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arb_program_shader.c
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wined3d: Add per-context private data for fragment pipelines.
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2015-03-24 20:06:15 +09:00 |
ati_fragment_shader.c
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wined3d: Implement per stage constants in atifs.
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2015-03-27 20:40:37 +09:00 |
buffer.c
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wined3d: Check the d3d buffer to find converted attributes.
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2015-02-06 22:20:26 +09:00 |
context.c
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wined3d: Add per-context private data for fragment pipelines.
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2015-03-24 20:06:15 +09:00 |
cs.c
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wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
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2015-01-19 14:31:32 +01:00 |
device.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
directx.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
drawprim.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
gl_compat.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
glsl_shader.c
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wined3d: Don't use the builtin FFP uniform for the projection matrix.
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2015-03-27 20:40:38 +09:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Add per-context private data for fragment pipelines.
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2015-03-24 20:06:15 +09:00 |
palette.c
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query.c
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wined3d: Use the core version of the asynchronous queries functions.
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2015-02-02 22:39:05 +09:00 |
resource.c
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wined3d: Do not validate format restrictions for buffers.
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2015-02-11 23:05:04 +09:00 |
sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader_sm1.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm4.c
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wined3d: Recognize the SM4 or opcode.
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2015-02-11 23:05:17 +09:00 |
shader.c
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wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION.
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2015-03-24 17:41:09 +09:00 |
state.c
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wined3d: Don't use the builtin FFP uniform for the projection matrix.
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2015-03-27 20:40:38 +09:00 |
stateblock.c
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wined3d: Introduce a get_identity_matrix() function.
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2015-03-19 20:56:42 +09:00 |
surface.c
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ddraw: Handle DDBLT_ROP in ddraw.
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2015-03-18 21:03:22 +09:00 |
swapchain.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
texture.c
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wined3d: Reject unsupported pitches in wined3d_surface_update_desc().
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2015-02-19 17:51:47 +09:00 |
utils.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
version.rc
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
volume.c
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wined3d: Set GL_UNPACK_ALIGNMENT to 1.
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2015-02-20 22:53:09 +09:00 |
wined3d_gl.h
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wined3d: Add support for GL_EXT_texture_snorm.
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2015-03-10 21:43:32 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Don't use the builtin FFP uniform for the projection matrix.
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2015-03-27 20:40:38 +09:00 |
wined3d.spec
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |