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390 lines
14 KiB
C
390 lines
14 KiB
C
/* Direct3D Common functions
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains all common miscellaneous code that spans
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* different 'objects'
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "objbase.h"
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#include "wingdi.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "d3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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const char *_get_renderstate(D3DRENDERSTATETYPE type) {
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static const char * const states[] = {
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"ERR",
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"D3DRENDERSTATE_TEXTUREHANDLE",
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"D3DRENDERSTATE_ANTIALIAS",
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"D3DRENDERSTATE_TEXTUREADDRESS",
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"D3DRENDERSTATE_TEXTUREPERSPECTIVE",
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"D3DRENDERSTATE_WRAPU",
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"D3DRENDERSTATE_WRAPV",
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"D3DRENDERSTATE_ZENABLE",
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"D3DRENDERSTATE_FILLMODE",
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"D3DRENDERSTATE_SHADEMODE",
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"D3DRENDERSTATE_LINEPATTERN",
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"D3DRENDERSTATE_MONOENABLE",
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"D3DRENDERSTATE_ROP2",
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"D3DRENDERSTATE_PLANEMASK",
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"D3DRENDERSTATE_ZWRITEENABLE",
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"D3DRENDERSTATE_ALPHATESTENABLE",
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"D3DRENDERSTATE_LASTPIXEL",
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"D3DRENDERSTATE_TEXTUREMAG",
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"D3DRENDERSTATE_TEXTUREMIN",
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"D3DRENDERSTATE_SRCBLEND",
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"D3DRENDERSTATE_DESTBLEND",
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"D3DRENDERSTATE_TEXTUREMAPBLEND",
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"D3DRENDERSTATE_CULLMODE",
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"D3DRENDERSTATE_ZFUNC",
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"D3DRENDERSTATE_ALPHAREF",
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"D3DRENDERSTATE_ALPHAFUNC",
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"D3DRENDERSTATE_DITHERENABLE",
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"D3DRENDERSTATE_ALPHABLENDENABLE",
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"D3DRENDERSTATE_FOGENABLE",
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"D3DRENDERSTATE_SPECULARENABLE",
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"D3DRENDERSTATE_ZVISIBLE",
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"D3DRENDERSTATE_SUBPIXEL",
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"D3DRENDERSTATE_SUBPIXELX",
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"D3DRENDERSTATE_STIPPLEDALPHA",
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"D3DRENDERSTATE_FOGCOLOR",
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"D3DRENDERSTATE_FOGTABLEMODE",
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"D3DRENDERSTATE_FOGTABLESTART",
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"D3DRENDERSTATE_FOGTABLEEND",
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"D3DRENDERSTATE_FOGTABLEDENSITY",
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"D3DRENDERSTATE_STIPPLEENABLE",
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"D3DRENDERSTATE_EDGEANTIALIAS",
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"D3DRENDERSTATE_COLORKEYENABLE",
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"ERR",
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"D3DRENDERSTATE_BORDERCOLOR",
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"D3DRENDERSTATE_TEXTUREADDRESSU",
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"D3DRENDERSTATE_TEXTUREADDRESSV",
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"D3DRENDERSTATE_MIPMAPLODBIAS",
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"D3DRENDERSTATE_ZBIAS",
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"D3DRENDERSTATE_RANGEFOGENABLE",
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"D3DRENDERSTATE_ANISOTROPY",
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"D3DRENDERSTATE_FLUSHBATCH",
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"D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
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"D3DRENDERSTATE_STENCILENABLE",
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"D3DRENDERSTATE_STENCILFAIL",
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"D3DRENDERSTATE_STENCILZFAIL",
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"D3DRENDERSTATE_STENCILPASS",
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"D3DRENDERSTATE_STENCILFUNC",
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"D3DRENDERSTATE_STENCILREF",
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"D3DRENDERSTATE_STENCILMASK",
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"D3DRENDERSTATE_STENCILWRITEMASK",
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"D3DRENDERSTATE_TEXTUREFACTOR",
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"ERR",
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"ERR",
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"ERR",
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"D3DRENDERSTATE_STIPPLEPATTERN00",
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"D3DRENDERSTATE_STIPPLEPATTERN01",
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"D3DRENDERSTATE_STIPPLEPATTERN02",
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"D3DRENDERSTATE_STIPPLEPATTERN03",
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"D3DRENDERSTATE_STIPPLEPATTERN04",
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"D3DRENDERSTATE_STIPPLEPATTERN05",
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"D3DRENDERSTATE_STIPPLEPATTERN06",
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"D3DRENDERSTATE_STIPPLEPATTERN07",
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"D3DRENDERSTATE_STIPPLEPATTERN08",
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"D3DRENDERSTATE_STIPPLEPATTERN09",
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"D3DRENDERSTATE_STIPPLEPATTERN10",
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"D3DRENDERSTATE_STIPPLEPATTERN11",
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"D3DRENDERSTATE_STIPPLEPATTERN12",
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"D3DRENDERSTATE_STIPPLEPATTERN13",
