project.
|
|
|
|
During the progress of the project it got a bit outdated. During that
|
|
time \Wine{} started to handle tasks internally, so the external IPC
|
|
was no longer needed for the emulator configuration of
|
|
wine. Nevertheless the support of IPC for \libwine will never
|
|
be obsolete.
|
|
|
|
|
|
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
%%
|
|
%% Appendixes
|
|
%%
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
\clearpage
|
|
\appendix
|
|
|
|
\section{\Wine}
|
|
\label{sec:Wine}
|
|
\Wine\ stand for {\em WINdows Emulator}. It is an X-windows - UNIX
|
|
application (Linux and FreeBSD). \Wine\ emulates \windoz\ environment
|
|
for the \windoz\ applications. It has two uses:
|
|
\begin{enumerate}
|
|
\item Run \windoz\ binary code (compiled under \windoz).
|
|
\item To be used as a toolkit for compiling \windoz\ applications
|
|
under UNIX. (The \libwine\ library is provided)
|
|
\end{enumerate}
|
|
For emulation, only Intel-Architecture CPU (386, 486, Pentium) are
|
|
supported. \libwine\ Toolkit should run on any platforms, but it was not
|
|
tested. \Wine\ is still in alpha state, and does not support all \windoz\
|
|
capabilities yet.
|
|
|
|
|
|
\section{Messages under \windoz}
|
|
\label{sec:WindozMsg}
|
|
Messages are the means of communication to a user window (from another
|
|
window or from \windoz\ itself).
|
|
Messages can be delivered in two ways:
|
|
\begin{itemize}
|
|
\item Messages can be sent. The sent message enters the window handler
|
|
asynchronously (The handler may be reentered many times).
|
|
A window sending the message waits for the recipient to process
|
|
the message and return an exit code.
|
|
\item Messages can be posted. The posted message enters a queue, and
|
|
it's up to the recipient to process it. If the recipient ignores
|
|
it, the message might be eventually sent to the recipient from
|
|
WinMain handler.
|
|
\end{itemize}
|
|
|
|
\section{DDE}
|
|
\label{sec:DDE}
|
|
DDE stands for \DDE\@. DDE is an \windoz\
|
|
protocol used for data exchange between applications.
|
|
It has synchronous and asynchronous operation modes.
|
|
DDE mechanism is based on messages, atoms
|
|
(Section~\ref{sec:WhatAreAtoms}) and shared memory.
|
|
|
|
DDE applications are divided roughly into two classes: servers AND
|
|
clients. Clients have the initiative, they try to connect to the
|
|
server. Servers only maintain an existing DDE link.
|
|
|
|
|
|
\subsection{DDE Messages}
|
|
\paragraph{DDE message format}:
|
|
|
|
\label{sec:DDEMessageFormat}
|
|
|
|
DDE messages contain the following fields.
|
|
\begin{description}
|
|
\item[wnd] The recipient of this message ($-1$ if every window
|
|
should receive).
|
|
\item[msg] The ID of the message.
|
|
\item[wParam] Who sent this message.
|
|
\item[lParam] 32 bit parameter, divided into two 16 bit words.
|
|
Usually, the lower 16 bits contain a memory handle. The handle
|
|
points to some extra DATA about this message.
|
|
|
|
\end{description}
|
|
|
|
\paragraph{Available messages:}
|
|
\begin{description}
|
|
\item[WM\_DDE\_INITIATE]
|
|
This message is sent by the client to the whole ``world''.
|
|
{\em lParam}{} contains the two atoms used for passing the topic and
|
|
application information.
|
|
|
|
Every server application checks if this message refers to it
|
|
(According to the Application and the Topic atoms).
|
|
|
|
|
|
\item[WM\_DDE\_ACK]
|
|
This is a generic response to various events
|
|
(one of them is WM\_DDE\_INITIATE).
|
|
The low part of {\em lParam}{} passes extra information, such as
|
|
success/failure.
|
|
|
|
\item[WM\_DDE\_TERMINATE]
|
|
Kill the DDE link.
|
|
|
|
|
|
\item[WM\_DDE\_ADVISE]
|
|
Tell the server to inform the client of any updates.
|
|
|
|
|
|
\item[WM\_DDE\_UNADVISE]
|
|
Stop the WM\_DDE\_UNADVISE mode.
|
|
|
|
|
|
\item[WM\_DDE\_DATA]
|
|
Transfer data handle (note that the data handle must be globally allocated
|
|
with the GMEM\_DDESHARE flag).
|
|
|
|
\item[WM\_DDE\_REQUEST]
|
|
Request a data item from the server. This message is used in a
|
|
cold link. {\em lParam}{} contains an atom describing the desired
|
|
item, and a WORD describing the wanted data format.
|
|
\item[WM\_DDE\_POKE]
|
|
The client gives the server new data.
|
|
\item[WM\_DDE\_EXECUTE]
|
|
The client asks the server to execute a procedure (according to a
|
|
command string).
|
|
|
|
\end{description}
|
|
|
|
\subsection{Atoms}
|
|
\label{sec:WhatAreAtoms}
|
|
Atoms are represented by numbers. Every atom maps uniquely to a string
|
|
(i.e.\ two atoms can't map to the same string).
|
|
There are two types of atoms - local and global. The local are visible
|
|
only to the application that created them. Global atoms are seen by all
|
|
\windoz\ applications.
