mirror of
https://github.com/reactos/wine.git
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157 lines
4.9 KiB
Objective-C
157 lines
4.9 KiB
Objective-C
/*
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* MACDRV Cocoa initialization code
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*
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* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#import <AppKit/AppKit.h>
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#include <mach/mach.h>
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#include <mach/mach_time.h>
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#include "macdrv_cocoa.h"
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#import "cocoa_app.h"
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/* Condition values for an NSConditionLock. Used to signal between run_cocoa_app
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and macdrv_start_cocoa_app so the latter knows when the former is running
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the application event loop. */
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enum {
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COCOA_APP_NOT_RUNNING,
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COCOA_APP_RUNNING,
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};
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struct cocoa_app_startup_info {
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NSConditionLock* lock;
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unsigned long long tickcount;
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uint64_t uptime_ns;
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BOOL success;
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};
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/***********************************************************************
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* run_cocoa_app
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*
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* Transforms the main thread from merely idling in its run loop to
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* being a Cocoa application running its event loop.
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*
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* This will be the perform callback of a custom run loop source that
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* will be scheduled in the main thread's run loop from a secondary
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* thread by macdrv_start_cocoa_app. This function communicates that
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* it has successfully started the application by changing the condition
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* of a shared NSConditionLock, passed in via the info parameter.
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*
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* This function never returns. It's the new permanent home of the
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* main thread.
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*/
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static void run_cocoa_app(void* info)
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{
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struct cocoa_app_startup_info* startup_info = info;
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NSConditionLock* lock = startup_info->lock;
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BOOL created_app = FALSE;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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if (!NSApp)
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{
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[WineApplication sharedApplication];
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created_app = TRUE;
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}
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if ([NSApp respondsToSelector:@selector(setWineController:)])
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{
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WineApplicationController* controller = [WineApplicationController sharedController];
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[NSApp setWineController:controller];
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[controller computeEventTimeAdjustmentFromTicks:startup_info->tickcount uptime:startup_info->uptime_ns];
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startup_info->success = TRUE;
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}
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/* Retain the lock while we're using it, so macdrv_start_cocoa_app()
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doesn't deallocate it in the middle of us unlocking it. */
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[lock retain];
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[lock lock];
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[lock unlockWithCondition:COCOA_APP_RUNNING];
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[lock release];
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[pool release];
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if (created_app && startup_info->success)
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{
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/* Never returns */
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[NSApp run];
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}
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}
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/***********************************************************************
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* macdrv_start_cocoa_app
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*
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* Tells the main thread to transform itself into a Cocoa application.
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*
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* Returns 0 on success, non-zero on failure.
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*/
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int macdrv_start_cocoa_app(unsigned long long tickcount)
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{
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int ret = -1;
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CFRunLoopSourceRef source;
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struct cocoa_app_startup_info startup_info;
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uint64_t uptime_mach = mach_absolute_time();
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mach_timebase_info_data_t mach_timebase;
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NSDate* timeLimit;
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CFRunLoopSourceContext source_context = { 0 };
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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/* Make sure Cocoa is in multi-threading mode by detaching a
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do-nothing thread. */
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[NSThread detachNewThreadSelector:@selector(self)
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toTarget:[NSThread class]
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withObject:nil];
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startup_info.lock = [[NSConditionLock alloc] initWithCondition:COCOA_APP_NOT_RUNNING];
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startup_info.tickcount = tickcount;
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startup_info.success = FALSE;
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mach_timebase_info(&mach_timebase);
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startup_info.uptime_ns = uptime_mach * mach_timebase.numer / mach_timebase.denom;
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timeLimit = [NSDate dateWithTimeIntervalSinceNow:5];
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source_context.info = &startup_info;
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source_context.perform = run_cocoa_app;
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source = CFRunLoopSourceCreate(NULL, 0, &source_context);
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if (source && startup_info.lock && timeLimit)
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{
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CFRunLoopAddSource(CFRunLoopGetMain(), source, kCFRunLoopCommonModes);
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CFRunLoopSourceSignal(source);
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CFRunLoopWakeUp(CFRunLoopGetMain());
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if ([startup_info.lock lockWhenCondition:COCOA_APP_RUNNING beforeDate:timeLimit])
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{
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[startup_info.lock unlock];
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ret = !startup_info.success;
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}
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}
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if (source)
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CFRelease(source);
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[startup_info.lock release];
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[pool release];
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return ret;
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}
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