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"D3DRENDERSTATE_STIPPLEPATTERN14",
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"D3DRENDERSTATE_STIPPLEPATTERN15",
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"D3DRENDERSTATE_STIPPLEPATTERN16",
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"D3DRENDERSTATE_STIPPLEPATTERN17",
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"D3DRENDERSTATE_STIPPLEPATTERN18",
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"D3DRENDERSTATE_STIPPLEPATTERN19",
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"D3DRENDERSTATE_STIPPLEPATTERN20",
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"D3DRENDERSTATE_STIPPLEPATTERN21",
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"D3DRENDERSTATE_STIPPLEPATTERN22",
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"D3DRENDERSTATE_STIPPLEPATTERN23",
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"D3DRENDERSTATE_STIPPLEPATTERN24",
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"D3DRENDERSTATE_STIPPLEPATTERN25",
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"D3DRENDERSTATE_STIPPLEPATTERN26",
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"D3DRENDERSTATE_STIPPLEPATTERN27",
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"D3DRENDERSTATE_STIPPLEPATTERN28",
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"D3DRENDERSTATE_STIPPLEPATTERN29",
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"D3DRENDERSTATE_STIPPLEPATTERN30",
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"D3DRENDERSTATE_STIPPLEPATTERN31"
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};
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static const char * const states_2[] = {
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"D3DRENDERSTATE_WRAP0",
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"D3DRENDERSTATE_WRAP1",
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"D3DRENDERSTATE_WRAP2",
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"D3DRENDERSTATE_WRAP3",
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"D3DRENDERSTATE_WRAP4",
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"D3DRENDERSTATE_WRAP5",
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"D3DRENDERSTATE_WRAP6",
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"D3DRENDERSTATE_WRAP7",
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"D3DRENDERSTATE_CLIPPING",
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"D3DRENDERSTATE_LIGHTING",
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"D3DRENDERSTATE_EXTENTS",
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"D3DRENDERSTATE_AMBIENT",
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"D3DRENDERSTATE_FOGVERTEXMODE",
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"D3DRENDERSTATE_COLORVERTEX",
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"D3DRENDERSTATE_LOCALVIEWER",
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"D3DRENDERSTATE_NORMALIZENORMALS",
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"D3DRENDERSTATE_COLORKEYBLENDENABLE",
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"D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
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"D3DRENDERSTATE_SPECULARMATERIALSOURCE",
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"D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
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"D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
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"ERR",
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"ERR",
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"D3DRENDERSTATE_VERTEXBLEND",
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"D3DRENDERSTATE_CLIPPLANEENABLE",
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};
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if (type >= D3DRENDERSTATE_WRAP0) {
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type -= D3DRENDERSTATE_WRAP0;
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if (type >= (sizeof(states_2) / sizeof(states_2[0]))) return "ERR";
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return states_2[type];
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}
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if (type >= (sizeof(states) / sizeof(states[0]))) return "ERR";
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return states[type];
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}
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void
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dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol)
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{
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DPRINTF("%f %f %f %f", lpCol->u1.r, lpCol->u2.g, lpCol->u3.b, lpCol->u4.a);
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}
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void
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dump_D3DVECTOR(D3DVECTOR *lpVec)
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{
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DPRINTF("%f %f %f", lpVec->u1.x, lpVec->u2.y, lpVec->u3.z);
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}
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void
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dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat)
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{
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DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpMat->u.diffuse)); DPRINTF("\n");
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DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpMat->u1.ambient)); DPRINTF("\n");
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DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpMat->u2.specular)); DPRINTF("\n");
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DPRINTF(" - emissive : "); dump_D3DCOLORVALUE(&(lpMat->u3.emissive)); DPRINTF("\n");
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DPRINTF(" - power : %f\n", lpMat->u4.power);
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}
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void
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dump_D3DLIGHT7(LPD3DLIGHT7 lpLight)
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{
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DPRINTF(" - light type : %s\n", (lpLight->dltType == D3DLIGHT_POINT ? "D3DLIGHT_POINT" :
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(lpLight->dltType == D3DLIGHT_SPOT ? "D3DLIGHT_SPOT" :
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(lpLight->dltType == D3DLIGHT_DIRECTIONAL ? "D3DLIGHT_DIRECTIONAL" :
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"UNSUPPORTED"))));
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DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(lpLight->dcvDiffuse)); DPRINTF("\n");
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DPRINTF(" - specular : "); dump_D3DCOLORVALUE(&(lpLight->dcvSpecular)); DPRINTF("\n");