|
|
|
|
Functions:
|
|
\begin{description}
|
|
\item[AddAtom(str)] create a local atom that maps to ``str''.
|
|
If it exists, increment the allocation-counter,
|
|
and return the atom.
|
|
\item[DeleteAtom(atom)] decrement the allocation-counter. When it
|
|
reaches zero the atom, will be deleted.
|
|
\item[FindAtom(str)] Find the atom that maps to this string (if exist).
|
|
|
|
\item[GetAtomName(\ldots)] Find the string that this atom points to.
|
|
\end{description}
|
|
|
|
NOTE:
|
|
\begin{description}
|
|
\item[Global atoms] Add ``Global'' before the listed names to get Global
|
|
atom functions.
|
|
\item[Case sensitivity] All atom operations ignore case.
|
|
\end{description}
|
|
|
|
|
|
\section{DDE under \Wine\ - Alternatives}
|
|
\label{DDE-Alternatives}
|
|
There where three possible approaches for this project. I have chosen
|
|
System-V IPC, but it can be easily changed.
|
|
|
|
\subsection{IPC - Inter-Process Communication}
|
|
\label{sec:SysV-IPC}
|
|
|
|
The IPC mechanism was originated from System-V UNIX\@. This mechanism
|
|
allows complicate communication between two process (on the same machine).
|
|
IPC includes the following capabilities:
|
|
\begin{enumerate}
|
|
\item Shared Memory (shm) - can be shared among few processes and users.
|
|
\item Semaphores (These semaphores allow grouped operations - i.e.\
|
|
operations gathered as an atomic operation).
|
|
\item Message Queues (allow few messages at a time).
|
|
\end{enumerate}
|
|
|
|
The advantages of IPC over the other variants are:
|
|
\begin{itemize}
|
|
\item Memory access speed is good. (after the memory was attached).
|
|
\item Easy to block critical code (don't enter critical code from two
|
|
processes at the same time)
|
|
\end{itemize}
|
|
Disadvantages of IPC:
|
|
\begin{itemize}
|
|
\item Impossible to communicate to other machine.
|
|
\item Requires complex mechanism to wait both for X and IPC messages.
|
|
\end{itemize}
|
|
|
|
\subsection{X-Windows Communication mechanisms}
|
|
The advantages of X-Windows Communication over the other variants are:
|
|
\begin{itemize}
|
|
\item Possible to communicate to other machines.
|
|
\item No need for additional mechanism that will wait both for X and DDE\@.
|
|
\item Many of the required capabilities are already there.
|
|
\end{itemize}
|
|
Disadvantages of X-windows communication:
|
|
\begin{itemize}
|
|
\item {\em Slow}\ and complex memory access.
|
|
\item May be hard to avoid two applications from entering critical
|
|
code at the same time.
|
|
\end{itemize}
|
|
|
|
\subsection{BSD Sockets}
|
|
The advantages of Sockets are:
|
|
\begin{itemize}
|
|
\item Possible to communicate to other machines.
|
|
\item No need for complex mechanism that will wait both for X and
|
|
DDE\@. (can use one ``select'' on X-windows socket in concert with
|
|
the DDE socket).
|
|
\end{itemize}
|
|
Disadvantages of socket are:
|
|
\begin{itemize}
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|
\item {\em Slow}{} and complex memory access. (note that mmap on a
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|
descriptor does not work for Linux 0.99).
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|
\item May be hard to avoid two applications from entering critical
|
|
code at the same time.
|
|
\end{itemize}
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|
|
|
\subsection{Why was it written in C? Pros and cons.}
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|
Advantages of C:
|
|
|
|
\begin{itemize}
|
|
\item History- \Wine{} is already written in C.
|
|
\item Portability- not all systems have C++.
|
|
\item Speed- C++ sometimes makes it very difficult to write fast code.
|
|
\item Maintenance- More programmers know C than C++.
|
|
\end{itemize}
|
|
|
|
Advantages of C++:
|
|
|
|
\begin{itemize}
|
|
\item smaller code - Templates allow Smaller and more readable code.
|
|
\item Maintenance - It is easier to add and modify code in C++ (than in C).
|
|
\item Verification - Functionality can be verified and debugged for
|
|
individual objects.
|
|
\end{itemize}
|
|
|
|
I have decided to use C. Most of C++ advantages can be acquired
|
|
by using OOP methodologies. OOP methods that require inline functions
|
|
can't be used (without performance impact). GCC supports inline functions,
|
|
but this solution is not compatible.
|
|
|
|
|
|
|
|
\section{\Wine\ basics}
|
|
\subsection{How it runs}
|
|
\Wine\ works in the following order:
|
|
\begin{enumerate}
|
|
\item \Wine\ loads the \windoz\ application into it's memory.
|
|
(in the process it, links
|
|
DLL's\footnote{DLL (Dynamically Linked Library) is linked on load-time.}
|
|
creates 16-bit segments).
|
|
\item \windoz\ code is executed.
|
|
\end{enumerate}
|
|
|
|
\section{bibliography}
|
|
\begin{thebibliography}{99}
|
|
\bibitem{bib:WinManual} Charles Petzold {\em Programming
|
|
Windows~3.1}{} - 1992. \\
|
|
On cover: {\em the Microsoft guide to writing applications for
|
|
windows~3.1}. \\
|
|
Published by {\em Microsoft press}.
|
|
\end{thebibliography}
|
|
|
|
|
|
\newpage
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|
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\end{document}
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