wine/dlls/wined3d
2010-04-07 13:50:23 +02:00
..
arb_program_shader.c wined3d: Move palette uploading code over to arbfp blit_shader. 2010-04-06 13:53:15 +02:00
ati_fragment_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
basetexture.c
buffer.c
clipper.c
context.c wined3d: Use FBOs when the onscreen depth stencil format isn't suitable. 2010-03-31 16:12:32 +02:00
cubetexture.c
device.c wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration(). 2010-04-07 13:50:23 +02:00
directx.c wined3d: Disable paletted texture support. It was only offered on a few cards, so can be missed. 2010-04-06 13:54:06 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
palette.c
query.c
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader_sm1.c
shader_sm4.c
shader.c
state.c wined3d: Verify all render states have a handler. 2010-04-02 10:36:17 +02:00
stateblock.c wined3d: Capture the correct scissor rectangle. 2010-04-06 11:48:51 +02:00
surface_base.c
surface_gdi.c wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). 2010-04-07 13:50:19 +02:00
surface.c wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip(). 2010-04-07 13:50:16 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c wined3d: Move palette uploading code over to arbfp blit_shader. 2010-04-06 13:53:15 +02:00
texture.c
utils.c wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override. 2010-04-06 13:55:02 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d_gl.h
wined3d_main.c wined3d: Add a separate function for wined3d object initialization. 2010-04-05 11:37:24 +02:00
wined3d_private.h wined3d: Move palette uploading code over to arbfp blit_shader. 2010-04-06 13:53:15 +02:00
wined3d.spec