wine/dlls/wined3d
2015-03-27 20:40:38 +09:00
..
arb_program_shader.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
ati_fragment_shader.c wined3d: Implement per stage constants in atifs. 2015-03-27 20:40:37 +09:00
buffer.c wined3d: Check the d3d buffer to find converted attributes. 2015-02-06 22:20:26 +09:00
context.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
directx.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
drawprim.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Don't use the builtin FFP uniform for the projection matrix. 2015-03-27 20:40:38 +09:00
Makefile.in
nvidia_texture_shader.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
palette.c
query.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
shader.c wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. 2015-03-24 17:41:09 +09:00
state.c wined3d: Don't use the builtin FFP uniform for the projection matrix. 2015-03-27 20:40:38 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
utils.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Don't use the builtin FFP uniform for the projection matrix. 2015-03-27 20:40:38 +09:00
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00