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ae5a436873
- Move some of the screen mode related functions into wined3d and add untested support for the new d3d9 options of providing the format to some of the calls. - Move other functions from the directx interface into the common library and implement the calls from d3d9 as well. - Copy across the first of the functions used to make traces more readable, creating utils.c to store them in. Eventually the ones in d3d8 will be removed but for now just duplicate the code.
35 lines
607 B
Makefile
35 lines
607 B
Makefile
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = d3d8.dll
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IMPORTS = wined3d user32 gdi32 advapi32 kernel32
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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C_SRCS = \
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basetexture.c \
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cubetexture.c \
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d3d8_main.c \
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device.c \
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directx.c \
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drawprim.c \
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indexbuffer.c \
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resource.c \
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shader.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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texture.c \
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utils.c \
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vertexbuffer.c \
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volume.c \
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volumetexture.c \
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vshaderdeclaration.c
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RC_SRCS = version.rc
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@MAKE_DLL_RULES@
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### Dependencies:
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