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DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(lpLight->dcvAmbient)); DPRINTF("\n");
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DPRINTF(" - position : "); dump_D3DVECTOR(&(lpLight->dvPosition)); DPRINTF("\n");
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DPRINTF(" - direction : "); dump_D3DVECTOR(&(lpLight->dvDirection)); DPRINTF("\n");
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DPRINTF(" - dvRange : %f\n", lpLight->dvRange);
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DPRINTF(" - dvFalloff : %f\n", lpLight->dvFalloff);
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DPRINTF(" - dvAttenuation : %f %f %f\n", lpLight->dvAttenuation0, lpLight->dvAttenuation1, lpLight->dvAttenuation2);
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DPRINTF(" - dvTheta : %f\n", lpLight->dvTheta);
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DPRINTF(" - dvPhi : %f\n", lpLight->dvPhi);
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}
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void
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dump_DPFLAGS(DWORD dwFlags)
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{
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static const flag_info flags[] =
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{
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FE(D3DDP_WAIT),
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FE(D3DDP_OUTOFORDER),
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FE(D3DDP_DONOTCLIP),
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FE(D3DDP_DONOTUPDATEEXTENTS),
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FE(D3DDP_DONOTLIGHT)
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};
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DDRAW_dump_flags(dwFlags, flags, sizeof(flags)/sizeof(flags[0]));
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}
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void
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dump_D3DMATRIX(D3DMATRIX *mat)
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{
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DPRINTF(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
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DPRINTF(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
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DPRINTF(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
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DPRINTF(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
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}
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DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
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{
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DWORD size = 0;
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if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
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if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
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if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
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if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
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switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
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case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
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case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
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default: TRACE(" matrix weighting not handled yet...\n");
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}
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size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
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return size;
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}
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void dump_flexible_vertex(DWORD d3dvtVertexType)
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{
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static const flag_info flags[] = {
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FE(D3DFVF_NORMAL),
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FE(D3DFVF_RESERVED1),
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FE(D3DFVF_DIFFUSE),
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FE(D3DFVF_SPECULAR)
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};
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unsigned int i;
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if (d3dvtVertexType & D3DFVF_RESERVED0) DPRINTF("D3DFVF_RESERVED0 ");
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switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
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#define GEN_CASE(a) case a: DPRINTF(#a " "); break
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GEN_CASE(D3DFVF_XYZ);
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GEN_CASE(D3DFVF_XYZRHW);
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GEN_CASE(D3DFVF_XYZB1);
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GEN_CASE(D3DFVF_XYZB2);
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GEN_CASE(D3DFVF_XYZB3);
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GEN_CASE(D3DFVF_XYZB4);
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GEN_CASE(D3DFVF_XYZB5);
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}
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DDRAW_dump_flags_(d3dvtVertexType, flags, sizeof(flags)/sizeof(flags[0]), FALSE);
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switch (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) {
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GEN_CASE(D3DFVF_TEX0);
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GEN_CASE(D3DFVF_TEX1);
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GEN_CASE(D3DFVF_TEX2);
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GEN_CASE(D3DFVF_TEX3);
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GEN_CASE(D3DFVF_TEX4);
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GEN_CASE(D3DFVF_TEX5);
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GEN_CASE(D3DFVF_TEX6);
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GEN_CASE(D3DFVF_TEX7);
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GEN_CASE(D3DFVF_TEX8);
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}
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#undef GEN_CASE
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for (i = 0; i < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); i++) {
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DPRINTF(" T%d-s%ld", i + 1, (((d3dvtVertexType >> (16 + (2 * i))) + 1) & 0x03) + 1);
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}
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DPRINTF("\n");
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}
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void
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convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex)
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{
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int current_offset = 0;
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unsigned int tex_index;
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int size = get_flexible_vertex_size(d3dvtVertexType);
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lpvVertices = ((BYTE *) lpvVertices) + (size * dwStartVertex);
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if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
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strided->position.lpvData = lpvVertices;
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current_offset += 3 * sizeof(D3DVALUE);
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} else {
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strided->position.lpvData = lpvVertices;
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current_offset += 4 * sizeof(D3DVALUE);
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}
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if (d3dvtVertexType & D3DFVF_RESERVED1) {
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current_offset += sizeof(DWORD);
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}
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if (d3dvtVertexType & D3DFVF_NORMAL) {
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strided->normal.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += 3 * sizeof(D3DVALUE);
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}
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if (d3dvtVertexType & D3DFVF_DIFFUSE) {
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strided->diffuse.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += sizeof(DWORD);
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}
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if (d3dvtVertexType & D3DFVF_SPECULAR) {
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strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += sizeof(DWORD);
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}
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for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
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strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
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current_offset += 2 * sizeof(D3DVALUE);
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}
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strided->position.dwStride = current_offset;
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strided->normal.dwStride = current_offset;
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strided->diffuse.dwStride = current_offset;
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strided->specular.dwStride = current_offset;
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for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
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strided->textureCoords[tex_index].dwStride = current_offset;
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}
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void
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dump_D3DVOP(DWORD dwVertexOp)
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{
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static const flag_info flags[] =
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{
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FE(D3DVOP_LIGHT),
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FE(D3DVOP_CLIP),
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FE(D3DVOP_EXTENTS),
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FE(D3DVOP_TRANSFORM)
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};
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DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
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}
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void
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dump_D3DPV(DWORD dwFlags)
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{
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if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
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else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
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else DPRINTF("\n");
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}
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void multiply_matrix(LPD3DMATRIX dest, LPD3DMATRIX src1, LPD3DMATRIX src2)
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{
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D3DMATRIX temp;
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/* Now do the multiplication 'by hand'.
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I know that all this could be optimised, but this will be done later :-) */
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temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
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temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
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temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
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temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
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temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
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temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
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temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
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temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
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temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
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temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
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temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
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temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
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temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
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temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
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temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
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temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
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/* And copy the new matrix in the good storage.. */
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memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
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}
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